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Last night a patch was introduced to try to bring some balance to Planetside. Anti-air got a little buff. Hopefully, the game will allow for less vehicle domination and more infantry fights now. Here are the patch notres from last nights patch.
General
So AA MAX's, turrets and Lightnings with flak guns have been given a bit of a buff. I have triedthe new changes and I like them. The turrets are smoother - almost to smooth in movement. Takes a bit of getting use to the new movement - they move like they should and not like they are moving through mud. MAX is better. The biggest winner is the Lightning with the flak guns. If you are a pilot, beware of these guys now - they hit hard. Oh and tanks have a longer reload time now for HE rounds. That means no more spamming anti-personal projectiles. This is good. I love the new changes, because this is starting to give infantry a fighting chance against the onslaught of armor and air that was very prevalent in this game. Let's hope SOe continues to make changes that make the game a better playing experince for all. :) ![]() |
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1/13/13 2:59:02 PM#2
Seems good. I imagine pilots are complaining on the sony forums though. Definently a needed buff though. Ground to Air anything wasn't really capable of doing it's job before, even as a "deterrent." Hopefully lock on launchers were fixed so when they detonate they actually deal damage. |
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1/13/13 3:04:01 PM#3
I like it but I wish they would do more. I used to play a heavy and fire rockets at air units but after watching it have almost no effect, I moved on to other classes.
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Hokie
Hard Core Member
Joined: 1/11/04
Hey Devs, just so you know. The more you give us to play with, the more we play. |
1/13/13 3:48:52 PM#4
Seems to me Teala its just changed it from air dominance to ground armor dominance.
What it needs is an increase to the flight speed of the heavys rocket, its to slow as it is. I play only the heavy class and unless the vehicle 50 yards away and doesnt see me I dont use my rocket launcher. As a matter of fact the only thing the rocket launcher is good for is taking out the engineers machinegun turrents.
I think it needs either one of these two changes. In my opinion #2
1) I think it needs a little boost against armor, maybe 2-3%. It also needs a little better splash damage, Im okay with the direct damage vs everything else but armor.
2) What it really needs is to be semi-guided, maybe 4°- 6° tracking off of centerline (maybe just a little less), along with the missiles increased flight speed ~10% I think. *The Decimators flight time should be what the current rockets flight time is.
Im not anti-PS2 at all, as a matter of fact its been eating up most (if not all) of my free gaming time. |
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1/14/13 10:10:26 AM#5
They're not big changes, it's hardly noticeable to most pilots and there seems to be MORE air than usual. The Skyguard still sucks but the burster MAX seems a little more effective. |
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1/15/13 12:06:55 AM#6
Originally posted by TeknoBug I definitely felt the difference today in my Reaver. What little flak was hitting me was definitely chewing up my armor faster then before. ESF pilots have to be on their toes even more then before. |
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1/19/13 12:30:44 AM#7
LOL if this is 'better' then it must have been unbearable before... I'm sorry but the game is air quake..and not much else...The fighters can be shot down, but the gunships are just friggin tanks and have dominated every battle I have seen. |
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