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1/14/13 7:13:43 AM#161
Real lore! changing worlds, and devs interacting with players!
edit: and most importantly, games we're difficult!! games nowadays are like contra on easy, compared to godlike!! |
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1/14/13 7:17:02 AM#162
an acutal world were players shape this world.
The most popular MMO's are nothing more than a collection of minigames. you walk into minigame-room #1 and play that minigame. |
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1/14/13 7:19:47 AM#163
I think Asheron's Call 1 has the most robust combat mechanics, when monsters or players are firing at you, say arrows, crossbow bolts or magic spells you can dodge them, not insta pathed to you, also means you have to time and calculate your own attacks! heres a few videos of examples I could find http://www.youtube.com/watch?v=JaHsHnDG07c ~ War Magic skills http://www.youtube.com/watch?v=rhLdzvLtemQ ~ Missile skill ( bow in this example, throwing weapons and crossbow also play differently ) http://www.youtube.com/watch?v=IPj9wI7m1B8 ~ Melee skill example ( dagger, all melees play differently ) With the physics mechanics, and the ability for all players to heal themselves generally the outcome of any battle is changing many ways, combine that with openworlds, lack of zoning, great landscapes and structures with real time combat and you have your self a awesomely paced, and enjoyable game. Best thing to do is give it a shot and keep practicing! A level 10 can beat a level 35 with using "player skill" in dodging and attacking! or any level range really be it a level 126 vs a 275!
And this was just combat, there was actual crafting, searching around the world for parts to an uber weapon, or basic things like sitting in town fletching arrows! |
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Indrome
Novice Member
Joined: 5/03/12
This is like trying to drive straight through Schroedinger's minefield! |
1/14/13 7:24:55 AM#164
I miss people not starting threads like this every chance they get or whenever they feel nostalgic. :D
No seriously. I miss questless gameplay. I wanna (be able to) do what I want sometimes, dammit. (Part of the reason I like GW2 ... but that's only halfway there.)
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1/14/13 7:28:25 AM#165
I miss Adveturing, Crafting and Diplomacy from Vanguard: SoH. Those three core features of the game really brought members in a guild together and the whole community. You could craft really good things, guild halls, a house, a ship etc. The open world and raiding was good. People helped each other.
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Caliburn101
Elite Member
Joined: 3/30/11
"Imagination is more important than knowledge." Albert Einstein |
1/14/13 7:36:52 AM#166
The OP misses the point - the 'Golden Age' of MMOs was when [insert name of player] started playing MMOs. The center of the universe is always YOU, from YOUR perspective, physically and figuratively. |
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1/14/13 7:50:24 AM#167
Originally posted by Caliburn101 There's a pretty common and well backed concensus among MMO players that the golden age was from 1998 to 2003-4. I didn't start playing until 2002 and I can agree with that. Easily. |
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1/14/13 8:00:18 AM#168
Originally posted by Goatgod76 There we go again... "instant gratification", huh? No, MMORPG have never resembled PnP games, because the GM / DM is essential to PnP games. The interaction is between the players and the GM - not with a system. With this in mind, the experience is drastically different although sometimes I feel some people would be happier playing PnP games rather than MMORPGs. Basically they are looking at the wrong place. During the time of the so called "golden age of MMOs", I played mainly PnP games. I wasn't interested in MMORPGs because I thought they were bad games. Just that: bad games. From the first 2 minutes I wasn't fan of the grinding, or the uninspired skill systems. I also started hating the strict trinity combat very early on - what a perverse system of combat that is. I thought the MMOs of that time were too simple, not enough "game" in them - a novelty, nothing more. A lot of them felt like another job which you payed for. You can see why many players didn't like them. But somehow you want to bring that back. But whereas PnP were mostly about being in a group. MMOs are not. The idea of MMOs is simply, to share a gamespace with other players. There's nothing wrong with soloing to the level cap and not talking to anyone. If that's how you want to play, go right ahead. I am not going to tell you how to play your games. Solo-friendly is not the same as solo-centric or "single player MMO". I don't get why you want to force people to interact. Afterall, isn't anything forced is bad? If people don't want to talk with you, group with you, or do business with you, fine. They're still a paying customer and have the same right to play as you do. Your despise of the average gamer is obvious, but there is no "console player" in the meaning you use it. It is a stereotype, and hardly anyone fulfills it. And basing your argument on a stereotype puts it on a frail ground. Can't you see that maybe the old school mechanics were precisely the reason why they weren't as popular as they are today? You can't bring those days back! These games do not exist in a vacuum. A lot of the features you'd want would not be well received in the market today. You'd be creating a niche game which is perfectly fine if you were happy with it. Except you think you can change the minds of the mass market, which, I think, is blind optimisim - utter fantasy. You talk about changing the genre, you talk about influencing the players, doing this and that, but you never go into detail how you're going to do it. You have no practical plan or method! Every time these threads come up with community building etc. they never go into details how to go about doing that. And they are usually filled with a lot of wishful thinking and blind hope that things go the way they've planned. I like to think more down to earth so thats partly why I shoot those down. I've been a GM / DM for years, so I know about PvE, encounter design, and world building so don't worry about me. I've also played e-sports at a world championship level so I claim to know atleast something about game balance, different builds and competitive PvP. I have friends who have been very succesful in e-sports in varying games, friends in the industry who have asked for my opinion too. I can accept that we come from a very different schools of thinking, and different backgrounds, but what I will not accept that you constantly insult, demean and use derogatory terms for players and their games who are not like you or which are not to your liking. That is immature. All this talk about easy-mode, solo-centrizism, dumbing down etc. is gross over-exaggeration. You are blowing this way out of proportion and I don't we agree on what is game depth and a proper way to pursue challenge in a game. One obvious thing is that you think that time invested is a factor to challenge and I don't. You want down time to force socializing, I think it is too costly in terms of accessibility. And I can socialize just fine in games that have little to no downtime, but again, topic for another thread. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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wallet113
Novice Member
Joined: 2/15/09
"There is no such thing as innocence, only degrees of guilt." |
1/14/13 8:06:51 AM#169
Originally posted by Caliburn101 I thought the "Golden Age" was about MMO not the player. I believe the OP was refering to when MMO was emerging from single players and MUDs to a MMO as we know it of today. At that time MMO was new, ideas and concept, but today's MMOs are just taking from what MMO's were during that time. Nothing new, nothing original, [insert my hatered for WoW]. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/14/13 8:13:22 AM#170
Originally posted by ibn_Cartwell Dude, you have one of the most distinct writing styles in all of MMORPG.com.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/14/13 8:37:58 AM#171
Originally posted by Quirhid And again, completely missing the point, or failing to understand. How the hell is saying terms like "console gamers" or "instant gratification" insulting? Seems to me YOU took it personally...which says a lot then. I play console games as well, and it doesn't offend me, why does it for you so much? And those terms go hand in hand and what that genre is about anyways. You are nit picking and seems you are just looking to argue and not understand. I never said ANYTHING about forcing people to group (or not having soloable content), or keeping every single aspect of old school MMORPG's (Could of sworn TWICE now I mentioned comprimise and incorporating newer features), or insulting anyone directly. Do you have a reading issue? Better get that checked out. Anyways, now I am done wasting my time trying to hold a discussion with you, because obviously...again...we will not see eye to eye.
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1/14/13 11:24:09 AM#172
Originally posted by wallet113 I WISH MMOs today were doing what golden age MMOs did. They aren't doing the same, they're doing less. WoW, after 8 years, has less features than UO had after 2. |
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1/14/13 11:27:28 AM#173
Originally posted by TheScavenger /this!!!! Nail on the head! |
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