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1/12/13 4:16:14 PM#41
Originally posted by Loktofeit Tough to estimate group size and tough to even define what "adversely affected sub count" really means. When we have these discussion from the other side, we usually arrive at constructs like "loosing half the subs in 2 months is NORMAL" and "200k subs for a 50mil project is SUCCESS". Flame on! :) |
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1/12/13 4:24:42 PM#42
Originally posted by Novusod wait what? You first say that there is no content locust but then say that there is a type of game that is immune to the content locus and that in these games the "content locust" becomes a regular player. How can you say there is no such thing when you clearly use it as an example? Perhaps a better way to look at it is that theme park games allow for a "content locust" type of player whereas sandboxes do not create this type of player? |
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1/12/13 4:30:10 PM#43
Originally posted by Novusod that is all fine, but I would be more inclined to term it "there should be no such thing as content locusts". Terming it the way you do makes it sound like "There is no such thing as fat people, because salads taste great"
Anyhow, I'm not trying to argue with your position, and I don't want to derail your thread over semantics within the title. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/12/13 5:19:06 PM#44
Originally posted by Novusod This logic is pretty much proven wrong. There is no "need" to have open ended play driven content. WOW does not have it. Maple Story does not have it. Heck, all raid focus MMO does not have it.
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1/12/13 5:49:03 PM#45
Originally posted by Novusod Your thesis is just wrong, there are many self-professed content locusts, myself included. All I want to do is consume fun content. When the content stops being fun, or when I've consumed it all, I go elsewhere. The amount of content available has no bearing whatsoever on whether people want to consume it like locusts. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/12/13 5:53:07 PM#46
Originally posted by Novusod You confuse a story that is only good after the fact, something that you might read in a book, and a story that your character lives through that is good while it's being experienced. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/12/13 5:55:27 PM#47
I thought "content locust" was a term brought up on these forums. It wasn't developers who talked about them, it was us. They are the people who will go through as much content as possible, as fast as possible, because that's what they do. They are people who buy single player FPS and RPG only to finish them in marathon weekend gaming sessions. I work about three cubicles down from one of these people. The amount of content the game provides is not relevant. It's the way they play games. Moving over to Eve doesn't mean they aren't the type of player that would consume all the available content in a single player game in a weekend. Join the League For Gamers. |
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1/12/13 5:55:31 PM#48
I only have one small problem with the thread title
its wrong.
otherwise great thread. |
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1/12/13 5:56:19 PM#49
Originally posted by Cephus404 That is the wrong definition of "poorly designed". I say a game is well design if it is fun to play. Duration does not matter. |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
1/12/13 5:59:51 PM#50
Originally posted by nariusseldon I agree with you. If the OPs thesis was correct then why are games like EQ, EQ2, & WoW still going? Seems to me that the OP is another sandbox type of player and there's nothing wrong with that. It's easy to blame devs if a person rushes to level cap and bypasses content. The truth is, it's that players own fault, not the devs in most cases. |
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1/12/13 6:02:39 PM#51
Originally posted by lizardbones There was a columnist here a while back that I believe coined the term. It has since been brought up regularly. Wonder where she went? Turnover rate here is attrocious. I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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1/12/13 6:03:44 PM#52
Originally posted by nariusseldon I didn't write that, but I do agree with you. He seems to think that people will stop consuming content for the sake of consuming content, which is what a content locust is, if there is just more content. No, that'll just keep them busy longer. He also seems to think that content locusts are going to go out and create their own content if they are given those tools. I have zero interest in creating content. I want to play a game, not write a game. I've done more than enough content creation in my life, I just want to have a good time and play a game. Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/12/13 7:22:48 PM#53
Originally posted by Cephus404 I agree with this post. It is similar to wanting to read a book and not write a book. I am awful at writing and will never write a novel in my life. That doesn't mean I don't have the tools to do so (cause I have notepad! :P). Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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Just some clification on the thesis. The reason I say there is no such thing as a content locust is because that is the way players always played the games. Players always had to get through the content in some way or another. Consuming the content rapidly was just the way players played through the games. Tearing through content was the way players got through the games. "Content locust" is a made up term to excuse game failure and poor design. Players didn't change, it was the games that changed as developers abandoned sandbox in favor of poorly designed themeparks. That is why I say there is no such thing as a content locust.
"Content locust" is a poorly thought up excuse not an actual subset of players. Every player is a content locust if you buy into this excuse. It is ultimately a defeatist mentality. It is like expecting children to not to rip the wraping paper when they open gifts on Christmas morning. Do we call these children Christmas locusts? No, they are just children. That is just the way it is. "Content locust" just means player. The sooner we stop making these excuses and labeling players as "content locusts" it will be a step forward for MMORPG industry. |
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1/12/13 8:13:11 PM#55
Developers aren't calling anyone content locusts. We are. Specifically, this website. Join the League For Gamers. |
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1/12/13 8:13:47 PM#56
Content locust: someone who burns through a game as fast as possible while failing to engage their imagination or appreciate anything beyond progress for progress sake. Someone who is not a content locust tends to engage with the game world and their imagination.
In terms of books a content locust skims as fast as they can to he to the last chapter instead of reading the full book and enjoying the chacterisation and story as the author intended. rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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1/12/13 8:15:00 PM#57
didn't read the thread, but the title gets +1.
Make better games. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/12/13 8:16:35 PM#58
Content locust is a great term and describes well the % of the gaming population ^^.
rpg/mmorg history: Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (9500 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(350 elementalist) Now playing GW2/Diablo 3/Rift Waiting Archeage. |
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1/13/13 4:29:39 AM#59
"I say a game is well design if it is fun to play. Duration does not matter" When gaming studios are putting millions into making these games and the certainty of them getting a return on invesment is being brought into question, it matters a lot. Duration may not matter to you, but it does to many players. More importantly it matters to the gaming company. Already we see MMO design focused on the short term. The changes in finance model and lay offs which have happened within 12 months for SWTOR, TSW and Terra do not bode well for future MMO's. MMO's in the pipeline will already have downgraded their forcasts of after sales profit. This is bad news for the MMO genre because duration does matter. |
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1/13/13 8:25:08 PM#60
Originally posted by Scot "well" is a matter of perspective. More shorter MMO with better content (but not as much) is totally fine with me. I get that you don't like it. But you don't make up the whole MMO market, do you? |
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