Trending Games | ArcheAge | World of Warcraft | Elder Scrolls Online | Final Fantasy XIV: A Realm Reborn

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,923,661 Users Online:0
Games:760  Posts:6,317,388
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Angry Birds Epic Anime Ninja Anime Pirates Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Ascend: Hand of Kul Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Boot Hill Heroes Borderlands 2 Borderlands: The Pre-Sequel Bound by Flame Bounty Bay Online Brain Storm Bravada Bravely Default Bravely Second Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Cast & Conquer Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Child of Light Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Crusaders of Solaris Cultures Online Cyber Monster 2 Cyberpunk 2077 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark Souls 2 Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Dead Island Dead Island 2 Dead Island: Riptide Deco Online Deep Down Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Divinity: Original Sin Dofus Dominus Online Dragon Age: Inquisition Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Fin Soup Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Drakengard 3 Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dungeon of the Endless Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout 4 Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Fearless Fantasy Ferentus Ferion Fiesta Online Final Fantasy Type-0 HD Final Fantasy XI Final Fantasy XIV Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken Uprising Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Heart Forth Alicia Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes & Legends: Conquerors of Kolhar Heroes in the Sky Heroes of Atlan Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Icewind Dale: Enhanced Edition Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings Era Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online Kyn L.A.W. LEGO Universe La Tale Land of Chaos Online Landmark Lands of Hope: Redemption LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Grimrock 2 Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Lichdom: Battlemage Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lords of the Fallen Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance Mass Effect 4 MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Middle-earth: Shadow of Mordor Midkemia Online Might & Magic Heroes: Kingdoms Might & Magic X: Legacy MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Moonrise Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mythborne Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Oort Online Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Overwatch Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Persona V Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pillars of Eternity Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints Pokémon X and Y PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Prodigy Project Blackout Project Gorgon Project Powder Project Titan Forums Project Wiki Project Zomboid Puzzle Pirates Quest for Infamy Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rail Nation Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of Sierra Realm of the Mad God Realm of the Titans Realms Online Rebel Galaxy Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Risen 3: Titan Lords Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sacred 3 Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Chance Heroes Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow Realms Shadow of Legend Shadowbane Shadowgate Shadowrun Online Shaiya Shards Online Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian South Park: The Stick of Truth Space Heroes Universe Sparta: War of Empires Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Conflict Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Starbound Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Stormthrone Storybricks Stronghold Kingdoms Styx: Master of Shadows Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online TUG Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Terraria Thang Online The 4th Coming The Agency The Aurora World The Banner Saga The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Epic Might The Hammers End The Incredible Adventures of Van Helsing The Incredible Adventures of Van Helsing 2 The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West The Witcher 3: Wild Hunt Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Torment: Tides of Numenera Total Domination Transformers Universe Transistor Transverse Traveller AR Travia Online Travian Triad Wars Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Warflare Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune Wasteland 2 WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warriors World of Warships World of the Living Dead WorldAlpha Wurm Online Xenoblade Chronicles: X Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

General Discussion

General Discussion 

The Pub at MMORPG.COM  » Define 'Sandbox'...

3 Pages « 1 2 3 » Search
54 posts found
  VengeSunsoar

Elite Member

Joined: 3/10/04
Posts: 4942

Be Brief, Be Bright... Be Gone.

10/06/08 3:43:30 PM#21
Originally posted by tvalentine
Originally posted by wjrasmussen

 


Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm

I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.

 

 


 

hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.


 

Sure it can.  You just need to be able to switch classes.  FFXI and Istaria currenlty offer this.

In Istaria when you've swiched classes you even get to keep some stats from your previous class.

Venge Sunsoar

Quit worrying about other players in a game and just play.

  wjrasmussen

Apprentice Member

Joined: 4/16/05
Posts: 1504

10/06/08 3:47:01 PM#22
Originally posted by tvalentine
Originally posted by wjrasmussen

 


Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm

I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.

 

 


 

hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.

BS, in a skill system you are not free. You still only get skills that the devs coded you to have.  In all these games you are limited to what the devs allow you to do.  So don't try to copout and say skill systems are free over class systems and therefore sandbox.  Realize they are just different approachs with dev created limits on them.
 

So given that, rather than saying forced skill systems are free, why not try to define what it is like about skill systems.  For example, you understand the skills are limited to what the devs give you, but there is an emotion inside you that makes you say YES, this limit feels free.

  cerebrix

Novice Member

Joined: 6/03/04
Posts: 581

10/06/08 3:49:33 PM#23

 

a sandbox design is a gameplay design that creates player interdependency in all fassets of gameplay.

 

 

to date, in my opinion, raph kosters original swg design did this better than any other sandbox design to date.

 

Games i'm playing right now...

"In short, I thought NGE was a very bad idea" - Raph Koster talking about NGE on his blog at raphkoster.com

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7498

10/06/08 3:51:58 PM#24

Sandbox - a playground where your movement is limited by borders but it is up to you what you create of the sand inside.

In game terms:

Hosted content where it is up to player to decide for objectives and where your progress towards objective is not determined or conditioned by game mechanics.


FFA PvP, housing, 'freedom of movement', etc. is content only, something irrelevant for sandbox definition since sandbox is game design.

  Aragon100

Elite Member

Joined: 2/06/08
Posts: 2260

10/06/08 4:48:45 PM#25
Originally posted by wjrasmussen
Originally posted by tvalentine
Originally posted by wjrasmussen

 


Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm

I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.

 

 


 

hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.

BS, in a skill system you are not free. You still only get skills that the devs coded you to have.  In all these games you are limited to what the devs allow you to do.  So don't try to copout and say skill systems are free over class systems and therefore sandbox.  Realize they are just different approachs with dev created limits on them.
 

So given that, rather than saying forced skill systems are free, why not try to define what it is like about skill systems.  For example, you understand the skills are limited to what the devs give you, but there is an emotion inside you that makes you say YES, this limit feels free.


 

If you as in Darkfall have +500 skills to choose from your'e a heck more free to develop the template of "your" choice.

A system like the Darkfall one is way more sandbox and freedom then a preset class and level system.

Being able to change your template by actually make up your own choice that the one you have isnt what you want and then change him is freedom. Your ingame character isnt held prisoner by the static ingame mechanics you see in class and level based games.

 

 

  Gdemami

Elite Member

Joined: 9/23/08
Posts: 7498

10/06/08 5:12:47 PM#26

Darkfall is grind fest. There is not much of sandbox in mindless grind....

  brezel

Novice Member

Joined: 11/25/06
Posts: 208

bakes since 1879.

10/06/08 5:16:45 PM#27
Originally posted by Zayne3145

'Sandbox' ... what exactly does it mean?


 

Sandbox: a wide, shallow playground construction to hold sand often made of wood or plastic.

in the virtual world we want play in a box without restrictions filled with enough interesting toys who let us allow to be individual. i additon we want a challeging and stable sandbox!

  beaverz

Novice Member

Joined: 11/02/07
Posts: 681

10/06/08 5:18:31 PM#28

o so you played darkfall already? nice

Anyway sandbox is a game with no defined environment, and everytime a company makes one people whine that life ingame is unfair and alll the hardcore players control everything.

I'm not a no life that sits in front of his computer all day long, I'm an intern that sits in front of his computer all day long.

  Trissa

Novice Member

Joined: 9/26/08
Posts: 251

10/06/08 6:00:02 PM#29

I have to agree with the article.

All games i have played (no one of the "official" sandboxes around) have some of the sandbox elements you all are talking here, of course in different degrees in each one.

I see here different ideas about what a sandbox is, thats fun because really this go with the article idea, each one put the stress in their preferences, but as far as i see there is not a unique model.

Freedom seems to be the word more used, but i don't think it is just coming from the game itself.

As some one said before, there is a lot of people confusing content in the sense off quantity of options with real freedom and in the other side i can't imagine any MMORPG without some "no sandbox theoretic elements" like grinding, leveling (general level, class level, skill level, doesn't matter), ... Think off it and you will see its true.

Your imagination, your ability to use the game just as a tool, have a lot to do with freedom. I know the major part of you are going to disagree absolutely with me but i don't care. What i felt it's what i felt, i cannot negate it doesn't matter other opinions. The game where i felt more free, where i felt players were really affecting the game play day after day is Lineage II and it was by far.

You know, 18 classes with no personalization, a never ending grinding to try to catch a cap level really unavailable to reach for the majority, just few really hard core players can do it or of course botters. You see its against all the theories commonly accepted. but ... I was really free there.

I'm not going to backup what i said, the most important part are feelings. Really after have been playing other games i have more or less a clear view about the reasons. I don't have the time to go with them and at the end as i always say there aren't good or bad games (just they need to have some degree of technical quality) its a question of tastes.

I hate stereotypes and classifications, sure you have noticed it

Have a nice day

 

  tvalentine

Novice Member

Joined: 4/01/06
Posts: 4234

“The things you own end up owning you.” -Tyler Durden

10/06/08 6:51:45 PM#30
Originally posted by wjrasmussen
Originally posted by tvalentine
Originally posted by wjrasmussen

 


Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm

I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.

 

 


 

hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.

BS, in a skill system you are not free. You still only get skills that the devs coded you to have.  In all these games you are limited to what the devs allow you to do.  So don't try to copout and say skill systems are free over class systems and therefore sandbox.  Realize they are just different approachs with dev created limits on them.
 

So given that, rather than saying forced skill systems are free, why not try to define what it is like about skill systems.  For example, you understand the skills are limited to what the devs give you, but there is an emotion inside you that makes you say YES, this limit feels free.


 

you obviously have no clue what a skill system is. I suggest you play UO, or read up on SWG Pre-CU

___________________________________________________________________________________

 

Sure it can. You just need to be able to switch classes. FFXI and Istaria currenlty offer this.

In Istaria when you've swiched classes you even get to keep some stats from your previous class.

Venge Sunsoar
 

___________________________________________________________________________________

from the very limited info i have on FFXI off the top of my head, i remember there was a class that could summon a pet ..... could you be a healer and have that same pet? Skill systems give you ultimate freedom, although i will agree FFXI does have a nice system, and is the closest thing to a class based sandbox game ive seen. I cant comment on istaria since i havent played it.

Playing: EVE Online
Favorite MMOs: WoW, SWG Pre-cu, Lineage 2, UO, EQ, EVE online
Looking forward to: Archeage, Kingdom Under Fire 2
KUF2's Official Website - http://www.kufii.com/ENG/ -

  Larry2298

Apprentice Member

Joined: 1/27/05
Posts: 875

10/06/08 7:13:53 PM#31

IMO, sandbox is actually the Mob Generator uses to deploy mobs on maps.

 

  Abrahmm

Novice Member

Joined: 12/01/05
Posts: 2485

10/06/08 7:38:09 PM#32
Originally posted by wjrasmussen
Originally posted by tvalentine
Originally posted by wjrasmussen

 


Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm

I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.

 

 


 

hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.

BS, in a skill system you are not free. You still only get skills that the devs coded you to have.  In all these games you are limited to what the devs allow you to do.  So don't try to copout and say skill systems are free over class systems and therefore sandbox.  Realize they are just different approachs with dev created limits on them.
 

So given that, rather than saying forced skill systems are free, why not try to define what it is like about skill systems.  For example, you understand the skills are limited to what the devs give you, but there is an emotion inside you that makes you say YES, this limit feels free.

 

What the hell are you talking about? How does having strictly defined classes and levels where the developer has laid out EXACTLY what abilities, and what you will be able to do at EXACTLY what time in the game. That is as linear as it gets.

Having an incredibly large amount of CHOICES in what skills you have, and what your character does, and the ability to change it, is the very definition of a sandbox. You can't even compare a class system to a skill system when it comes to freedom and choice, and if you try to, you prove you have no idea what you are talking about.

 

My list for a sandbox is:

1) Skill based system with no classes and no levels

2) Deep complex crafting with a 100% player driven economy

3) Player housing/cities/structures

4) Social hubs

5) Seemless open world.

Tried: LotR, CoH, AoC, WAR, Jumpgate Classic
Played: SWG, Guild Wars, WoW
Playing: Eve Online, Counter-strike
Loved: Star Wars Galaxies
Waiting for: Earthrise, Guild Wars 2, anything sandbox.

  User Deleted
10/06/08 10:05:36 PM#33
Originally posted by Abrahmm
Originally posted by wjrasmussen
Originally posted by tvalentine
Originally posted by wjrasmussen

 


Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm

I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.

 

 


 

hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.

BS, in a skill system you are not free. You still only get skills that the devs coded you to have.  In all these games you are limited to what the devs allow you to do.  So don't try to copout and say skill systems are free over class systems and therefore sandbox.  Realize they are just different approachs with dev created limits on them.
 

So given that, rather than saying forced skill systems are free, why not try to define what it is like about skill systems.  For example, you understand the skills are limited to what the devs give you, but there is an emotion inside you that makes you say YES, this limit feels free.

 

What the hell are you talking about? How does having strictly defined classes and levels where the developer has laid out EXACTLY what abilities, and what you will be able to do at EXACTLY what time in the game. That is as linear as it gets.

Having an incredibly large amount of CHOICES in what skills you have, and what your character does, and the ability to change it, is the very definition of a sandbox. You can't even compare a class system to a skill system when it comes to freedom and choice, and if you try to, you prove you have no idea what you are talking about.

 

My list for a sandbox is:

1) Skill based system with no classes and no levels

2) Deep complex crafting with a 100% player driven economy

3) Player housing/cities/structures

4) Social hubs

5) Seemless open world.


 

"Having an incredibly large amount of CHOICES in what skills you have, and what your character does, and the ability to change it, is the very definition of a sandbox. You can't even compare a class system to a skill system when it comes to freedom and choice, and if you try to, you prove you have no idea what you are talking about."

The pencil and paper game Dungeons and Dragons had classes.  You could multi class to a limited extent but your character was still bound by class.    That game had more freedom and choice that any MMORPG in existence.   You were only limited by your imagination and what the gamemaster would let you get away with.  This freedom is the essence of what a sandbox game is.   Skill based or levels or someother mechanic doesn't matter.    

The closer an MMORPG can get to the freedom that a pen and paper game has the more sandbox it will be.   But don't listen to me its just been proven that I have no idea what I'm talking about.

  Alindale

Novice Member

Joined: 7/04/08
Posts: 134

10/06/08 10:16:26 PM#34
Originally posted by Porfat
Originally posted by Abrahmm
Originally posted by wjrasmussen
Originally posted by tvalentine
Originally posted by wjrasmussen

 


Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm

I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.

 

 


 

hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.

BS, in a skill system you are not free. You still only get skills that the devs coded you to have.  In all these games you are limited to what the devs allow you to do.  So don't try to copout and say skill systems are free over class systems and therefore sandbox.  Realize they are just different approachs with dev created limits on them.
 

So given that, rather than saying forced skill systems are free, why not try to define what it is like about skill systems.  For example, you understand the skills are limited to what the devs give you, but there is an emotion inside you that makes you say YES, this limit feels free.

 

What the hell are you talking about? How does having strictly defined classes and levels where the developer has laid out EXACTLY what abilities, and what you will be able to do at EXACTLY what time in the game. That is as linear as it gets.

Having an incredibly large amount of CHOICES in what skills you have, and what your character does, and the ability to change it, is the very definition of a sandbox. You can't even compare a class system to a skill system when it comes to freedom and choice, and if you try to, you prove you have no idea what you are talking about.

 

My list for a sandbox is:

1) Skill based system with no classes and no levels

2) Deep complex crafting with a 100% player driven economy

3) Player housing/cities/structures

4) Social hubs

5) Seemless open world.


 

"Having an incredibly large amount of CHOICES in what skills you have, and what your character does, and the ability to change it, is the very definition of a sandbox. You can't even compare a class system to a skill system when it comes to freedom and choice, and if you try to, you prove you have no idea what you are talking about."

The pencil and paper game Dungeons and Dragons had classes.  You could multi class to a limited extent but your character was still bound by class.    That game had more freedom and choice that any MMORPG in existence.   You were only limited by your imagination and what the gamemaster would let you get away with.  This freedom is the essence of what a sandbox game is.   Skill based or levels or someother mechanic doesn't matter.    

The closer an MMORPG can get to the freedom that a pen and paper game has the more sandbox it will be.   But don't listen to me its just been proven that I have no idea what I'm talking about.


 

PnP D&D also had one feature that helped truly make your characters unique and that was DM Discretion.  Used to hate hearing those words, but when creating characters and the DM alter them, it meant the DM was tired of cookie cutter characters and wanted both you, and your fellow players to try something different so the DM could try different things also.  More classes with wide ranges of skills that can be mixed and match is as close to those dreaded words as possible and allows for a true sandbox play style.  When classes are limited you get the fotm toons and demands for combat upgrades and revamps.

Sandboxes to me are games where the potential of your character is as large as the worlds you play on.  Bigger the better for me.

  FreddyNoNose

Novice Member

Joined: 8/06/05
Posts: 1564

10/06/08 10:37:04 PM#35
Originally posted by Abrahmm
Originally posted by wjrasmussen
Originally posted by tvalentine
Originally posted by wjrasmussen

 


Originally posted by emperorwings
2) skill based. And there should be ALOT of skillm

I don't see any reason that it has to be skill based and therefore strongly disagree with your opinion.

 

 


 

hard ot have freedom when you are stuck with one class. In a sandbox you should have the freedom to change your role, from healer to tank, or healer to dps, or both healer and dps, or healer and tank. A game with levels and classes cant give you that freedom.

BS, in a skill system you are not free. You still only get skills that the devs coded you to have.  In all these games you are limited to what the devs allow you to do.  So don't try to copout and say skill systems are free over class systems and therefore sandbox.  Realize they are just different approachs with dev created limits on them.
 

So given that, rather than saying forced skill systems are free, why not try to define what it is like about skill systems.  For example, you understand the skills are limited to what the devs give you, but there is an emotion inside you that makes you say YES, this limit feels free.

 

What the hell are you talking about? How does having strictly defined classes and levels where the developer has laid out EXACTLY what abilities, and what you will be able to do at EXACTLY what time in the game. That is as linear as it gets.

Having an incredibly large amount of CHOICES in what skills you have, and what your character does, and the ability to change it, is the very definition of a sandbox. You can't even compare a class system to a skill system when it comes to freedom and choice, and if you try to, you prove you have no idea what you are talking about.

 

My list for a sandbox is:

1) Skill based system with no classes and no levels

2) Deep complex crafting with a 100% player driven economy

3) Player housing/cities/structures

4) Social hubs

5) Seemless open world.


 

So what skill based game can you pick skills that the devs didn't put into the game? We are limited by what the devs allow. 

Also, am I free to pick skills?  By free, I want on the moment I start playing to have all the skills in the game each at the maximum level. 

  Tatum

Novice Member

Joined: 7/27/07
Posts: 1154

10/07/08 12:31:34 AM#36

The thing is, a good, extensive skill system gives you MUCH more freedom to build a character for what ever play style you want.  It doesn't have to be a good build or even a "viable" build, just some thing that you enjoy.  With class based systems you're always restricted to a small amount of builds with very little room for customization.

  User Deleted
10/07/08 8:07:14 AM#37

I think the majority in the MMORPG community would agree that there are two main core types of MMORPG's out there. One is 'Sandbox' the other is 'Theme Park'. These terms are based on how you progress your character and everything else is just content added on and makes little or no relevance to the term of the MMORPG. Its all about character progression and how your character exists in that world.

Theme Park
This is your WOW and AOC MMORPG's and these give you a linear character progression form of play. Basically you have only one direction when progressing your character and that is pretty much it. If you want to do something else or be something else there is little or no room to divert from the path the MMORPG dictates. This is where the term 'Theme Park' comes in. Think of the game and the quests in the game as a ride at a theme park, once you get on there are twists and turns and elements of excitiment some better than others. The problem with this is if you leave the theme park and then come back a week later, pretty much nothing has changed, the rides are all the same, the people are all the same. This is also known as 'static' content.

Sandbox
This is your SWG and UO MMORPG's (though I see these as very primitive sandbox's now) and these give your character a more realistic and open method of progression. Basically, your character isnt locked down by any in game mechanics and the world changes around you based on player events. For example, if I logged into a sandbox game and went to a tree in the middle of field and then logged out and came back a week later that tree could be gone and a player city could be there instead (this is just an example of how the world can change in an MMORPG). In 'Theme Park' MMORPG's this just doesnt happen. The game is basically open to shape and change as the player see's fit based on the 'sandbox' created by the developers. This is known as 'dynamic' content.

This is my understanding of the terms 'Sandbox' and 'Theme Park' I'm sure many other players have their own ideas but I think this is pretty much the universal understanding.

  zymurgeist

Hard Core Member

Joined: 12/24/04
Posts: 5212

10/07/08 8:22:49 AM#38
Originally posted by Blodpls

I don't agree with the article at all.

Although all mmorpgs exhibit some sandbox like qualities there is large enough difference to enable some to be labled sandbox and others not to be.

I'll use wow as example of a game that has extremely limited sandbox features. 


 

Fist WoW has a lot more to do than people give it credit for and UO had a lot less than it gets credit for. Second even if your sandbox is one foot wide and sixteen feet long it's still a sandbox and it still has as much sand in it as if it were four feet by four feet. You may feel it deserves a different label but that doesn't make it less of a sandbox.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  Scalebane

Novice Member

Joined: 10/28/06
Posts: 2240

10/07/08 9:28:40 AM#39

Sandbox eh?  well you see there is this square shaped structure placed in the ground and made of wood, or plastic, then like they fill it up with sand and you can like dig and use buckets in it and stuff. =P

 

Honestly though i'm not sure what sandbox is, seems everyone here has a different opinion of it.  seems to me it would be a game you can do anything and everything you can imagine, but i doubt an mmo could ever let you do that...

"The great thing about human language is that it prevents us from sticking to the matter at hand."
- Lewis Thomas

  nightscar

Novice Member

Joined: 2/11/07
Posts: 33

1/17/13 2:24:23 AM#40

A sandbox to me is like minecraft, and wurm.

you are dropped into a world with a few tools and are told hear ya go, have fun..

allot of these new games coming out saying they are sandboxs, I dont see how they are true sandboxes.. they might have some sandbox aspecs to them..

but they are not pure sandboxes.

I still wait for the day when we get a true, pure AAA sandbox mmo.

I thought archage was going to be like that, but after watching a recent video.. I saw the author doing quests...?!

to me this isnt a sandbox, its a hybrid between theampark and sandbox.

People out there really looking.. and I mean REALLY looking for a pure true sandbox game..

try Wurm Online

thats about as pure as your going to get.

Teraforming, building, fighting, animal breeding, eating, drinking, everything but going to the bathroom is in this game.

you are put into the game with a set of tools and skills that start at 1.. and can be maxed at 100, which would litterally take yrs to do.

you want to build a house? cut a tree down, cut the fallen tree into logs, cut those logs into planks.. dontfortget the nails :D

and take and nail each plank onto a wall that requires 20 planks.

now that to me is a pure sandbox lol :D

P.S. sorry I do not mean to be fanboyish toward Wurm, but after playing for so long.. that is how I see a sandbox should be.

These new games coming out, Archage, EQnext, Pathfinder, they all scream sandbox.. but until they reach this kind of level.. they are still just hybrids..

My 2 cents

 

3 Pages « 1 2 3 » Search