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News & Features Discussion  » Pathfinder Online: Funding Goal REACHED!

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146 posts found
  SBFord

MMORPG.COM Staff

Joined: 6/28/10
Posts: 9241

 
1/14/13 10:10:34 AM#1

UPDATE: Goblinworks has announced that its Kickstarter program to fund Pathfinder Online has officially funded itself. Donors have raised OVER the stated goal of $1M USD. Congratulations to the Goblinworks team and its investors!

Check out the Pathfinder Online Kickstarter page for more information.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 2765

Veni, Vidi, Converti

1/14/13 10:17:19 AM#2

It's looking like a...

photofinish

  Caldrin

Elite Member

Joined: 10/02/04
Posts: 3385

1/14/13 10:21:42 AM#3
nearly there now..
  Raventree

Hard Core Member

Joined: 5/12/10
Posts: 376

It is a double pleasure to gank the ganker.
-Raven Treeavelli

1/14/13 10:21:56 AM#4
What happens to the money if the goal isn't reached?  Does it go back to the investors, does the kickstarter company keep it, or it just never charged to the customer?  I am guessing Kickstarter doesn't keep it, because that would make you less likely to invest.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  BlueMountain

Novice Member

Joined: 8/28/06
Posts: 91

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/14/13 10:23:15 AM#5
...realllly cutting into my productivity today hitting refresh o so often on the KS page...

To dream, perhaps to be.

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3748

1/14/13 10:23:43 AM#6
Originally posted by Raventree
What happens to the money if the goal isn't reached?  Does it go back to the investors, does the kickstarter company keep it, or it just never charged to the customer?  I am guessing Kickstarter doesn't keep it, because that would make you less likely to invest.

You are not charged until the KS ends and the goal is met.  if it is not met you are never charged.

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  BillMurphy

Managing Editor

Joined: 7/28/06
Posts: 1118

1/14/13 10:24:02 AM#7
Originally posted by Raventree
What happens to the money if the goal isn't reached?  Does it go back to the investors, does the kickstarter company keep it, or it just never charged to the customer?  I am guessing Kickstarter doesn't keep it, because that would make you less likely to invest.

It's not "charged" yet to any of the backers.  If it doesn't meet the goal, nothing happens. It's all or zero for Goblin Works.

  Omali

Hard Core Member

Joined: 2/16/09
Posts: 880

1/14/13 10:26:42 AM#8
Originally posted by Raventree
What happens to the money if the goal isn't reached?  Does it go back to the investors, does the kickstarter company keep it, or it just never charged to the customer?  I am guessing Kickstarter doesn't keep it, because that would make you less likely to invest.

You don't actually spend money when you pledge, it doesn't work like a deposit.

By pledging, you authorize Amazon to charge you at a point in the future (the end date) if certain requirements are met (the goal is met). If the Kickstarter goal is met, everyone gets charged that day. If the Kickstarter goal is not met, then nothing will happen and the backers will never have been charged in the first place.

It is a bit confusing to newcomers how Kickstarter handles funding.

  BlueMountain

Novice Member

Joined: 8/28/06
Posts: 91

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/14/13 10:27:11 AM#9
Originally posted by Raventree
What happens to the money if the goal isn't reached?  Does it go back to the investors, does the kickstarter company keep it, or it just never charged to the customer?  I am guessing Kickstarter doesn't keep it, because that would make you less likely to invest.

If kickstarter doesn't make it the doners are never charged and no money changes hands.

To dream, perhaps to be.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 2765

Veni, Vidi, Converti

1/14/13 10:32:28 AM#10
Originally posted by Raventree
What happens to the money if the goal isn't reached?  Does it go back to the investors, does the kickstarter company keep it, or it just never charged to the customer?  I am guessing Kickstarter doesn't keep it, because that would make you less likely to invest.

Different "Crowdfunding" platforms use different funding methods. Kickstarter uses an "All or Nothing" model; so if a project does not reach it's goal: None of the backers are charged. Eg you have: 1. All or Nothing 2. Keep it All

=

Pathfinder Online has some very good sandbox systems & features,more info at: Pathfinder Online Forum

 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1148

1/14/13 10:41:18 AM#11

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

  TsaboHavoc

Advanced Member

Joined: 11/01/11
Posts: 268

1/14/13 10:45:26 AM#12
Originally posted by strangiato2112

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

yes, i want to reach max lvl in 3 days, burn all content (shallows instances and pointless battlegrounds) in 1 week and ask for a refund "cause this game sux, there is no content"

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 3748

1/14/13 10:46:56 AM#13
Originally posted by strangiato2112

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

There are plenty of games that let you grind out XP so luckily it should be easy to find a game you like.

 

Many people are looking for a game like this.  That is why they have raised almost $1,000,000 in donations...

 

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Deddpool

Advanced Member

Joined: 9/14/07
Posts: 179

1/14/13 10:48:23 AM#14
I want my themebox and sandpark dammit!

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1148

1/14/13 10:49:44 AM#15
Originally posted by TsaboHavoc
Originally posted by strangiato2112

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

yes, i want to reach max lvl in 3 days, burn all content (shallows instances and pointless battlegrounds) in 1 week and ask for a refund "cause this game sux, there is no content"

what i said has absolutely zero to do with you said.

 

  Vorthanion

Elite Member

Joined: 7/02/11
Posts: 1386

1/14/13 10:54:12 AM#16
Perhaps if you labeled it as the Free For All Full Loot Player versus Player Indie Sandbox, you might get more activity, heh?  Maybe the reason why sandboxes haven't done well since their inception is their insistence on putting a large focus on PvP?

  spinner_vis

Advanced Member

Joined: 6/21/06
Posts: 381

1/14/13 10:54:55 AM#17
Originally posted by strangiato2112

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

skills give you nothing directly in PFO. you still need to do stuff to earn abilities that are unlocked by skill training. it's not the same as EVE.

  theAsna

Advanced Member

Joined: 7/16/09
Posts: 228

1/14/13 10:57:47 AM#18

 

If you look at www.kicktraq.com you'll see the funding history for the whole funding period (including estimated funding projections).

  Fendel84M

Elite Member

Joined: 5/20/04
Posts: 1100

I actually still like MMORPGs

1/14/13 10:59:28 AM#19
I'm not completely sold on this game yet. So after much debate I'm not going to fund it at this time. 
  Deddpool

Advanced Member

Joined: 9/14/07
Posts: 179

1/14/13 10:59:29 AM#20
Originally posted by strangiato2112

open world pvp + not earning your skills = no thanks

time based exp is just silly to me, completely non-immersive with no logic to it whatsoever.  How this can be a foundation of a game is beyond me.  Yes, I know EvE uses it as well.  I just hope this 'feature' goes no further.

So is it more logical to run to a trainer, spend some money, and automatically know how to use the skill?  At least with offline or time based you can justify it by saying, hey while I'm offline, my dude is studying!

 

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