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Why do game developers listen to these punks who want everything served on a golden platter with little effort needed and in the same time these people will leave after the first month anyway to scourge the forums for the next big hit. Since when did the lazy carrot on a stick kids and I got a job,a wife and 2 children gamers have more power than the average gamer? I'm not that good with numbers but boxsales versus develop time don't always equal profit. Profit with boxsales AND keep them subs for months are the real profit in both long term and short term. Do studios enjoy losing money?, They must, due to how the games been doing for the past 7 years except GW2. It's a really weird cycle that has evolved, and it looks like It won't stop anytime soon. If it's not broken, you are not innovating. |
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1/14/13 6:00:05 PM#2
Originally posted by Torgrim
2010 MMO Industry worth $8 Billion 2012 MMO Industry worth $12 Billion 2015 MMO Industry worth $17 Billion (estimated)
Not losing as much money as you might think. |
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1/14/13 6:09:16 PM#3
What is this thread about (aside from the usual bashing)?
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/14/13 6:09:50 PM#4
Originally posted by Muppetier Not trying to argue the ops point, but worth does not mean success. |
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1/14/13 6:23:35 PM#5
Originally posted by Muppetier I'd say much of that is related to many people from the Xbox/Ps3 crowd converting over to the pc platform the years after WOW was out.At the same time you have many,many,many more people touting b2p and ftp as the way to go.They're so used to spending money on dlc that they don't realize that b2p/ftp can cost much more. The mmo market adjust's and now you have a bunch of game's cashing in.Honestly,out of all the AAA mmo's out are any actually losing money?I seriously doubt it,even Swtor with it's huge budget is probably in the black or close to it. So 2015 est $17 billion,wouldn't surprise me at all for mmo's. |
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1/14/13 6:59:45 PM#6
Throwing around insults is a path to winning friends?
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1/14/13 7:07:20 PM#7
Originally posted by madazz
It pretty clearly does in the case of MMO's. Where do you think the $4 billion hike came from going from 2010 to 2012? More players spending more money. Presumably, these games have been successful if more people are willingly paying to play. Every year a new generation of players become enthralled by these games and the old bitter burned out vets go to MMORPG.com to post about the golden era of MMO's. I'm guessing the OP is one of those old bitter burned out vets. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
1/14/13 7:10:28 PM#8
Spending years and years, and hundreds upon hundreds of dollars, didn't save the die hard CoH fans from the axe. It ain't enough anymore to pay your MMO's bills. You have to constantly deliver fresh bodies and wallets to Mammon, or he will take away your fun.
__________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/14/13 7:36:23 PM#9
Originally posted by Torgrim You are either trolling, or a glutten for punishment. Hope you are wearing a fire retardant suit. |
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1/14/13 7:45:37 PM#10
Originally posted by Torgrim lol .. wth ya mean except GW2 .. , and believe me i think yer right , but friend GW2 is the cherry on top of that sundae..
Anet went out of there way to cater to the Xbox Generation of Gimme-Bears , and produced the most sterile bunch of classes(i m nt sure we can even call them classes) in any MMO ... They completely sold out to the crowd of " If he/she can do it , i very well should be able to also, and if something is to hard make it easier for me.." |
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Enerzeal
Spotlight Poster
Joined: 6/27/10
There is no good or evil, only power - and those too weak to seek it. |
1/14/13 7:50:43 PM#11
The world is golden platter now, people want without hardship. Face facts, this is the world we live in now, this is what we have to deal with, the easier it is, the more inclined to spend more time "winning" at it. My advice is to support the indy tittles and hope you find a stable niche home to live out your days. |
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1/14/13 7:54:46 PM#12
Originally posted by Enerzeal Sadly true it appears...more and more each year. |
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1/14/13 8:03:09 PM#13
Originally posted by Muppetier That looks like revenue numbers not profits. Profit = Revenue - Costs I heard SWTOR cost over 300 million to make. Something tells me that MMO just is not profitable. Compared to say EQ2 which was made for less than 30 million in 2004 and has 100k+ subs for for 8 years had to have made much more money in the long term. I don't know what Everquest 1 cost to make but they have had 100k+ subs for 13 years and 17 paid expansions. Bet dollars to doughnuts they were making money hand over fist for years. Just because revenue has gone up does not mean the MMO industry has become more successful. |
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1/14/13 11:43:08 PM#14
Originally posted by ezpz77 Bad terminology. You are 33, im 38, you arent that much younger ;) Bitter burnt out? No more like experienced and all knowing. We seen how it was, how it is, and how it will be while the younger crowd are too busy looking at eye candy and story lines ;) Vets are your forefathers of mmorpg's with a good bit of knowledge and understanding of how things are. Shouldnt jump to conclusions like that. Fact is the industry is in a rut, people bicker over trivial things, and mass releases of bad games are rampant. It needs changes to either back to what it was or something new. Not what we have now. See not bitter at all, wanting the best for our games and industry is not bitter nor burnt out. |
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1/14/13 11:48:37 PM#15
i mostly blame the easier to play games like WoW that pretty much allowed 90yr granies to get in and master the game. it removed the drive to improve and grow with the game instead they get an instant win game. now everything from RTS to FPS are following that same drive, people want games that are fun.. but dont want to actually work at it to make it fun. there by they cut out everything that older gamers find fun... in lue of fun O-o...
like1995 you found it fun to forage mats and then spend 8hrs building a house. fast forward ... people hate foraging for mats and wasting 8hrs to build it.. now you go to an npc and give it a sucky sucky and bam it sells you mats and builds the house for you instantly.
and it will only get worse unless people stop playing those easier games. (it also explains why facebook and tablet games are becoming more popular... and why people want X game on X tablet system instead of on its intended system...)
sure i love golden plater games but as someone who grew up in the 80s i rather enjoy foraging for crap to make a fire or craft a sword not a super huge fan of buying/selling to an npc for a weapon kinda takes half the fun and thrill of making that weapon/item enjoyable |
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1/14/13 11:53:48 PM#16
Originally posted by Torgrim Ahh because the casuals that have infatuated the market insist that they have lives and jobs, and can't possibly justify the time spent to play a quality MMO (thus MMO's get dumbed down to their level).
I blame the industry [certain companies actually] for attracting people who hate video games into actually playing video games.
People who hate video games will contintinue to play, but not out of the love for gaming ... other factors, like friends, family, social status, etc.
I think it's a big fault on gaming developers .. I dunno .. it's another discussion, now that I think about it. The damage was already done, though, Blizzard. Want a nice understanding of life? Try Spirit Science: "The Human History" |
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1/15/13 12:08:17 AM#17
theres no sense of accomplishment in these newer games if youve got a weekend to burn you can beat these newer mmo's. would these companies rather have millions of subs that play for 3 months and abandon the game or a significantly smaller amount of subs that play for 5-10 years. quicker money with the first option but more money and brand building with the second.
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1/15/13 12:09:26 AM#18
Originally posted by Onomas
I think the recent games are pretty good and the genre is in a better state today than it ever has been. You're an experienced, all knowing, forefather of MMORPG's, but your experiences are your own. Your knowledge is completely biased, and calling yourself a forefather of the genre is laughable. The word "fact" implies absolute truth. The word you're looking for is "opinion." You presume to speak for the entirety of the market on what the future of these game should be when there are plenty of people who are perfectly happy with the way things are. You're the one telling me I shouldn't jump to conclusions, but I see you doing the exact same thing. |
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1/15/13 12:10:23 AM#19
Free market economy. Developer publishers are in business to generate revenue. They develop and publish based on market demand. At least they try to.
If mainstream consumers want to buy a certain type of game, that's exactly what the mainstream publishers will offer (or try to, sometimes they really miscalculate market demand).
If mainstream isn't what you're looking for, check out the Indie offerings. Indies can risk niche market sub-genres because development and promotional costs are significantly less. A few might even be worth playing *grin*.
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1/15/13 12:12:33 AM#20
Originally posted by ezpz77 Again you jump to conclusions. First i never called myself a vet nor the forefather of mmo's. You are grasping for straws just like your bad terminology. |
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