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1/17/13 7:53:32 AM#21
Originally posted by kadepsyson That's exactly what overflow servers do. If the zone you're in is full on your server, you are temporarily put into an overflow. Groups are cross-server and if someone wants to meet you in the overflow, they can just choose Join in. Guesting doesn't replace it, it's a different option. Never argue with an idiot. He will drag you down to his level and beat you with experience. |
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1/17/13 8:20:27 AM#22
Without the ability to guest between US and EU the feature is rather pointless to me and I assume for most people, with the very lenghty time there has been a free transfer getting in on the same server with your friends should have already happened unless ofcourse they happen to live on the otherside of the planet making playing with them not feasible on weekdays as I need to go to sleep when they come home from work, thus guesting was a great idea as you could temporarily jump to their server and play with them when time allowed instead of being stuck playing on primarily "dead times". This isn't a restriction though but a technical issue because of having seperate data centers for the 2 regions that can hopefully be solved in the future. |
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1/17/13 9:02:08 AM#23
My nephew has been trying to join my server for months because I am part of a great guild. So I am upset that server transfer is going to have a fee. They should offer a wait list for those people who have been trying to transfer without success.
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1/17/13 9:41:40 AM#24
Originally posted by kadepsyson Sorry, you seem to be confused. The system you are describing in TSW that is "better" has been active in GW2 since launch. GW2 has always allowed cross-server grouping and chat and even cross-server guilds and other features. They even have a website and now mobile app thats dedicated to cross-server grouping.
This "guesting" is something completely different. This allows a player a chance to play on a different main server, not just an overflow or a "temp" server like TSW. Sorry for the confusion, but GW2 system is better. Although frankly I personally find it unnecesssary. Ive never liked the idea of anything cross-server (except PvP) and i certainly dont like games to have a server transfer system. The damage shows in games like GW2, with the WvW debacle, but theres never an excuse to transfer. |
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1/17/13 10:23:01 AM#25
I can't say I'm not dissappointed about not being able to guest on NA servers, but I'm happy that guesting is at least being introduced, so that if my own server is emptier than normal I can hop to a busier server
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