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The Pub at MMORPG.COM  » If a Developer approached you...

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46 posts found
  madazz

Advanced Member

Joined: 10/07/03
Posts: 1256

1/11/13 8:16:56 PM#21
Originally posted by Castillle

Most important feature of all :

Give the players the ability to run their own servers.

I don't care for that idea personally. To me that will just split up the population more. But if thats a want for you, cool beans. Just sharing my perspective.

  AlBQuirky

Spotlight Poster

Joined: 1/24/05
Posts: 2706

Tomorrow's just a future yesterday...

1/11/13 8:19:18 PM#22

First, and foremost, I would ask them to NOT try to make a game to replace WoW or even come close WoW numbers. I would suggest that they target a specific audience and make a game for them, and not try to please everybody. Shoot for hundreds of thousands instead of millions.

Here are the features *I* would suggest:
- No PvP.
PvP ruins a game by introducing "class balance" issues. Only when trying to beat up other players do class abilities come into question.

- Totally open world.
No instanced anything. Cities are in the world as are dungeons.

- No personal "I'm the hero" storyline.
That is a single player game mechanic that does not work in MMORPGs. The big bad boss never stays defeated. The world does not change because you won.

- Simplified combat.
My character, not me, is swinging their sword or casting those fireballs.

- Many, many choices in activities. You can never have enough.
Make combat secondary or tertiary. Something a player who enjoys combat can do, but not something a crafter has to do in order to play.

-- Make crafting deep and viable.
Have mats with differing qualities. Make experimentation true, failures when combining ingredients happen. Make recipes non-automatically learned. Let a player put their own touches on crafted items like color schemes or looks from a variety of set looks. Not every set of chainmail looks exactly the same.

-- Include in world (non-instanced) player housing.
Players need a place to lay their head in game. Some players will take their homes and run with the possibilities they represent. Others will have the basics or maybe no home at all.

-- Don't reward players for every breath they take. Get rid of any and all badges and achievements.
Explore because it is what the player desires to do (or not), not because of some arbitrary achievement. Allow players to make a name for themselves in their own fashion.

- Robust character creation.
Most players want to be able to make their characters somewhat unique. Make a creator that players can spend hours on if they so desire with presets made for those that just want to get into the game.

- Make leveling take time.
Make it so that armor piece you just got/crafted lasts a few levels. Let it degrade and have to be repaired, not replaced in 2-5 fights by better gear. Allow players time to get used to any new abilities.

- Do not have levels.
Levels tend to segregate players. Have a skill system similar to Morrowind, but even better. More skills to choose from.

- Have quests that matter.
Make quests for class abilities or spells. Make quests for crafting. Have a quest in order to purchase a piece of land, get a special weapon or armor, what have you. Make quests that help the player, not some NPC.

- Spells use components. Bows use arrows. Equipment and money has weight.
Unlimited everything is too easy. A player should have to learn to plan ahead and guesstimate if they have enough "supplies" to get them through the next adventure. Bags should not be limited by number of items, but rather weight carried.

- A wide, vast land with rich lore and deep religion.
Make books on everything from hero stories to how the world was made. Keep it in game, not on some external website. Let players do that for you.

- Minimal to no voice acting.
This is very hit and miss. Not worth the expense it costs, which could be used in other aspects of the game. No voices for players at all.

- Absolutely NO cut scenes.
Nothing like having your character stand there frozen as events happen all around them, unable to even move or draw a weapon or ready a spell. This is especially bad when a NPC dies while in the cut scene. My character did not even try to help them?

- Lots of player races and paths to follow.
Again, the more the merrier. Variety is the spice of MMORPGs.

- Most of all, let the players create their own stories.
You don't have to lead players around by the nose by using quests. Let them discover who is worth talking to and who is not, NPC-wise. Have guilds that players can join (Thieves Guild, Magicians Guild, Warriors Guild, Crafting Guilds, etc) that will help them along.

Now, I realize there are many, many players (millions I would gather) that would not touch this game with a ten foot pole. That is fine. I would remind the developer that there are hundreds of games trying to please everyone and failing to do so. Instead, shoot for the few hundreds of thousands that would enjoy this type of game and make it the best they can, ignoring the cries that "This will bomb!"

- Al

Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
- FARGIN_WAR

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/11/13 8:26:21 PM#23
Originally posted by Dekarx12

And Asked "Where totally out of ideas! and we want YOU to give us a list of Features in a MMO and we'll make it for you...

E.g What type of game, themepark/sandbox combo of the both a NEW type of setting

Battle System, Action, tab-targeting, turn-based... etc

Setting, Fantasy, steam punk, space etc etc

and last of all the "NAME" of your MMO

Also anything else you'd like to see in YOUR MMO, IM erger to hear what poeples ideas would be

btw im not a developer or anything like this i'd just like to know whats everyones dream mmo would be and what everyone wants these days

Personally im old school and i want a turn-based mmo like the FF series from the snes days... but thats just me

Once again this is YOUR mmo it can be anything u want not just the ones i listed

Cheers :-)

Sandox: Wild West MMORPG Let's call it "Way of the Gun"

Based in the Old West (Obviously), encompassing the areas north to south (Lower Canada to Mexico), and east to west (Mississippi River to the Pacific Ocean). This area would be VAST.

You could be Caucasian, African American, Mexican, or any of the various types of American Indians of the day (Sioux, Cheyenne, etc.) From here, you are plopped into the world depending on your race selection. From there, you are on your own.

You can be anything or do anything. Be a...

Bank Robber, Train Robber, Horse Thief, Wrangler, Gun Slinger, Saloon Owner, Farmer, Blacksmith, Tailor, lead a gang you make or be in one, Sherriff, Deputy, Bounty Hunter, Indian fighting for your land and survival, U.S. Calvaryman, etc. All buildings and shops would have the jobs available in those days available to players to do. Any  jobs not occupied by a Player will be assumed by an NPC.

First or third person shooter. No rules but those made by the players, just as it was in the Wild West. Player made towns that can be set up anywhere (Namely around resources like rivers, lakes, areas for mines, etc).

 

VAST character creation options and clothing options. Think Red Dead Redemption MMO and then some.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/11/13 8:44:47 PM#24


Originally posted by Goatgod76

Originally posted by Dekarx12 And Asked "Where totally out of ideas! and we want YOU to give us a list of Features in a MMO and we'll make it for you... E.g What type of game, themepark/sandbox combo of the both a NEW type of setting Battle System, Action, tab-targeting, turn-based... etc Setting, Fantasy, steam punk, space etc etc and last of all the "NAME" of your MMO Also anything else you'd like to see in YOUR MMO, IM erger to hear what poeples ideas would be btw im not a developer or anything like this i'd just like to know whats everyones dream mmo would be and what everyone wants these days Personally im old school and i want a turn-based mmo like the FF series from the snes days... but thats just me Once again this is YOUR mmo it can be anything u want not just the ones i listed Cheers :-)
Sandox: Wild West MMORPG Let's call it "Way of the Gun"

Based in the Old West (Obviously), encompassing the areas north to south (Lower Canada to Mexico), and east to west (Mississippi River to the Pacific Ocean). This area would be VAST.

You could be Caucasian, African American, Mexican, or any of the various types of American Indians of the day (Sioux, Cheyenne, etc.) From here, you are plopped into the world depending on your race selection. From there, you are on your own.

You can be anything or do anything. Be a...

Bank Robber, Train Robber, Horse Thief, Wrangler, Gun Slinger, Saloon Owner, Farmer, Blacksmith, Tailor, lead a gang you make or be in one, Sherriff, Deputy, Bounty Hunter, Indian fighting for your land and survival, U.S. Calvaryman, etc. All buildings and shops would have the jobs available in those days available to players to do. Any  jobs not occupied by a Player will be assumed by an NPC.

First or third person shooter. No rules but those made by the players, just as it was in the Wild West. Player made towns that can be set up anywhere (Namely around resources like rivers, lakes, areas for mines, etc).

 

VAST character creation options and clothing options. Think Red Dead Redemption MMO and then some.




The beginning of your post sounds very much like an idea I have for a Western themed MMORPG. I would have to go back and look at what I wrote down, but I'm pretty sure my idea was more restrictive in what players could do. For instance, an Indian wouldn't become a priest and a European settler wouldn't become an Indian Shaman. It would be Open World all the way, but not necessarily a total sandbox.

Anyway, that's two for a Western Themed MMORPG. Can we get any more?

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/11/13 8:47:56 PM#25


Originally posted by Castillle
Most important feature of all :

Give the players the ability to run their own servers.




Holy cr@p, yes. I wish developers would do this. This and modding are the reasons I bought Minecraft, even when I thought the game might be stupid. Developers should do this already.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/11/13 9:07:02 PM#26
Originally posted by lizardbones

 


Originally posted by Goatgod76

Originally posted by Dekarx12 And Asked "Where totally out of ideas! and we want YOU to give us a list of Features in a MMO and we'll make it for you... E.g What type of game, themepark/sandbox combo of the both a NEW type of setting Battle System, Action, tab-targeting, turn-based... etc Setting, Fantasy, steam punk, space etc etc and last of all the "NAME" of your MMO Also anything else you'd like to see in YOUR MMO, IM erger to hear what poeples ideas would be btw im not a developer or anything like this i'd just like to know whats everyones dream mmo would be and what everyone wants these days Personally im old school and i want a turn-based mmo like the FF series from the snes days... but thats just me Once again this is YOUR mmo it can be anything u want not just the ones i listed Cheers :-)
Sandox: Wild West MMORPG Let's call it "Way of the Gun"

 

Based in the Old West (Obviously), encompassing the areas north to south (Lower Canada to Mexico), and east to west (Mississippi River to the Pacific Ocean). This area would be VAST.

You could be Caucasian, African American, Mexican, or any of the various types of American Indians of the day (Sioux, Cheyenne, etc.) From here, you are plopped into the world depending on your race selection. From there, you are on your own.

You can be anything or do anything. Be a...

Bank Robber, Train Robber, Horse Thief, Wrangler, Gun Slinger, Saloon Owner, Farmer, Blacksmith, Tailor, lead a gang you make or be in one, Sherriff, Deputy, Bounty Hunter, Indian fighting for your land and survival, U.S. Calvaryman, etc. All buildings and shops would have the jobs available in those days available to players to do. Any  jobs not occupied by a Player will be assumed by an NPC.

First or third person shooter. No rules but those made by the players, just as it was in the Wild West. Player made towns that can be set up anywhere (Namely around resources like rivers, lakes, areas for mines, etc).

 

VAST character creation options and clothing options. Think Red Dead Redemption MMO and then some.




The beginning of your post sounds very much like an idea I have for a Western themed MMORPG. I would have to go back and look at what I wrote down, but I'm pretty sure my idea was more restrictive in what players could do. For instance, an Indian wouldn't become a priest and a European settler wouldn't become an Indian Shaman. It would be Open World all the way, but not necessarily a total sandbox.

Anyway, that's two for a Western Themed MMORPG. Can we get any more?

 

Well...the only thing I didn't mention is NPC's would have "Faction" qualities to them. Meaning Whites woudl frown on Indians in their towns...may be hostile, may not., Indians woudl be wary of whites, blacks, etc. So it could be somewhat restrictive depending on how others view you.

Especially if there was a bounty/ honor system incoporated. Like if A Particular player became an outlaw, wanted posters with rewards would start popping up in towns. Not all at once, but branching out from the location of the initial crime. Thought of this a bit over a year ago and it's more in depth than what I am showing here. But you get the jist of it. =)

Anyways, woudl be nice to see as it is something different from elves, orcs, and the such.

  Castillle

Forum Bunny

Joined: 10/24/10
Posts: 2673

1/11/13 9:11:34 PM#27
Originally posted by Loktofeit
Originally posted by Castillle

Most important feature of all :

Give the players the ability to run their own servers.

I really don't know what the big hurdle is there. 4th Coming offered that well over a decade ago, and barely anyone else has tried it since.

 

Well SWG, CoX, and Tabula Rasa shouldve offered it tbh.

''/\/\'' Posted using Iphone bunni
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**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**

  lizardbones

Elite Member

Joined: 6/11/08
Posts: 9953

I've become dependent upon spell check. My apologies for stupid grammatical errors.

1/11/13 9:45:31 PM#28


Originally posted by Castillle

Originally posted by Loktofeit

Originally posted by Castillle Most important feature of all : Give the players the ability to run their own servers.
I really don't know what the big hurdle is there. 4th Coming offered that well over a decade ago, and barely anyone else has tried it since.  
Well SWG, CoX, and Tabula Rasa shouldve offered it tbh.


The problem* with them doing this now is that they are built to run as a set of servers, not as a single server on a single machine. They can spend the time developing for a massive number of players, or a number of players limited by the memory and processing power available on a single machine. They choose the massively side.

I can't think of an MMO where it wouldn't be cool to have my own server, where I could invite my friends to play. Especially if the server let me tweak things and even mod the available content.

* I guess the real problem is they are no longer running, but you know what I mean.

For every large, complex problem, there is a simple, clear solution that also happens to be absolutely wrong.

  Lovely_Laly

Novice Member

Joined: 11/02/10
Posts: 736

game is also real

1/12/13 2:07:12 AM#29

I have my own project, only it will not be a game but like virtual world with game spaces inside it (looking if it interesting and how much can it cost).

As games I guess if instate make more crap they could re-look WoW, may be change just a few, add some features (like may be revamp PvP, make housing and mini games inside this great game).

I would love also to develop GW line and forget about GW2 same time. This project has capacity to became great game but need almost total revamp, I keep asking to myself why A-net killed such great game(s).

Last of my though is about cool browser game similar to runsecape of many years ago (with unique quests story, sense of humor, and, sure, wildness), only I'll never make it such grind-fest, will try to use best graphic and make it fun rather then money making space.


try before buy, even if it's a game to avoid bad surprises.
Worst surprises for me: Aion, GW2

  kadepsyson

Hard Core Member

Joined: 5/15/06
Posts: 1963

The doctors say his chances are 50/50...but there's only a 10% chance of that.

1/12/13 2:12:23 AM#30

So if you give players the ability to run their own servers, Minecraft style, how would this work with a subscription game?

Just wondering.

El Psy Congroo

  Latronus

Hard Core Member

Joined: 1/10/08
Posts: 706

PC is not political correctness, it means Political Cowardice!

1/12/13 3:05:30 AM#31

Hmm, good question there OP.

Start with character creation.  I would like the something complex character creation with sliders for everything.  Lots of different hair styles/colors with sliders for all options.  There is no reason why we couldn't all have unique toons.

Themepark or sandbox?  A combination of both sounds about right, a la EQ.  No more "?" above quest givers heads, make it so the players have to interact with environment to discover quests.  interactive housing where I can change everything along with decorating/displaying my trophies.  Real death penalties like having to do corpse runs naked to recover my gear then have it damaged and in need of repair.  Bring back KOS.  For those that might not know, that's Kill On Sight for going into an opposing factions area by NPCs.  Open world without invisible walls.  Reward exploration with XP and discovery of quests, dungeons, etc.  Allow for skill progression along the lines of the Elder Scrolls.

Absolutely no group finder, chat bubbles, gear score, and keep instances to a bare minimum.  Dungeons should be contested.  I used to hate this, but now that it is almost lost, I miss camps and the dreaded "TRAIN!!!!!!" In the chat window.  Sure there were fights back then, but this forced the players to OMG talk to each other!

for a setting, lets go Sci Fi.  There are plenty of  fantasy games out there so I'd like to see something along the lines of a Road Warrior style MMO with mutant races.  It would be post apocalyptic after all.  Name, I suck at names so I'd leave that to them.  But I always liked the old drivers ed video Bloody Asphalt.

  Enerzeal

Spotlight Poster

Joined: 6/27/10
Posts: 332

There is no good or evil, only power - and those too weak to seek it.

1/12/13 3:45:41 AM#32
Originally posted by jimdandy26
Originally posted by Enerzeal
Originally posted by jimdandy26
That simply wouldn't happen. Its like going to LA and having someone walk up to you off the street and ask if you have a great idea for a movie cause they are fresh out. Whats more, considering that the majority of the playerbase is not capable of seperating systems from gameplay all you will be getting is laundry lists of random crap, like "Its going to have the housing from Swg, but action combat like Tera, and puzzle quests like TSW that all spawn dynamically like Rift! Oh and its sandbox (cause this is mmorpg.com, home of the sandbox!) and graphics like Gw2!". Your question, while not bad, you can already find plastered all over the forums by armchair developers who honestly do not know their ass from a hole in the ground.

Get off your high horse, it was a simple question, do you really think he anticipated a developer doing this? It's a fun thread to discuss what your perfect MMO looks like. If you didn't want to get involved next time don't bother posting.

See, you are the very reasons why these sorts of threads never actually go anywhere. Look at your suggestion! FFA, is pretty obvious, but why full loot? Is it because your first game was UO and you want to go home again? I have played Shadowbane, Darkfall, UO, Mortal Online, Eve Online. Is it because you want "meaningful" pvp? Of course I want meaningful pvp, I want dynamic pvp, concequences, I want to fight over something with my guild at my back. Have you never played a system that doesn't have anything but a full loot system, Ie no other games interest you but the ones that have included that? I have played More MMORPGs than most people, I started in 2000, and have played nearly every tripple A release since then. Do you just enjoy the negative aspects of it? Ie "rape and pillage"? You know very little of what makes a sandbox gamer tick. We long for that massive scale guild versus guild battle, my guild in particular has always remained smaller, we enjoy fighting the zergs and coming out ontop. The fun factor for us is the adrenalin rush of the fight, the chance to lose gear, how much more important every move you make becomes because that risk hovers above your head. You obviously haven't really invested time in a FFA system if you ask that question, in your mind it's nothing but bloodshed, yet in ALL sandboxes, we have the reds, and the blues, and fighting as a blue can be a whole lot of good fun, nothing ruining the day of another guy who came to ruin someone elses day.

I am more than willing to bet that if everything you asked for was actually put into a game you would not actually enjoy it. or it would only hold your attention for a brief time. I say this because rarely do the players actually know what they want with a title. They forget the little things that actually keep them playing. The saying "everything in moderation" is very true in that too much of any one kind of activity will dull whatever that activity does for you. Games are much the same way, as its very often the very smallest of things that actually keep us playing. The changes to the genre over the years have really changed a large many from staying with the same game for meaningful amounts of time, and even when we do, its often for a specific thing that the devs themselves keep us moderated on. Many call this behavior content locusts but in all honesty I feel its more a response on how developers have created content. You cannot blame it on options, as even back in the day you had those, with Ac, Uo, Eq, Daoc, Lineage, Ao etc, yet you did not see the surges between games and content patches that you see today. This thread in general is worse than masturbation, as that atleast makes you feel good. The best that can be hoped to gain from this is a reinforcement that what you want is what the market should do, which is virtually every way is incorrect.

I'll respond to that second paragraph here. I have already played such a game as the one i describe, Shadowbane, UO, Darkfall, Eve Online. You have made an assumption and like most assumptions was wrong. Of course people know what they want in a title. Do I like raiding? Yes. Would I like it in another game? Yes. You are sorely mistaken, of course people know what they want, in your mind do developers hold some secret power over the minds of us all? Have your never stopped to think about what you want for your self. No it isn't the smallest of things that keeps someone playing, that's drivel, the core features keep someone playing. I don't play Vanguard because it lacks pvp. I stopped short of end game in FFXI because it lacked any kind of player versus player.

Let me ask you a question, name EVERY sandbox you have played, and explain where this idea formulated from that the world has nothing but rape and pillaging around every corner? Eve Online is one of the few MMOs to grow over the years since its release, it has time and again increased its subscription base yet has everything you believe is wrong in an MMO, an MMO I have played since 2007.

You sir are a sheep, who flocks to the next big title, because in your mind you dont know what you want, so might as well try them all regardless.

  Rydeson

Hard Core Member

Joined: 3/05/07
Posts: 3114

1/12/13 5:01:22 AM#33

Ha Ha Ha.. I'd have better luck from a genie in the bottle.. 

     I don't see it happening.. Today's devs are much like politicians.. They spend way too much time discussing ideas and plans then actually "WORKING"..  I've never seen an industry so filled with lazy idea makers, then workers.. This hive needs more worker bees, and less queens..  I have heard and read countless interviews and I'm not impressed..  Anyways..

  MMOExposed

Spotlight Poster

Joined: 6/17/10
Posts: 5739

1/12/13 5:16:15 AM#34
Originally posted by GwapoJosh

If a Developer approached me...

 

I'd probably kick him in the balls because I know he would ignore what I say and make a steaming pile of crap WoW clone like Swtor ;)

SWTOR is an exception to the rule. Since Bioware was trying to make a Multiplayer KoTOR with a game world. Not knowing to them that there is more to MMORPG, then just being a multiplayer single playerRPG.

  theAsna

Apprentice Member

Joined: 7/16/09
Posts: 297

1/12/13 5:32:40 AM#35
Originally posted by Dekarx12

And Asked "Where totally out of ideas! and we want YOU to give us a list of Features in a MMO and we'll make it for you...

E.g What type of game, themepark/sandbox combo of the both a NEW type of setting

Battle System, Action, tab-targeting, turn-based... etc

Setting, Fantasy, steam punk, space etc etc

and last of all the "NAME" of your MMO

Also anything else you'd like to see in YOUR MMO, IM erger to hear what poeples ideas would be

btw im not a developer or anything like this i'd just like to know whats everyones dream mmo would be and what everyone wants these days

Personally im old school and i want a turn-based mmo like the FF series from the snes days... but thats just me

Once again this is YOUR mmo it can be anything u want not just the ones i listed

Cheers :-)

 

If the Dev/Company wants to make truckloads of money then I'd have to decline.

 

That's mainly because I'd like to experiment with P&P/Tabletop rulesets and try to not make too many compromises to make it as viable as a mainstream MMO. Making believable NPCs/AI would as well require too much dev time (scripting events/reactions is so old school). In the end such a game wouldn't really work with the numbers of players that most companys are targeting at (for sake of profitability). Rather it would end up similar to a NWN1/2 PW.

 

Declining such a tempting offer and realizing the idea as an open source/pet project is a more realistic approach.

  meddyck

Elite Member

Joined: 1/18/08
Posts: 1108

1/12/13 5:33:17 AM#36

I'd say make DAOC 2 or its spiritual equivalent based roughly on how that game was like from release through the SI expansion. That comes closest to the kind of MMO I'd like to play. You'd have:

  • 3 sides each with their own set of classes and races
  • housing
  • crafted gear that you could customize with spellcrafting
  • a few optional end game PvE raids where the gear rewards would not be mandatory to compete in RvR
  • battleground RvR for sub-50s
  • frontier RvR for 50s with relics, realm points, realm titles, and realm abilities
You could add a few later features such as horses, faster leveling, battleground quests, buff NPCs, plus things they never got around to like in game mail. But the important thing would be to keep the infinite progression and sandbox nature of RvR while leaving out the gear grind they decided to add in later expansions to chase after EQ and WOW subscribers.

Camelot Unchained Founder
DAOC [retired]: R11 Cleric R11 Druid R11 Minstrel R9 Eldritch R6 Sorc R6 Scout R5 Healer

  jimdandy26

Apprentice Member

Joined: 6/28/12
Posts: 559

1/12/13 6:58:41 AM#37
Originally posted by Enerzeal
Originally posted by jimdandy26
Originally posted by Enerzeal
Originally posted by jimdandy26
That simply wouldn't happen. Its like going to LA and having someone walk up to you off the street and ask if you have a great idea for a movie cause they are fresh out. Whats more, considering that the majority of the playerbase is not capable of seperating systems from gameplay all you will be getting is laundry lists of random crap, like "Its going to have the housing from Swg, but action combat like Tera, and puzzle quests like TSW that all spawn dynamically like Rift! Oh and its sandbox (cause this is mmorpg.com, home of the sandbox!) and graphics like Gw2!". Your question, while not bad, you can already find plastered all over the forums by armchair developers who honestly do not know their ass from a hole in the ground.

Get off your high horse, it was a simple question, do you really think he anticipated a developer doing this? It's a fun thread to discuss what your perfect MMO looks like. If you didn't want to get involved next time don't bother posting.

See, you are the very reasons why these sorts of threads never actually go anywhere. Look at your suggestion! FFA, is pretty obvious, but why full loot? Is it because your first game was UO and you want to go home again? I have played Shadowbane, Darkfall, UO, Mortal Online, Eve Online. Is it because you want "meaningful" pvp? Of course I want meaningful pvp, I want dynamic pvp, concequences, I want to fight over something with my guild at my back. Have you never played a system that doesn't have anything but a full loot system, Ie no other games interest you but the ones that have included that? I have played More MMORPGs than most people, I started in 2000, and have played nearly every tripple A release since then. Do you just enjoy the negative aspects of it? Ie "rape and pillage"? You know very little of what makes a sandbox gamer tick. We long for that massive scale guild versus guild battle, my guild in particular has always remained smaller, we enjoy fighting the zergs and coming out ontop. The fun factor for us is the adrenalin rush of the fight, the chance to lose gear, how much more important every move you make becomes because that risk hovers above your head. You obviously haven't really invested time in a FFA system if you ask that question, in your mind it's nothing but bloodshed, yet in ALL sandboxes, we have the reds, and the blues, and fighting as a blue can be a whole lot of good fun, nothing ruining the day of another guy who came to ruin someone elses day.

I am more than willing to bet that if everything you asked for was actually put into a game you would not actually enjoy it. or it would only hold your attention for a brief time. I say this because rarely do the players actually know what they want with a title. They forget the little things that actually keep them playing. The saying "everything in moderation" is very true in that too much of any one kind of activity will dull whatever that activity does for you. Games are much the same way, as its very often the very smallest of things that actually keep us playing. The changes to the genre over the years have really changed a large many from staying with the same game for meaningful amounts of time, and even when we do, its often for a specific thing that the devs themselves keep us moderated on. Many call this behavior content locusts but in all honesty I feel its more a response on how developers have created content. You cannot blame it on options, as even back in the day you had those, with Ac, Uo, Eq, Daoc, Lineage, Ao etc, yet you did not see the surges between games and content patches that you see today. This thread in general is worse than masturbation, as that atleast makes you feel good. The best that can be hoped to gain from this is a reinforcement that what you want is what the market should do, which is virtually every way is incorrect.

I'll respond to that second paragraph here. I have already played such a game as the one i describe, Shadowbane, UO, Darkfall, Eve Online. You have made an assumption and like most assumptions was wrong. Of course people know what they want in a title. Do I like raiding? Yes. Would I like it in another game? Yes. You are sorely mistaken, of course people know what they want, in your mind do developers hold some secret power over the minds of us all? Have your never stopped to think about what you want for your self. No it isn't the smallest of things that keeps someone playing, that's drivel, the core features keep someone playing. I don't play Vanguard because it lacks pvp. I stopped short of end game in FFXI because it lacked any kind of player versus player.

Let me ask you a question, name EVERY sandbox you have played, and explain where this idea formulated from that the world has nothing but rape and pillaging around every corner? Eve Online is one of the few MMOs to grow over the years since its release, it has time and again increased its subscription base yet has everything you believe is wrong in an MMO, an MMO I have played since 2007.

You sir are a sheep, who flocks to the next big title, because in your mind you dont know what you want, so might as well try them all regardless.

For someone who went out of their way to respond (and insult! kudos!) you completely missed my point. I honestly find it amusing that you actually answered my rhetorical questions, lol! The point of those first questions was an attempt to make you actually think about WHY you demand full loot. Your answer is actually pretty funny since generally speaking full loot systems are far less gear reliant because of the gear drop. Its almost always fairly easy to replace. Not to say there are not peices of gear that give you slight advantages (high quality level) but in the grand scheme its so minor that the bonuses are not statistically relevent. I mean honestly, accusing me of making an assumption (I didn't, perhaps you should reread and make the attempt to comprehend) and then turn around and make one yourself is pretty laughable. I do not mind full loot system (I have played Eve of and on since 2004) and I too have played pretty much every noteworthy title thats been around (it helps having a very good friend who has been in the game reviewing industry for some time, not a "sheep" as you say, LOL) often for many different reasons. Some because something interested me (I love new things, even if they are variations) or because friends were playing, or just to see what all of the hullabaloo was about. Many of those games I have even made it to max level in, basking in the stories and systems those developers have told. I mean actually look at your answers! You state inconsistancies like you are in it for the fight, but its only rewarding with full loot, when that is NOT the only system that large percentages of the playerbase find "meaningful" (I truly hate that word because in this context its actually meaningless), as you can see by any ladder system. LoL does not have full loot drop, many consider it meaningful, same with Sc2, WoW, Ps2, etc etc. I mean you even go so far as to say that FF11 did not have pvp, when it did, just not pvp that you particularly enjoyed (any competition between 2 people/groups is a form of pvp, and fighting over spawns and bosses most certainly was a competition).

I did battle with ignorance today, and ignorance won.

To exercise power costs effort and demands courage. That is why so many fail to assert rights to which they are perfectly entitled - because a right is a kind of power but they are too lazy or too cowardly to exercise it. The virtues which cloak these faults are called patience and forbearance.

  Dekarx12

Hard Core Member

Joined: 1/26/10
Posts: 380

Excellence is not a skill. It is an attitude.

 
OP  1/12/13 7:07:46 AM#38
Originally posted by Goatgod76
Originally posted by Dekarx12

And Asked "Where totally out of ideas! and we want YOU to give us a list of Features in a MMO and we'll make it for you...

E.g What type of game, themepark/sandbox combo of the both a NEW type of setting

Battle System, Action, tab-targeting, turn-based... etc

Setting, Fantasy, steam punk, space etc etc

and last of all the "NAME" of your MMO

Also anything else you'd like to see in YOUR MMO, IM erger to hear what poeples ideas would be

btw im not a developer or anything like this i'd just like to know whats everyones dream mmo would be and what everyone wants these days

Personally im old school and i want a turn-based mmo like the FF series from the snes days... but thats just me

Once again this is YOUR mmo it can be anything u want not just the ones i listed

Cheers :-)

Sandox: Wild West MMORPG Let's call it "Way of the Gun"

Based in the Old West (Obviously), encompassing the areas north to south (Lower Canada to Mexico), and east to west (Mississippi River to the Pacific Ocean). This area would be VAST.

You could be Caucasian, African American, Mexican, or any of the various types of American Indians of the day (Sioux, Cheyenne, etc.) From here, you are plopped into the world depending on your race selection. From there, you are on your own.

You can be anything or do anything. Be a...

Bank Robber, Train Robber, Horse Thief, Wrangler, Gun Slinger, Saloon Owner, Farmer, Blacksmith, Tailor, lead a gang you make or be in one, Sherriff, Deputy, Bounty Hunter, Indian fighting for your land and survival, U.S. Calvaryman, etc. All buildings and shops would have the jobs available in those days available to players to do. Any  jobs not occupied by a Player will be assumed by an NPC.

First or third person shooter. No rules but those made by the players, just as it was in the Wild West. Player made towns that can be set up anywhere (Namely around resources like rivers, lakes, areas for mines, etc).

 

VAST character creation options and clothing options. Think Red Dead Redemption MMO and then some.

kinda like "red dead redemtion"?? when i had that game before i traded it in i always thought that would be a great setting for a mmo :-) nice one

  defector1968

Novice Member

Joined: 6/16/10
Posts: 400

Real Animal lovers are ONLY the vegetarians

1/12/13 7:08:49 AM#39

if a developer aproaching me before he starts to speak ill ask him a question

''what company u represent?''

if he says EA he will get the biggest kick in his b****

  Dekarx12

Hard Core Member

Joined: 1/26/10
Posts: 380

Excellence is not a skill. It is an attitude.

 
OP  1/12/13 7:14:21 AM#40
Originally posted by Latronus

Hmm, good question there OP.

Start with character creation.  I would like the something complex character creation with sliders for everything.  Lots of different hair styles/colors with sliders for all options.  There is no reason why we couldn't all have unique toons.

Themepark or sandbox?  A combination of both sounds about right, a la EQ.  No more "?" above quest givers heads, make it so the players have to interact with environment to discover quests.  interactive housing where I can change everything along with decorating/displaying my trophies.  Real death penalties like having to do corpse runs naked to recover my gear then have it damaged and in need of repair.  Bring back KOS.  For those that might not know, that's Kill On Sight for going into an opposing factions area by NPCs.  Open world without invisible walls.  Reward exploration with XP and discovery of quests, dungeons, etc.  Allow for skill progression along the lines of the Elder Scrolls.

Absolutely no group finder, chat bubbles, gear score, and keep instances to a bare minimum.  Dungeons should be contested.  I used to hate this, but now that it is almost lost, I miss camps and the dreaded "TRAIN!!!!!!" In the chat window.  Sure there were fights back then, but this forced the players to OMG talk to each other!

for a setting, lets go Sci Fi.  There are plenty of  fantasy games out there so I'd like to see something along the lines of a Road Warrior style MMO with mutant races.  It would be post apocalyptic after all.  Name, I suck at names so I'd leave that to them.  But I always liked the old drivers ed video Bloody Asphalt.

Cheers and OMG yes i hated invisable walls your imersion would die so quickly... i remember exploring places like in EQ and even the most recent GW2 and id b hitting walls... so annoying nice imput mate :-)

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