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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/12/13 6:43:43 PM#41
Originally posted by Garkan Interesting. Before my edit, my comment was basically two things - 1) that it would help if you explained what information you are basing your stance on. Just asking you to share where you are getting that 'CCP cannot get anywhere' with the game. As far as I know, they are still working on it. As far as I know, they haven't shared how far along it is, but evidently you know so it's not unreasonable to ask where you are getting that. 2) several people have asked for more information in order to be able to discuss it with you and they have received defensive responses, snarky remarks and ad hominems. Let's try again.
Hi, I'm Lok. You asked a question and made a statement that are both interesting "So the question is why cant CCP, an experienced Dev create the game they have years to work on?" "CCP cannot get anywhere with WoD" This is something I hadn't heard before. Can you share with us your information on the development of World of Darkness. I haven't seen much out there and I was under the impression they were still working on it, although I don't know how far along they are. To answer the title, though: No, I don't feel CCP should be ashamed of themselves as they seem to be doing well with their existing title, releasing a second title, integrating those two, and working on the third title, as well.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/12/13 6:45:59 PM#42
Originally posted by ObiClownobi Funniest thing I've read all week. Thanks!
/thread I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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1/12/13 6:47:21 PM#43
It all comes down to money. The expended a bunch of it, and apparently had to back track because their players changed their minds. Join the League For Gamers. |
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Originally posted by ObiClownobi I did not present a "statement" I posted some opinions, when someone tells you they like a particular brand of coffee do you demand they present evidence for that? Get off your high horse and drop the pseudo intellectualism and realize a forum like this is for presenting opinions. You have added nothing of value to the topic except to try and troll the opinion I posted. Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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Originally posted by Loktofeit Once again I am not presenting a "statement" I voiced an opinion. In this case my opinion comes from me following CCP for 7 years. They bought White Wolf quite a while ago. I think the game is going nowhere based on the terribleness of the test bed for WoD and the way that if anything significant was happening with it we would never hear the end about it. Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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1/12/13 7:18:15 PM#46
CCP should be ashammed of the greediness of that Monocule thingy they where trying to sell, the joke of a game dust, and cutting back on the development wod to focus on dust and eve from the backlash.
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1/12/13 7:24:31 PM#47
Originally posted by Garkan If someone tells me they like a brand of coffee I take their opinion as is, when someone tells me Nestlé are struggling to manufacture their coffee and that another company is beating them on coffee making efficiency I ask where they got that information.
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kattehus
Advanced Member
Joined: 11/03/07
"Life is just a test - a test to see if you can survive death." - Myself. |
1/12/13 7:26:57 PM#48
Seeing as I'm busy reading up for my exam, I did not read the 5 pages of comments. Sorry if the following has already been said. A singleplayer game cannot be compared with an MMO. They're two very different beasts. Also, just because CD Projekt is promising all these things, you can't say that it'll happen. Look at Dungeons & Dragons Online; Just because the rules are there etc., they do not always translate well and are often either neclected or left alone because of the "complexity" of translating. Besides this, having an open world is, apparently, hard. (I base this on the amount of both MMO- and SP-games without an open world). Then take into account stuff like decisions that matter to the game world. This is harder in an MMO (for obvious reasons), but apparently also hard in SP games (I base this on the amount of SP games where your actions don't matter).
Also, a lot of the stuff CCP have been doing with WOD (according to press releases, I think - or maybe just dev's speaking), a lot of the stuff they're doing wouldn't be possible a couple of years ago. They've also released a couple of videos showing off the graphics and physics of WOD (at least what they've done thus far, such as having a dress that correctly interacts with the surroundings; like sliding down the stairs). Their character editor is (or was, I havn't followed other character editors) first class, with the ability to pull various parts of the body to shape it (they've brought it to EVE; I assume because they wanted to test it on real people :P). Granted, there's VERY little news on WOD's development. CCP are, and who can blame them, developing on their cash cow(s): EVE and DUST. But they are, last I heard (some press release, and/or devblog talking re: layoffs), still developing on WOD. But they want it to be the best it can be - and do not want to develop something that'll fail because it's too different from what people are expecting. CD Projekt's Witcher franchise is.. Nice, I guess. I havn't played the games yet, but they're sitting in my backlog. However, having the privilige of being able to focus on one game is an advantage. They're also working on a singleplayer game, which, as I stated previously, is a different beast. I do, however, think there are several reasons why there aren't more games out there like the Elderscrolls series. I believe it's hard. And that's why I also think CD Projekt may not know what they've gotten themselves into. But who knows. Maybe it'll turn out better than the D&D translations that have been. But even if it does come out before WOD, it proves nothing. Because they're so different.
Lastly, no. I do not think CCP should be ashamed of themselves. They have a bunch of good things, and a bunch of bad things. Hopefully the first outweigh the latter, but who knows? I'm wanting a WOD mmo as much as the next guy, but I don't want another WoW clone (or similar). I want a game that I can be proud of playing; something that has translated well. Something like the singleplayer games, but bigger and better. All of this is hard to do. And as such, no. They've got nothing to be ashamed of (or, rather, not in this case).
In summation. CD Projekt has taken on a beast of a challenge, but it's a SP game. Therefore, they cannot properly be compared (CD Projekt's project and WOD). It doesn't matter which game comes out first. As such, CCP shouldn't be ashamed. FakeEdit: I would find some links, but, as stated in the top of this reply, I'm busy reading for my exam. Real edit: Originally posted by yutty So they should be ashamed that they reacted to the outcry of their community, and decided to actually focus on their communitys game of choice? They should, perhaps, be ashamed that it took an outcry of that magnitude for them to focus on their released games (even though the community had been asking for ages). Real edit #2: |
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1/12/13 7:41:10 PM#49
CCP hasn't been hiding anything from anyone. According to this article, they said they took on too much, and had to scale back. Eve and Dust are the priority items. WoD is still being worked on. Join the League For Gamers. |
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1/12/13 11:05:28 PM#50
On top of the fact that CCP is trying to make an mmo versus a singleplayer game, keep in mind that CCP also has to continually develop content for eve that the playerbase likes, and that a large part of their income gets invested directly back into the game. When incarna was released, players threatened to jump games (many did) due to not liking the focusing of resources on WiS (or any content outside of internet spaceships). CCP went into damage control and I'd say recovered from it quite well, but EVE's playerbase is generally well informed, aware of CCP's reliance on their sub, and vengeful. Suffice to say the majority of CCP's income will always go back into EVE. |
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1/14/13 4:34:56 AM#51
Eh, those 44 books are not all rules... The core rules are explained in a single book. That book has a lot of lore in it aswell, in addition to item descriptions, examples etc. The other 43 books MIGHT have one page worth of additions or revisions, but most of them are more lore, items etc.
In a multiplayer game you have to design for interactions between both the game world AND the player - Depending on the amount of players you want involved it gets infinitely more complex to design properly. You can't really have the game change just for one player, it has to change for everyone. But how do you do this? Do you block swabs of content off because one single player did something specific? Do you leave everything as it is even though some groups of players have done different things to make change happen? How do you balance out skill levels and player abilities so that a small group of players can't game the system to make it impossible for the others to play? So many more factors enter into designing a multiplayer game that it's not funny anymore - Especially RPG's where the interaction is not limited to 'point at something and shoot it'. Even in shooters it can be difficult to get it right. And lastly, a singleplayer game doesn't 'need' the same amount of content as a multiplayer game. A SP game can be finished in a weekend, maybe a week of fulltime play, and people will be content, shelving it to maybe pull it out again after a year or two. A multiplayer game has to be intersting to play for not just one weekend, but every weekend. This brings even MORE issues to the table compared to singleplayer games. It's not even close to as easy as you make it out to be... Playing: EVE |
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1/14/13 6:26:03 AM#52
As far as I know, they're currently doing a 3 weeks long, global, interal feature testing of WoDMMO RIGHT NOW!! Still a long wait a head of us, but at least now we know that they're actually doing some progress. There're some tiny information on twitter and the WoDnews website if you like. Ok, now back to the topic. CCP have problems they need to iron out, but any major project like this will take not only time, but also a certain amount of luck. The developement of World of Darkness MMO might not be as smooth as we hoped, but that's just the way it is. In my opinion, NO ONE should be ashamed. I'm sure the developers at Atlanta office and White Wolf are doing everything they can to prevent the game from dying in its cradle, even if it mean that they have to work on some side projects for EVE & DUST and will never get credit for whatsoever. As for CCP, I don't mean to sound condescending but... do you even know how much money you'll need to support a sixty people team for just one month? I'm currently working in a similar industry and... well lets just say I believe every single day while WoD is still not profitable, guys at CCP will ask their children to pray sincerely for the game before they go to bed. As for the part you compare a MMO to a single player RPG... beside the fact that they are different in so many ways, there's one additional and quite important fact you should and might notice: MMO tend not to stay popular for a long time nowadays. You see EQ, WoW, EvE, Rift, GW2 or maybe another one or two and that's it, and some of these aren't even close to popular! The population of a MMO drop so fast that you'll think their developers must have done something horribly wrong with their game while in fact they did not, people just lose interest and move on. It's a lot harder to make a successful MMO than to make an awesome single player RPG simply because you'll need your audience to play the same game for years, and everything that the developers can think of to make their game CONSTANTLY feels fun have pertty much been done in WoW(grindy dungeons & raids, stupid daily and all that) and EVE(free-as-a-bird sandbox elements and well designed social interaction). I'm not angry at all that the god dame game's developement is takeing fxcking forever(...), but I will be if they end up giveing us a game that goes free to play in one year and no one even remember it in five. For now, let's just be patient and see how it goes, shall we? :) |
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1/14/13 11:26:19 AM#53
Originally posted by Garkan Sorry guy but you can't compare RPGs to MMORPGs ever. Also nextgen graphics (w/e that actually is) takes longer time sure but as the tools develop as well it is not such a huge increase in time, I know this as I am a 3D artist and sit with this stuff day in and day out. Look back to the time before sculpting programs and how much longer things took to make at that point with great detail. zBrush keeps giving us just more and more lovely features so I have no doubt that instead of getting harder it will stay approx the same or even get easier. |
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1/15/13 12:35:33 AM#54
Both CCP and CD Projekt RED have announced that they are working on games. The only diffrence I can see between the two developers (aside the MMORPG/RPG thing) is CD Projekt RED gave a release date of no sooner than 2015 - which isn't really a release date at all is it? On behalf of CCP, as someone that has nothing to do with working for the company, I'll make a statement saying that WOD will not be out before 2015 either. There, now CCP can hold their heads up high. |
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1/15/13 4:04:02 AM#55
Originally posted by leoo88556
Um, didn't CCP say that WoD is being designed and released from the get go as a F2P game? Give me liberty or give me lasers |
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1/15/13 7:48:45 AM#56
Originally posted by Malcanis Really! I must have missed that some how. Care to share your source of this information? |
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1/15/13 9:19:23 AM#57
Hmmm on searching, I find a widespread assumption (which I shared) that it is, but I can't find any actual statement from CCP to that effect. I could have sworn they were going for a F2P/Vanity Cash Shop (which would be an absolute no-brainer for a vampire MMO) model, but I can't see where I got that from. I retract the assertion.
Give me liberty or give me lasers |
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1/15/13 10:04:22 AM#58
They've stated that they have 60 developers working on the game. I don't know how many developers it takes to make an MMO, but sixty people sounds like a lot of people. Even if they are working on the game part time, that's still a lot of people. That does not sound like they are giving up on the game to me. But again, it took them a good ten years (initial development + post release development) to really get Eve going. They aren't really quick, but they are determined. I would be surprised if they actually gave up on WoD. Join the League For Gamers. |
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Jester92
Advanced Member
Joined: 2/10/07
I keep duct tape on me at all times to repair my Hel when the time comes. |
1/15/13 10:47:08 PM#59
May I note that Cyberpunk 2077 is by the same people who did the witcher series... And I love the witcher series... And frankly CCP should just keep focusing on EVE and Dust and wait until they have the time to make their next game correctly instead of just scrapping up a team and making an OK game as compared to their two very well off games.
J. B. |
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