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Guild Wars 2

Guild Wars 2 

General Discussion  » 3 million copies sold since august general consensus so far

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580 posts found
  DeniZg

Elite Member

Joined: 1/29/12
Posts: 535

1/16/13 4:09:02 AM#101
Originally posted by evilastro

So only 24 non-subscription games have sold more than GW2. Soooooo full of games that sell more than 3 million. *rolls eyes*

I think your sarcasm detector was offline when writing this post.

Anyway, can someone provide comparison of GW2 and Skyrim PC sales? It would be interesting bit of info and would keep the trolls away.

  TheHavok

Advanced Member

Joined: 7/13/04
Posts: 2426

"Free crack and everybody gets laid."

1/16/13 4:14:08 AM#102
Originally posted by darkrain21
to be honest 3 million in 5 months is actually kinda bad. For an mmo at least.And it being a B2P kinda means that its not making any more money

It really all depends on how much money was invested for development and what the projected box sales were.  Personally, I think 3 million is a pretty good number, for any game.  Now, if Anet needed 4 million box sales sold by this time, then obviously you could say that the game is struggling.  However, only Anet and their management would know that.

Getting back on topic: I've taken a small break - just kind of burnt out from my team falling apart in SPvP.  I got what I wanted - Rangers are now in-line with other professions - but I still find myself nitpicky on a lot of things I wish were fixed (ex: pet cannot attack gates).

I still keep myself updated with GW2 news and I hope the game continues to grow.

  sapphen

Novice Member

Joined: 1/06/07
Posts: 918

1/16/13 4:16:00 AM#103
Originally posted by WellzyC

I liked the game, just not something that you can play for X Years like the Greats

Not yet anyways.  We have to keep in mind that some of the greats have had years to add content.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

1/16/13 4:16:44 AM#104
Originally posted by TheHavok

Getting back on topic: I've taken a small break - just kind of burnt out from my team falling apart in SPvP.  I got what I wanted - Rangers are now in-line with other professions - but I still find myself nitpicky on a lot of things I wish were fixed (ex: pet cannot attack gates).

Hmm.  I've only just started getting into the Ranger profession, so I didn't know about the gates, but I do wish they'd add a feature to dismiss the pet entirely (even if it's just temporary so they'll stop attacking random things like training dummies lol).  Maybe that's not what they were going for, but letting the player choose is great for your image as a dev.

  Warband

Novice Member

Joined: 5/02/10
Posts: 735

 
OP  1/16/13 4:22:05 AM#105
Originally posted by TheHavok
Originally posted by darkrain21
to be honest 3 million in 5 months is actually kinda bad. For an mmo at least.And it being a B2P kinda means that its not making any more money

It really all depends on how much money was invested for development and what the projected box sales were.  Personally, I think 3 million is a pretty good number, for any game.  Now, if Anet needed 4 million box sales sold by this time, then obviously you could say that the game is struggling.  However, only Anet and their management would know that.

Getting back on topic: I've taken a small break - just kind of burnt out from my team falling apart in SPvP.  I got what I wanted - Rangers are now in-line with other professions - but I still find myself nitpicky on a lot of things I wish were fixed (ex: pet cannot attack gates).

I still keep myself updated with GW2 news and I hope the game continues to grow.

I figure 50 million was spent in development of this maybe an extra 5 for market (if that), probably lesss. It was stated Ncsoft get they get $48 out of $60 using collectors edition to balance out any decreases in that amount as well as overpriced Eu versions. Thats about $50 (very rough) at 3 million sold that's $150 million revenue. 95 million dollars of profit already ignoring cash shop. This was certain a profitable adventure

  Warband

Novice Member

Joined: 5/02/10
Posts: 735

 
OP  1/16/13 4:22:05 AM#106
 
  User Deleted
1/16/13 4:29:17 AM#107
Originally posted by Eir_S
Originally posted by TheHavok

Getting back on topic: I've taken a small break - just kind of burnt out from my team falling apart in SPvP.  I got what I wanted - Rangers are now in-line with other professions - but I still find myself nitpicky on a lot of things I wish were fixed (ex: pet cannot attack gates).

Hmm.  I've only just started getting into the Ranger profession, so I didn't know about the gates, but I do wish they'd add a feature to dismiss the pet entirely (even if it's just temporary so they'll stop attacking random things like training dummies lol).  Maybe that's not what they were going for, but letting the player choose is great for your image as a dev.

You can set your pet on passive and it will just follow you around and not attack, its one of the F keys, F4 I think.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4701

GW2 socialist.

1/16/13 4:36:34 AM#108
Originally posted by evilastro
Originally posted by Eir_S
Originally posted by TheHavok

Getting back on topic: I've taken a small break - just kind of burnt out from my team falling apart in SPvP.  I got what I wanted - Rangers are now in-line with other professions - but I still find myself nitpicky on a lot of things I wish were fixed (ex: pet cannot attack gates).

Hmm.  I've only just started getting into the Ranger profession, so I didn't know about the gates, but I do wish they'd add a feature to dismiss the pet entirely (even if it's just temporary so they'll stop attacking random things like training dummies lol).  Maybe that's not what they were going for, but letting the player choose is great for your image as a dev.

You can set your pet on passive and it will just follow you around and not attack, its one of the F keys, F4 I think.

Ah, sweet, thank you. :)

  loulaki

Apprentice Member

Joined: 12/20/11
Posts: 810

1/16/13 6:48:32 AM#109
Originally posted by jblah
Originally posted by Volkon
Still playing it, still loving it. Still hit queues in WvW, still overflows in L.A. Still find that events draw a crowd in PvE pretty much anywhere. Still a great game.

This post was unexpected...

 

Seriously though selling 3 million copies is great for investors but retention is the stat that matters most to the players. Would be  nice to see the numbers for how many people log in daily now and compare that to 3-4 months ago.

 

SWtoR sold plenty of copies as did AOC and Warhammer Online.  Since I am not an investor selling 3 million copies means little to me but logging in and seeing mostly empty zones does matter to me. 

L.A. is always with overflows ..!

starting zones always full, and my gf's tactic is that if you die where ever you are wait until 15 mins and someone will res you, she is 80lvl over a month and this tactic works ..!

 

so your statements sounds like blah

also in WvW we might not be top servers, but we have dedicated guilds who pvp and organise raids (Aurora Glade EU )

 

i dunno why people say thinks like empty zones ? the only low populated zone is sPvP ...

  Jean-Luc_Picard

Elite Member

Joined: 1/10/13
Posts: 2766

There... are... four... lights!

1/16/13 6:53:02 AM#110
Originally posted by Eir_S

Originally posted by tyfon

I played for two weeks trying to have fun, but the lack of tactic, little char progression/diversification and most of all the lack of fun stopped me.

It's just not for someone who likes deep systems, challenging gameplay and ingame rewards.

I like all of those things, and I feel that GW2 provides them just fine.  Your opinion is noted, but I heartily disagree.

It's just the typical kind of arguments used to bash a game and insult its players in the process. It gives the poster a feeling of superiority.

"Everything game that I do not play/like is cheap crap for simple minded people."

Yet he only played two weeks... maybe he should have played a little longer to discover the depth of the game. What he does is like judging a movie when you've just seen the trailer.

Playing now: Archeage, WoW, Landmark, GW2

Top 3 MMORPGs played: UO, AC1 and WoW

Honorable mentions: AO, LotRO and GW2.

"The ability to speak doesn't make you intelligent" - Qui-gon Jinn. After many years of reading Internet forums, there's no doubt that neither does the ability to write.

  Draemos

Apprentice Member

Joined: 2/20/10
Posts: 1462

1/16/13 6:59:57 AM#111
Originally posted by Marcus-

 As an MMO vet, i don't really recall most of the early MMOs built so heavily on the progression that so many folks like to harken back on (NwN, UO, SWG) there were some sure, but this fallacy that MMOs have always been about progression is getting old.  Is it casual friendly? Sure it is. Aren't most MMOs these days?

 

Eh, most were pretty heavy with gear and character progression.  Maybe not  WoW level, but definitely a huge step ahead of GW2.  The whole vanity thing doesn't quite cut it for the non casual crowd.

It might have been huge in PvP if they just had the architechture (ladders, ratings, spectator mode, etc) in place to support it at launch.  The actual gameplay in PvP is quite good.  I just  feel like it's too late now, even if they add it this year.

  Volenibblets

Hard Core Member

Joined: 7/08/12
Posts: 193

1/16/13 7:07:19 AM#112

An utterly beautiful, well-made game infused with a lot of love even in the small details, runs about as smooth as can be (WvWvW withstanding) even on oldish machines like mine and has all the hallmarks of a well crafted engine.

However, for me, they've proved a very important point about online persistent games: If you remove the drive to achieve something that is a challenge to obtain (the proverbial carrot) and give players everything they want from the start, let them roam free to explore whilst simultaneously making the lore either paper-thin or hard to access, then its longievity will ultimately suffer. Plus, and maybe I'm trinity brainwashed, but there's nothing like feeling useful while playing with other people, that I thought was the point of playing with other people. It feels hard if not impossible to feel like you're making a useful impact in a group, it truly feels like every man and woman for themselves. It doesn't even have to involve pigeon-holing roles, just some inter-dependant dynamic would be nice. All that said I think they've moved the bar on...a little. 

Others may disagree but that's my take. 

  derek39

Apprentice Member

Joined: 10/15/06
Posts: 122

i <3 MMO's

1/16/13 7:10:57 AM#113

Me and my GF still play it. There's gotta be some crazy stuff on the horizon this year. But I love what the game already has.

It HAS longevity. But it's up to you to create a routine that is fun for you. The game doesn't set you on rails and tells you there's only a few things you can do. It's very open ended and I like that. There is a ton of stuff to do at 80. It's just up to the player to figure it out. But Anet has stated they wanted to make the 80 experience more informative, instead of throwing you in there. I can respect that.

Anyways good on Anet, This is the best MMO I've ever had the pleasure of purchasing and I'll be playing it with my awesome guild for many years to come =] Seeya in Tyria!

Monster Hunter Veteran since '04

  User Deleted
1/16/13 7:26:02 AM#114
Originally posted by Draemos
Originally posted by Marcus-

 As an MMO vet, i don't really recall most of the early MMOs built so heavily on the progression that so many folks like to harken back on (NwN, UO, SWG) there were some sure, but this fallacy that MMOs have always been about progression is getting old.  Is it casual friendly? Sure it is. Aren't most MMOs these days?

 

Eh, most were pretty heavy with gear and character progression.  Maybe not  WoW level, but definitely a huge step ahead of GW2.  The whole vanity thing doesn't quite cut it for the non casual crowd.

It might have been huge in PvP if they just had the architechture (ladders, ratings, spectator mode, etc) in place to support it at launch.  The actual gameplay in PvP is quite good.  I just  feel like it's too late now, even if they add it this year.

Im in the "non casual crowd vet" and it cuts it nicely for me, more nicely than few WoW clones in past few years (namely LOTRO/Rift/SWTOR).

But i do come from a bit different background, DAoC, L2, EvE.

Originally posted by Volenibblets

An utterly beautiful, well-made game infused with a lot of love even in the small details, runs about as smooth as can be (WvWvW withstanding) even on oldish machines like mine and has all the hallmarks of a well crafted engine.

However, for me, they've proved a very important point about online persistent games: If you remove the drive to achieve something that is a challenge to obtain (the proverbial carrot) and give players everything they want from the start, let them roam free to explore whilst simultaneously making the lore either paper-thin or hard to access, then its longievity will ultimately suffer. Plus, and maybe I'm trinity brainwashed, but there's nothing like feeling useful while playing with other people, that I thought was the point of playing with other people. It feels hard if not impossible to feel like you're making a useful impact in a group, it truly feels like every man and woman for themselves. It doesn't even have to involve pigeon-holing roles, just some inter-dependant dynamic would be nice. All that said I think they've moved the bar on...a little. 

Others may disagree but that's my take.

I assure you that my server was never given victory immediately and that lot of work and persistance goes into achieving no. 1 place on friday (not doing too well atm though).

And there are more interdependancy in GW2 than your proverbial trinity, though you actually have to coordinate your actions with other players through combo fields/finishers opposed to trinity where theres absolutely no need for coordination whatsoever.

  bookworm438

Apprentice Member

Joined: 7/20/10
Posts: 649

1/16/13 8:22:14 AM#115
Originally posted by Ramonski7
Originally posted by bookworm438
Originally posted by dlld
Originally posted by Ramonski7

Apr. 10, 2012: ArenaNET announces they are accepting pre-purchases for GW2 but give no release date.

 

So ArenaNET has sold 3 million copies of GW2 since April not August. So you do the math:

4/10/2012 to 1/15/2013

Ten months GW2 has been up for purchase with only 3 million being sold in that time frame. Sounds less impressive. Don't let that official date or that misleading headline fool you. The person asking the question let ArenaNET slip them a mickey on that one and ArenaNET is making it seems to people not aware of the pre-purchase date that GW2 sold 3 million copies in 5 months, which is not the case.

 

Example if I sold 3 copies of GW2 on Monday and then turn around and sold 2 more on Tuesday and you ask me how many copies of GW2 have I sold since Tuesday, the correct answer would be 2 not 5.

If instead you asked me how many copies of GW2 have I sold to date, then the correct answer would be 5. With no one the wiser that I started selling them a day early.

Intersting point, the straight from the source says "It’s been a fantastic ride so far – in the few months since Guild Wars 2 launched we’ve sold more than three million games and have become the most critically acclaimed MMO of 2012"

So unless lying it means they've sold over 3 million copies since launch, and then the added whateveridon'tthinkitwaseverannounced number of prepurchases.

I believe it was around 1 million prepurchases. 

Also @Ramonski: It was 5 million. They projected 3 million purchases by the end of 2012. And if you include prepurchase numbers, as well as 2 million purchases last time the number was announced, they made that.

Stop trying to inflate the numbers. What was 5 million? The man said over 3 million copies have been sold. He did not say over 3 million copies have been sold which brings our total units sold to over 5 million now did he? My point is the dates not the numbers. Those he made clear. It's the dates he's trying to use fuzzy math with to make it seem like GW2 was selling like hotcakes in 4 months. To which I respond if that is the case he would have followed up with that or we'd see ArenaNET announcing: Over 5 million copies sold! Which they are not.

 

Just wanted to add a quote from the article in question:

Just two weeks after launch, Guild Wars 2 had reached 2 million sales and the total now stands at 3 million.

Two weeks after launch: 2 million (which is really 5 months not 2 weeks worth of sales 4/10/12- 9/11/12)

Total now: 3 million

Why are you adding 2 million and 3 million? When he's clearly saying it jumped from 2 million to 3 million.

It was a freakin typo. *It wasn't 5 million. They sold 4 mil total. 1 mil from the prepurchase, and then 3 mil current post-release sales = 4 mil.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2609

1/16/13 8:32:59 AM#116
Originally posted by bookworm438
Originally posted by Ramonski7
Originally posted by bookworm438
Originally posted by dlld
Originally posted by Ramonski7

Apr. 10, 2012: ArenaNET announces they are accepting pre-purchases for GW2 but give no release date.

 

So ArenaNET has sold 3 million copies of GW2 since April not August. So you do the math:

4/10/2012 to 1/15/2013

Ten months GW2 has been up for purchase with only 3 million being sold in that time frame. Sounds less impressive. Don't let that official date or that misleading headline fool you. The person asking the question let ArenaNET slip them a mickey on that one and ArenaNET is making it seems to people not aware of the pre-purchase date that GW2 sold 3 million copies in 5 months, which is not the case.

 

Example if I sold 3 copies of GW2 on Monday and then turn around and sold 2 more on Tuesday and you ask me how many copies of GW2 have I sold since Tuesday, the correct answer would be 2 not 5.

If instead you asked me how many copies of GW2 have I sold to date, then the correct answer would be 5. With no one the wiser that I started selling them a day early.

Intersting point, the straight from the source says "It’s been a fantastic ride so far – in the few months since Guild Wars 2 launched we’ve sold more than three million games and have become the most critically acclaimed MMO of 2012"

So unless lying it means they've sold over 3 million copies since launch, and then the added whateveridon'tthinkitwaseverannounced number of prepurchases.

I believe it was around 1 million prepurchases. 

Also @Ramonski: It was 5 million. They projected 3 million purchases by the end of 2012. And if you include prepurchase numbers, as well as 2 million purchases last time the number was announced, they made that.

Stop trying to inflate the numbers. What was 5 million? The man said over 3 million copies have been sold. He did not say over 3 million copies have been sold which brings our total units sold to over 5 million now did he? My point is the dates not the numbers. Those he made clear. It's the dates he's trying to use fuzzy math with to make it seem like GW2 was selling like hotcakes in 4 months. To which I respond if that is the case he would have followed up with that or we'd see ArenaNET announcing: Over 5 million copies sold! Which they are not.

 

Just wanted to add a quote from the article in question:

Just two weeks after launch, Guild Wars 2 had reached 2 million sales and the total now stands at 3 million.

Two weeks after launch: 2 million (which is really 5 months not 2 weeks worth of sales 4/10/12- 9/11/12)

Total now: 3 million

Why are you adding 2 million and 3 million? When he's clearly saying it jumped from 2 million to 3 million.

It was a freakin typo. *It wasn't 5 million. They sold 4 mil total. 1 mil from the prepurchase, and then 3 mil current post-release sales = 4 mil.

They sold 3 millions.

The 1 million pre-purchases are only counted when the game was released.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  Ramonski7

Spotlight Poster

Joined: 5/21/03
Posts: 2696

"A wise man has something to say, but a fool just has to say something."

1/16/13 9:28:14 AM#117
Originally posted by darkrain21
to be honest 3 million in 5 months is actually kinda bad. For an mmo at least.And it being a B2P kinda means that its not making any more money

It was actually 3 million in 9 months not 5 months. Pre-purchases are paid in full commented sales and they started on April 10th, 2012. Pre-orders are uncommitted sales that cannot be counted on and those are not what I'm referring to. When they officially released on August 28th, 2012 ArenaNET tallied all those pre-purchases since April 10th and two weeks later stated that they sold 2 million copies in 2 weeks. Which was complete hogwash.

 

it doesn't matter if other companies do pre-purchases or not, that's not what we are talking about. But for some reason everyone wants to give ArenaNET a free pass when they fudge the actual point of sale date.


"Small minds talk about people, average minds talk about events, great minds talk about ideas."

  Nadia

Elite Member

Joined: 7/26/03
Posts: 11491

1/16/13 9:38:54 AM#118
Originally posted by Ramonski7

 for some reason everyone wants to give ArenaNET a free pass when they fudge the actual point of sale date.

everyone does "day 1" sales like that  -- whos making exceptions?

 

when Diablo3 announced sales for in May

declaring itself the fastest  PC selling game in history due to "Day 1" sales

that included 2 months of prepurchases  (d3 could be bought direct from Blizzard in March 2012)

 

 

you can slice it however you want

but its clear that GW2 sold over million copies from October forward

 -- 6 weeks after release

  meddyck

Advanced Member

Joined: 1/18/08
Posts: 1132

1/16/13 9:43:38 AM#119
I give them credit for trying to do things somewhat differently than WOW clone #12345..., but the game still got boring for me after about 2 months. I'm hoping the changes they have outlined for WvW willl make it something I can enjoy as the next best thing to DAOC 2 which is most of the reason I got interested in the game in the first place.

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DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  gaeanprayer

Novice Member

Joined: 8/06/08
Posts: 2360

1/16/13 9:57:11 AM#120
I was never disappointed in GW2 until Fractals, but only because it's hard to get a group for it. They're working on that though and I'll pick it up again when they do. In the meantime I have 3 80s and am taking a break from it to play other things, but I'm starting to miss it. Everytime I try a game that has the traditional quest system I can't help but grimace.

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