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Guild Wars 2

Guild Wars 2 

General Discussion  » Despite everything that has been sead, can't we agree that GW2 is a success?

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144 posts found
  crewthief

Novice Member

Joined: 2/02/12
Posts: 239

1/12/13 2:39:58 PM#121
Originally posted by Yamota

Sucess for who?

For Arena Net? Yeah, I am sure it made them a bunch of money.

For ThemePark fans? I suppose, except for those who like raiding and trinity.

For general gaming fans? Sure why not, no sub. fee and a game which they can play whenever they like.

For the MMORPG genre? No. Simply No. The game, innovative as it claimed to be, does nothing for the genre beside removing quest hubs and replacing them with something almost as meaningless. Everything else is what we have seen before in any ThemePark MMO. This is a game, not a virtual world, which imo MMORPGs should strive to be.

So in my book GW 2 is not a success. No more than SW:TOR was.

I agree with this. It was touted to change a whole lot of things in the MMO genre, and in the end...not much has changed. I'm pretty sure i'm done with MMOs as the result of GW2. I had alot of hope for it, thought it would be truly different. And it just isn't...in fact, I think it takes a step back in some ways.

Sorroe, Human Mesmer
Jade Quarry Server

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

1/12/13 2:43:30 PM#122
Originally posted by dimnikar

Regardless of the last 2 pages, I'm interested to see how GW2 expansions do.

IMO, that'll be the measure of it's sucess.

Well with the massive amount of entitlement complex whining that happened upon release, I guess it really is ANet's fault if they don't change some of the things that people have issues with.  That's what I'm hoping for in the expansions, since (to me) the initial game is successful because it's FUN.

I really don't care about anything else.

  Sukiyaki

Hard Core Member

Joined: 8/14/09
Posts: 1296

1/12/13 3:14:54 PM#123
Originally posted by kitarad
My goodness planting season already  but seriously not even in the top 100 for X'mas ,come on that cannot be right. Can someone show some link and prove that wrong.Possibly all digital sales that arenanet has not released .

On that vgcharts list in the last noted weeks ending on 5.January  WoW MOP was on spot 84 out of 100.  Thats "very strong going" according to our totally unbiased very objective friend. GW2 "not even in the 100" because that list only covers the top 100 and it just barely dropped out of there again.

Two weeks before, the week ending on 29 December, during christmans season, GW2 was on spot 94.

Basically just 10 spots behind to most super successful super polished super strong going multimillion player game WoW on a list where the Wow expansion sales idle on the last spots either. So at best it only dropped 7 spots. Not too unrealistic either.

Of course the fact GW2 was released 4 months before end of the christmas season, unlike WoW MOP releasing 3months  before it is not mentionworthy relevant at all.

Of course WoW sells so much more digitally hence WoW MOP must be given credit for much more sales not listed on vgcharts. Disregard GW2 sells digital clients as well.

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 399

1/12/13 3:22:24 PM#124
Why do GW2 fans like to compare it with WoW? WoW, after 8+ years, is now a dying game. Is GW2 already dying 4 months after release?

DAoC - Excalibur & Camlann

  keithian

Hard Core Member

Joined: 5/20/06
Posts: 2964

1/12/13 3:28:56 PM#125
As a casual player because I have a very busy real world life with work, tennis, the gym, friends, etc...I define success that if I make it to end level, it was successful lol. I haven't done that since Lord of the Rings Online 5 years ago...wait..I did it with Warhammer too....neither game held me after that, but I got my money's worth. Right now in GW2 I am at level 69 and still enjoying myself and wanting to log in. With no monthly fee and the fact that I am having fun, to me it was a success. To those they say some only care  about box sales, well, that is not the only indicator but it certaintly doesn't hurt lol.

There Is Always Hope!

  Sukiyaki

Hard Core Member

Joined: 8/14/09
Posts: 1296

1/12/13 3:41:47 PM#126
Originally posted by boxsnd
Why do GW2 fans like to compare it with WoW? WoW, after 8+ years, is now a dying game. Is GW2 already dying 4 months after release?

2 people started talking about WoW.

One comparing GW2s midlevel ranges population complaints to the most successful game on the market  which happens to be WoW but no one bothered about it, the other another obvious GW2 hater on his crusade, who threw up some twist and missinformation to paint GW2 sales "much worse than WoW", according to "the facts", and starts comparing it to WoW, while people here are just responding and debunking his BS.

Nice doublestandards you got there.

Nothing less expected from our sworn GW2 hater pack.

  User Deleted
1/12/13 3:44:16 PM#127
Originally posted by boxsnd
Why do GW2 fans like to compare it with WoW? WoW, after 8+ years, is now a dying game. Is GW2 already dying 4 months after release?

 

100% of the games out there would give their left nut to have "dying" numbers like WoW.

  User Deleted
1/12/13 3:49:10 PM#128

I strongly agree, Guild Wars 2 has been a succesful game. Many more things are coming this year, a future expansion and more!

 

After how succesful Guild Wars 2 has been on the market, other companies are now changing to stay competitive.

 

  Purutzil

Elite Member

Joined: 10/02/11
Posts: 2847

The Critical Hit Pretzel!

1/12/13 4:00:52 PM#129

Theres hardly ever an MMO failure now a days, unless your building up success reaching WoW levels which won't happen (WoW would never hit the levels it hit if it tried today with the over sateration of MMos on the market today).

 

As far as that goes, yes, GW2 was a success but then you can claim SWTOR is a success as well. It really all depends on how you define success. Are you considering if a game reaches the expectation of the gamers, then virtually every Released MMO out there is a failure due to gamers having unrealistic expectations. If your talking about the publishers expectations, then its all about their 'goal' in terms of sales and in this case I think GuildWars 2 failed here for atleast what NCsoft was expecting (both GW2 and blade and soul failed to reach their desired profit levels, which much like the gamers expectations can be a bit unrealistic).

 

Its just not possible to call a game a success anymore unless you determine how it succeeeded. As far as I see it, so long as it makes a profit and continues to make a profit for the company, I think you could consider it a success. Guildwars 2 along those lines does make it as a success, even if I personally found the game a bit weak. 

  mgilbrtsn

Spotlight Poster

Joined: 2/14/09
Posts: 1086

He who fights and runs away... misses out on the loot

1/12/13 4:02:06 PM#130
Originally posted by boxsnd
Why do GW2 fans like to compare it with WoW? WoW, after 8+ years, is now a dying game. Is GW2 already dying 4 months after release?

Most games are compared to the top game.  In this case WoW.  It isn't a unique GW2 process.  Would you have people compare it to Champions online or something like that.  Doesn't pass the common sense test.

They are coming for you!

  Slappy1

Novice Member

Joined: 12/27/12
Posts: 464

1/12/13 4:04:44 PM#131
Originally posted by boxsnd
Why do GW2 fans like to compare it with WoW? WoW, after 8+ years, is now a dying game. Is GW2 already dying 4 months after release?

It is pretty telling when one must compare a 4-5 month old game to one 8 yrs old.On top of that the 8+ yr old out performed across the board,it was growing at this point.I sure don't remember zones being ghost town's 5 month's in.Heck no,the game was growing and there was people everywhere.Sure don't see that here.

It's also funny how you can count on a fella with Hunter in their name to show up in every single GW2 thread,sad really.The game may be somewhat of a financial success,but that's about it.

Some day I'm going to put a sword through your eye and out the back of your skull!

Arya Stark

  boxsnd

Hard Core Member

Joined: 10/04/12
Posts: 399

1/12/13 4:28:47 PM#132
Originally posted by Psychow
Originally posted by boxsnd
Why do GW2 fans like to compare it with WoW? WoW, after 8+ years, is now a dying game. Is GW2 already dying 4 months after release?

 

100% of the games out there would give their left nut to have "dying" numbers like WoW.

Sure but WoW was constantly growing for the first 3-4 years. GW2's numbers are dropping after the first 2 weeks. 

DAoC - Excalibur & Camlann

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

1/12/13 4:33:24 PM#133
Originally posted by Sukiyaki
Originally posted by boxsnd
Why do GW2 fans like to compare it with WoW? WoW, after 8+ years, is now a dying game. Is GW2 already dying 4 months after release?

2 people started talking about WoW.

One comparing GW2s midlevel ranges population complaints to the most successful game on the market  which happens to be WoW but no one bothered about it, the other another obvious GW2 hater on his crusade, who threw up some twist and missinformation to paint GW2 sales "much worse than WoW", according to "the facts", and starts comparing it to WoW, while people here are just responding and debunking his BS.

Nice doublestandards you got there.

Nothing less expected from our sworn GW2 hater pack.

This is exactly what makes these people look like they're biased against anything GW2 does.  I've encountered just as many people or more in mid-level zones when compared to WoW and I played WoW for at least 4 years.  Populations spread out so of course the highest pop areas will be starter zones and max level areas.. but you see, if you were to say the servers all say high or full, someone will rebut with "They just change the criteria to make it look like there are more players".

You can't win.  These people consider GW2 a failure for no good reasons, just personal ones.

  Eir_S

Apprentice Member

Joined: 8/07/11
Posts: 4700

GW2 socialist.

1/12/13 4:40:05 PM#134
Originally posted by Purutzil

Theres hardly ever an MMO failure now a days, unless your building up success reaching WoW levels which won't happen (WoW would never hit the levels it hit if it tried today with the over sateration of MMos on the market today).

 

As far as that goes, yes, GW2 was a success but then you can claim SWTOR is a success as well. It really all depends on how you define success. Are you considering if a game reaches the expectation of the gamers, then virtually every Released MMO out there is a failure due to gamers having unrealistic expectations. If your talking about the publishers expectations, then its all about their 'goal' in terms of sales and in this case I think GuildWars 2 failed here for atleast what NCsoft was expecting (both GW2 and blade and soul failed to reach their desired profit levels, which much like the gamers expectations can be a bit unrealistic).

 

Its just not possible to call a game a success anymore unless you determine how it succeeeded. As far as I see it, so long as it makes a profit and continues to make a profit for the company, I think you could consider it a success. Guildwars 2 along those lines does make it as a success, even if I personally found the game a bit weak. 

SWTOR was a success to a lot of people, for reasons I mentioned yesterday.  The common consumer, ie: not die-hard MMORPG fans, who buy games sight unseen and manage to have fun with them, outweigh the few people on these sites who pick out all the little promises a company didn't fulfill, they enjoy the game for months and possibly years, at least long enough to play through their preferred classes and then move on to another game, not instead stop playing after 10 hours claiming "WORST MMO EVER" at least twice a year.

Does anyone really think that all 2 mil + players who bought GW2 or will buy it in the future are going to be the uber picky complainers you find on forums, and yes I include myself somewhat in that group.  I don't think so.  If a game is fun, and someone just picks it up and enjoys it, they're not going to stop playing over something they read on a website. 

Honestly, I believe that if things worked that way, then almost no one would play MMOs.  However, populations in the millions of players means that some people don't give a shit about some fantasy feature list that didn't satisfy their every desire and they just log on to have fun.  I think some people have forgotten what that means; they'd rather critque than play.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2588

1/12/13 5:19:46 PM#135
Originally posted by dimnikar
Originally posted by Gaia_Hunter

Guild Wars 1 sold over 7.5 million boxes - boxes being any of the following:

-Prophecies

-Factions

- Nightfall

- Eye of the North

- Prophecies+Eye of the North (Platinum Editions)

- Prophecies+Factions+Nightfall (triology)

- Prophecies+Factions+Nightfall+Eye of the North (Complete and Ultimate if not mistaken).

Yes, that's what I said. Maybe I was unclear.

My point is, we don't know if it's 7,4 million of GW1 + 0,1 million everything else, or 3,7 million GW1 + 3,7 expansions, etc, etc.

Get it? With B2P, that's the only way to measure retention - and they kept that information secret!

 

VERY interested to see what they do with GW2 expac numbers.

Because the numbers before the expansions were much lower than 7 millions?

Unless you are trying to convince me that people seeing Factions out decided to go en mass buying the original. Same when Nightfall is out and Eye of the North.

After each expansion was released the number of boxes went up.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  PsyMike3d

Apprentice Member

Joined: 9/01/11
Posts: 394

Sorry for my English xD

1/12/13 5:23:53 PM#136
i agree about the success. They managed to sell, lies and hype with high profit, well done ;)
  Alberel

Novice Member

Joined: 12/02/09
Posts: 1121

1/12/13 5:39:55 PM#137
Originally posted by Toxia

The game is a success. From any perspective. MOST games are successes. They Make a profit, hence they are a success. End of story. Has swtor made a profit yet? If so, the it TOO is a success. Even if it is a shitty game. It would still be a success.

back to topic: GW2 big success.

Did i say success enough?

Actually just making a profit does not make it a success. If a game makes back $0.01 profit I'm pretty sure the investors will deem that a failure as the venture simply wasn't worth the time investment. A game will be expected to make back a very specific amount of money in profit by the investors before they will consider it a financial success (most likely a percentile value of the total investment).

Also just to point out: The word success alone does not refer to whether a game is financially successful, that is specifically a financial success. Success can also be determined based on whether the game is seen to meet the criteria the devs set out when marketing it. If it successfully meets those criteria then it could be considered a success (and conversely used as a criteria for failure if not met).

Personally I'd say GW2 was doing ok at launch, but the patches since then have gone back on their original ideals for the game. That combined with the insane amount of bugged and broken skills for every profession that have existed since beta and STILL not been touched... Yeah, I'd say GW2 is a failure now; I don't care if it's financially successful, ANet failed to deliver the game they spoke of in their manifesto.

  ChromeBallz

Novice Member

Joined: 5/31/04
Posts: 273

1/12/13 5:40:25 PM#138


Originally posted by Torgrim

Originally posted by eyelolled I play the game. I enjoy the game. I will buy the expansions. I don't find wastelands like some people imply exists.
 

I'm sure they exist but not in the degree that is made out to be.


This. If GW2 has 'wastelands', other MMO's simply have utter voids where nothing even exists in the first place. Due to the scaling system there's reasons to go back to lower level zones, something you cannot claim with other MMO's where there are simply no reasons whatsoever to do anything outside of the highest level zones.

Playing: EVE
Played (more than 1 month): WoW, Tera, GW2, L2, WAR, AoC, DnL, GW, LotRO, EQ2, TOR, CoH, STO, TSW
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  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/12/13 5:45:03 PM#139

Success at launch is a marketing success, a gameplay success occurs after the initial box sales IMO. Does it retain the players drawn in by the marketing campaign, does it continue to sell to new players by word of mouth once the marketing has died down. 

I have no idea in the  case of GW2 as I don't play or follow it.


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  thinktank001

Elite Member

Joined: 12/13/08
Posts: 1842

1/12/13 6:03:09 PM#140
Originally posted by Alberel

Actually just making a profit does not make it a success. If a game makes back $0.01 profit I'm pretty sure the investors will deem that a failure as the venture simply wasn't worth the time investment. A game will be expected to make back a very specific amount of money in profit by the investors before they will consider it a financial success (most likely a percentile value of the total investment).

Also just to point out: The word success alone does not refer to whether a game is financially successful, that is specifically a financial success. Success can also be determined based on whether the game is seen to meet the criteria the devs set out when marketing it. If it successfully meets those criteria then it could be considered a success (and conversely used as a criteria for failure if not met).

 

+1

 

The bad part for GW2 and it's players is the game's future won't only be decided by how well the box is selling.  I shutter to think the road GW2 will follow if cash shop purchases and purchases/person numbers are too low for publishers to accept as a success.

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