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News & Features Discussion  » [Interview] Pathfinder Online: A Sense of Pride

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84 posts found
  SBFord

Associate Editor - News Manager

Joined: 6/28/10
Posts: 14225

 
OP  1/10/13 6:21:21 PM#1

Pathfinder Online has been one of the games that has garnered a lot of attention over the past several months as being a sandbox title to watch. We managed to catch up to Goblinworks CEO Ryan S. Dancey to talk about Pathfinder Online. See what he's got to say about this ground breaking title.

MMORPG: Pathfinder is one of the top RPGs out right now in the tabletop world. What is it like for Goblinworks to bring this game into the online universe?

Ryan S. Dancey: I have such a sense of pride about Pathfinder.  A lot of people don't know this, but when Lisa Stevens (Paizo Publishing's CEO) and I were working at Wizards of the Coast, we wrote a lengthy 10-year plan for the Dungeons & Dragons business.  After we both left, Wizards decided to pursue a different path.  With Pathfinder, Lisa is following our original plan and having huge success.  So I feel like a happy uncle to everything that Paizo has accomplished - watching them make history has been one of the highlights of my life.

We approach Pathfinder with a deep sense of the love and community that Paizo has created.  Pathfinder isn't something that can be treated cavalierly.  Every decision we make about the game is debated and discussed with a panel of Paizo's top leadership, and we give the entire Paizo staff numerous opportunities to see what we're working on and give us comments and feedback.

Read more of Garrett Fuller's Pathfinder Online: A Sense of Pride.

Associate Editor: MMORPG.com
Follow me on Twitter: @MMORPGMom

  piquet

Novice Member

Joined: 7/18/04
Posts: 201

1/11/13 9:29:38 AM#2

Not impressed by the graphics and character models. In the second to last screenshot on page 1, the 2 female characters in particular look really bad. Just my opinion of course.

That said, the game as such sounds very interesting, will keep an eye out for it for sure.

  MMOGamer71

Advanced Member

Joined: 11/12/07
Posts: 1655

1/11/13 9:44:27 AM#3
Watching out for this one.
  BlueMountain

Advanced Member

Joined: 8/28/06
Posts: 140

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/11/13 9:47:20 AM#4
@ piquet: Remember that those were from the tech demo after only a couple of months of work from scratch (though based on illustrations of iconic characters). Notice the improvement available in the recent environment experience (downloadable from the kickstarter page). That was released just a few days after selecting the Unity middleware they will use for the client.
 

To dream, perhaps to be.

  DancingQueen

Novice Member

Joined: 10/18/12
Posts: 227

1/11/13 9:51:52 AM#5
Only three days left on Kickstarter so please support Pathfinder Online and make your pledge on http://www.kickstarter.com/projects/1675907842/pathfinder-online-a-fantasy-sandbox-mmo?ref=search
 
  Metanol

Elite Member

Joined: 1/20/05
Posts: 243

1/11/13 10:05:35 AM#6

I've been following Pathfinder Online since the Tech demo kickstarter, and the project does indeed look -very- interesting. However, I am not willing to pay a sub just yet, especially for beta (which was their plan - release beta and make it require a sub.)

 

Even though they've gone too far from P&P in terms of combat, their own system looks kind of interesting with the ideas of these action points, or whatever they called it.

We´re all dead, just say it.

  Krematory

Hard Core Member

Joined: 12/15/08
Posts: 549

MMOHOLIC

1/11/13 10:10:27 AM#7

My concern with this game is that it already looks terribly dated visualy, and they plan to release it on 2015. Other than that sounds good, at least on paper.

Oh, and Lisa Stevens looks scary O_o

"EVE is likely the best MMORPG that you've never really understood or played" - Kyleran

  maplestone

Novice Member

Joined: 12/10/08
Posts: 3109

1/11/13 10:17:22 AM#8

I worry that talk of "meaningful player interaction" is playing just a little too coy about the question of the role of PvP.

  Caldrin

Advanced Member

Joined: 10/02/04
Posts: 4305

1/11/13 10:20:05 AM#9

I like the sound of the features so backed the on kinkcstarter.. most of the work you see graphics wise is pretty early on..

Unity is not the best engine on the market but they just brought in DX11 support and it can be made to look pretty good...

My 3D models
http://dragon3d.webs.com/

  Maelwydd

Advanced Member

Joined: 2/26/09
Posts: 1169

1/11/13 10:27:56 AM#10

The sadest part of the interview for me was "After the Elder Scrolls Online project releases, there are no large AAA Theme Park MMOs under development at any significant publisher or studio."

 

The Elder Scrolls Online.....Theme Park.....A sentence containing those 2 phrases just makes me cry...

 

Oh but the game does look really promising if it can get enough support.

  MumboJumbo

Advanced Member

Joined: 7/18/10
Posts: 3207

Veni, Vidi, Converti

1/11/13 10:30:08 AM#11

This is one company (Goblin Works) with the right roots and right approach: Churning out tons of info on the goblin works blogs: Very impressed. I like how they are taking inspirations in key areas from EVE, Runescape and World of Tanks for eg and various other innovations. A quick summary:

  • Player-Player Contracts - replace quests
  • Player formed factions - all/any eg as per EVE
  • Skill-Training Progression -> 2.5yrs to max level earliest in x1 role only; horizontal progress
  • Player created settlements -> Each Hex (256) can be conquered and controlled
  • Player formed Armies -> Real formations
  • Virtual Economy -> full-blown autonomous economy (not simulated)
  • Player Crafting item production and PvE Resource Cycle (maj. item creation by players)
  • Career Skills as well as Combat Skills (bounty-hunter, bandit, diplomat, tavern owner, soldier, trader...)
  • Alignment, Reputation, Politics & Open-World PvP (EVE style again)
  • NPC Alliances (changes which mobs are friend/foe)
  • Single-server World map - all emergent game story is shared by all players
 
 
  Slapshot1188

Hard Core Member

Joined: 5/06/07
Posts: 4198

1/11/13 10:35:56 AM#12
Yeah they got me off the fence. Made my first KICKSTART ever. I even went big-time for $175 to get in Early Release.

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  Yizle

Novice Member

Joined: 4/24/10
Posts: 530

1/11/13 11:02:12 AM#13
From the graphics I have seen looks very dated like many have said. Some of the ideas and features they say will be in there are interesting though.
  Ambros123

Novice Member

Joined: 12/04/11
Posts: 891

1/11/13 11:17:31 AM#14
Originally posted by MumboJumbo

This is one company (Goblin Works) with the right roots and right approach: Churning out tons of info on the goblin works blogs: Very impressed. I like how they are taking inspirations in key areas from EVE, Runescape and World of Tanks for eg and various other innovations. A quick summary:

  • Player-Player Contracts - replace quests
  • Player formed factions - all/any eg as per EVE
  • Skill-Training Progression -> 2.5yrs to max level earliest in x1 role only; horizontal progress
  • Player created settlements -> Each Hex (256) can be conquered and controlled
  • Player formed Armies -> Real formations
  • Virtual Economy -> full-blown autonomous economy (not simulated)
  • Player Crafting item production and PvE Resource Cycle (maj. item creation by players)
  • Career Skills as well as Combat Skills (bounty-hunter, bandit, diplomat, tavern owner, soldier, trader...)
  • Alignment, Reputation, Politics & Open-World PvP (EVE style again)
  • NPC Alliances (changes which mobs are friend/foe)
  • Single-server World map - all emergent game story is shared by all players
 
 

 

That sounds all very intresting.  However the contracts, settlements and armies sound like one of those ambitious features that many MMOs with big developement teams (which the worst companies like Funcom are likey leaps and bounds better that kickstarter ones like this) promised also but then never delivered.

 

Something to keep on the radar but certainly am not going to inverst especially since they are charging a sub for friggin beta access.  If they are going to charge a sub then it better be close to a finished product and not some freebie testers for em that they can make testers pay.

 

Still intrested what the virtual economy is all about.  Not gonna go reading up on it at their site so if anyone would give me a down n dirty be much obliged.

 
  Amaranthar

Novice Member

Joined: 1/18/06
Posts: 2171

1/11/13 11:20:11 AM#15

I was getting excited until mention of the cash shop. That's a no go for me. To the Devs on this game, you can have a winner, but cash shops are a big hit to "fairness" and game world mechanics, especially economic.

The other issue I had earlier when checking out this game was that there evidently won't be any permanent dungeons? All instanced to a character discovery, then just goes away after it's "used up".

 

Once upon a time....

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6825

1/11/13 11:25:02 AM#16

It is easy to talk about a feature list, it is much harder to implement such.  Kickstarting any company is a real crap shoot.  I have yet to any of these so called great sandbox games that really gets what a sandbox is.  My suggestion is to take a wait and see attitude on a game like this until we actually get information from people actually play testing it.

Must have had a significant brainfart to spout this nonsense: "After the Elder Scrolls Online project releases, there are no large AAA Theme Park MMOs under development at any significant publisher or studio. 

Titan and EQnext come to mind as AAA titles, you can bet  there are others unannounced.  This guy sounds like a snake oil salesman.  He can talk the talk, but can he walk the walk.   I have my doubts.

Oh and paying to beta test is just a real indication of bad intentions.   I do not trust companies that ask you to pay to test their software, should be the other way around.

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/11/13 11:27:58 AM#17
With dx11 the graphics will look top notch, GB have only been using Unity for two months.

They started off with Bigworldstechnology to make their tech demo then switch over to Unity shortly after.

But for me it's all about the mechanics and game features. For the last ten years we've gotten graphics and flashy combat animations but with little content.

Here's looking forward to a real RPG made by real RPG developers!!!! For once....

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  erictlewis

Advanced Member

Joined: 11/08/08
Posts: 3059

The definition of insanity is doing the same thing over and over while expecting different results.

1/11/13 11:32:34 AM#18

They have 225k to go I don't think they are going to make this in 3 days and poof there goes 750k in funds.

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/11/13 11:35:58 AM#19
@Ozmodan

We have no idea what Titan is or will be, and EQnext was scrapped as a Themepark and announced as completely redoing it as a sandbox style game.

Name a AAA themepark title after Elder Scrolls in development? Not one and for good reason!

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  Ozmodan

Elite Member

Joined: 2/27/07
Posts: 6825

1/11/13 11:39:04 AM#20
Originally posted by BlackUhuru
@Ozmodan

We have no idea what Titan is or will be, and EQnext was scrapped as a Themepark and announced as completely redoing it as a sandbox style game.

Name a AAA themepark title after Elder Scrolls in development? Not one and for good reason!

 

Excuse me, you just named two AAA titles. 

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