Trending Games | ArcheAge | Pirate101 | Wasteland 2 | Guild Wars 2

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,860,218 Users Online:0
Games:742  Posts:6,245,931
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » 3 million copies sold since august general consensus so far

29 Pages First « 11 12 13 14 15 16 17 » Last Search
580 posts found
  Teilo

Apprentice Member

Joined: 8/17/07
Posts: 290

1/17/13 12:46:07 PM#261
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August

I have to admit, my initial reaction was.

"is that all?"

How many copies did SWTOR sell again? And that was sub game ...that still isn't doing that well. :-/

  Warband

Novice Member

Joined: 5/02/10
Posts: 735

 
OP  1/17/13 12:53:48 PM#262
Originally posted by Teilo
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August

I have to admit, my initial reaction was.

"is that all?"

How many copies did SWTOR sell again? And that was sub game ...that still isn't doing that well. :-/

Swtor went f2p within a year. It's box sales and sub after after were obviously terrible. This game managed to sell and extra million well after launch in about 3-4 months. That's the distinct difference. One game continued to sell well after launch and probably will continue to sell and the other didn't.. Also considering swtor had star wars IP and the Bioware name recognition near it's peak as well as the massive marketing campaign it's not really comparable, it was also the largest budget mmo in existence and the strongest combined brand power to grace an mmo..

GW2 was however leagues better recieved than swtor was and post launch sales infer that, Considering the most a pc game has sold in that period of time is 6 million (released in far more territories than gw2 was and the biggest in pc game history), there's no way you can infer it so far as mediocre or bad.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

1/17/13 1:01:09 PM#263
Originally posted by Warband
Originally posted by Teilo
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August

I have to admit, my initial reaction was.

"is that all?"

How many copies did SWTOR sell again? And that was sub game ...that still isn't doing that well. :-/

Swtor went f2p within a year. It's box sales and sub after after were obviously terrible. This game managed to sell and extra million well after launch in about 3-4 months. That's the distinct difference. One game continued to sell well after launch and probably will continue to sell and the other didn't.. Also considering swtor had star wars IP and the Bioware name recognition near it's peak as well as the massive marketing campaign it's not really comparable, it was also the largest budget mmo in existence and the strongest combined brand power to grace an mmo..

GW2 was however leagues better recieved than swtor was and post launch sales infer that, Considering the most a pc game has sold in that period of time is 6 million (released in far more territories than gw2 was and the biggest in pc game history), there's no way you can infer it so far as mediocre or bad.

"Obviously terrible" is conjecture, as well as subscription numbers total, as nobody really has that information.  In comparison... GW2 went "F2P" after the initial box sale - hence its payment model.  Alternatively, we have no idea how the switch to F2P actually impacts SWTORs revenue... or their current playerbase.  This isn't an apples to apples situation... 

 

Many games have gone F2P, yet they are still active and generate revenue... how much revenue?  Who knows,  but "obviously" profitable for them to still be running.

"Loan me a Dragon I wanna see space"


  bcbully

Elite Member

Joined: 3/03/12
Posts: 7249

1/17/13 1:02:00 PM#264

Here's what it is.

Anet has found a message for a market.

A lot of boxes have been sold.  

There is still a significant number of people playing. 

 

What I don't understand is why hasn't the stock gone up.

What I don't know is cost of production, how is the cash shop doing. 

 

What I think is that the 5+ year production is more than what most orginally thought, and retention is lower than what was expected by the majority of the mmorpg community.

 

 

When I eat chocolate chip pie it just doesn't feel like chocolate chip cookies. The texture, the consistency, it's just not the same and this is disappointing.

  orsonstfu

Novice Member

Joined: 2/12/08
Posts: 205

1/17/13 1:04:32 PM#265

I'd give the game a 7 out of 10 for the leveling experience until you hit max level. Then I would rate the game a 1 for having no end game goals to attain and a 1 out of 10 for longevity and replayability.

 

(This is coming from someone who had his Twilight precursor on day 4 of the games launch.)

  botrytis

Hard Core Member

Joined: 1/04/05
Posts: 2532

1/17/13 1:08:05 PM#266
Originally posted by orsonstfu

I'd give the game a 7 out of 10 for the leveling experience until you hit max level. Then I would rate the game a 1 for having no end game goals to attain and a 1 out of 10 for longevity and replayability.

 

(This is coming from someone who had his Twilight precursor on day 4 of the games launch.)

Or someone who has no life - 4 days after launch? I have just over 300 hours into my level 80 with only 2 pieces of Karma armor so far. People who play 10-18 hours a day every day will burn out on ANY game.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2610

1/17/13 1:12:47 PM#267
Originally posted by bcbully

Here's what it is.

Anet has found a message for a market.

A lot of boxes have been sold.  

There is still a significant number of people playing. 

 

What I don't understand is why hasn't the stock gone up.

What I don't know is cost of production, how is the cash shop doing. 

 

What I think is that the 5+ year production is more than what most orginally thought. Retention is lower than what was expected by the majority of the mmorpg community.  

 

 

NCSoft isn't only Arenanet.

Arenanet has between 250 and 300 employees now.

On average, over the 5 years of development, lets consider 200 people, earning an average of $75K/year, which is on the high side for a game designer. Some people will earn more than that, but those 200 people aren't all game designers and will earn a lot less.

That is $15M a year or $75M development cost.

Considering the 2M sales far exceeded their expectations, I doubt the budget was over $30-50M.

They recently have sold 3 Millions, half of that from their own site, earning them something like $50. The rest lets assume they make $20 (30%).

1.5M*50= $75M

1.5M*20= $30M

Even if the budget was $75M, they already made a $30M. If the budget was $30M then they made $75M.

Then you have gems.

Lets assume around 10% of the players buy around $10/month in gems. That would be 300K players, but let make it 100K players (or 3% of all boxes sales).

100K*($10*4 months)= Another $4M.

I'll dig some NCSoft reports to check the amount of money Anet was draining.

Brb.

 

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Warband

Novice Member

Joined: 5/02/10
Posts: 735

 
OP  1/17/13 1:16:26 PM#268
Originally posted by maskedweasel
Originally posted by Warband
Originally posted by Teilo
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August

I have to admit, my initial reaction was.

"is that all?"

How many copies did SWTOR sell again? And that was sub game ...that still isn't doing that well. :-/

Swtor went f2p within a year. It's box sales and sub after after were obviously terrible. This game managed to sell and extra million well after launch in about 3-4 months. That's the distinct difference. One game continued to sell well after launch and probably will continue to sell and the other didn't.. Also considering swtor had star wars IP and the Bioware name recognition near it's peak as well as the massive marketing campaign it's not really comparable, it was also the largest budget mmo in existence and the strongest combined brand power to grace an mmo..

GW2 was however leagues better recieved than swtor was and post launch sales infer that, Considering the most a pc game has sold in that period of time is 6 million (released in far more territories than gw2 was and the biggest in pc game history), there's no way you can infer it so far as mediocre or bad.

"Obviously terrible" is conjecture, as well as subscription numbers total, as nobody really has that information.  In comparison... GW2 went "F2P" after the initial box sale - hence its payment model.  Alternatively, we have no idea how the switch to F2P actually impacts SWTORs revenue... or their current playerbase.  This isn't an apples to apples situation... 

 

Many games have gone F2P, yet they are still active and generate revenue... how much revenue?  Who knows,  but "obviously" profitable for them to still be running.

Umm no... I'm not sure if you can tell the differene but f2p effectively kills box sales as the game is free, logic would dictate, that the sales would have had to have been bad and a rapid decline in subscriptions in order for them to do so.  Also no numbers stated by the company essentially in this situation so heavily implies that they were bad that it could not be so obvious without them telling by how much. GW2 is not F2P, it doesn't even have a free trial you still require to buy the box which is actually fairly expensive in comparison to most pc games. One has box sale revenue the other does not (or not very much). One has a barrier to playing the game another does not.

  orsonstfu

Novice Member

Joined: 2/12/08
Posts: 205

1/17/13 1:17:15 PM#269
Originally posted by botrytis
Originally posted by orsonstfu

I'd give the game a 7 out of 10 for the leveling experience until you hit max level. Then I would rate the game a 1 for having no end game goals to attain and a 1 out of 10 for longevity and replayability.

 

(This is coming from someone who had his Twilight precursor on day 4 of the games launch.)

Or someone who has no life - 4 days after launch? I have just over 300 hours into my level 80 with only 2 pieces of Karma armor so far. People who play 10-18 hours a day every day will burn out on ANY game.

You really shouldn't try to read into someone else's life and make calls. I made the precursor before I could even use it by making an excel spread sheet and tracking everything that I tossed into it. Hundreds of items in that time frame.

I work and can play while at work. Your life argument has no merit at all and it makes your argument very weak.

It wasn't about being burned out. It was taking off the rose tinted goggles that I had on and looking at the things that I didn't like.

  Warband

Novice Member

Joined: 5/02/10
Posts: 735

 
OP  1/17/13 1:22:07 PM#270
Originally posted by orsonstfu
Originally posted by botrytis
Originally posted by orsonstfu

I'd give the game a 7 out of 10 for the leveling experience until you hit max level. Then I would rate the game a 1 for having no end game goals to attain and a 1 out of 10 for longevity and replayability.

 

(This is coming from someone who had his Twilight precursor on day 4 of the games launch.)

Or someone who has no life - 4 days after launch? I have just over 300 hours into my level 80 with only 2 pieces of Karma armor so far. People who play 10-18 hours a day every day will burn out on ANY game.

You really shouldn't try to read into someone else's life and make calls. I made the precursor before I could even use it by making an excel spread sheet and tracking everything that I tossed into it. Hundreds of items in that time frame.

I work and can play while at work. Your life argument has no merit at all and it makes your argument very weak.

It wasn't about being burned out. It was taking off the rose tinted goggles that I had on and looking at the things that I didn't like.

Question what was your playtime on the game. because unless got to max level in less than 40 hours if that it fairly impossible to do that without a ridiclous proption of time but in. Rember there are only 24 hours in a day...

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

1/17/13 1:24:02 PM#271
Originally posted by Warband
Originally posted by maskedweasel
Originally posted by Warband
Originally posted by Teilo
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August

I have to admit, my initial reaction was.

"is that all?"

How many copies did SWTOR sell again? And that was sub game ...that still isn't doing that well. :-/

Swtor went f2p within a year. It's box sales and sub after after were obviously terrible. This game managed to sell and extra million well after launch in about 3-4 months. That's the distinct difference. One game continued to sell well after launch and probably will continue to sell and the other didn't.. Also considering swtor had star wars IP and the Bioware name recognition near it's peak as well as the massive marketing campaign it's not really comparable, it was also the largest budget mmo in existence and the strongest combined brand power to grace an mmo..

GW2 was however leagues better recieved than swtor was and post launch sales infer that, Considering the most a pc game has sold in that period of time is 6 million (released in far more territories than gw2 was and the biggest in pc game history), there's no way you can infer it so far as mediocre or bad.

"Obviously terrible" is conjecture, as well as subscription numbers total, as nobody really has that information.  In comparison... GW2 went "F2P" after the initial box sale - hence its payment model.  Alternatively, we have no idea how the switch to F2P actually impacts SWTORs revenue... or their current playerbase.  This isn't an apples to apples situation... 

 

Many games have gone F2P, yet they are still active and generate revenue... how much revenue?  Who knows,  but "obviously" profitable for them to still be running.

Umm no... I'm not sure if you can tell the differene but f2p effectively kills box sales as the game is free, logic would dictate, that the sales would have had to have been bad and a rapid decline in subscriptions in order for them to do so.  Also no numbers stated by the company essentially in this situation so heavily implies that they were bad that it could not be so obvious without them telling by how much. GW2 is not F2P, it doesn't even have a free trial you still require to buy the box which is actually fairly expensive in comparison to most pc games. One has box sale revenue the other does not (or not very much). One has a barrier to playing the game another does not.

You clearly missed the point...  SWTOR had plenty of box sales prior to going F2P, plus subscriptions, and now they are F2P.    Games that go F2P aren't necessarily unsuccessful, and we have no idea of how successful SWTOR has or hasn't been.  Thats not "conjecture"  or "common sense"  thats fact.   No numbers stated by the company means very little, as in many cases NCSOFT never revels subscriber numbers, and much less costs on development... nor will GW2 reveal the amount of active players.  

 

Point being, we can sit here and pretend like we know what we're talking about, but my question stands,  profitability is what matters on a project to determine its success...  the point I made earlier,  even with GW1s amazing "17 billion boxxes zold!" (the amount doesn't matter)  they decrease in revenue per box sold.  In comparison to a subscription model,  or purchase - per - content model, that isn't necessarily the case.

"Loan me a Dragon I wanna see space"


  orsonstfu

Novice Member

Joined: 2/12/08
Posts: 205

1/17/13 1:26:29 PM#272

Question what was your playtime on the game. because unless got to max level in less than 40 hours if that it fairly impossible to do that without a ridiclous proption of time but in. Rember there are only 24 hours in a day...

I fail to see how that effects anything.  I played the game a lot sure but it's context of having no life that has no merit.

I had the ability to play that while working a 12 hour on call job 4-5 days a week. I can do it because my job is at times boring and I play games at work. My wife also plays and we were rolling through the content together with 6 of our RL friends.  So the no life issue is gone in my mind because of this. Did I play many hours a day over the course of the first 4 days sure did.

This was my magic combo on the 4th day to get my precursor: Carrion Verdant Warhammer, Travelers Orrian Smasher of Energy. Carrion Verdant Rifle of Corruption, Shaman Norn Axe of Energy.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2610

1/17/13 1:28:47 PM#273
Originally posted by maskedweasel
Originally posted by Warband
Originally posted by maskedweasel
Originally posted by Warband
Originally posted by Teilo
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August

I have to admit, my initial reaction was.

"is that all?"

How many copies did SWTOR sell again? And that was sub game ...that still isn't doing that well. :-/

Swtor went f2p within a year. It's box sales and sub after after were obviously terrible. This game managed to sell and extra million well after launch in about 3-4 months. That's the distinct difference. One game continued to sell well after launch and probably will continue to sell and the other didn't.. Also considering swtor had star wars IP and the Bioware name recognition near it's peak as well as the massive marketing campaign it's not really comparable, it was also the largest budget mmo in existence and the strongest combined brand power to grace an mmo..

GW2 was however leagues better recieved than swtor was and post launch sales infer that, Considering the most a pc game has sold in that period of time is 6 million (released in far more territories than gw2 was and the biggest in pc game history), there's no way you can infer it so far as mediocre or bad.

"Obviously terrible" is conjecture, as well as subscription numbers total, as nobody really has that information.  In comparison... GW2 went "F2P" after the initial box sale - hence its payment model.  Alternatively, we have no idea how the switch to F2P actually impacts SWTORs revenue... or their current playerbase.  This isn't an apples to apples situation... 

 

Many games have gone F2P, yet they are still active and generate revenue... how much revenue?  Who knows,  but "obviously" profitable for them to still be running.

Umm no... I'm not sure if you can tell the differene but f2p effectively kills box sales as the game is free, logic would dictate, that the sales would have had to have been bad and a rapid decline in subscriptions in order for them to do so.  Also no numbers stated by the company essentially in this situation so heavily implies that they were bad that it could not be so obvious without them telling by how much. GW2 is not F2P, it doesn't even have a free trial you still require to buy the box which is actually fairly expensive in comparison to most pc games. One has box sale revenue the other does not (or not very much). One has a barrier to playing the game another does not.

You clearly missed the point...  SWTOR had plenty of box sales prior to going F2P, plus subscriptions, and now they are F2P.    Games that go F2P aren't necessarily unsuccessful, and we have no idea of how successful SWTOR has or hasn't been.  Thats not "conjecture"  or "common sense"  thats fact.   No numbers stated by the company means very little, as in many cases NCSOFT never revels subscriber numbers, and much less costs on development... nor will GW2 reveal the amount of active players.  

 

Point being, we can sit here and pretend like we know what we're talking about, but my question stands,  profitability is what matters on a project to determine its success...  the point I made earlier,  even with GW1s amazing "17 billion boxxes zold!" (the amount doesn't matter)  they decrease in revenue per box sold.  In comparison to a subscription model,  or purchase - per - content model, that isn't necessarily the case.

GW2 also has gems.

And then you have Arenanet has been growing since GW1.

Bioware started to layoff people in April 2012.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Havekk

Hard Core Member

Joined: 7/14/08
Posts: 1369

1/17/13 1:30:15 PM#274
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August, according to an update on the MMO’s website from director Colin Johanson, who also outlined the team’s 2013 plans for the title starting with expanding and leveraging the achievement system.
 
 
So now that the game has sold 3 million, what are peoples opinions on it's relative success or dissapointments in comparison to recent themepark mmo's and people, still playing there views on the state of the game.

I quit playing months ago. It was ok.. nothing ground breaking for me. I'm having more fun back in Wow and just started messing around in eq2 again lol

  Istavaan

Advanced Member

Joined: 4/25/12
Posts: 1398

1/17/13 1:34:41 PM#275
Originally posted by Yamota

Didnt Diablo III sell like 9 million copies? I know it isn't an MMORPG but the payment model of the two are similar and both are action RPGs which do not have an offline component.

So for me 3 million copies is nothing special for a triple A RPG. If it was subscription based then yeah but it is not.

how many albums has justine bieber sold?

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

1/17/13 1:36:31 PM#276
Originally posted by Gaia_Hunter
Originally posted by maskedweasel
Originally posted by Warband
Originally posted by maskedweasel
Originally posted by Warband
Originally posted by Teilo
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August

I have to admit, my initial reaction was.

"is that all?"

How many copies did SWTOR sell again? And that was sub game ...that still isn't doing that well. :-/

Swtor went f2p within a year. It's box sales and sub after after were obviously terrible. This game managed to sell and extra million well after launch in about 3-4 months. That's the distinct difference. One game continued to sell well after launch and probably will continue to sell and the other didn't.. Also considering swtor had star wars IP and the Bioware name recognition near it's peak as well as the massive marketing campaign it's not really comparable, it was also the largest budget mmo in existence and the strongest combined brand power to grace an mmo..

GW2 was however leagues better recieved than swtor was and post launch sales infer that, Considering the most a pc game has sold in that period of time is 6 million (released in far more territories than gw2 was and the biggest in pc game history), there's no way you can infer it so far as mediocre or bad.

"Obviously terrible" is conjecture, as well as subscription numbers total, as nobody really has that information.  In comparison... GW2 went "F2P" after the initial box sale - hence its payment model.  Alternatively, we have no idea how the switch to F2P actually impacts SWTORs revenue... or their current playerbase.  This isn't an apples to apples situation... 

 

Many games have gone F2P, yet they are still active and generate revenue... how much revenue?  Who knows,  but "obviously" profitable for them to still be running.

Umm no... I'm not sure if you can tell the differene but f2p effectively kills box sales as the game is free, logic would dictate, that the sales would have had to have been bad and a rapid decline in subscriptions in order for them to do so.  Also no numbers stated by the company essentially in this situation so heavily implies that they were bad that it could not be so obvious without them telling by how much. GW2 is not F2P, it doesn't even have a free trial you still require to buy the box which is actually fairly expensive in comparison to most pc games. One has box sale revenue the other does not (or not very much). One has a barrier to playing the game another does not.

You clearly missed the point...  SWTOR had plenty of box sales prior to going F2P, plus subscriptions, and now they are F2P.    Games that go F2P aren't necessarily unsuccessful, and we have no idea of how successful SWTOR has or hasn't been.  Thats not "conjecture"  or "common sense"  thats fact.   No numbers stated by the company means very little, as in many cases NCSOFT never revels subscriber numbers, and much less costs on development... nor will GW2 reveal the amount of active players.  

 

Point being, we can sit here and pretend like we know what we're talking about, but my question stands,  profitability is what matters on a project to determine its success...  the point I made earlier,  even with GW1s amazing "17 billion boxxes zold!" (the amount doesn't matter)  they decrease in revenue per box sold.  In comparison to a subscription model,  or purchase - per - content model, that isn't necessarily the case.

GW2 also has gems.

And then you have Arenanet has been growing since GW1.

Bioware started to layoff people in April 2012.

 

GW2 does have gems, but again, we don't know how that plays out in comparison, when you look at revenue.

EA lays off tons of people in different studios everywhere,   NCSoft does just as much, which Arenanet is a part of.  NCSoft will choose what studio needs to layoff who as they have done in previous years. 

"Loan me a Dragon I wanna see space"


  jtcgs

Advanced Member

Joined: 9/28/04
Posts: 1843

1/17/13 1:37:27 PM#277
Originally posted by maskedweasel

You clearly missed the point...  SWTOR had plenty of box sales prior to going F2P, plus subscriptions, and now they are F2P.    Games that go F2P aren't necessarily unsuccessful, and we have no idea of how successful SWTOR has or hasn't been.  Thats not "conjecture"  or "common sense"  thats fact.   No numbers stated by the company means very little, as in many cases NCSOFT never revels subscriber numbers, and much less costs on development... nor will GW2 reveal the amount of active players.  

 I suggest you go listen to EAs last shareholders conference call which shows no revenue increase for SWTOR but instead ANOTHER DECLINE, a F2P conversion that is not meeting expectations.

Every Subscription game that has EVER gone FREEMIUM has ALWAYS seen a spike in players joining and NOT ONE OF THEM RETAINED a decent portion of those players over a quarterly period, only TWO of them, DDO and LoTRo has been able to keep a decent influx of new players coming in to keep the game somewhat populated...and they didnt do it in such a fail way as Bioware in the massive limitations placed on free players.

Its time to face reality and actually try to get Bioware to WAKE UP and deal with what is HAPPENING TO THE GAME BEFORE IT DIES much sooner than it should.

“I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson

  Warband

Novice Member

Joined: 5/02/10
Posts: 735

 
OP  1/17/13 1:38:44 PM#278
Originally posted by maskedweasel
Originally posted by Warband
Originally posted by maskedweasel
Originally posted by Warband
Originally posted by Teilo
Originally posted by Warband
Guild Wars 2 has sold over 3 million copies since its August

I have to admit, my initial reaction was.

"is that all?"

How many copies did SWTOR sell again? And that was sub game ...that still isn't doing that well. :-/

Swtor went f2p within a year. It's box sales and sub after after were obviously terrible. This game managed to sell and extra million well after launch in about 3-4 months. That's the distinct difference. One game continued to sell well after launch and probably will continue to sell and the other didn't.. Also considering swtor had star wars IP and the Bioware name recognition near it's peak as well as the massive marketing campaign it's not really comparable, it was also the largest budget mmo in existence and the strongest combined brand power to grace an mmo..

GW2 was however leagues better recieved than swtor was and post launch sales infer that, Considering the most a pc game has sold in that period of time is 6 million (released in far more territories than gw2 was and the biggest in pc game history), there's no way you can infer it so far as mediocre or bad.

"Obviously terrible" is conjecture, as well as subscription numbers total, as nobody really has that information.  In comparison... GW2 went "F2P" after the initial box sale - hence its payment model.  Alternatively, we have no idea how the switch to F2P actually impacts SWTORs revenue... or their current playerbase.  This isn't an apples to apples situation... 

 

Many games have gone F2P, yet they are still active and generate revenue... how much revenue?  Who knows,  but "obviously" profitable for them to still be running.

Umm no... I'm not sure if you can tell the differene but f2p effectively kills box sales as the game is free, logic would dictate, that the sales would have had to have been bad and a rapid decline in subscriptions in order for them to do so.  Also no numbers stated by the company essentially in this situation so heavily implies that they were bad that it could not be so obvious without them telling by how much. GW2 is not F2P, it doesn't even have a free trial you still require to buy the box which is actually fairly expensive in comparison to most pc games. One has box sale revenue the other does not (or not very much). One has a barrier to playing the game another does not.

You clearly missed the point...  SWTOR had plenty of box sales prior to going F2P, plus subscriptions, and now they are F2P.    Games that go F2P aren't necessarily unsuccessful, and we have no idea of how successful SWTOR has or hasn't been.  Thats not "conjecture"  or "common sense"  thats fact.   No numbers stated by the company means very little, as in many cases NCSOFT never revels subscriber numbers, and much less costs on development... nor will GW2 reveal the amount of active players.  

 

Point being, we can sit here and pretend like we know what we're talking about, but my question stands,  profitability is what matters on a project to determine its success...  the point I made earlier,  even with GW1s amazing "17 billion boxxes zold!" (the amount doesn't matter)  they decrease in revenue per box sold.  In comparison to a subscription model,  or purchase - per - content model, that isn't necessarily the case.

No you missed my point a company is about maximising profit a conversion to f2p is not some cheap thing you do just for the sake of it, it actually costs money. and is a massive risk (there's no guarantee that going f2p will drastically increase revenue) That means the previous revenue modle was unsustainable, companies don't give a shit if something was profitale before hand if it was a bad oportunity cost and is drastically on the decline. The means the box sales weren't working out for them at all. Bacause the profit from the amount made from the game wasn't even and worst still was greatly decreasing. Success of products like these aren't determined by a products launch but by long term achievements.

  Doogiehowser

Novice Member

Joined: 3/14/12
Posts: 1939

1/17/13 1:38:58 PM#279

Its good for Anet that the success of their MMO is measured according to number of boxes sold and not recuring subscription. But then again no surprise because GW2 is like console games like COD, battlefield etc. You buy the box and play for as long as you want.

Now if it was sub game...it would be completely different picture.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/17/13 1:39:12 PM#280
Originally posted by maskedweasel

 

GW2 does have gems, but again, we don't know how that plays out in comparison, when you look at revenue.

EA lays off tons of people in different studios everywhere,   NCSoft does just as much, which Arenanet is a part of.  NCSoft will choose what studio needs to layoff who as they have done in previous years. 

 

ArenaNet may be a subsidiary, but they have autonomy in that regards and even have a buy-back clause for their products should relations with NCSoft go south. NCSoft fronts cash, collects profits and stays out of the way.

Oderint, dum metuant.

29 Pages First « 11 12 13 14 15 16 17 » Last Search