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Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 running into the same issues that Rift and WAR had

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123 posts found
  simmihi

Advanced Member

Joined: 6/11/10
Posts: 527

1/11/13 12:21:39 PM#61

It's always been like that, with "dead zones" and "crowded zones". Some of us "old players" just did not have that feeling back then because we were blinded by the huge grind. Practically, it took me a year and a half to reach max level in Anarchy Online, and 80% of the leveling time was spent in one of 3-4 spots, doing the same thing over and over again. It took me another half year to get "everything i want" by joining the public raids. Still, there were some "set zones" and groups because that's how old games worked, you grouped up and started grinding in order to level. When you can level solo from 20 to 30 in two days, in a game with 60 levels, no wonder that there is no 20-30 crowded area. Normal players go through the area quickly, and alts of existing players fly through it.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2565

1/11/13 12:23:17 PM#62
Originally posted by simmihi

It's always been like that, with "dead zones" and "crowded zones". Some of us "old players" just did not have that feeling back then because we were blinded by the huge grind. Practically, it took me a year and a half to reach max level in Anarchy Online, and 80% of the leveling time was spent in one of 3-4 spots, doing the same thing over and over again. It took me another half year to get "everything i want" by joining the public raids. Still, there were some "set zones" and groups because that's how old games worked, you grouped up and started grinding in order to level. When you can level solo from 20 to 30 in two days, in a game with 60 levels, no wonder that there is no 20-30 crowded area. Normal players go through the area quickly, and alts of existing players fly through it.

I have played 300 hours on one character and just got to lvl 80 - it does take a while even though the amount of EXP needed between levels is the same.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Valgar1

Novice Member

Joined: 8/25/07
Posts: 333

1/11/13 12:24:40 PM#63

No idea why ya mention Rift,

Rifts in Rift at any lvl can always see people doing um. at least i find this true on Faeblight server. 

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

1/11/13 12:28:20 PM#64
Originally posted by Valgar1

No idea why ya mention Rift,

Rifts in Rift at any lvl can always see people doing um. at least i find this true on Faeblight server. 

Minor rifts are sometimes closed because they are soloable.

Major rifts sit forever in any non-expansion zone because they cant be soloed.

Invasions get activity because they are broadcast to everyone.  However, invasions are uncommon in the midlevel zones because there are usually not enough people in them to trigger the invasions.

  SuperXero89

Advanced Member

Joined: 8/16/09
Posts: 2615

1/11/13 12:30:34 PM#65

Basically, the GW2 social experiment failed.  The forced level scaling didn't really do enough to make sure there was still a healthy spread of players in all leveling areas.  There isn't really much of an incentive for max level players to grind out low level DEs.

Actually, you don't even run into that many DEs now.  I would assume this is due to the lack of people in the mid-level zones, but from 28-40 I think I ran maybe 4-5 DEs.  Most of my leveling these days is done via hearts, story quests, exploration, skill challenges, and mob grinding.

 

Still, I don't think DEs were a mistake on Anet's part.  They clearly don't work as advertised, but anyone with functioning brain cells didn't expect them to be much else aside from glorified public quests.  They low level ones were fun when the game had the low level population to support them, and I would assume max level characters still run DEs in higher level zones.

 

GW2 is like any MMO that has been out for several months.  You're just playing catch-up until you reach max level.  Now the problem with GW2 is the lack of meaningful things to do once you reach the max level.

  GrayGhost79

Novice Member

Joined: 8/30/08
Posts: 4889

1/11/13 12:31:45 PM#66
Originally posted by Nitth

 


Originally posted by ShakyMo
perhaps levels are the problem

 

How long have i been saying that for now....

Thats what pretty much every sandbox player has been saying. 

 

 

  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

1/11/13 12:32:49 PM#67
Do these people suffering from the toils and burdens of soloing ever consider saying "need help with X"  or "X event starting" ? Or do the sit there by themselves banging their head into the wall wondering why nobody helps them out.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  Valgar1

Novice Member

Joined: 8/25/07
Posts: 333

1/11/13 12:32:58 PM#68
Not to mention Rift has not failed as you say.  Maybe it failed you? Plenty of us still loving the game .  TONS of stuff to do.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

1/11/13 12:37:16 PM#69
Originally posted by eyelolled
Do these people suffering from the toils and burdens of soloing ever consider saying "need help with X"  or "X event starting" ? Or do the sit there by themselves banging their head into the wall wondering why nobody helps them out.

Yeah problem is that not enough people are  around to help them with x and y in low level and medium zones. Not all are lucky and blessd like you to be surrounded by players in every zone they go.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Meleagar

Novice Member

Joined: 6/12/09
Posts: 407

1/11/13 12:42:00 PM#70
The obvious answer is to provide rewards for DE's that will draw people to them. It's not so much a population problem as it is a population distribution problem.
  simmihi

Advanced Member

Joined: 6/11/10
Posts: 527

1/11/13 12:49:54 PM#71
Originally posted by eyelolled
Do these people suffering from the toils and burdens of soloing ever consider saying "need help with X"  or "X event starting" ? Or do the sit there by themselves banging their head into the wall wondering why nobody helps them out.

Nah they just skip and do something else if they can. It's a natural human reaction, when some other path exists. When we see the sign "road blocked for 1 hour, detour here", most people won't sit for 1 hour waiting for the road to be available again.

I really really cannot understand what the devs are thinking, does not make sense to me at all. They make a game where the "normal" path is solo to max level then they drop some "group content" stuff on the way, thinking that players would actually group and go for those, when the game teaches you that there is no reason to group. Same goes for the "raiding" endgame, most of the games give absolutely no alternative for PvE progression but raids, and after your two-to-four weeks solo adventure to max level, you're told "ok, now you need to group and fulfill a role. Group with random people that you might not see ever again and play nice". No wonder then why the communities in today's games look so retarded.

Either have solo leveling, solo events, solo end game and make the game play like a single player RPG with chat and auction house or have party leveling, party events, party end game. Be consistent.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

1/11/13 12:55:37 PM#72
Originally posted by GrayGhost79
Originally posted by Nitth

 


Originally posted by ShakyMo
perhaps levels are the problem

 

How long have i been saying that for now....

Thats what pretty much every sandbox player has been saying. 

 

 

Lets look at it hypothetically:  Say GW2 had no levels (which you can do in this case, because if everyone were 80 it would effectively have no levels).

 

How does this solve the problem of most of the zones being empty?  people are still going to tend to congregate in hot spots.

 

 

  Xithryl

Novice Member

Joined: 8/08/09
Posts: 257

"All dreams can come true if we have the courage to pursue them." -Walt Disney

1/11/13 12:58:37 PM#73
Originally posted by InFlamestwo
NO. Guild Wars 2 is still smooth and have a steady and growing playerbase.

This is how I feel, I just started playing again and in every single zone people are doing events, calling them out in map chat and everything, its awesome!

I do see that at times an event is happening and no one is around, but that doesn't mean people passed it and don't care, sometimes they simply don't see it! I call it out and link a waypoint, people start pouring in.

xithryl Xfire Miniprofile
  eyelolled

Apprentice Member

Joined: 5/13/10
Posts: 3103

I am more than some of my parts

1/11/13 1:36:49 PM#74
Originally posted by Doogiehowser
Originally posted by eyelolled
Do these people suffering from the toils and burdens of soloing ever consider saying "need help with X"  or "X event starting" ? Or do the sit there by themselves banging their head into the wall wondering why nobody helps them out.

Yeah problem is that not enough people are  around to help them with x and y in low level and medium zones. Not all are lucky and blessd like you to be surrounded by players in every zone they go.

Apparantly not. Maybe I just picked a better server as it still remains as one of the full servers, but I don't have a problem at all. I find the current population to be fantastic. It's a nice amount of players so that you can do every event except for maybe the obscure ones, and yet not so many people that it's just a zerg of people where ones actions are just lost into the mass. 

I don't doubt that there are  players still struggling with the combat mechanics, and they end up unable to do some of the little events by themselves. I feel sorry for those people, but I don't think the game should be dumbed down more just so they can have a fair shake at it. 

The only DE's that are not soloable are the World Events or Group Events, and I have never seen a time where a map chat request didn't bring more than enough people.

The other thing that nobody seems to factor, is it's ok to fail at the event.  You still get rewarded, and you might be able to see a different dynamic outcome than always succeeding at the events.

All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick.

I enjoy the serenity of not caring what your opinion is.

  Dreamo84

Defender of Worlds

Joined: 5/20/04
Posts: 3189

I actually still like MMORPGs

1/11/13 1:39:22 PM#75

One nice thing about GW2 is the level scaling. So its a lot of fun to go help guildies in older zones or visa versa.

Sometimes its nice to have some content that isn't soloable...don't people complain about that?

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2179

1/11/13 2:51:27 PM#76
Originally posted by eyelolled

The other thing that nobody seems to factor, is it's ok to fail at the event.  You still get rewarded, and you might be able to see a different dynamic outcome than always succeeding at the events.

 

Yep, sometimes It's better to fail an event than "kill" it in It's early stage.

 

If it's not broken, you are not innovating.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1954

1/12/13 6:06:49 AM#77
Originally posted by eyelolled
Originally posted by Doogiehowser
Originally posted by eyelolled
Do these people suffering from the toils and burdens of soloing ever consider saying "need help with X"  or "X event starting" ? Or do the sit there by themselves banging their head into the wall wondering why nobody helps them out.

Yeah problem is that not enough people are  around to help them with x and y in low level and medium zones. Not all are lucky and blessd like you to be surrounded by players in every zone they go.

Apparantly not. Maybe I just picked a better server as it still remains as one of the full servers, but I don't have a problem at all. I find the current population to be fantastic. It's a nice amount of players so that you can do every event except for maybe the obscure ones, and yet not so many people that it's just a zerg of people where ones actions are just lost into the mass. 

I don't doubt that there are  players still struggling with the combat mechanics, and they end up unable to do some of the little events by themselves. I feel sorry for those people, but I don't think the game should be dumbed down more just so they can have a fair shake at it. 

The only DE's that are not soloable are the World Events or Group Events, and I have never seen a time where a map chat request didn't bring more than enough people.

The other thing that nobody seems to factor, is it's ok to fail at the event.  You still get rewarded, and you might be able to see a different dynamic outcome than always succeeding at the events.

Like i said not all of us are fortunate like you. I also play on the most heavily populated server in EU and other than W v W and LA rest of the zones are deserted. It is getting harder to find people even in ORR during prime times.

If all of us were as lucky as you, we wouldn't be talking about this issue here now would we?

 

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  RizelStar

Novice Member

Joined: 8/12/11
Posts: 2824

We all breathe and we all die.

1/12/13 8:00:37 AM#78

Naw not on planet Earth.

 

Oh and as to why I didn't eleborate, the first page about covered what needs to be said, good try though OP.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  Z3R01

Novice Member

Joined: 9/09/08
Posts: 2459

MMO gamer since 1997

 
OP  1/12/13 9:53:54 AM#79
Originally posted by RizelStar

Naw not on planet Earth.

 

Oh and as to why I didn't eleborate, the first page about covered what needs to be said, good try though OP.

What do you mean good try? Are you trying to say im lying or trying to troll?

You guys really need to get over this, if someone says something negative about my game they must hate it line of thinking.

I'm actually playing GW2 as i type this... 

 

Bringing up an obvious flaw in game design doesn't mean im trying to troll or spread misinformation... 

Gw2 in a lot of ways is a really good game but to focus the most hyped mechanic in the game around high zone population was an obvious mistake. So much so that A-net has already gone on record saying they intend to fix the issue.

 

So yes, this is a problem on "Planet earth".

 

Playing: None

Waiting on: None

  Theutus

Apprentice Member

Joined: 5/18/04
Posts: 591

Achiever 33.33%, Explorer 73.33%, Killer 80.00%, Socializer 13.33%

1/12/13 11:12:36 AM#80
Originally posted by ShakyMo
perhaps levels are the problem

this

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