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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/16/13 5:05:26 PM#41
Originally posted by Dewm I wonder if it is a group think mentality. All we ever read about is how bad game A, B... every game on the market is so everyone starts to believe the games actually are bad. This would be because itis far easier to comment/read about them now as opposed to 10 years ago and/or there is far more talk about them. Personally I think most games today are better than most games 10 years ago. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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1/16/13 5:06:19 PM#42
Originally posted by Goatgod76 Hey, atleast I don't regard myself as being part of "the PC gaming master race above the common console rabble" and "a true MMOer" BS. Yes, I replied to this thread just for you. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/16/13 5:20:33 PM#43
Originally posted by Dewm What THAT says about the state of gaming is that people are less content with the games... because they have higher expectations now. I don't know how you can say it's because games are just objectively worse now, especially when nearly every single one of those games is still running but has almost no players. ![]() |
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1/16/13 5:24:43 PM#44
Do you even have a home PC, or did ur mommy just throw a consol at ur feet and let you grow up. Most consol kiddies are like that, because their computers are 6 years old and have a 21" screen. Id boast about my xbox too, if my PC was inadaquate.
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by Disdena Just like my post was my opinion, your post is your opinion. But either way its fun to discuss.
You say that we have higher expectations now... I would ask you how? what features/options do we expect now that are so much more then what we had 10 years ago?
And as far as the list of games that are old, but still running with almost no players.. Not really sure the point you're trying to make here, Yes when the game is 10+ years old it will not have as many players as a game that came out 1 year ago. But the fact that it still has players should say something! do you really think in 10 years Rift or SWToR will have 50k+ players 10 years from now? ...nope, I doubt they'll still be open. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by Phelcher
Uhhhh...did I miss something? where did this PC vs. console argument come from? |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/16/13 5:30:08 PM#47
Originally posted by Dewm Well we don't tolerate bad launches as much as we did in the past. Bad lag, broken features, clipping... will kill a game faster than any lack of end game content. We expect smooth play, decent graphics. We expect fast, responsive controls, good combat. Decent crafting, flight, housing would be nice (but probably isn't a widespread expecation), great environmental terrain, lots of customization... Just off the top of my head edit - yes there are variations within each of those, e.g customization, a 5 choices of heads in one vs , 50 in another. But if they only give us a couple we scream murder. edit 2 - I'm hard on Ryzom that way, so very little customization of characters or armor (other than stats), egads. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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1/16/13 5:31:47 PM#48
Originally posted by Disdena I'm only going to comment on this part because it's a clear fallacious argument I see often. Games get stale specially with the rise of new technology. It doesn't matter if it has all the bells and whistles people moan about. There's several factors that apply. One being people like to play the latest and greatest following the flock. Another being, once you have grown tired of a MMO people rarely return. If they did then the oldest MMOs would obviously be competitive in player numbers.
Games have changed but so have the generation of gamers. They don't have the same expectations as the first generation of MMO gamers, because they weren't around then. |
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1/16/13 5:35:47 PM#49
Originally posted by Quirhid LOL! Show me in any post I ever added on these forums where I regard myself as such...since you are aiming it directly at me. I haven't. But as is the norm, you make assumption I do, or will find tidbits of posts I put to try and twist it that way. I just like what I like, and you like what you like. Difference is, I don't go into every thread about a post-2004 MMORPG to tell why they are terrible and won't work...as I stated above. And need I point out yet again I play console games as well, and have since 1982 when I received my first one(Atari 2600). So I play both. The thing with that is, the console genre I have played since then hasn't changed a whole lot other than obviously the technology, graphics, and sheer choices we have. Where as the MMORPG genre has changed drastically...towards making them the same genre as console gaming. Quick fun meant for casual play. Which personally, I feel they shouldn't be and is WHY they are a different genre.
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1/16/13 5:38:29 PM#50
The problem with us old school mmo'ers and rpg'ers is that we had concrete, lore stuffed, in depth games to immerse ourselves in.
What happened? Companies want to draw larger crowds, generalizing their games to maximize profits. Gaming was industrialized, surpised?
It is nice to see now, though, with the rise of kickstarter and steam greenlight that a lot of smaller companies and developers are actually given a chance to let their true passion for game design shine. It's great that there are still people out there in it for the art, and not business.
No, the people that you speak of don't have high expectations, we know what works and what is fun and we have all seen it done before. It's just sad because all the creativity is diluted with the business aspects of creating a game, it really sucks. |
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1/16/13 5:41:08 PM#51
Originally posted by FelixMajor Agree. Why I am watching a few indie games in development now. Sadly though the downside to that is they could end up never coming out, or taking WAY longer than the bigwig companies with lots of suits backing them. But as the saying oges and I believe...good things come to those that wait. =) |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by VengeSunsoar
You just proved my point, you stated alot of features there that we "would really like to see" in modern MMO's.. But 10 years ago, if a MMO was to have decent crafting, and housing.. people wouldn't think anything of it.. because it was already a standard feature. thats how are expectations have been lowered slowley in the last 10 years. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/16/13 5:43:34 PM#53
Originally posted by FelixMajor I don't think old games had any more lore, or had more depth than most newer games. I think in many cases they were shallower with fewer choices and needless complications that did not add to the game. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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1/16/13 5:50:25 PM#54
Originally posted by Goatgod76 I only reply to the threads which go around wondering and wailing about "how we got here?" and/or generally bash the games or their players unjustly. MMORPGs are not even close to casual games. Not even close. But your exaggeration doesn't end there: You also have commented numerous times that all post-WoW games are "WoW-clones". It doesn't matter if you play console games or not, new or old. You make generalizations and stereotypes about console games and "the console generation". Use slurs like "instant gratification" and "easy-mode"... I'm a saint compared to you. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/16/13 5:50:55 PM#55
Originally posted by Dewm We might be arguing past one another. I'm not saying that there are specific features that we expect now that we did not expect then. Each individual has their own list of things that make an MMO good or bad. Would intolerance be a better word than expectation? We are less tolerant now than we were 10 years ago. People who didn't like corpse runs played EQ anyway. People who didn't like item decay played SWG anyway. People who didn't like being unable to jump played FFXI anyway. All of these things are now dealbreakers. People will disregard a game without a second thought just because it lacks one single thing that they want in an MMO. And yet, these are not features that are universally good. One man's trash is another man's treasure; there's someone out there who refuses to MMOs just because they lack one of those features. ![]() |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/16/13 5:56:19 PM#56
Originally posted by Dewm EQ had lots of stutters. Fast responsive controls were just not there. Delays and stutters were very common. Some games had decent crafting. Some games do now. Housing was not very common in older MMO's, it has always been rare. There was not lots of customization in older MMOs. Launches today are generally smoother than in the post. Possibly due to technology, possibly due to demand. You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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1/16/13 5:56:27 PM#57
Originally posted by jimdandy26 Clearly you missed the class on outsourcing... move the production site to India, China, or the like and the costs are easily cut in half. It only costs a lot of money in countries where the cost of living is relatively high. Labor is cheap in some countries... hence the invention of "outsourcing." Compare the wages earned today to those back in the late 80s/early 90s and you will discover that people made far more money then than they do now doing this stuff. Back then, the equipment/software was extremely expensive, thus the number of people with the right skills were relatively small... they made far more per hour by comparision than those doing the same thing today. Software/hardware is cheap, labor is where all the costs come in. A lot of the work already is being done overseas. More of it gets shipped overseas every day. Production costs get slashed, profits go up. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by Disdena
So we have higher expectations, because we have more options.. ..which I suppose I could agree with. |
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Dewm
Spotlight Poster
Joined: 5/29/09
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
Originally posted by VengeSunsoar Like I said, my own hands on was only with FFXI, and EQ... I don't remember "fast" controls because you didn't need to mash 15 buttons a second, but as far as navegating around windowns and walking around in the world I don't remember any lag (rose colored glasses..maybe?) and as far as player housing.. can you name one single AAA MMO that has had housing in the last 5 years?
And as far as options.... FFXI had 5 races, with race specific stats, tons of hair styles and all of that crap (which I never really cared about) it had 18 jobs, 9 crafting classes
etc etc... I don't see how you say there wasn't alot of customization.
No you couldn't put a tatoo on a face or change a girls breast size... but who really cares about that stuff? |
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1/16/13 6:04:23 PM#60
Originally posted by Quirhid Sigh...if you say so. I'm not getting into another of the usual garbage, go nowehere arguments with you.
P.S.
How something that refers to quick fun is a slur IDK. The term doesn't offend me, and I play them as well. It's just something I don't feel should saturate MMORPG's. Not saying it doesn't belong at all, just not to the ridiculous degree it does now. There is little to no RPG portion in them now. But again, this is my personal outlook. |
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