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1/14/13 11:08:48 AM#21
Originally posted by strangiato2112 Latent learning. Your character does stuff when you're not logged in? Not sure how you think thats "not logical". Hi |
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1/14/13 11:13:55 AM#22
Come on guys, every dollar helps!!
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1/14/13 11:16:29 AM#23
Come on guys, help if ya can. It would be so sad if they ended up with like 999,998.
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1/14/13 11:17:00 AM#24
Originally posted by Vorthanion Maybe because it isn't exactly as you describe?
I really don't get it. This game will have some PvP. It will not be anywhere near like Darkfall, but yes there will be some. They have some pretty significant mechanics to cut down on random ganking. The "good guys" will have quite an edge.
If you are one of thos people that just cannot stand the mere thought that another player might someday attack you, then you would be wise to skip the game. On the otherhand if you are looking for a deep sandbox where PvP is one of many facets that will makeup teh society then this is probably the game you have been waiting years for. Luckily, there are plenty of games with no PvP or purely E-Sport PvP if that is your thing so feel free to enjoy them!
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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1/14/13 11:19:36 AM#25
Originally posted by Vorthanion Exactly. The only successful pvp games, for example DAoC, have had significant pve areas, you went into pvp areas by choice. The pvp everywhere choice has not worked to this point. Even UO was a far more successful game after the pve areas were added. I much prefer a sandbox, but I really won't support one that has no significant pve areas any more. This statement is typical of the three blind mice syndrome: "They have some pretty significant mechanics to cut down on random ganking. The "good guys" will have quite an edge". Salem was supposed to have a strong anti ganking ruleset and yet, it only took the gankers a little while before they easily got around those rules. You can wear blinders all you want, but the facts are obvious to anyone. Personally I am amazed that a developer can't figure that fact out. |
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1/14/13 11:24:35 AM#26
Originally posted by Fendel84M Fire away, and I'll see if Pathfinder Online can sell to you instead then? |
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1/14/13 11:30:29 AM#27
Originally posted by Ozmodan Really? EvE online seems to have had a pretty good run. Given that the CEO is from CCP and is pulling many of the concepts I'm fairly excited about a Fantasy Sandbox with both PvP AND PvE...
Speaking of which.. if you are stating there is limited PvE in Pathfinder you are very misinformed...
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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1/14/13 11:30:43 AM#28
They need just under $10,000 an hour.
I am broke at the moment while studying but even so I am sorely tempted to give a donation. Even $5 can help if enough give 5$...in fact, while writing this is decided to donate and just not eat for a day...well eat less! |
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1/14/13 11:32:46 AM#29
Originally posted by Ozmodan More on PvP:
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1/14/13 11:34:46 AM#30
Hopefully they can get this game out to the masses sooner rather than later.
Originally posted by salsa41 |
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1/14/13 11:47:06 AM#31
Originally posted by Heretique Shorter dev for mmorpgs is good because it reduces risk and building up an "mmo mortgage" that then needs years and tons of subs to pay off. So PFO should be a-ok for first few years eventually climbing up to the first 100k sub or a/c number. :) THE KEY is to speed up dev however and lean launch to the peep most amped for a sandbox fantasy mmorpg. A Journey of a Thousand Miles Begins with a Single Step .
For more on PvP: To Live and Die in the River Kingdoms PvP For more on Character Progression: Your Pathfinder Online Character - The closest failed KS project I've heard of: >"M.U.L.E.-inspired trading sim Alpha Colony missed its $50,000 goal by just $28"
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1/14/13 11:48:46 AM#32
First thing by looking the Video on the site was for me "What Darkfall 3.0?"
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1/14/13 12:25:10 PM#33
U MARIO VAN PEEPLEZ BETTER BACKS IT!
BACKS IT I SAY OR THE GOBLIN GETS THE HOSE! A writer and gamer from the Philippines. Loves his mom dearly. :) Can also be found on http://www.gamesandgeekery.com |
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1/14/13 12:42:22 PM#34
Holy shit, it bumped up from 872k to 940k overnight.... maybe they'll barely make it. It does look very promising, but I don't have any money to just give away.
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/14/13 12:42:31 PM#35
Go go go go ... Only 7hrs left to pledge! Big push looks like it's going to fund!!
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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1/14/13 12:46:41 PM#36
Looks to be well on target, kick starters get a big boost near the end as the undecideds decide their $20 will actually make a difference.
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1/14/13 1:16:38 PM#37
All the addons and adventurer packs and daily deals stuff confuses me and is one reason I haven't pledged, I really don't know what I'll get and what I have to pay to addon.
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1/14/13 1:18:03 PM#38
Originally posted by adam_nox Any Q's, fire away or pledge and ask on the comments section! |
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1/14/13 1:25:38 PM#39
Originally posted by Jayaris what you do while logged in is then irrelevant. How is this logical?
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1/14/13 1:28:02 PM#40
DONAAAATE!!!!!!!!!!!!!!!!!!!!!!
By the way, offline activity adds a lot to the game in Age of Wushu, it's completely viable without making your work while online obsolete or irrelevant. So it's possible. |
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