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The Pub at MMORPG.COM  » "The Current State of MMO's"

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77 posts found
  Aesowhreap

Novice Member

Joined: 11/06/12
Posts: 78

It's obvious some of these games were started by some sect or something, lmao, hool.

1/14/13 3:00:33 AM#21
The more games the better. I don't play MMO. I play Mmorpg. But, I think the evolution is way behind, and fail we must be full of it. One example is ample game control skill like asdf has been and gone, we need controller built more specific to pc games even if its only for one game at a time.

Best Regards, ...

  Orenshii

Advanced Member

Joined: 9/14/12
Posts: 64

1/14/13 8:02:32 AM#22
Originally posted by ezpz77
Originally posted by Orenshii
Originally posted by birdycephon
Current MMOs are fine. It's all the process of evolution. The strong survive, while the weak are weeded out. Let nature take its course, and enjoy the show.

the laws on the lands dont apply when you find un-natural way to break them. weaklings are surviving at

astronomical rates,cops keep the strong at bay and keep the weak protected. meanwhile the weak retailiate

and the strong end up dying out to un-natural causes. the GUN would be one prime example of this. Is it the

law of the land, if you walk outside and a 6 year blows your brains out? yeah...pretty sure  strength has

nothing to do with that.  also inherited money cause create power to were the weak can buy their way out of

anything, but a physical matter.

 

and the reason all the great games are dying out is "HELLO!" we have played them to death. and the reason

modern crap games are making so much money is people are blissfully stupid, and will sit infront of

televisions watching "reality" tv all day. those people are now on the internet and being lead around like the

nice little lemmings they are. meanwhile ask any real vet gamer, not some "clicher" and they will tell you the

same as most do here.  MMO were better, the graphics werent as rich but the compainionship and teamwork

and adventure were there. games like UO,FF11,Everquest,SWG,D2 vanillaWOW and asherons call are all

games of the past. and even after 15 years alot of these games are going, meanwhile your f2p modern crap

games are dying off after 1-2 years. seems to me if their time had passed then they wouldnt be around

anymore would they? did eq1 just release a new update not too long ago? Pretty sure wow released a

panda update too.

 

The world is changing. in my days only people who talked on the phone all day were 14 year old girls. Now days

everyone runs around like a 14 year old girl on their phones.  people spend their lives on facebook, when anyone

who was at all cool spent very little time online, unless for gaming or research. Now middleaged men and women

blab on facebook like tweens at a boyband concert.

 

Survival of the fittest? *Sticks tongue out*   <-- and thats a emote! ...

 

O

 

What the fuck are you talking about

The kids classes are over there *Points*

 

O

Destiny has cheated me
By forcing me to decide upon
The woman that I idolise
Or the hands of an automaton

Without these hands I can't complete
The opera that was captivating her
But if I keep them, and she marries him
Then he probably won't want me dating her

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12101

Currently playing EVE, SMITE, Wildstar, and Combat Arms

1/14/13 8:09:38 AM#23
Originally posted by g4m3sh4rk

 I say we, the gamming community, could in-fact create an rpg that can be shared by all with an epic lore, septuple phase boss fights that last for longer then the usual time, and a great method for which to deliver both story and challenge. Best of all, we as a community could do it with out falling prey to the common short commings of our predisessors. 

Sounds like an excellent idea. I'm in. Put together a feature set that you all agree on and ping me when that's done.

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  TickleMeHomo

Apprentice Member

Joined: 11/13/12
Posts: 28

1/14/13 8:12:27 AM#24
Current state is awfull/Not enough sci fi mmos/space explorations,not enough turn based mmos,not enough games with VAST open world to actually explore and remove these maps and radars from games its easy mode.Thats the state atm.
  ibn_Cartwell

Novice Member

Joined: 11/27/12
Posts: 56

1/14/13 8:23:18 AM#25

I'd take Asheron's Call 1 lore, physics and developer imput, and add in Wurm Onlines terra-forming and crafting, put on a new graphics engine!

 

edit: most important part, something like NeuroSky!! Ditch the keyboard and mouse, have brain wave imput and verbal commands/chatting!

 

http://www.youtube.com/watch?v=hQWBfCg91CU

  Loktofeit

Elite Member

Joined: 1/13/10
Posts: 12101

Currently playing EVE, SMITE, Wildstar, and Combat Arms

1/14/13 8:41:54 AM#26
Originally posted by ibn_Cartwell

I'd take Asheron's Call 1 lore, physics and developer imput, and add in Wurm Onlines terra-forming and crafting, put on a new graphics engine!

AC1 with terraforming would be an amazing experiment. I wonder how many people would spend countless hours just making things to jump off of. :)

 

"And wikipedia is as accurate as Britannica. Wikipedia is very reliable. You would be hard pressed to find a more reliable source for these kinds of things." -fovoroth

  User Deleted
1/14/13 8:49:01 AM#27
Originally posted by Loktofeit
Originally posted by g4m3sh4rk

 I say we, the gamming community, could in-fact create an rpg that can be shared by all with an epic lore, septuple phase boss fights that last for longer then the usual time, and a great method for which to deliver both story and challenge. Best of all, we as a community could do it with out falling prey to the common short commings of our predisessors. 

Sounds like an excellent idea. I'm in. Put together a feature set that you all agree on and ping me when that's done.

 

LOL, game design by committee.  I've tried it a bit in the past.  Didn't work out so well.

 

The problem I see is that some deisgn elements contradict with others.  Unless there's a focused objective, the mixed feature set just becomes a confused mess that pleases nobody.

 

edit: kant spel

  g4m3sh4rk

Novice Member

Joined: 1/14/13
Posts: 40

Get some!

 
OP  1/14/13 9:09:18 AM#28
Ahh now see that makes more sense thanks for clearing that up.. I can't even remember what a non instance dungeon was like. Of course there would be the classic concerns: would others be able to disrupt you during your parties dungeon? Would the server be able to accomadate both full dungeons and raids and still have enough space for the environment with out creating too much load lag? Stuff like that.
  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1303

1/14/13 9:19:57 AM#29
Originally posted by g4m3sh4rk
Originally posted by boxsnd

I would make DAoC 2.

 

- Take DAoC as it was before ToA, add good graphics and a good engine that supports huge fights.

- B2P with a cosmetic cash shop.

- Keep the trinity

- Change the combat to something like GW2s (casting while moving, no /stick)

- Change the skill system to something like GW1s

- Add more open world bosses (some in the RvR zones, some in PvE)

- DF

- Make the item system more interesting (D2/D3 has the best item system IMO - NO RMAH/AH though)

- no crazy classes this time (warlocks, necros, bds, animists etc) 

- give us the choice between RvR and FFA PvP servers

- Add sandbox elements. building/destroying keeps, player run towns etc

- Keep the realm rank system as it was

- NO instances / NO instanced dungeons/raids/bgs/arenas. 

- Leveling should be done as it was done in vanilla daoc. NO questing. NO "random events"

I can get behing a lot of that and say YES! but the last two concern me a LOT. I tend to lean more toward the PVE aspect of gaming, so having no dungeons or raids would make me cringe a little. If you could go more in depth here, maybe help me understand what I'm not seeing that would be awesome. I did EQOA leveling where we just grinded the same spots and I swear after my first end game character I said to hell with doing that EVER again. I like getting xp for everything I do crafting exploring question I love dynamic events but I think it should be more like rift in the aspect that you can go to certain locations with a group or by yourself and complete and event that you can trigger. 

UO isn't the end all be all of MMO gaming, but they did do a lot of things right, and of course much of it could be improved upon or changed. Now in UO there was no defined raiding at all. However, there were area's where you would be wise to go with a very large group of people! The thing with UO was, you didn't always have to make your own very large group. For instance, my first time trying to tame a nightmare was really a lot of fun. It was me and a healer/mage that ventured to go get a couple. Normally it would have taken quite a few of us due to all the mobs in the area (lots of poison from them too). But because it was an open area, other groups of 2 and 3 and even 4 were there as well. So we arrived after carefully making our way there and found all these people there too. I was able to tame 2 that day (after a death or two of course lol). 

I remember another dungeon that was in a mountain that had a ton of drakes in it, and eventually dragons too, along with some elementals. It looked like some sort of abandoned fortress instead of a typical cave. Again, we could have (and did once or twice) made a very large group and gone in. But again, there were almost always people in the area willing to help out and push forward. So when 8+ people were needed, we'd go with maybe 2-3 people, show up and find a dozen or more people already starting. 

All of this occured during the apparently terrible PK era where people pretend that everyone died everywhere because it was apparently all about ganking (which near the brit cemetary it was lol). So yeah, we don't need defined raids per-se, so much as the opportunity for them to form.

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1303

1/14/13 9:23:33 AM#30
Originally posted by XAPGames
Originally posted by Loktofeit
Originally posted by g4m3sh4rk

 I say we, the gamming community, could in-fact create an rpg that can be shared by all with an epic lore, septuple phase boss fights that last for longer then the usual time, and a great method for which to deliver both story and challenge. Best of all, we as a community could do it with out falling prey to the common short commings of our predisessors. 

Sounds like an excellent idea. I'm in. Put together a feature set that you all agree on and ping me when that's done.

 

LOL, game design by committee.  I've tried it a bit in the past.  Didn't work out so well.

 

The problem I see is that some deisgn elements contradict with others.  Unless there's a focused objective, the mixed feature set just becomes a confused mess that pleases nobody.

 

edit: kant spel

Committee eh? In my line of work there is a saying:

"A camel is a horse designed by a committee"

  DamonVile

Elite Member

Joined: 11/22/05
Posts: 4573

1/14/13 9:27:49 AM#31
Originally posted by greenreen

That's easy peasy. I'd steal everything other games did right and leave out the things they did wrong.

There is a quote around the world that goes something like this "good artists borrow, great artists steal".

Adding in some pop culture references so my game had the lifespan of a cantaloupe. Oh crap, that worked for dancing in mmos, time to rewrite the gameplan.

Am I close?

Not trying to be snarky it just takes too long to type out everything I want in a game. Plus, spiessss e'reywhere.  Already some of the things I wrote down years ago people are already starting to talk about. I just want to scream shhhhhhhh - don't give them ideas.

Every time a game does this they call it a wow clone....because wow did it first.

on topic

MMos are fine it's the players that are broken.

People are like cats. When they die, you get a new one.

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1303

1/14/13 9:31:56 AM#32
Originally posted by DamonVile
Originally posted by greenreen

That's easy peasy. I'd steal everything other games did right and leave out the things they did wrong.

There is a quote around the world that goes something like this "good artists borrow, great artists steal".

Adding in some pop culture references so my game had the lifespan of a cantaloupe. Oh crap, that worked for dancing in mmos, time to rewrite the gameplan.

Am I close?

Not trying to be snarky it just takes too long to type out everything I want in a game. Plus, spiessss e'reywhere.  Already some of the things I wrote down years ago people are already starting to talk about. I just want to scream shhhhhhhh - don't give them ideas.

Every time a game does this they call it a wow clone....because wow did it first.

on topic

MMos are fine it's the players that are broken.

I disagree.

  steelheartx

Apprentice Member

Joined: 12/08/06
Posts: 399

1/14/13 9:45:43 AM#33

I would make it so that everything that you did was meaningfull.....

- Longer leveling experience

- More sandbox feel (get these games off rails)

- The game needs to feel like a MMO, not a single player game that you just happen to be playing along side other single players.

- No vendor loot (stupidest idea ever).  Everything that drops should  have a use somehow / someway

- Put the grind back in the leveling journey, not with dailies at end game

- Spell memorization for casters

- Robust worlds that didn't feel closed

- As someone mentioned earlier, bring back a few contested open world raid bosses. 

- Eating and drinking to survive (though not overkill)

- Stop trying to inovate group make up.  There's a reason why the holy trinity is called the holy trinity.

- Bring back larger group sizes

- Definately a good amount of dungeon type encounters

- A really nice assortment of out of game crafting, political, & guild management tools

- Stop wasting time and money on ingame voice-chat.  There's plenty of out of game tools out there.

- Raiding

- No enrage timers.  If you need a dps check be innovative with it

- Class specific roles.  If you want to tank then play " x " class.  period.

- Wide variety of races

- Be sane with class abilities.  There's really no need to gain a new ability every freakin level.

- Character racial traits and class limitations (seriously, do you really think an Ogre makes a good theif or Halfling a raid tank?)

- Detailed Guild / Clan dynamics

- Make it to where you need the equlilant of 2 full groups to make a Guild.  What sense does it make for 1 person to form a Guild then spam everyone insistantly until they can fill it up?  Imo if you make it so freakin easy to form a Guild then you devalue Guilds.

- Dynamic events in moderation (Rift was definately on to something)

- A good mix of instanced and non-instanced areas (EQ2 seems to have gotten this right)

- Dynamic Crafting

- Crafting to have a true use, rather than be worthless at end game

- Definately harvesting

- Non-instanced player cities / housing

- A world-wide and local political system

- Huge areas were players can RvR / PvP with meaning, yet not infringe on those who do not wish to (DAOC & GW2 did great with this)

- Player mounts (land & air), wagons, ships, & even air-ships

- Balanced travel.  Less than 15mins to get somewhere, but more than 5.

- Company that puts out meaningful content once a year that doesn't feel like more busy work.

- Lose "the squeaky wheel gets the grease" mentality.  The small minority of poeple who whine the loudest are not always right.  Be thoughtful about changes and implimentations as to how they affect the whole.  Don't grease these wheels, replace them.  There's a huge difference between a contructive complaint / concern & someone who is just complaining to complain.

 

Just a few ideas off the top of my head.  Can't tell you how many times we've had these types of discussions in TeamSpeak every night....lol.

 

Sorry, this list keeps getting longer as i think of more things to add

Looking for a family that you can game with for life? Check out Grievance at www.grievanceguild.com !

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1303

1/14/13 9:53:51 AM#34
Originally posted by steelheartx

I would make it so that everything that you did was meaningfull.....

- Longer leveling experience

- More sandbox feel (get these games off rails)

- No vendor loot (stupidest idea ever).  Everything that dropped had a use somehow / someway

- Put the grind back in the leveling journey, not with dailies at end game

- Spell memorization for casters

- Robust worlds that didn't feel closed

- Stop trying to inovate group make up.  There's a reason why the holy trinity is called the holy trinity.

- Bring back larger group sizes

- Definately a good amount of dungeon type encounters

- Raiding

- Class specific roles.  If you want to tank then play " x " class.  period.

- Wide variety of races

- Be sane with class abilities.  There's really no need to gain a new ability every freakin level.

- Character racial traits and class limitations (seriously, an Ogre theif or Halfling tank?)

- Detailed Guild / Clan dynamics

- Make it to where you need the equlilant of 2 full groups to make a Guild.  What sense does it make for 1 person to form a Guild then spam everyone insistantly until they can fill it up?  Imo if you make it so freakin easy to form a Guild then you devalue Guilds.

- Dynamic events in moderation (Rift was definately on to something)

- A good mix of instanced and non-instanced areas (EQ2 seems to have gotten this right)

- Dynamic Crafting

- Crafting to have a true use, rather than be worthless at end game

- Definately harvesting

- Non-instanced player cities / housing

- A world-wide and local political system

- Huge areas were players can RvR / PvP with meaning, yet not infringe on those who do not wish to (DAOC & GW2 did great with this)

- Player mounts (land & air), wagons, ships, & even air-ships

- Balanced travel.  Less than 15mins to get somewhere, but more than 5.

- Company that puts out meaningful content once a year that doesn't feel like more busy work.

 

Just a few ideas off the top of my head.  Can't tell you how many times we've had these types of discussions in TeamSpeak every night....lol.

While I don't agree with everything you list, there is one thing I never put much thought into. And that is vendor loot! Now that you got me thinking about it I am tired of trash loot that you just sell off. Would be nice if all items had a purpose in game. I can think of games that came close to it, but none that achieved that 100%.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1308

We live for The One, we die for The One.

1/14/13 9:54:48 AM#35
Originally posted by XAPGames
Originally posted by Loktofeit
Originally posted by g4m3sh4rk

 I say we, the gamming community, could in-fact create an rpg that can be shared by all with an epic lore, septuple phase boss fights that last for longer then the usual time, and a great method for which to deliver both story and challenge. Best of all, we as a community could do it with out falling prey to the common short commings of our predisessors. 

Sounds like an excellent idea. I'm in. Put together a feature set that you all agree on and ping me when that's done.

 

LOL, game design by committee.  I've tried it a bit in the past.  Didn't work out so well.

 

The problem I see is that some deisgn elements contradict with others.  Unless there's a focused objective, the mixed feature set just becomes a confused mess that pleases nobody.

 

edit: kant spel

ehm :) i am pretty sure that was loktofeit's point :)

  steelheartx

Apprentice Member

Joined: 12/08/06
Posts: 399

1/14/13 9:59:39 AM#36
Originally posted by madazz

While I don't agree with everything you list, there is one thing I never put much thought into. And that is vendor loot! Now that you got me thinking about it I am tired of trash loot that you just sell off. Would be nice if all items had a purpose in game. I can think of games that came close to it, but none that achieved that 100%.

The Original Everquest pretty much nailed it in the early days

Looking for a family that you can game with for life? Check out Grievance at www.grievanceguild.com !

  madazz

Apprentice Member

Joined: 10/07/03
Posts: 1303

1/14/13 10:11:54 AM#37
Originally posted by steelheartx
Originally posted by madazz

While I don't agree with everything you list, there is one thing I never put much thought into. And that is vendor loot! Now that you got me thinking about it I am tired of trash loot that you just sell off. Would be nice if all items had a purpose in game. I can think of games that came close to it, but none that achieved that 100%.

The Original Everquest pretty much nailed it in the early days

Sadly, I missed out on those days. I started with UO and then transitioned to DCUO. I feel I missed out on an amazing game! 

  User Deleted
1/14/13 10:12:39 AM#38
Originally posted by Benedikt

The problem I see is that some deisgn elements contradict with others.  Unless there's a focused objective, the mixed feature set just becomes a confused mess that pleases nobody.

 

ehm :) i am pretty sure that was loktofeit's point :)

 

I think so too.  I credit lack of focused design on many MMORPG failures.  It's hard enough to do three things well, but when you try to roll twelve often conflicting design objectives into one, it just ends up mush.

 

You end up with: Massively single player with large overland that's never used while people solo instances and rush to reach endgame where they complain about multiplayer conent, and leveling that's too slow.  And that doesn't even mention pvp or storyline features :-).

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19463

1/14/13 10:46:43 AM#39
Originally posted by steelheartx
Originally posted by madazz

While I don't agree with everything you list, there is one thing I never put much thought into. And that is vendor loot! Now that you got me thinking about it I am tired of trash loot that you just sell off. Would be nice if all items had a purpose in game. I can think of games that came close to it, but none that achieved that 100%.

The Original Everquest pretty much nailed it in the early days

I played EQ from release for 1 year. Not a good game compared to modern MMOs. Camping, trains, long boat rides, staring at spell book, no AH, all the stuff i can do without.

  NaughtyP

Novice Member

Joined: 12/02/11
Posts: 795

1/14/13 10:49:16 AM#40
Originally posted by nariusseldon
Originally posted by steelheartx
Originally posted by madazz

While I don't agree with everything you list, there is one thing I never put much thought into. And that is vendor loot! Now that you got me thinking about it I am tired of trash loot that you just sell off. Would be nice if all items had a purpose in game. I can think of games that came close to it, but none that achieved that 100%.

The Original Everquest pretty much nailed it in the early days

I played EQ from release for 1 year. Not a good game compared to modern MMOs. Camping, trains, long boat rides, staring at spell book, no AH, all the stuff i can do without.

Sooooo basically anything that promotes immersion?

Enter a whole new realm of challenge and adventure.

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