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Most EVE players know that CCP merged with White Wolf, White Wolf produced a well known and loved pen and paper RPG. CCP wanted to pick up the World of Darkness IP and make a game. It would be no exaggeration to say things have not gone so well for the project, years have passed and the test bed for it has been through its own set of problems and effectively put on the back burner. Apart from a few screens and a tasty looking trailer we have seen nothing to show us a game is anywhere near happening. Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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1/12/13 11:25:57 AM#2
I think CCP have more cash than Cd project, I think CCP will release first, I base this on the same evidence you are using, the voices in my head.
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Originally posted by ObiClownobi http://www.youtube.com/watch?feature=player_detailpage&v=O03WLn8SzaE#t=14s Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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1/12/13 11:40:32 AM#4
CCP is making an MMO, CD Project is making a standalone RPG. So no.
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1/12/13 11:46:09 AM#5
Complicated, very complicated. After monocleGate things went downhill for CCP as they got caught with their pants down and lost a lot of subs. They had to throw everything at EVE and WoD lost out. I am a fan of WoD and hope it or something like WoD, is released soon, or at least an ETA is given.
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1/12/13 11:47:20 AM#6
Originally posted by sketocafe This, I don't see the conflict in any area. They are catering for different groups of people. "after the time of dice came the day of mice " |
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Originally posted by sketocafe Derp, I covered that. Fact is the game CD Projekt are attempting is as complex and as challenging as creating an MMO. The challenges they face are different but both are difficult in there own way. Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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1/12/13 11:57:21 AM#8
I don't know, just like WarZ, NeverWinter and TERA, they have all adv. take the whole time to build an awesome game but in the end, they release an beta/alpah product with 1000000000 bugs that they could've done way before but they didn't because it was supposed to be perfect.
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1/12/13 11:57:33 AM#9
No they should not be ashamed of themselves. Patients is a virtue many gamers dont seem to have. From a look of the WOD video and the scope of the world they plan to create, WOD will take some time. |
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1/12/13 12:00:38 PM#10
Originally posted by Garkan How did you cover that? You can't compare a standalone game to an MMO in terms of complexity. Just because you list things that CD Projekt is doing doesn't in any way mean it is comparable to what CCP is doing. |
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1/12/13 12:01:52 PM#11
I don't know about ashamed of themselves, because EVE is an amazing accomplishment, but I would love to see them do something more, including evolve EVE. I'm sure you've read their dev posts on EVE. They want to expand it and keep it alive for a very, very long time. Trouble is, it doesn't really seem to be going anywhere. They can only expand on the current gameplay model so much without starting to add other branches of play such as WiS, planets, etc. I dont' play EVE only because the game that exists now with space flight only doesn't appeal to me, but I so want to join the EVE experience in general. As for WoD, I read they were talking about putting some information out at the end of 2012, which clearly didn't happen. It would be nice at least to hear some kind of status update. |
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1/12/13 12:04:17 PM#12
Originally posted by KroxMalon
We cant all be doctors......
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1/12/13 12:04:35 PM#13
Nope because CCP have also just released another game called Dust 514 for the playstation. Granted they have sat on the WoD IP for a fair while but they are doing things no-one else has tried. Tied to that WoD i very different to what CCP have done in the past and when you look at what they have been adding to Eve and to a certain extent what they are doing with Dust it's all kind of laying some basic ground work for stuff they can use with WoD. So while nothing looks like it's officially moving on WoD things like getting an avatar moving around captains quarters on a space station could be seen as experiance in avatar design and animation that could be put to use in WoD.
The lesser of two evils is still evil. |
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1/12/13 12:05:01 PM#14
Originally posted by Garkan I don't get your point, it makes no sense Why would CCP be ashamed because another development company is making a complex single player RPG? Should they also be embarrassed because Bethesda made Skyrim and it was sold millions of copies? There is very little correlation technically around the development of how an MMO and a single player game is designed. So no, CCP shouldn't be ashamed "after the time of dice came the day of mice " |
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1/12/13 12:06:56 PM#15
I'm pretty sure they want to use the same graphics engine that they did for walking in stations, which turned out to be a giant resource hog that can't support multiple players in the same area. So until they solve this very important issue I don't think WoD is going anywhere. Once CCP releases pod pilot out of ship content, then I think people can start getting excited for WoD.
"I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob |
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1/12/13 12:13:20 PM#16
Originally posted by Garkan So no evidence then of your assertations?
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/12/13 12:24:55 PM#17
Can someone link me to the information on Cyberpunk 2077 that we are basing this all on? I couldn't find anything but a trailer and a couple of high level devblogs. I'm not saying CD won't make a great game. IMO, they've delivered solidly with both Witcher and Witcher 2, so I look forward to Cyberpunk 2077. I'm just lost as to what the OP is going on about as I haven't seen anything about the features, gameplay, release date, scope of game or .... well, anything at all.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by bcrankshaw You are not getting it, you have two very similar products produced by two similar devs. If one dev can take on converting a PnP into a game thats as challenging as creating an MMO why cant CCP do it. By the way for those not getting it, if you have two challenges say climbing a mountain and running a marathon they are very different. Both are difficult in their own way and have there own complications and difficulties to overcome. I am not comparing the challenge they both face directly I am simply saying that the RPG CD Projekt are creating is no easier than creating an MMO. Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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Originally posted by ObiClownobi Good Sir, you seem a very perky sort and very energetic. I am sure that instead of adding absolutely nothing to the discussion you could take the time to find out the info yourself, after all self education is the best education. /tips hat -Damn monocle fell out- Currently playing: EVE online (Ruining low sec one hotdrop at a time) Gravity Rush, (Waiting for) Metro: Last Light, |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/12/13 12:33:50 PM#20
Originally posted by Garkan What are you basing this on, though? Can you link to pages on the scope of the two projects. There's very little on World of Darkness out and from what I read on the Cyberpunk 2077 site, they were still deciding which parts of the PnP to use and which parts to cut. I think some of us would be able to understand how you arrived at this seemingly odd conclusion if we saw what information this you used to reach it.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |