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Marvel Heroes 2015

Marvel Heroes 

General Discussion  » Why F2P?

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35 posts found
  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

1/15/13 11:39:23 AM#21

1) Based on gameplay footage not many people would buy it outright for $50+.  It looks like a very subpar ARPG.

2) The hardcore marvel fans will pay hundreds to unlock all of the heroes and costumes

 

Brevik should be ashamed of being associated with this game.  The fact that he supports this pricing model shows how easily he sold out.

 

  Scottgun

Apprentice Member

Joined: 12/05/07
Posts: 340

1/15/13 11:53:01 AM#22
Originally posted by chase17tn
f2p gives them a chance to make more money over time

My guess is that Gazillion Entertainment is funded by venture capital rather than in house, but I don't know. If I'm right, F2P is the model of choice because it's generally a quick return and the company can pay off the investors and get to the gravy if any significant population is left after the honeymoon with the players is over. From my personal experience that every f2p I've tried was one wallet-powered gerbil-wheel after another, I'm betting on failure.

How not to sell me on a game: "And most people that make it past the tutorial seem to appreciate [x game's] uniqueness, even if they don't find it fun."

  Banquetto

Apprentice Member

Joined: 10/06/09
Posts: 1025

1/15/13 1:53:32 PM#23


Originally posted by Scottgun
If I'm right, F2P is the model of choice because it's generally a quick return and the company can pay off the investors and get to the gravy if any significant population is left after the honeymoon with the players is over. From my personal experience that every f2p I've tried was one wallet-powered gerbil-wheel after another, I'm betting on failure.

F2P may potentially offer a larger return, but how exactly is it going to offer a quicker return?

The way people make big bucks with F2P is getting some whales hooked and then pouring out a steady stream of "must haves" in the cash shop - like Atlantica Online with its new gambling box for a new mount or costume every month.

If you want a quick return, surely box price plus aggressive pimping for pre-orders is the way to go? Although, I suppose, Marvel Heroes is kinda doing that too with their Founders' Packs.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/15/13 3:17:40 PM#24
Originally posted by Banquetto

 


Originally posted by Scottgun
If I'm right, F2P is the model of choice because it's generally a quick return and the company can pay off the investors and get to the gravy if any significant population is left after the honeymoon with the players is over. From my personal experience that every f2p I've tried was one wallet-powered gerbil-wheel after another, I'm betting on failure.

 

F2P may potentially offer a larger return, but how exactly is it going to offer a quicker return?

The way people make big bucks with F2P is getting some whales hooked and then pouring out a steady stream of "must haves" in the cash shop - like Atlantica Online with its new gambling box for a new mount or costume every month.

If you want a quick return, surely box price plus aggressive pimping for pre-orders is the way to go? Although, I suppose, Marvel Heroes is kinda doing that too with their Founders' Packs.

You are right F2P is never as fast as B2P. Look at D3 and GW2 .. sold millions, and get their $$$ up front. That is quick.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/15/13 3:19:48 PM#25
Originally posted by Scottgun
Originally posted by chase17tn
f2p gives them a chance to make more money over time

My guess is that Gazillion Entertainment is funded by venture capital rather than in house, but I don't know. If I'm right, F2P is the model of choice because it's generally a quick return and the company can pay off the investors and get to the gravy if any significant population is left after the honeymoon with the players is over. From my personal experience that every f2p I've tried was one wallet-powered gerbil-wheel after another, I'm betting on failure.

And from my personal experience, many F2P games are free, and successful enough to add content. I won't bet one way or the other until i play the game.

And if you actually google, you will see that many games have their population exploded after turning F2P.

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4339

1/15/13 3:27:01 PM#26
You really don't need to know anything...about anything to have an opinion on this forums. As long as it's negative in some way you'll always have a bunch of mouth breathers to agree with you. I am actually surprised no one has said anything about it not being a sandbox mmo yet....but then it is only on page 3.

People are like cats. When they die, you get a new one.

  Trikke

Novice Member

Joined: 8/19/06
Posts: 93

"What we do in life echo''s in eternity"

1/15/13 3:31:09 PM#27
f2p = shit community.
  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1299

1/15/13 4:26:14 PM#28

You know, finally a F2P game comes out with a similar model to LoL that DOESNT rip you off, force you into purchasing stuff to compete, or nickel and dime you, and people STILL wine. If you look at LoL, its about mastering your champion, building them up and then expanding onto another to cover multiple roles. This game shares many aspects with LoL and no one is complaining about LoL's model. Plus, the community won't be as aggressive as LoL as its not a MOBA. 

Seriously, get over it. You can join the game, start off with a freebie hero, unlock a hero you want to invest into, and then continue on. Plus its good for those who like to collect. Sure you CAN buy all that stuff, but how much of it is needed? None of it!

 

  omidus

Novice Member

Joined: 2/26/08
Posts: 92

1/19/13 7:23:47 PM#29

most of the 1 year old mmos all went f2p because they simply can't compete with the juggernaut that is wow. not to say that is wow's fault, because really if you have played wow for the last decade you are literally DYING to get into something new and exciting.

but these new mmos just can't meet the demand of the mmo market, which is CONTENT, CONTENT AND MORE CONTENT!

Remember when Aion came out? people all boasted about how its going to be a wow killer and what happened? it went f2p after struggling for so long (mainly because NCsoft KR thinks they have a chance of competing). SWTOR and TERA, both are great games in their own ways. None of them manage to put out significant content for players to consume in the time frame of a year. In the same time frame wow releases at least 3 to 5 raid zones with multiple difficulties and achievements for those achievement points chaser.

A new mmo doesn't have to go F2P, they just have to be ready to meet the demand for releasing content to retain their customer. I mean hell SWTOR came out with this legacy family tree crap as "content" its like really? you really think that's going to hold players over?

The sad truth is, Rift is the ONLY other mmo manage to stay in subscription model with their content patches to keep their customer. All the other MMO or future MMO makers needs to get a clue. If you don't have plans on releasing raid content, pvp content as often as you can in the time frame of your 1st year release, don't even waste your money into making the MMO. You're just going to face your own failure at the end of that year.

  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

1/19/13 8:16:42 PM#30

F2P and other cash shop games have a higher earning potential than pure P2P games.

  Cecropia

Gumshoe

Joined: 3/06/09
Posts: 3249

Poacher killer.

1/19/13 8:34:39 PM#31
Originally posted by nariusseldon

...And if you actually google, you will see that many games have their population exploded after turning F2P.

Right, and then we never again hear about how well those games are faring. The sponge is squeezed, we get the typical cheers of the glorious X00% increase in revenue, and then it's crickets from then on out.

All we know is that there is an initial boom with the "F2P" switcheroo followed by nothing but silence. Gee, I wonder why.

"Chuck's a good fighter but he's a UFC fighter... this is Pride." - Quinton Rampage Jackson
"Mr. Rothstein, your people never will understand... the way it works out here. You're all just our guests. But you act like you're at home. Let me tell you something, partner. You ain't home. But that's where we're gonna send you if it harelips the governor." - Pat Webb

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19143

1/21/13 12:49:11 AM#32
Originally posted by Cecropia
Originally posted by nariusseldon

...And if you actually google, you will see that many games have their population exploded after turning F2P.

Right, and then we never again hear about how well those games are faring. The sponge is squeezed, we get the typical cheers of the glorious X00% increase in revenue, and then it's crickets from then on out.

All we know is that there is an initial boom with the "F2P" switcheroo followed by nothing but silence. Gee, I wonder why.

What silence?

You miss the news about season 8 in STO, and the new expansion in DDO, and new content in DCUO. A lot of them are doing well enough to add new content, and expansion.

  omidus

Novice Member

Joined: 2/26/08
Posts: 92

1/24/13 9:21:26 PM#33
Originally posted by birdycephon

F2P and other cash shop games have a higher earning potential than pure P2P games.

yeah because they pretty much take away half of what is suppose to be available to players such number of bank slots, raid/dungeon lock out timer, number of character slot. Granted some of it make sense, but alot of it doesn't.

SWTOR, I mean really you can't get to max level and you're restricted in both pve and pvp. I hope swotr fails in a very big way even after being F2P. They made their development fee back in the first year; they just have no clue on how to retain the player base.

  thinktank001

Advanced Member

Joined: 12/13/08
Posts: 1776

1/27/13 2:48:25 PM#34
Originally posted by nariusseldon

What silence?

You miss the news about season 8 in STO, and the new expansion in DDO, and new content in DCUO. A lot of them are doing well enough to add new content, and expansion.

 

Yes, because game news and content updates have all the revelance to a games health.    I know this may be shocking, but all games add new content regardless of how well they are doing.  

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

11/03/13 1:22:15 PM#35
Originally posted by JudFarhan
Originally posted by FrodoFragins

1) Based on gameplay footage not many people would buy it outright for $50+.  It looks like a very subpar ARPG.

2) The hardcore marvel fans will pay hundreds to unlock all of the heroes and costumes

 

Brevik should be ashamed of being associated with this game.  The fact that he supports this pricing model shows how easily he sold out.

 

Just reminding you what you said about MH earlier this year

It was subpar at launch.  It's still not quite release ready, but it's F2P and they spent $0 on advertising.  It is what it is.

 

Heaven forbid someone with an open mind actually post to the forum rather than full on hate or full on fanboy.

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