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1/11/13 8:16:56 PM#21
Originally posted by Castillle I don't care for that idea personally. To me that will just split up the population more. But if thats a want for you, cool beans. Just sharing my perspective. |
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1/11/13 8:19:18 PM#22
First, and foremost, I would ask them to NOT try to make a game to replace WoW or even come close WoW numbers. I would suggest that they target a specific audience and make a game for them, and not try to please everybody. Shoot for hundreds of thousands instead of millions. Here are the features *I* would suggest: - Totally open world. - No personal "I'm the hero" storyline. - Simplified combat. - Many, many choices in activities. You can never have enough. -- Make crafting deep and viable. -- Include in world (non-instanced) player housing. -- Don't reward players for every breath they take. Get rid of any and all badges and achievements. - Robust character creation. - Make leveling take time. - Do not have levels. - Have quests that matter. - Spells use components. Bows use arrows. Equipment and money has weight. - A wide, vast land with rich lore and deep religion. - Minimal to no voice acting. - Absolutely NO cut scenes. - Lots of player races and paths to follow. - Most of all, let the players create their own stories. Now, I realize there are many, many players (millions I would gather) that would not touch this game with a ten foot pole. That is fine. I would remind the developer that there are hundreds of games trying to please everyone and failing to do so. Instead, shoot for the few hundreds of thousands that would enjoy this type of game and make it the best they can, ignoring the cries that "This will bomb!" - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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1/11/13 8:26:21 PM#23
Originally posted by Dekarx12 Sandox: Wild West MMORPG Let's call it "Way of the Gun" Based in the Old West (Obviously), encompassing the areas north to south (Lower Canada to Mexico), and east to west (Mississippi River to the Pacific Ocean). This area would be VAST. You could be Caucasian, African American, Mexican, or any of the various types of American Indians of the day (Sioux, Cheyenne, etc.) From here, you are plopped into the world depending on your race selection. From there, you are on your own. You can be anything or do anything. Be a... Bank Robber, Train Robber, Horse Thief, Wrangler, Gun Slinger, Saloon Owner, Farmer, Blacksmith, Tailor, lead a gang you make or be in one, Sherriff, Deputy, Bounty Hunter, Indian fighting for your land and survival, U.S. Calvaryman, etc. All buildings and shops would have the jobs available in those days available to players to do. Any jobs not occupied by a Player will be assumed by an NPC. First or third person shooter. No rules but those made by the players, just as it was in the Wild West. Player made towns that can be set up anywhere (Namely around resources like rivers, lakes, areas for mines, etc).
VAST character creation options and clothing options. Think Red Dead Redemption MMO and then some. |
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1/11/13 8:44:47 PM#24
The beginning of your post sounds very much like an idea I have for a Western themed MMORPG. I would have to go back and look at what I wrote down, but I'm pretty sure my idea was more restrictive in what players could do. For instance, an Indian wouldn't become a priest and a European settler wouldn't become an Indian Shaman. It would be Open World all the way, but not necessarily a total sandbox. Anyway, that's two for a Western Themed MMORPG. Can we get any more? Join the League For Gamers. |
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1/11/13 8:47:56 PM#25
Holy cr@p, yes. I wish developers would do this. This and modding are the reasons I bought Minecraft, even when I thought the game might be stupid. Developers should do this already. Join the League For Gamers. |
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1/11/13 9:07:02 PM#26
Originally posted by lizardbones Well...the only thing I didn't mention is NPC's would have "Faction" qualities to them. Meaning Whites woudl frown on Indians in their towns...may be hostile, may not., Indians woudl be wary of whites, blacks, etc. So it could be somewhat restrictive depending on how others view you. Especially if there was a bounty/ honor system incoporated. Like if A Particular player became an outlaw, wanted posters with rewards would start popping up in towns. Not all at once, but branching out from the location of the initial crime. Thought of this a bit over a year ago and it's more in depth than what I am showing here. But you get the jist of it. =) Anyways, woudl be nice to see as it is something different from elves, orcs, and the such. |
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1/11/13 9:11:34 PM#27
Originally posted by Loktofeit Well SWG, CoX, and Tabula Rasa shouldve offered it tbh. ''/\/\'' Posted using Iphone bunni |
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1/11/13 9:45:31 PM#28
The problem* with them doing this now is that they are built to run as a set of servers, not as a single server on a single machine. They can spend the time developing for a massive number of players, or a number of players limited by the memory and processing power available on a single machine. They choose the massively side. I can't think of an MMO where it wouldn't be cool to have my own server, where I could invite my friends to play. Especially if the server let me tweak things and even mod the available content. * I guess the real problem is they are no longer running, but you know what I mean. Join the League For Gamers. |
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1/12/13 2:07:12 AM#29
I have my own project, only it will not be a game but like virtual world with game spaces inside it (looking if it interesting and how much can it cost). As games I guess if instate make more crap they could re-look WoW, may be change just a few, add some features (like may be revamp PvP, make housing and mini games inside this great game). I would love also to develop GW line and forget about GW2 same time. This project has capacity to became great game but need almost total revamp, I keep asking to myself why A-net killed such great game(s). Last of my though is about cool browser game similar to runsecape of many years ago (with unique quests story, sense of humor, and, sure, wildness), only I'll never make it such grind-fest, will try to use best graphic and make it fun rather then money making space.
try before buy, even if it's a game to avoid bad surprises. |
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kadepsyson
Hard Core Member
Joined: 5/15/06
The doctors say his chances are 50/50...but there's only a 10% chance of that. |
1/12/13 2:12:23 AM#30
So if you give players the ability to run their own servers, Minecraft style, how would this work with a subscription game? Just wondering. El Psy Congroo |
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Latronus
Elite Member
Joined: 1/10/08
PC is not political correctness, it means Political Cowardice! |
1/12/13 3:05:30 AM#31
Hmm, good question there OP. Start with character creation. I would like the something complex character creation with sliders for everything. Lots of different hair styles/colors with sliders for all options. There is no reason why we couldn't all have unique toons. Themepark or sandbox? A combination of both sounds about right, a la EQ. No more "?" above quest givers heads, make it so the players have to interact with environment to discover quests. interactive housing where I can change everything along with decorating/displaying my trophies. Real death penalties like having to do corpse runs naked to recover my gear then have it damaged and in need of repair. Bring back KOS. For those that might not know, that's Kill On Sight for going into an opposing factions area by NPCs. Open world without invisible walls. Reward exploration with XP and discovery of quests, dungeons, etc. Allow for skill progression along the lines of the Elder Scrolls. Absolutely no group finder, chat bubbles, gear score, and keep instances to a bare minimum. Dungeons should be contested. I used to hate this, but now that it is almost lost, I miss camps and the dreaded "TRAIN!!!!!!" In the chat window. Sure there were fights back then, but this forced the players to OMG talk to each other! for a setting, lets go Sci Fi. There are plenty of fantasy games out there so I'd like to see something along the lines of a Road Warrior style MMO with mutant races. It would be post apocalyptic after all. Name, I suck at names so I'd leave that to them. But I always liked the old drivers ed video Bloody Asphalt. |
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Enerzeal
Spotlight Poster
Joined: 6/27/10
There is no good or evil, only power - and those too weak to seek it. |
1/12/13 3:45:41 AM#32
Originally posted by jimdandy26 I'll respond to that second paragraph here. I have already played such a game as the one i describe, Shadowbane, UO, Darkfall, Eve Online. You have made an assumption and like most assumptions was wrong. Of course people know what they want in a title. Do I like raiding? Yes. Would I like it in another game? Yes. You are sorely mistaken, of course people know what they want, in your mind do developers hold some secret power over the minds of us all? Have your never stopped to think about what you want for your self. No it isn't the smallest of things that keeps someone playing, that's drivel, the core features keep someone playing. I don't play Vanguard because it lacks pvp. I stopped short of end game in FFXI because it lacked any kind of player versus player. Let me ask you a question, name EVERY sandbox you have played, and explain where this idea formulated from that the world has nothing but rape and pillaging around every corner? Eve Online is one of the few MMOs to grow over the years since its release, it has time and again increased its subscription base yet has everything you believe is wrong in an MMO, an MMO I have played since 2007. You sir are a sheep, who flocks to the next big title, because in your mind you dont know what you want, so might as well try them all regardless. |
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1/12/13 5:01:22 AM#33
Ha Ha Ha.. I'd have better luck from a genie in the bottle.. I don't see it happening.. Today's devs are much like politicians.. They spend way too much time discussing ideas and plans then actually "WORKING".. I've never seen an industry so filled with lazy idea makers, then workers.. This hive needs more worker bees, and less queens.. I have heard and read countless interviews and I'm not impressed.. Anyways.. |
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1/12/13 5:16:15 AM#34
Originally posted by GwapoJosh SWTOR is an exception to the rule. Since Bioware was trying to make a Multiplayer KoTOR with a game world. Not knowing to them that there is more to MMORPG, then just being a multiplayer single playerRPG.
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1/12/13 5:32:40 AM#35
Originally posted by Dekarx12
If the Dev/Company wants to make truckloads of money then I'd have to decline.
That's mainly because I'd like to experiment with P&P/Tabletop rulesets and try to not make too many compromises to make it as viable as a mainstream MMO. Making believable NPCs/AI would as well require too much dev time (scripting events/reactions is so old school). In the end such a game wouldn't really work with the numbers of players that most companys are targeting at (for sake of profitability). Rather it would end up similar to a NWN1/2 PW.
Declining such a tempting offer and realizing the idea as an open source/pet project is a more realistic approach. |
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1/12/13 5:33:17 AM#36
I'd say make DAOC 2 or its spiritual equivalent based roughly on how that game was like from release through the SI expansion. That comes closest to the kind of MMO I'd like to play. You'd have:
You could add a few later features such as horses, faster leveling, battleground quests, buff NPCs, plus things they never got around to like in game mail. But the important thing would be to keep the infinite progression and sandbox nature of RvR while leaving out the gear grind they decided to add in later expansions to chase after EQ and WOW subscribers. CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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1/12/13 6:58:41 AM#37
Originally posted by Enerzeal For someone who went out of their way to respond (and insult! kudos!) you completely missed my point. I honestly find it amusing that you actually answered my rhetorical questions, lol! The point of those first questions was an attempt to make you actually think about WHY you demand full loot. Your answer is actually pretty funny since generally speaking full loot systems are far less gear reliant because of the gear drop. Its almost always fairly easy to replace. Not to say there are not peices of gear that give you slight advantages (high quality level) but in the grand scheme its so minor that the bonuses are not statistically relevent. I mean honestly, accusing me of making an assumption (I didn't, perhaps you should reread and make the attempt to comprehend) and then turn around and make one yourself is pretty laughable. I do not mind full loot system (I have played Eve of and on since 2004) and I too have played pretty much every noteworthy title thats been around (it helps having a very good friend who has been in the game reviewing industry for some time, not a "sheep" as you say, LOL) often for many different reasons. Some because something interested me (I love new things, even if they are variations) or because friends were playing, or just to see what all of the hullabaloo was about. Many of those games I have even made it to max level in, basking in the stories and systems those developers have told. I mean actually look at your answers! You state inconsistancies like you are in it for the fight, but its only rewarding with full loot, when that is NOT the only system that large percentages of the playerbase find "meaningful" (I truly hate that word because in this context its actually meaningless), as you can see by any ladder system. LoL does not have full loot drop, many consider it meaningful, same with Sc2, WoW, Ps2, etc etc. I mean you even go so far as to say that FF11 did not have pvp, when it did, just not pvp that you particularly enjoyed (any competition between 2 people/groups is a form of pvp, and fighting over spawns and bosses most certainly was a competition). I did battle with ignorance today, and ignorance won. To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance. |
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Originally posted by Goatgod76 kinda like "red dead redemtion"?? when i had that game before i traded it in i always thought that would be a great setting for a mmo :-) nice one |
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1/12/13 7:08:49 AM#39
if a developer aproaching me before he starts to speak ill ask him a question ''what company u represent?'' if he says EA he will get the biggest kick in his b**** |
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Originally posted by Latronus Cheers and OMG yes i hated invisable walls your imersion would die so quickly... i remember exploring places like in EQ and even the most recent GW2 and id b hitting walls... so annoying nice imput mate :-) |
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