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1/12/13 1:13:49 AM#61
Release Date 2015-2016 I think there we much better things to play by that time.
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1/12/13 1:47:41 AM#62
Originally posted by Nhoj1983 UO tried a bounty system. It failed. Players used it to collect the bounties themselves, because the game can't control who's who and using the system. They also threatened bannings. That didn't work either, the PKers just overran the game. You can't hire enough GM support to handle it all and investigate each occurance so as to be fair. Especially when griefer types are drawing others into it and then paging on those others themselves. The griefers play dirty, and get a real kick out of tricking other players into getting banned. This company is showing their inexperience in this and other ways. Once upon a time.... |
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1/12/13 1:58:02 AM#63
Originally posted by Darkcrystal Sounds like you're going to fit right in with the rest of the game devloper community. When do they listen to players? They ALL say they do, but they don't. As far as showing bad graphics, they need to understand that every time they show anything, every time they talk, they are making a pitch for the gamer's business. If they are going to show bad graphics, they need to stress repeatedly that it's just placeholder art for the time being. They are dealing with the public. Think a little bit. And I'll tell you something else. If when dealing with the public you get a bunch of negative feedback, maybe it's YOU. Maybe it's YOUR PRODUCT and IDEAS that are failing, rather than that public you disdain so much. When in the hell are game developers and companies going to realize they are on the wrong track? Game after game with bad feedback, and equally bad player retention. Wake the hell up! Once upon a time.... |
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1/12/13 8:18:49 AM#64
Originally posted by Ambros123 1. Some people will be happy with a smaller mmorpg that is specifically designed not designed for the common average preference. :) 2. For more on BETA =/= Early Enrollment: What To Expect From Early Access Beta 3. For more on Virtual Economy: Money Changes Everything |
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1/12/13 12:51:11 PM#65
Alpha footage looks terrible. Okay, so does anyone have videos (or at least screenshots) of the new build of the game with the Unity Engine being used? Because so far I'm really not impressed...
Mind you, I hear devs always boasting that they're using some awesome game engine when in reality the game itself doesn't do the engine any justice. Aion using CryEngine? Lol, sure, whatever. ArcheAge looks somewhat okay, but still nothing like Crysis. Speaking of which, I'm still upset that MechWarrior Online does NOT look like Crysis considering it's using the latest CryEngine. In fact, I'd have to say only TERA Online got it right, as in giving the Unreal Engine any justice, and even then some areas of the game could still be polished even further...
Maybe there's just no way to please me, but I feel like game devs are skimping out because they still keep trying to cater to people with older machines. I'm sorry, but if you're a PC gamer running an older computer (or God forbid, a laptop), you really shouldn't be. Stick to web browser games, let the rest of us who actually forked out money on real gaming rigs to appreciate the full potential of these game engines... |
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/12/13 1:47:07 PM#66
Or developers could actually work on game mechanics and features that are interesting enough to play the game longer then a month.
Screw the graphics I want depth in my mmo's, I want the RPG back. Anyone that concerned with how a game looks over depth of gameplay should stick to console games! "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/12/13 1:49:58 PM#67
Check out the new high poly count npc's images that will be ported into Unitys 3d imaging tools. You can find the character models on the front page of the Kickstarter!
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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1/12/13 1:57:05 PM#68
Originally posted by FallguyArmy Just go to their Kickstarter Page and you can DL and run around in an environmental demo...
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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1/12/13 2:13:12 PM#69
daily rewards in the kickstarter is retarded. why should a backer pledging 35$ a month ago get rewarded with 30 more ingame items than a backer that pledges 125$ today. Its still the ks goal that counts and there is a set time for the ks. Money as money, every penny counts. I have backed many ks projects but this is the first ks to punish me for being "late" to the party with my wallet willing to donate. Why the rush for the money in the first days? And for only a 1000$ fine I can get all ingame goddies I missed while deciding on the project by reading up all the features. Well I vote no with my wallet this time as it seems you dont want my money..
SWG: Astromechs & Friday Features and Guides from SWG O-forums (2003-2005) (Read last post first for clarity) |
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1/12/13 2:32:18 PM#70
It would have made more sense rewarding the daily rewards by pledge tier(i.e. at 35$ 5 items and at 50$ 10 items and so on and at 150$ all items) and still have one item unlock a day so people want to up their pledge to get more goddies.
I still dont understand why the need to create a rush at the ks start, because the dailys become less and less usefull to collect as time goes by. The deal gets worse and worse...lol
The ks is a set time to grab as much money as possible.With the system I mention above the dailys remain usefull as a cash grab from start to end in the ks and still remain a rare -ks only- item. SWG: Astromechs & Friday Features and Guides from SWG O-forums (2003-2005) (Read last post first for clarity) |
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1/12/13 2:37:09 PM#71
I find it hard to get hyped about this, considering EQ: NEXT will probably launch before Pathfinder does.
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1/12/13 3:02:13 PM#72
Originally posted by OgreRaper
You are probably right. I will keep my eyes on this one as I really like the features. SWG: Astromechs & Friday Features and Guides from SWG O-forums (2003-2005) (Read last post first for clarity) |
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1/12/13 3:58:04 PM#73
Originally posted by OgreRaper I know 3 things about EQ:N - 1) Smedley called it: "Sandbox-Style" 2) It will use the same engine as PS2 3) It will most likely be F2P - It gets a lot of interest even with scant info. But I've seen the goblinworks design blogs and really like the approach to the game design. SOE just makes me a little wary being a large corporate monster: Can they afford to take risks with EQ:N. So I'm taking a risk with PFO. |
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/12/13 4:34:12 PM#74
@vortex
You complaint has been heard! You can now get all the daily deals even if you pledge now. It's called shield mate! Go to the home page of the Kickstarter for more info. "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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1/12/13 7:08:34 PM#75
"Star Wars: The Old Republic cost more than $300 million. " When will people stop throwing that number around? Even the Pathfinder CEO is spouting this crap.
Is a man not entitled to the herp of his derp? |
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1/12/13 7:11:22 PM#76
Jesus! Why must every new "sandbox" MMO be full loot pvp? I think I'm going to start refering to these games as Ultima Online clones.
Is a man not entitled to the herp of his derp? |
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BlackUhuru
Apprentice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/12/13 7:24:48 PM#77
It's not full loot... Not even close.
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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1/12/13 7:27:26 PM#78
Originally posted by Ginaz More like "limited looting"...
And IMHO and many other sandbox players... calling a game a UO clone would be considered a compliment!
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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1/12/13 10:25:24 PM#79
Originally posted by MumboJumbo Not only does the PS2 engine look good, but it's made for MMO's, unlike most of the others out there which are merely super modified single player engines. Good luck getting this game out the door without them adding a F2P element before release. It's a bandwagon that every developer appears to want on or can't avoid. I'm one of those gamers that would love a good 'AAA' Sandpark, rather than a dyed in the wool sandbox. |
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1/13/13 3:45:09 PM#80
i have yet to see a aaa title that delivers...most are simply to restricted by the need to appeal to everyone which basically makes them neither fish nor meat... i think every mmo player that has 35 bucks to spare should support this project as they are bringing up a lot of good ideas that i think deserve a chance to be realised...and graphics can always be improved... but if the core gameplay is fun it is fun. look at darkfall - crappy graphics, loved by a lot of people and pathfinder does indeed have a loot of good ideas and solutions to common issues with mmos - i think the direction they are heading to does sound really great
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