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General Discussion  » Last hours of PathFinder Online kickstarter

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82 posts found
  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2483

Any new or returning player to WOW, send me a PM for some help getting started.

1/14/13 2:57:40 PM#61
Originally posted by bliss14

Holy crap.  It was at $990,000 and since I have nothing else to do I was watching it tick up while watching Pawn Stars and BOOM, $1,000,000. 

Here we go!  Congrats Pathfinder Online!

yeah, almost all kickstarters work like that.  Once they hit 750k a few days ago, I knew they were going to make it.  I predicted 1.1M will be their final.

if a kickstarter gets above 50% with a few days left, they almost all make it to 100%.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  GwapoJosh

Advanced Member

Joined: 3/10/12
Posts: 925

1/14/13 2:58:08 PM#62
They made it :)

"You are all going to poop yourselves." BillMurphy

  BlueMountain

Novice Member

Joined: 8/28/06
Posts: 91

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/14/13 3:00:14 PM#63
Woot!

To dream, perhaps to be.

  manakana

Apprentice Member

Joined: 8/17/10
Posts: 76

Jaime Lannister sends his regards.

1/14/13 3:08:26 PM#64
Congrats Goblinworks! Best of luck in the coming years :)
  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3991

1/14/13 3:36:42 PM#65
Originally posted by Azrile

 

WOW has nothing to do with it.  WOW is a themepark.    Because I run a new player guild in WOW, it suddenly dismisses the fact that I played UO for 6 years and ran a new player guild there?

I think you are confusing a ´head start´  with what PFO is doing.  A headstart is 3 days of leveling.. so at best you are going to level cap 3 days before others.   What PFO is proposing is months and months of a headstart in a game designed around player-factions and land control.  What PFO is proposing is that those months are used to flesh-out the rules in cooporation with the players involved in the head-start.  In a game designed around player-factions, those player-factions are going to be completely defined during the head-start.  Any player that comes in after the headstart is going to a peon to the pre-existing factions... 

I think the devs are trying to copy EVE, but are thinking some of the worst things about EVE are what kept it hanging on all these years.  EVE would have been much more successful if the corporation system was more fluid.  But instead, you have the large corporation leaders having direct communications with the devs and helping to set the rules to favor... large corps.

Two questions about Eve

1.  Go to the forums and say you are a new player and see what the first response you get is?  Join one of the large corps

2. Count how many signficant corps have been formed in the last 4 years.  All of the major players ( ie, the only ones involved with any type of political system)  are all from the very beginning.

Eve has a different map system, but the same thing is going to happen to PFO..  the entire ´political´ part of the game is going to be dominated by people who did the KS.  The entire map is going to be already carved up.  New players will be sheep.  And the old players, the ones who are rewarded for their KS loyalty, will be the ones making the rules to keep ti that way.  Do you really see any of the early players creating rules to limit the power of factions?  Do you think there will be any rules made that allow new factions to prosper?  No way, they are going to solidify their factions during the head-start, then they are going basically force new player to join one of the existing factions like what happens in EVE.

Yes, PFO will have a political system, and a land system... but anyone not involved with the head-start will never be involved with it.

 

 

Last time I checked EVE had hundred of thousands of customers (400k? 500k?). They started with 10k... probably less.  Seems like a LOT of people joined later and found it to be a fun game... amazingly enough.

 

Yes the Early Enrollment folks will help to define the setting in which the game starts.  At release it will be a living and breathing world with factions that are at odds with each other.  The difference between this and WoW is that the factions will be player created and the conflict will be player driven.  New people can join that conflict... for the long term or for a short term... and/or they can strike out on their own.  Settlements will be in developed areas.  As new areas are opened, Pioneers will be needed to settle those.  This isn't like Eve with warp engines.  Settlements and cities are not going to sprout legs and move.  The frontiers will be ever evolving and will provide an area for old and new to make their mark.

 

But we get it, you don't like the concepts.  Honestly, that's OK.  There are plenty of games that are out there.  Find one that you like!  $1,000,000 and growing (plus another $300k from the tech demo KS) show that there are folks who DO want a fantasy sandbox like this.  Let us have our sandbox and have fun in your game.  They are not mutually exclusive.

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Lahuzer

Elite Member

Joined: 5/07/09
Posts: 630

Sit on my face and tell me that you love me...

1/14/13 4:28:28 PM#66
Nice to see it succeed. I put in 35 bucks myself. Now go to work Goblins. ;)
  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2483

Any new or returning player to WOW, send me a PM for some help getting started.

1/14/13 4:49:18 PM#67
Originally posted by Slapshot1188
Originally posted by Azrile

 

WOW has nothing to do with it.  WOW is a themepark.    Because I run a new player guild in WOW, it suddenly dismisses the fact that I played UO for 6 years and ran a new player guild there?

I think you are confusing a ´head start´  with what PFO is doing.  A headstart is 3 days of leveling.. so at best you are going to level cap 3 days before others.   What PFO is proposing is months and months of a headstart in a game designed around player-factions and land control.  What PFO is proposing is that those months are used to flesh-out the rules in cooporation with the players involved in the head-start.  In a game designed around player-factions, those player-factions are going to be completely defined during the head-start.  Any player that comes in after the headstart is going to a peon to the pre-existing factions... 

I think the devs are trying to copy EVE, but are thinking some of the worst things about EVE are what kept it hanging on all these years.  EVE would have been much more successful if the corporation system was more fluid.  But instead, you have the large corporation leaders having direct communications with the devs and helping to set the rules to favor... large corps.

Two questions about Eve

1.  Go to the forums and say you are a new player and see what the first response you get is?  Join one of the large corps

2. Count how many signficant corps have been formed in the last 4 years.  All of the major players ( ie, the only ones involved with any type of political system)  are all from the very beginning.

Eve has a different map system, but the same thing is going to happen to PFO..  the entire ´political´ part of the game is going to be dominated by people who did the KS.  The entire map is going to be already carved up.  New players will be sheep.  And the old players, the ones who are rewarded for their KS loyalty, will be the ones making the rules to keep ti that way.  Do you really see any of the early players creating rules to limit the power of factions?  Do you think there will be any rules made that allow new factions to prosper?  No way, they are going to solidify their factions during the head-start, then they are going basically force new player to join one of the existing factions like what happens in EVE.

Yes, PFO will have a political system, and a land system... but anyone not involved with the head-start will never be involved with it.

 

 

Last time I checked EVE had hundred of thousands of customers (400k? 500k?). They started with 10k... probably less.  Seems like a LOT of people joined later and found it to be a fun game... amazingly enough.

 

Yes the Early Enrollment folks will help to define the setting in which the game starts.  At release it will be a living and breathing world with factions that are at odds with each other.  The difference between this and WoW is that the factions will be player created and the conflict will be player driven.  New people can join that conflict... for the long term or for a short term... and/or they can strike out on their own.  Settlements will be in developed areas.  As new areas are opened, Pioneers will be needed to settle those.  This isn't like Eve with warp engines.  Settlements and cities are not going to sprout legs and move.  The frontiers will be ever evolving and will provide an area for old and new to make their mark.

 

But we get it, you don't like the concepts.  Honestly, that's OK.  There are plenty of games that are out there.  Find one that you like!  $1,000,000 and growing (plus another $300k from the tech demo KS) show that there are folks who DO want a fantasy sandbox like this.  Let us have our sandbox and have fun in your game.  They are not mutually exclusive.

 

ok kid.  why are you even talking about WOW guilds..  I repeatedly used EVE as the example.  WOW is completely different.  Is that all you have to defend?  attacking WOW?

Eve has approximately 450k  accounts.  Accounts can be played using ingame currency.   You really need to do some research.  That is exactly the point I was trying to make.  Play EVE, join a corp.. and then see how many accounts the leaders have.  See how impossible it is to play solo, or to start a corp... you join the game, and the first thing you are told is to join one of the large corps.  You are then ushered around like a drone with no part at all in the political system.  That is my point, with the way they are going to do factions, along with the headstart, it is going to lead to a very inorganic political system for most of the players.

I love the idea of a sandbox, I would love a clean UO before they went diablo-loot system.  You are missing the point entirely by focusing so much on WOW, which is nothing I ever mentioned.   The problem with be the corp system.  The problem will be the few early corps taking the entire political system out of the game for almost all the members.  It is exactly what happened in EVE.  99% of the players know nothing about the political system except what they read afterwards.  The few corp leader that were there from the beginning completely control a large part of the game (the political aspect).

Either talk about EVE or UO... it is meaningless to compare anything in PFO to WOW.  

 

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3991

1/14/13 4:52:59 PM#68
Originally posted by Azrile
Originally posted by Slapshot1188
Originally posted by Azrile

 

WOW has nothing to do with it.  WOW is a themepark.    Because I run a new player guild in WOW, it suddenly dismisses the fact that I played UO for 6 years and ran a new player guild there?

I think you are confusing a ´head start´  with what PFO is doing.  A headstart is 3 days of leveling.. so at best you are going to level cap 3 days before others.   What PFO is proposing is months and months of a headstart in a game designed around player-factions and land control.  What PFO is proposing is that those months are used to flesh-out the rules in cooporation with the players involved in the head-start.  In a game designed around player-factions, those player-factions are going to be completely defined during the head-start.  Any player that comes in after the headstart is going to a peon to the pre-existing factions... 

I think the devs are trying to copy EVE, but are thinking some of the worst things about EVE are what kept it hanging on all these years.  EVE would have been much more successful if the corporation system was more fluid.  But instead, you have the large corporation leaders having direct communications with the devs and helping to set the rules to favor... large corps.

Two questions about Eve

1.  Go to the forums and say you are a new player and see what the first response you get is?  Join one of the large corps

2. Count how many signficant corps have been formed in the last 4 years.  All of the major players ( ie, the only ones involved with any type of political system)  are all from the very beginning.

Eve has a different map system, but the same thing is going to happen to PFO..  the entire ´political´ part of the game is going to be dominated by people who did the KS.  The entire map is going to be already carved up.  New players will be sheep.  And the old players, the ones who are rewarded for their KS loyalty, will be the ones making the rules to keep ti that way.  Do you really see any of the early players creating rules to limit the power of factions?  Do you think there will be any rules made that allow new factions to prosper?  No way, they are going to solidify their factions during the head-start, then they are going basically force new player to join one of the existing factions like what happens in EVE.

Yes, PFO will have a political system, and a land system... but anyone not involved with the head-start will never be involved with it.

 

 

Last time I checked EVE had hundred of thousands of customers (400k? 500k?). They started with 10k... probably less.  Seems like a LOT of people joined later and found it to be a fun game... amazingly enough.

 

Yes the Early Enrollment folks will help to define the setting in which the game starts.  At release it will be a living and breathing world with factions that are at odds with each other.  The difference between this and WoW is that the factions will be player created and the conflict will be player driven.  New people can join that conflict... for the long term or for a short term... and/or they can strike out on their own.  Settlements will be in developed areas.  As new areas are opened, Pioneers will be needed to settle those.  This isn't like Eve with warp engines.  Settlements and cities are not going to sprout legs and move.  The frontiers will be ever evolving and will provide an area for old and new to make their mark.

 

But we get it, you don't like the concepts.  Honestly, that's OK.  There are plenty of games that are out there.  Find one that you like!  $1,000,000 and growing (plus another $300k from the tech demo KS) show that there are folks who DO want a fantasy sandbox like this.  Let us have our sandbox and have fun in your game.  They are not mutually exclusive.

 

ok kid.  why are you even talking about WOW guilds..  I repeatedly used EVE as the example.  WOW is completely different.  Is that all you have to defend?  attacking WOW?

Eve has approximately 450k  accounts.  Accounts can be played using ingame currency.   You really need to do some research.  That is exactly the point I was trying to make.  Play EVE, join a corp.. and then see how many accounts the leaders have.  See how impossible it is to play solo, or to start a corp... you join the game, and the first thing you are told is to join one of the large corps.  You are then ushered around like a drone with no part at all in the political system.  That is my point, with the way they are going to do factions, along with the headstart, it is going to lead to a very inorganic political system for most of the players.

I love the idea of a sandbox, I would love a clean UO before they went diablo-loot system.  You are missing the point entirely by focusing so much on WOW, which is nothing I ever mentioned.   The problem with be the corp system.  The problem will be the few early corps taking the entire political system out of the game for almost all the members.  It is exactly what happened in EVE.  99% of the players know nothing about the political system except what they read afterwards.  The few corp leader that were there from the beginning completely control a large part of the game (the political aspect).

Either talk about EVE or UO... it is meaningless to compare anything in PFO to WOW.  

 

OK "KID" We get it.  We really really do!   You do not like the concept.  Honestly, we get it.  It doesn't make you a bad person.  lots of us DO like the concept.  We like it so much that we put up $1.4M and counting so far.

 

Go enjoy the game you like.  I assure you, we will be playing the one WE like as well :-)

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2483

Any new or returning player to WOW, send me a PM for some help getting started.

1/14/13 5:11:49 PM#69

Go check how darkfall did.  They raised 10M to launch their game.   AOC presold almost a million boxes, that is $40M in people prepaying.  That has absolutely no bearing on the success of a game.

This is what happened a few years ago with Darkfall.  So many people swarmed around the ´promise´ of a sandbox game with all the listed features we all dream of...  but you still have to have the people who can create it, balance it, and not fall into the exact same pitfalls that other games have fallen into with regards to factions and pvp.   you have to have people who objectively challenge design decisions, it sharpens the game.

And if your only counter to arguments is ´go play wow´.. then you are destined to fall into the category of Darkfall.   Just creating a game different from WOW does not mean the game will succeed.  There have been a ton of sandbox games that have failed badly.  There are a ton of lessons that can be learned from all those other sandbox games.

Every game that has been released in the past 5 years has had a ton of fanboys who defended their game by saying ´go play WOW´..  and almost everything that caused those games to fail had been brought up beforehand.  MMOs are a huge project, and if you want them to succeed, then systems should be debated, all sides should be examined.  Just blindly saying ´ok, this sounds like a good idea´.. and then following it up with ´go play wow if you don´t like it´...

well.  Darkfall  again.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3991

1/14/13 5:22:52 PM#70
Originally posted by Azrile

Go check how darkfall did.  They raised 10M to launch their game.   AOC presold almost a million boxes, that is $40M in people prepaying.  That has absolutely no bearing on the success of a game.

This is what happened a few years ago with Darkfall.  So many people swarmed around the ´promise´ of a sandbox game with all the listed features we all dream of...  but you still have to have the people who can create it, balance it, and not fall into the exact same pitfalls that other games have fallen into with regards to factions and pvp.   you have to have people who objectively challenge design decisions, it sharpens the game.

And if your only counter to arguments is ´go play wow´.. then you are destined to fall into the category of Darkfall.   Just creating a game different from WOW does not mean the game will succeed.  There have been a ton of sandbox games that have failed badly.  There are a ton of lessons that can be learned from all those other sandbox games.

Every game that has been released in the past 5 years has had a ton of fanboys who defended their game by saying ´go play WOW´..  and almost everything that caused those games to fail had been brought up beforehand.  MMOs are a huge project, and if you want them to succeed, then systems should be debated, all sides should be examined.  Just blindly saying ´ok, this sounds like a good idea´.. and then following it up with ´go play wow if you don´t like it´...

well.  Darkfall  again.

I don;t think my argument is "go play WOW".  I think my argument is "go play a game you enjoy" as you obviously do not like the way this one is being setup, yet feel compelled to continuously let us know.  We get it... really.   What you don't get is that the mechanics you DON'T like... are the ones we DO LIKE. 

 

Come back in 2015 and see the game we have helped CrowdForge.   

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3068

Veni, Vidi, Converti

1/14/13 5:22:58 PM#71
Originally posted by Azrile

Go check how darkfall did.  They raised 10M to launch their game.   AOC presold almost a million boxes, that is $40M in people prepaying.  That has absolutely no bearing on the success of a game.

This is what happened a few years ago with Darkfall.  So many people swarmed around the ´promise´ of a sandbox game with all the listed features we all dream of...  but you still have to have the people who can create it, balance it, and not fall into the exact same pitfalls that other games have fallen into with regards to factions and pvp.   you have to have people who objectively challenge design decisions, it sharpens the game.

And if your only counter to arguments is ´go play wow´.. then you are destined to fall into the category of Darkfall.   Just creating a game different from WOW does not mean the game will succeed.  There have been a ton of sandbox games that have failed badly.  There are a ton of lessons that can be learned from all those other sandbox games.

Every game that has been released in the past 5 years has had a ton of fanboys who defended their game by saying ´go play WOW´..  and almost everything that caused those games to fail had been brought up beforehand.  MMOs are a huge project, and if you want them to succeed, then systems should be debated, all sides should be examined.  Just blindly saying ´ok, this sounds like a good idea´.. and then following it up with ´go play wow if you don´t like it´...

well.  Darkfall  again.

They are aware of Darkfall crashing under the pressure of players and not recovering those sub members partly as a consequence. It's an additional reason for the "staggered"/Early Enrollment phase.

There's a few areas where I have concerns/reservations for PFO and agree as with any mmorpg high risk of failure/disappointment is always on the cards.

But the rewards on the ks alleviate somewhat as does being part of the process and finally the chance that fabled sandbox fantasy mmorpg will be made by an independent studio with creative license.

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/14/13 7:09:49 PM#72

One hour left to get in on the HOT action!!!

Support your local RPG developers in creating their (and mine) dream MMORPG!

 

Crowdforge your way into Golarion.... Far far away from the corporate cash grab themeparks of the past!!

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  n00bit

Novice Member

Joined: 5/03/05
Posts: 349

1/14/13 7:15:16 PM#73
Are you shitting me? $100k+ in a few hours? When I saw this today I didn't think there was a dog's chance in China that it would make it. Not particularly interested in the game, but wow, grats to those who are backing it.
  Tuchaka

Advanced Member

Joined: 4/14/10
Posts: 446

1/14/13 7:47:28 PM#74
^ i had the same exact reaction i wonder if some really wealthy person coughed up the money ( less likely) or they were able to secure funding from some investor ( more likely)
  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2483

Any new or returning player to WOW, send me a PM for some help getting started.

1/14/13 7:50:59 PM#75

almost all KSs are like that.  The last 24hrs, and especially the last 3-4 can sometimes bring in 50% of the total.   I´ve never followed a KS and seen it fail at above 60%, and almost always it is a last day thing... definitely not linear.

I think they do it on purpose to give the devs and ulcer.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  Azrile

Advanced Member

Joined: 7/29/08
Posts: 2483

Any new or returning player to WOW, send me a PM for some help getting started.

1/14/13 7:52:40 PM#76
Originally posted by Dampyre
^ i had the same exact reaction i wonder if some really wealthy person coughed up the money ( less likely) or they were able to secure funding from some investor ( more likely)

You can look along the bottom right of the KS page it shows you at what levels people donated.  The big donors were all there from the beginning,.. the last 24hrs were almost all $100 and below donations.

If you are an ex-wow player and want to come back. Scroll of Rez gives 7 free days, boost a character to 80 a realm and faction change. Send me PM for an invite. Only 1 per day available

  SpectralHunter

Apprentice Member

Joined: 7/14/05
Posts: 386

1/14/13 8:58:09 PM#77

I had actually pledged but then backed out before it hit $1 million and I'm glad I did.  I gave myself some time to dwell upon the design goals (some are so ambitious I don't think it will happen) and I concluded it's not the game for me.  I don't know a single FFA PvP system where it wasn't abused, no matter what kind of protections were placed.  People are exceedingly creative in their way to circumvent restrictions.

The other issue I had was the funding itself.  I just don't like KS too much, at least not the way it is now.  The idea of gathering consumers before the product is even made seems a bit bizarre to me.  I think KS exploits the frantic emotional consumer.  I understand that people who pledge are grown adults and can do whatever they want  with their money but I read some of the comments and it left me shaking my head.  There were people who pledged knowing they'd have to borrow (credit card) or have to explain it to an angry spouse or even eat bread and water for a month.  I suppose there's all types of people in the world.

At any rate, a company has to earn my business.  If they want me to finance them, I better get a percentage.

For those who pledged, I hope Paizo/GW makes the game you wanted and hope they don't have a 3rd KS drive...

  tom_gore

Hard Core Member

Joined: 2/27/09
Posts: 1789

1/15/13 12:51:32 AM#78

Woke up this morning and saw that this made the goal. Great!

Then I saw the new poll for first big game addition and saw that Fast Travel & Mounts won.

 

NOOOOOOOOOOOOO!!!!!!!!!

 

Well let's hope they will create them in a way that does not make local markets, tactical movement in wars and travel obsolete.

Why are people in MMOs always in such a hurry? Especially in a game like this where your skill progress is tied to real time and there is little you can do to speed it up.

 

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3991

1/15/13 5:39:07 AM#79
Originally posted by tom_gore

Woke up this morning and saw that this made the goal. Great!

Then I saw the new poll for first big game addition and saw that Fast Travel & Mounts won.

 

NOOOOOOOOOOOOO!!!!!!!!!

 

Well let's hope they will create them in a way that does not make local markets, tactical movement in wars and travel obsolete.

Why are people in MMOs always in such a hurry? Especially in a game like this where your skill progress is tied to real time and there is little you can do to speed it up.

 

Well the first poll was actually regarding the next race being added (which is Gnome).  But yeah, I agree.   Mounts are a good feature if done right.  Fast Travel has to be implemented VERY carefully... otherwise as you say.. it destroys the whole reason behind local banking etc...

 

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  TsaboHavoc

Novice Member

Joined: 11/01/11
Posts: 340

1/15/13 7:03:23 AM#80
Originally posted by Slapshot1188
Originally posted by tom_gore

Woke up this morning and saw that this made the goal. Great!

Then I saw the new poll for first big game addition and saw that Fast Travel & Mounts won.

 

NOOOOOOOOOOOOO!!!!!!!!!

 

Well let's hope they will create them in a way that does not make local markets, tactical movement in wars and travel obsolete.

Why are people in MMOs always in such a hurry? Especially in a game like this where your skill progress is tied to real time and there is little you can do to speed it up.

 

Well the first poll was actually regarding the next race being added (which is Gnome).  But yeah, I agree.   Mounts are a good feature if done right.  Fast Travel has to be implemented VERY carefully... otherwise as you say.. it destroys the whole reason behind local banking etc...

 

 

calm down guys, found this on top of page 2.

 

 

 

 Goblinworks Lead Game Designer   <td messageboardprompt"="">

 

1 person marked this as a favorite.
Valthalion wrote:

 

does fast travel mean some kind of automated travel, thus safe travel between settlements?

Fast travel means riding a horse from settlement to settlement via a road, so it is safer in that it's faster and on a well traveled route people would have more trouble causing trouble on, but people could still set an ambush.

 
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