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1/11/13 4:45:29 PM#121
What do i miss about old school games?
*Waves cane in the air* Give me a MMO with an old school feel for the old school gamers!! |
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1/11/13 4:50:16 PM#122
Originally posted by Bathnor Have you tried AC2 since it relaunched? It seems to fit that list pretty well, for example there are no instances in AC1 or AC2. There is no LFG tool (although some people have been asking for one). There are no marks over NPC heads, there are no quest hubs although there is an NPC here and there in different towns that give quests along with other ways of getting quests. It has a good leveling curve to get all the way up there.
Might be worth checking out. I'm having fun with it and am heading home soon to jump back in. |
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1/11/13 5:00:17 PM#123
Originally posted by Bathnor Someone had to be the |
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1/11/13 5:02:36 PM#124
Originally posted by nukempro ^ Hahahahahaha k now that that's out of the way those of us who were actually around for it and took part in "the golden age of mmo's" know that it actually DID exist and like the op pointed out has since died out. Here are my top 3 features i miss: 1) The incentive to form LONG-LASTING relationships not just a group to accomplish goal A (The reason why people claim poor community vibes is because like our society, people are forming groups because they need to at the time and dump them just as easily because this is how new mmo's consider group play, optional). This created that positive community vibe when you knew John Doe as a buddy you played with from launch and his crafting abilities complemented you excessive need to obliterate all mobs and explore random high level areas, so when you returned to town you could make some $ john could continue his quest to cornering some part of a real market. 2) Difficult content. Yes i said it not content designed for you to just get a group of the flavor of the month classes together, but required knowledge of the game, perhaps background of the monster types, and a healer with reflexes to save your a$$ when the tank lost control. 3) This brings me to my third and final point, ROLE IDENTITY! I laugh at these games where you can easily attain every class or play any position with very little time or effort invested into the class. That may be the easy way that carebares ask the devs for but thats not the formula for a MMORPG which is supposed to be a long-term investment. A good healer, dps, tank, should require significant investment and time learning the mechanics to be able to endure that difficult content without failure. There is a great sense in pride players find in being good at a role, and knowing that they are not a dime in a dozen and when you log on people whisper you for a group invite because they've been waiting for a dps who knows wtf he's doing to help them defeat this difficult boss, roaming mob, or (not my preference) instanced dungeon.
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1/11/13 5:09:34 PM#125
Originally posted by WellzyC
this is the most redundant topic on this site. it gets old looking at the topics when I come here and more than half of them are by people who have yet to realize that they are growing up and the same old things just are not as awesome anymore. it's fine to not play video games. i have several other hobbies, video games just happens to be the easiest and most relaxing on my mind.
what do i miss about MMO's? nothing. they NEVER really were very well designed for fun, but intead timesinks. you say modern MMO's are bad games, I say they all are, however, they can be fun to play with close friends. but that does not somehow make the game designs good, because they are not. they are just monotanous and dull and always have been. MMO's are watered down RPG's and that is all they ever will be because of what it would require to truly make a thriving virtual world. fact is, they make enough bank off of the current design and have no need to change it for the better, when ppl already eat it up. i'm not saying the tech isn't there, but that they have no need to innovate when they already sell their product as is. EVERY company just wants your money, not to live up to your personal expectations of what a 'good' MMO is (or product in general, outside of the mmo industry). the fact that grown people don't seem to realize this is mind-boggling. for instance, so many gamers get jaded by the hype of games pre-release. even as a teenager, I knew better than to listen to marketers and hype, whose JOB is to overhype everything they sell. marketers don't get paid to tell the truth, plain and simple. that is something you just have to KNOW and ignore. base things on experience, not marketing. its AMAZING that ANYONE would EVER have to say that to an adult. that said. I will never quit playing video games because I have enough common sense to only devote my time to things that I enjoy. because of this, I have never felt the need to make a 'the good ole days' thread. (I am 31. i was here when pong was still popular and Mario was amazing)
ahhh then again, all I have to do is think about all the brain-dead fucks I encountered in MMO's and all of the sudden your threads make sense, or at least your motivation to make them. |
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1/11/13 5:10:47 PM#126
The only thing I really miss is the sense of immersion that came with EQ1's accelerated 3D graphics. The tech was so new that you really got drawn into the world and connected with it in a way that no videogame had ever allowed before. You were truly in that world and savored every opportunity to see what was on the other side of the next hallway or mountain in the distance. Unfortunately, Verant/SOE didn't exactly have Shigeru Miyamoto's sensibilities when it came to game design. Alot of quality game design was left on the table and justified by gamers as "weeding out the casuals". 2004 and the launch of WoW was a case study in superior design v.s a developer who sat on their laurels and took their audience for granted. |
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1/11/13 5:10:57 PM#127
Originally posted by Hrimnir Personally, I stopped playing, I found my simplicity in just watching the youtube vids, when I get bored of one I jump to another one, they are all free to play too.
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1/11/13 5:11:38 PM#128
Originally posted by Iselin +1 |
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1/11/13 5:19:58 PM#129
Originally posted by Bathnor
yes. because it would be so easy to please all the old school gamers in ONE single game. I mean, if a game company gave YOU everything you wanted, ALL of the old gamers would auto-join, because you and only you have the insight that it requires to create a good game, and you obviously are the voice of your generation. everyone else is just wasting our time and money.
oh wait, I looked at your profile. please stop speaking for me. |
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1/11/13 6:05:38 PM#130
Originally posted by ObiClownobi LOL. Ah, the ultimate evolution of the modern MMO player. What a fascinating creature to behold. You make some of the specimens 'round here seem like ancient fossils. Now, back to your true F2P youtube gaming
"I agree that "unimaginable complexity" is absurd, but so is comparing a single player game to an mmo. It's like comparing masturbation to sex, they are similar in some respects, but really are not comparable." -jimdandy26 |
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1/11/13 6:07:40 PM#131
Originally posted by Iselin Ding ding ding ding! We have a winner! Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/11/13 8:16:49 PM#132
Originally posted by ObiClownobi Have you checked out ProgressQuest? :) filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/11/13 8:56:58 PM#133
Originally posted by Quirhid Come back after you do a relic raid or two and tell us that it didn't mean anything.... It may have been a video game, but doing something that effected your entire realm was very meaningful. Much more meaningful than bunny hopping in a circle until you kill someone. |
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1/11/13 9:12:00 PM#134
Originally posted by Yukmarc I see your relic run and raise you this: Come back once you've won an all-expenses-paid trip to a international tournament with cash prizes. The prize pool in competitive gaming is in millions of dollars. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/11/13 9:19:35 PM#135
Originally posted by Quirhid Thank you for that last post. Explains a lot. You want to throw away your money developing something stupid, go ahead. |
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1/11/13 9:23:06 PM#136
there was a golden age? really? ?_? |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/11/13 9:23:35 PM#137
Originally posted by grimfall I stopped there. I doubt anything after that would be any less ridiculous. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/11/13 9:26:10 PM#138
Originally posted by Yukmarc "very meaningful" .. you sound like you are curing cancer. It is just an illusion of an achievement. All you did was playing a game with a bunch of people .. and kill some monsters. You find affected a make-belief world "very meaningful" ... well ... that is sad.
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1/12/13 9:30:46 AM#139
Originally posted by Loktofeit I also did not see original SWG on that list, where player interdependency and group play were at the core of the game. And crafting even more so. The first incarnation of SWG had the most need for other people, and by population metrics, was the version people enjoyed most.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/12/13 10:17:31 AM#140
Originally posted by Burntvet Early SWG is a great example of mechanics that promote collaboration vs the current state of necessary contrived groups to achieve a goal. In SWG there were reasons to work together. You did not need to be tethered to 5 other people in order to achieve an objective. The group activity was a tier beyond the individual activities, allowing people to work either together or solo to accomplish group goals. The biggest advantage to that is it allows people to contribute within their comfort levels of interaction and socializing. It allows people to contribute within their personal time constraints and not mandatory raid hours or some other conflicting schedule.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |