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1/11/13 12:59:28 AM#21
Originally posted by Velocinox Sure. Of course it's just mostly words at this point. So you assume that even if the developers clearly state that they will not tolerate griefing and that they will discourage meaningless PvP, they will flip their intentions before launch and go the HTFU path with CCP? I don't think so. Even CCP is "softening" their game patch by patch. Darkfall: UW has more safe zones than the predecessor. Why would PFO take the hardcore route, when a) other games have shown it's perhaps not working and b) the developers have already stated they want PvP to be (mostly) consent only? Just to piss their customers off?
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1/11/13 1:17:08 AM#22
lol, it does seem like that at times, doesn't it. No, I don't think it will be done on purpose, but many designers shoot for something and then have to change it for financial, design, or popularity reasons. Look at Firefall, they started as a purely coop PvE only bug hunt game with mostly quest content, then let themselves be changed by the community to first include and then be predominantly PvP oriented. Now they are without focus and recently had a complete content re-design in an attempt to redefine their game concept. It happens, and sometimes the CCO/CD or Lead Designer is as confused as everyone else. |
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BlackUhuru
Novice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/11/13 1:29:15 AM#23
PFO has no desire to win the popularity vote, their design only expects a little over 100k players their first year, a very realistic goal I might add.
"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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1/11/13 3:30:26 AM#24
Originally posted by Velocinox
Well in this case we are talking about a (partly) crowdsourced game, where the developers in theory _should_ have more power over the decisions. Of course it can turn into another Darkfall - a PvP arena with nothing else to do. But even if it is like EVE, where PvP is the big bone, but you have lots of small bones too, I'm happy with it.
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Originally posted by Velocinox The TenTonHammer interview: Explains it well: The Rise of the Fantasy Sandbox MMO - An Exclusive Pathfinder Online Q&A
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1/11/13 9:34:47 AM#26
Originally posted by Velocinox
This is exactlly why I think the sandbox background they are going for is going to work. See below, from the MMORPG interview with Ryan Dancey:
We think we're at the end of the AAA Theme Park MMO era. After the Elder Scrolls Online project releases, there are no large AAA Theme Park MMOs under development at any significant publisher or studio. The reason is that the business model for Theme Park MMOs doesn't work. They cost too much to make, take too long to develop, and don't create sustainable long term businesses. The industry looked at the outlier game (World of Warcraft) and assumed that was the baseline. Since 2003 we've seen more than a dozen high profile MMO releases in the Theme Park category, and none of them have been able to sustain a paying player population over a million for more than 6 to 9 months. The budgets have exploded - the average budget for those games was in excess of $100 million, and Star Wars: The Old Republic cost more than $300 million. The economics just don't work. Sandbox games have a different business model. You can start them with much smaller player populations and much less content. A Theme Park has to be nearly feature complete the day you ship it, but a Sandbox can begin with just a limited selection of functions and systems, and a small player population, and slowly iterate and grow over time. This is what EVE Online has done, growing from 20,000 players to more than 350,000 over 10 years. This focus on systems, rather than content, is at the heart of Pathfinder Online's plan. We want to "maximize meaningful human interaction", and so we are focusing our efforts on interesting ways to facilitate that. We envision a world where thousands of players are interacting constantly in economics, politics, and territorial conflict. At the same time, thousands more players are busy exploring the world, seeking out the monsters and treasures that are hidden within it, and bringing the spoils of their adventures back home to enrich the whole ecosystem. The longer the game runs, the more complex it will become. The more options players will have. The more content we'll be able to add in the form of monsters and the threats they pose to the player settlements. Sandbox design is all about long-term thinking and constantly knitting more and more people into the story they're creating within the game world. |
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BlackUhuru
Novice Member
Joined: 6/08/08
"When you are confused, you are learning something" |
1/11/13 9:46:01 AM#27
Do you find yourself sitting around with no fun mmo to play?
Or maybe sick of end-game raiding? Maybe your just burnt out on themeparks? Well now is the time to make a stand and pledge to the Pathfinder Online Kickstarter! Fight the corporate suits and support real RPG developers in creating a real RPG! "It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes |
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BlueMountain
Novice Member
Joined: 8/28/06
Lo, the mighty Oak. Just a little nut who stood his ground. |
1/11/13 4:34:15 PM#28
Originally posted by Velocinox... All I am saying is that there are more colors out there than just black (themepark) and white (sandbox). Quite true. We should be reassured then that PFO is to be somewhat of a hybrid. I doubt they would let writers Ed Greenwood (Forgotten Realms), Mike Stackpole (FASA, Mechwarrior), and some nine other talented authors' creative work go to waste. Surely the Emerald Spire dungeon counts as other than pure sandbox? Surely the development of escalating PvE content will not lie fallow and unused. Certainly thirty years of creative development in RPGs will not be tossed aside? That opening on their HR site for another PvE Game Designer is undoubtedly a clue for the discerning. Still, if you have your mind made up that reality is only as you presumed, there is surely little I can hope to do pointing out perspectives if you insist on keeping eyes closed. To dream, perhaps to be. |
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1/11/13 6:05:20 PM#29
Or we can ignore the fact that the discussion so far has been respectful of others opinions and clean of insults and start taking passive/aggressive shots at each other. |
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BlueMountain
Novice Member
Joined: 8/28/06
Lo, the mighty Oak. Just a little nut who stood his ground. |
1/11/13 6:42:26 PM#30
Alright: I apologise. Nevetheless... if you wish to we can.
To dream, perhaps to be. |
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1/12/13 12:05:45 AM#31
After reading the interviews, watching the few videos and even trying the envrioment tech demo...I have pledge money to the cause. I am really looking forward to this game. How can we spread the good word about PFO (these acronyms just write themselves)?
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Originally posted by MrJones77 There's some things of interest to different people: 1) PnP Pathfinder tie-in stuff 2) The background of the people and goblin works company (& mmorpg backgrounds eg CCP) 3) Sandbox fantasy design So anyone in any gaming clubs or rpg/mmo/sandbox/pnp forums etc might appreciate taking a look at the ks for any of the above. = Update the OP:
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1/13/13 9:05:44 AM#33
The MMOFTW webcast (found on this site) did a segment on PFO. it started around minute #10 and lasted about 15 minutes or so...
They seemed to be a little confused about some items, but both really seemed to want to see the game get funded.
Last day and a half.. 84% there.... It's going to be close. "I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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