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good idea.i may do that. but the problem is advertising. ii so difficult to advertise to my project. many people just look at the site and dont contribute. that is the problem i'am having now
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1/17/13 1:05:33 AM#62
Originally posted by mcool But that's why you would need a demo, to help you advertise. If you don't have anything other than stolen pictures and an idea nobody will help you. Why aren't you getting that. |
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1/17/13 1:06:08 AM#63
Apparently they will have this puppy coded and up and running in a mere 4 months for under 6K- So you have been "working" on this for three + years and have nothing to show but once you have 6K this will materialize within MONTHS. -Are you trolling? |
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1/17/13 1:08:05 AM#64
Originally posted by Panther2103 Well said. /thread |
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1/17/13 1:08:17 AM#65
Actually, everyone can go out and make a demo. There's a WEALTH of free, publicly available tutorials across programming, modelling, and various engines which all have freely available versions. Unity, as a product and platform, almost singlehandedly proves you can just go out and make a demo, with the freely available UnrealED, CryEngine 3 editor, and more freely available for people to start learning and building out their concepts. And if you look across other indie games that are getting funded across various crowdfunding, they have 100x better pitch-presentations and pre-planned/developed assets to display. You've got 4 generic zombie-themed game pieces of concept art. Nothing that hasn't been seen/done a dozen places, nothing contemporary to draw the attention, and just from namesake, nothing contemporarily invovative or original, seeing as it's billed in this thread as basically a clone of a drasically more popular product spearheading a genere which already has a second high-profile title in development (State of Decay) and has even already had it's first shady scam-based game in War-Z. Even if you're just showing the gameplay with no final art and black/white models, if you want to even be taken seriously, you really need to have something tangible in the pitch and not just some rehashed concepts spattered with wishful idealism. And this is coming from having backed 22 seperate computer games over Kickstarter in the past 12mo, 7 of which are teams of 3 or less, all of which had drastically more compelling pitches or development histories to support their product. Make something tangible, prove to the public that you even take yourself seriously, and then re-pitch your idea, don't just try to ride the wave while it's high-tide for crowdfunding. Lets Push Things Forward I knew I would live to design games at age 7, issue 5 of Nintendo Power. Support games with subs when you believe in their potential, even in spite of their flaws. |
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1/17/13 1:10:30 AM#66
Originally posted by mcool Uhh...
sure. |
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are you guys listening to me, would you have donated money to my campaign if i was asking forr a demo instead of the full game?. unlikely. the problem is people are stingy. advertising is essential and a very difficult thing to do. most people arent donating because there is no demo or proof of gameplay. if i set up the indiegogo account asking money for a demo ,i would get backlash because a lot of people dont feel comfertable putting money in a game thats right at the beginning of the development cycle .understand? people dont fund start ups. (i wish i realised thatbefore) they fund projects that have some success already(demo's or people who worked on othr titles. but when your project is at the beginning (post concept ) ,nobody cares. its harsh but that is the reality |
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1/17/13 1:23:58 AM#68
I was going to caustic but I bit it back this time because you honeslty sound young, perhaps too young to understand the complexity of the project you are about to undertake.
Some basic points: Get an editor to proofread your proposal. Do some more artwork. I was doing better gun models at 16 years of age. Dont use other peoples art assets - it has to be all your own. Come up with a demo level in unity to show your art assets, your aesthetic interpretation, your idea for your world.
Recommendation: You simply need to have the time and patience to present a much better proposal. Once you do you may realise you will need more money to acheive what you want. Also try to find a hackerspace like group in your local area where coders get together and try to "build a game in 2 days." We have these events in Melbourne so Im sure they have similar where you are. Even if you know nothing you will learn a huge amount in those 2 days and have a much more thoroughly detailed understanding of your own project while meeting lots of people in your local community with similar interests. Best of luck. |
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they also outsource work, they have programmers who can also work on games. its called multi tasking look, here is the campaign, i'am going now because this quite frankly is ridiculous thanks for bashing my game, its good to see the mmo community do what they do best...COMPLAIN
seriously.just look at the posts or threads , you guys are ALWAYS complaining. " gw2 failed, it has no end game " or " the mmoindustry is doomed ,they keep recycling ideas" the list goes on and on. why dont you get behind me and see how you can contribute to this idea instead of looking for every flaw you can find.... |
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1/17/13 1:24:42 AM#70
Originally posted by mcool Just...Wow. The more you talk the more inept your project looks. |
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1/17/13 1:27:18 AM#71
Originally posted by mcool If you think of us like that (which is very true) then why come here to ask for help? Why not go somewhere else that may actually attempt to fund you? Most people voiced their opinions against kickstarter quite a few times, and since I'm assuming kickstarter wouldn't allow you to start the funding there, you went to indiegogo which has way less terms to abide to. |
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1/17/13 1:49:50 AM#72
this is obviously a troll. nothing to see here, move along!
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1/17/13 2:00:45 AM#73
Originally posted by Deminiz Unfortunately looking at his past posts (and "projects") I honesty don't think he's a troll. This looks like another attempt at a fotm game where he hopes to make bank. Look, people aren't backing you not because you are backed by a publisher, not because we are stingy, And not because all we buy is call of duty. People aren't backing you because you can't even put the effort into representing your idea. If you are too Lazy (or inexperienced) to: 1. Proof read 2. Have a concrete idea 3. Have some sort of work/proof 4. Have realistic goals No one in their right mind will give you money. |
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1/17/13 2:15:35 AM#74
Originally posted by scottyg2 Wow- based on your post I took a peek at his past posts. Yup. He had "already paid" developers to make a GTA MMO for him last year and some other project had him calling people stupid and arguing with everyone... He was adamite about not showing his work (much of which was completed) and had a "team" of developers. He isnt a troll- He is delusional and just doesnt see what everyone is telling him- Instead he gets angry and calls people "stingy" and 'haters" etc.. Heres a quote from him: i knew that the people on mmorpg.com were moany but i didnt think you guys were stupid... i spent over £5000 on the game , why does that come as a surprise.. minecraft, angry birds, and most apps were all designed under that budget..if you hire freelancers, the production is much cheaper.. i aleady mentioned that i'am not backed b a major publisher i said there was 300 active npc's. that doest include passengers or policemen etc.. active npc's, who contribute to the player's story leave the thread please.... you dont know what your talking about AND
it took me five months. they cancelled because members of the dev team were leaving.. the game started august 2011.. and ended febuary.. AND
LOOL, am serious abotut the game, it cost me a fortune to produce since am not backed by any major publisher, soon to be released. -And that about sums it up.
His profile also claims he is in his 30s so youth is not an excuse here... |
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1/17/13 2:17:04 AM#75
this is a pretty funny thread , the op is clueless as well as everyone I know does not look and play games based on who makes them but based on reviews of what they think is fun. I played xsyon for awhile and that is indie. Hell minecraft is indie and look at how much money they have made and thats in java.... Angry Birds was indie and about to go bankrupt when they finally got lucky and made it big. OP coming on this site talking trash from the first post on and making every excuse in the world of why we all suck and you rock just pisses off majority of the people who might of actually took you halfway serious. Also I have a background in the game industry and I can tell you that if you are not willing to put together a strong sound plan with at least a simple video demo of what you want to do and take the time to learn to code yourself at least some CGI or something , absolutely no one is going to take you serious. You can make all the poor excuses you want for people not being interested but you only have yourself to blame for not even bothering to be professional and respectful to the community you are asking money from. |
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1/17/13 2:19:52 AM#76
I've read through your idiegogo proposal, as well as your post history, and all I can say is wow. I don't believe that your intentionally trying to scam, but a scam is exactly what this is.
Your first game was never completed because of money issues, leaving you with nothing but the art assets. http://www.mmorpg.com/discussion2.cfm/post/4965200#4965200
Your second game was supposedly nearly complete, you just lacked the funding to market it. The concept of this almost finished game sounds quite similar to this one, what ever happend with it? http://www.mmorpg.com/discussion2.cfm/post/4965007#4965007
Based on your previous game developement history, it looks like any money given to you will be wasted. You seem to think that your going to get someone else to create a quaility game for you on the cheap, allowing you to do nothing but rake in the dough and come up with more ideas. I'm sorry, but that just isn't how game development works, especially indie game development.
People such as yourself hontestly anger me. There are people like me, who have ideas for games, games that we think could be great. I myself have been going to school for the past few years studying game design and programming, creating small games and trying to teach myself the basics of pixel art and 3D modeling in my free time. i have ideas that I want to get out of my head and into the hands of gamers around the world, and I'm actually doing something about it.
Then you have people such as yourself, who have an idea, and instead of putting in the hard work to make it happen you just want to skip everthing and get someone else to do it for you. What's even worse is you want other people to fund this crap for you. You don't want to put in any of the work, you don't want to put in any of your money. You just want someone to do everything for you because you are so special and your game idea is the best ever, I mean you have a GDD afterall. You make me sick.
I'm sorry if that was overly harsh, I just get tired of seeing these "best MMO ever" idea threads pop up every week. This was the first time that I've ever seen one come with a crowd funding attempt attached, it just left a rotten taste in my mouth.
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1/17/13 2:27:03 AM#77
Originally posted by Stizzled better get used to it man as with these new kickstarter sites coming up now its only a matter of time before people actually start getting really scammed for tons of money until like most other older sites that used to do similiar , have to pull the plug because legit companies cannot get funding for fear of everyone thinking they are shady and scammers to. Remember when craigslist was actually safe for everyone ? where you could buy and sell without fear of being scammed or robbed? lol its only a matter of time before the crooks and cons find a way to do the same with this stuff and rake in 1000s. I know i personally wouldnt fund a dime of my hard earned money to a bunch of wishes and lazy people who cannot even bother learning enough to make a demo or put out some actual work. |
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1/17/13 2:41:23 AM#78
Originally posted by cronius77 What angers me is that I plan on using Kickstarter to help fund my game. Its not an MMO but an RPG and is no way ready to be placed on kickstarter at this time because...Well...I made the placeholder graphics myself and they are pretty damn terrible if I do say so myself
(not trying to "push my non existant game- Just showing that I am really working on one and not just talking smack) -Anyhow, by the time I am in a position to try to get some funding the scam artists will have people too scared to give a dime and it will hurt legitamite people . -And it pisses me off. |
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1/17/13 3:12:01 AM#79
Originally posted by mcool Yeah, I did that. But you insulted me and then asked for money, even though your insult was based off an entirely different demographic. I hope you can work out what you did wrong. |
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1/17/13 3:22:04 AM#80
As someone already mentioned, why not save a few hundred dollars each month and fund your own project, since all you need is 5500 dollars ? No one feels confident in you, you are angry and aggressive ..So many people in this thread are "actually" trying to help you, you know..tips and hints is also "donations" of sorts. You should take these tips in consideration, some of them are valueble. And all you do is blame and accuse, and feel sorry for yourself etc.. I can gladly tell you that I'll pay for AAA game titles, and I watch huge movies like Avatar and The Hobbit, because they entertain me, with high budgets and lots of nice scenery and state of the art graphics. On the other hand, if a indie producer or game developer can set up a game that can hold my interesst I will gladly support it. I had much fun in Terraria for example 2012 has been the year we have seen so many indie titles rise, some even sold more than the AAA market. Things like Greenlight on STEAM all indicates that the small time developers also get's their chance now more than ever. Every month my gaming magazine report and review indie titles, and some of them get's much higher scores than the AAA titles. Then we have the backside, titles like WAR Z , that tries to get money for half finished products |
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