Trending Games | Elder Scrolls Online | WildStar | Guild Wars 2 | TERA: Rising

  Network:  FPSguru RTSguru
Login:  Password:   Remember?  
Show Quick Gamelist Jump to Random Game
Members:2,645,818 Users Online:0
Games:687  Posts:6,084,460
Recent forum postsRSS
Active threads
Cloud view
List all forums
General Forums
Developers Corner General Discussion
Popular Game Forums
Click a status to find game forum
Game Forums
Click a letter to find game forum
A-C
2029 Online 2112: Revolution 2Moons 4Story 8BitMMO 9 Dragons A Mystical Land A Tale in the Desert III A3 ACE Online ARGO Online Aberoth Absolute Force Online Absolute Terror Achaea Adellion Aerrevan Aetolia, the Midnight Age Age of Armor Age of Conan Age of Empires Online Age of Mourning Age of Wulin Age of Wushu Aida Arenas Aika Aion Albion Online Alganon All Points Bulletin (APB) Allods Online Altis Gates Amazing World Anarchy Online Ancients of Fasaria Andromeda 5 Angels Online Anime Trumps Anmynor Anno Online Applo Arcane Hearts Arcane Legends ArchLord ArcheAge Archeblade Archlord X Asda 2 Asda Story Ashen Empires Asheron's Call Asheron's Call 2 Astera Online Astonia III Astro Empires Astro Lords: Oort CLoud Asura Force Atlantica Online Atriarch Aura Kingdom Aurora Blade Auto Assault Avatar Star Battle Dawn Battle Dawn Galaxies Battle for Graxia Battle of 3 Kingdoms Battle of the Immortals Battlecruiser Online Battlestar Galactica Online Battlestar Reloaded Beyond Protocol Black Aftermath Black Desert Black Gold Black Prophecy Black Prophecy Tactics: Nexus Conflict Blacklight Retribution Blade & Soul Blade Hunter Blade Wars Blazing Throne Bless Blitz 1941 Blood and Jade Bloodlines Champions Bounty Bay Online Brain Storm Brawl Busters. Brick-Force Bright Shadow Bullet Run Business Tycoon Online CTRacer Cabal Online Caesary Call of Camelot Call of Gods Call of Thrones Camelot Unchained Canaan Online Cardmon Hero Cartoon Universe CasinoRPG Castle Empire Castlot Celtic Heroes Champions Online Champions of Regnum Chaos Online Chrono Tales Citadel of Sorcery CitiesXL Citizen Zero City of Decay City of Heroes City of Steam City of Transformers City of Villains Civilization Online Clan Lord Clash of Clans Cloud Nine Club Penguin Colony of War Command & Conquer: Tiberium Alliances Company of Heroes Online Conquer Online Conquer Online 3 Continent of the Ninth (C9) Core Blaze Core Exiles Corum Online Craft of Gods Crimecraft Crimelife 2 Cronous Crota II Cultures Online Cyber Monster 2 Céiron Wars
D-F
D&D Online DC Universe DK Online DOTA DOTA 2 DUST 514 DV8: Exile Dalethaan Dance Groove Online Dark Age of Camelot Dark Ages Dark Legends Dark Orbit Dark Relic: Prelude Dark Solstice Dark and Light DarkEden Online DarkSpace Darkblood Online Darkest Dungeon Darkfall Darkfall: Unholy Wars Darkwind: War on Wheels Das Tal Dawn of Fantasy Dawntide DayZ Dead Earth Dead Frontier Deco Online Deepworld Defiance Deicide Online Dekaron Demons at the Horizon Desert Operations Destiny Diablo 3 Diamonin Digimon Battle Dino Storm Disciple Divergence Divina Divine Souls Dofus Dominus Online Dragon Ball Online Dragon Born Online Dragon Crusade Dragon Empires Dragon Eternity Dragon Nest Dragon Oath Dragon Pals Dragon Raja Dragon's Call Dragon's Call II Dragon's Prophet DragonSky DragonSoul Dragona Dragonica Dragons and Titans Dream of Mirror Online Dreamland Online Dreamlords: The Reawakening Drift City Duels Dungeon Blitz Dungeon Fighter Online Dungeon Overlord Dungeon Party Dungeon Rampage Dungeon Runners Dynastica Dynasty Warriors Online Dynasty of the Magi EIN (Epicus Incognitus) EVE Online Earth Eternal Earth and Beyond Earthrise Eclipse War Ecol Tactics Online Eden Eternal Edge of Space Einherjar - The Viking's Blood Elder Scrolls Online Eldevin Elf Online Elite: Dangerous Embers of Caerus Emil Chronicle Online Empire Empire & State Empire Craft Empire Universe 3 EmpireQuest Empires of Galldon End of Nations Endless Ages Endless Blue Moon Online Endless Online Entropia Universe EpicDuel Erebus: Travia Reborn Eredan Eternal Blade Eternal Lands Eternal Saga Ether Fields Ether Saga Online Eudemons Online EuroGangster EverEmber Online EverQuest Next EverQuest Online Adventures Evernight Everquest Everquest II Everquest Next: Landmark Evony Exarch Exorace F.E.A.R. Online Face of Mankind Fairyland Online Fall of Rome Fallen Earth Fallen Sword Fallout Online Family Guy Online Fantage Fantasy Earth Zero Fantasy Realm Online Fantasy Tales Online Fantasy Worlds: Rhynn Faunasphere Faxion Online Ferentus Ferion Fiesta Online Final Fantasy XI Final Fantasy XIV: A Realm Reborn Firefall Fists of Fu Florensia Flyff Football Manager Live Football Superstars Force of Arms Forge Forsaken World Fortnite Fortuna Forum for Discussion of Everlight Freaky Creatures Free Realms Freesky Online Freeworld Fung Wan Online Furcadia Fury Fusion Fall
G-L
GalaXseeds Galactic Command Online Game of Thrones: Seven Kingdoms Gameglobe Gate To Heavens Gates of Andaron Gatheryn Gauntlet Gekkeiju Online Ghost Online Ghost Recon Online Gladiatus Glitch Global Agenda Global Soccer Gloria Victis Glory of Gods GoGoRacer Goal Line Blitz Gods and Heroes GodsWar Online Golemizer Golf Star GoonZu Online Graal Kingdoms Granado Espada Online Grand Chase Grand Fantasia Grepolis Grimlands Guild Wars Guild Wars 2 Guild Wars Factions Guild Wars Nightfall H1Z1 Habbo Hotel Hailan Rising HaloSphere2 Haven & Hearth Hawken Hearthstone: Heroes of Warcraft Helbreath Hellgate Hellgate: London Hello Kitty Online Hero Online Hero Zero Hero's Journey Hero: 108 Online HeroSmash Heroes & Generals Heroes in the Sky Heroes of Bestia Heroes of Gaia Heroes of Might and Magic Online Heroes of Thessalonica Heroes of Three Kingdoms Heroes of the Storm Hex Holic Online Hostile Space Hunter Blade Huxley Illutia Illyriad Immortals USA Imperator Imperian Inferno Legend Infestation: Survivor Stories Infinite Crisis Infinity Infinity Iris Online Iron Grip: Marauders Irth Worlds Island Forge Islands of War Istaria: Chronicles of the Gifted Jade Dynasty Jagged Alliance Online Juggernaut Jumpgate Jumpgate Evolution KAL Online Kakele Online Kaos War Karos Online Kartuga Kicks Online King of Kings 3 Kingdom Heroes Kingdom Under Fire II Kingdom of Drakkar Kingory Kings and Legends Kings of the Realm KingsRoad Kitsu Saga Kiwarriors Knight Age Knight Online Knights of Dream City Kothuria Kung Foo! Kunlun Online L.A.W. LEGO Universe La Tale Land of Chaos Online Lands of Hope: Phoenix Edition LastChaos League of Angels League of Legends - Clash of Fates Legend of Edda: Vengeance Legend of Golden Plume Legend of Katha Legend of Mir 2 Legend of Mir 3 Legendary Champions Lego Minifigures Online Life is Feudal Light of Nova Lime Odyssey Line of Defense Lineage Lineage Eternal: Twilight Resistance Lineage II Linkrealms Loong Online Lord of the Rings Online Lords Online Lost Saga Lucent Heart Lunia Lusternia: Age of Ascension Luvinia World
M-Q
MU Online Mabinogi Maestia: Rise of Keledus MagiKnights Magic Barrage Magic World Online Manga Fighter MapleStory Martial Heroes Marvel Heroes Marvel Super Hero Squad Online Marvel: Avengers Alliance MechWarrior Online Megaten Meridian 59 : Evolution Merlin MetalMercs Metaplace Metin 2 MicroVolts Midkemia Online Might & Magic Heroes: Kingdoms MilMo Minecraft Mini Fighter Minions of Mirth Ministry of War Monato Esprit Monkey King Online Monkey Quest Monster & Me Monster Madness Online MonsterMMORPG Moonlight Online: Tales of Eternal Blood Mordavia Mortal Online Mourning My Lands Myst Online: URU Live Myth Angels Online Myth War Myth War 2 Mytheon Mythic Saga Mythos N.E.O Online NIDA Online Nadirim Naviage: The Power of Capital Navy Field Need for Speed World Nemexia Neo's Land NeoSteam Neocron Nether Neverwinter Nexus: The Kingdom Of The Winds NinjaTrick NosTale Novus Aeterno Oberin Odin Quest Odyssey RPG Ogre Island Omerta 3 Online Boxing Manager Onverse Order & Chaos Online Order of Magic Original Blood Origins Return Origins of Malu Orion's Belt Otherland Forums OverSoul Overkings Oz Online Oz World Pandora Saga Pantheon: Rise of the Fallen Panzar Parabellum Parallel Kingdom Parfait Station Path of Exile Pathfinder Online Perfect World Perpetuum Online Phantasy Star Online 2 Phantasy Star Universe Phoenix Dynasty Online Phylon Pi Story Picaroon Pirate Galaxy Pirate Storm Pirate101 PirateKing Online Pirates of the Burning Sea Pirates of the Caribbean Online Pixie Hollow Planeshift Planet Arkadia Planet Calypso PlanetSide 2 Planetside Planets³ Playboy Manager Pocket Legends Pockie Ninja Pockie Pirates Pockie Saints PoxNora Prime World Prime: Battle for Dominus Priston Tale Priston Tale II Prius Online Project Blackout Project Powder Project Titan Forums Project Wiki Puzzle Pirates Quickhit Football
R-S
R2 Online RAN Online RF Online ROSE Online Rage of 3 Kingdoms Ragnarok Online Ragnarok Online II RaiderZ Rakion Rappelz RappelzSEA Ravenmarch Realm Fighter Realm of the Mad God Realm of the Titans Realms Online Reclamation Red Stone Red War: Edem's Curse Regnum Online Remnant Knights Renaissance Repulse Requiem: Memento Mori Rift RiotZone Rise Rise of Dragonian Era Rise of Empire Rise of the Tycoon Rising of King Risk Your Life Rivality Rockfree Rohan: Blood Feud Role Play Worlds Roll n Rock Roma Victor Romadoria Rosh Online Roto X Rubies of Eventide Ruin Online Rumble Fighter Runes of Magic Runescape Rust Rusty Hearts Ryzom S4 League SAGA SD Gundam Capsule Fighter Online SMITE SUN Sagramore Salem SaySayGirls Scarlet Blade Scions of Fate Seal Online: Evolution Second Life Secret of the Solstice Seed Serenia Fantasy Seven Seas Saga Seven Souls Online Sevencore Shadow of Legend Shadowbane Shadowrun Online Shaiya Shattered Galaxy Sho Online Shot Online Shroud of the Avatar SideQuest Siege on Stars Sigonyth: Desert Eternity Silkroad Online Skyblade Skyforge SmashMuck Champions Smoo Online Soldier Front Soul Master Soul Order Online Soul of Guardian Space Heroes Universe Spellcasters Sphere Spiral Knights Spirit Tales Splash Fighters Squad Wars Star Citizen Star Sonata 2 Star Stable Star Supremacy Star Trek Online Star Trek: Infinite Space Star Wars Galaxies Star Wars: Clone Wars Adventures Star Wars: The Old Republic StarQuest Online Stargate Worlds Starlight Story Starpires State of Decay SteelWar Online Stone Age 2 Stormfall: Age of War Storybricks Stronghold Kingdoms Sudden Attack Supremacy 1914 Supreme Destiny Sword Girls Sword of Destiny: Rise of Aions SwordX Swords of Heavens Swordsman
T-Z
TERA TS Online Tabula Rasa Tactica Online Tales Runner Tales of Fantasy Tales of Pirates Tales of Pirates II Tales of Solaris Talisman Online Tamer Saga Tank Ace Tantra Online Tatsumaki: Land at War Terra Militaris TerraWorld Online Thang Online The 4th Coming The Agency The Aurora World The Black Watchmen The Chronicle The Chronicles of Spellborn The Crew The Division The Hammers End The Legend of Ares The Lost Titans The Matrix Online The Mighty Quest for Epic Loot The Missing Ink The Mummy Online The Myth of Soma The Pride of Taern The Realm Online The Repopulation The Secret World The Sims Online The Strategems The West Theralon There Therian Saga Thrones of Chaos Tibia Tibia Micro Edition Tiger Knight Titan Siege Titans of Time Toontown Online Top Speed Topia Online Torchlight Total Domination Transformers Universe Traveller AR Travia Online Travian Trials of Ascension Tribal Hero Tribal Wars Tribes Universe Trickster Online Trove Troy Online True Fantasy Live Online Turf Battles Twelve Sky Twelve Sky 2 Twilight War Tynon U.B. Funkeys UFO Online URDEAD Online Ultima Forever: Quest for the Avatar Ultima Online Ultima X: Odyssey Ultimate Naruto Ultimate Soccer Boss Uncharted Waters Online Undercover 2: Merc Wars Underlight Unification Wars Universe Online Utopia Valkyrie Sky Vampire Lord Online Vanguard: Saga of Heroes Vanquish Space Vector City Racers Vendetta Online Victory - Age of Racing Vindictus Virtonomics Vis Gladius Visions of Zosimos VoidExpanse Voyage Century Online W.E.L.L. Online WAR (Warhammer Online) WAR2 Glory WYD Global Wakfu War Thunder War of 2012 War of Angels War of Legends War of Mercenaries War of Thrones War of the Immortals WarFlow Waren Story Wargame1942 Warhammer 40,000: Eternal Crusade Warhammer 40K: Dark Millennium Online Warhammer Online: Wrath of Heroes Warkeepers Warrior Epic Wartune WebLords Wild West Online WildStar Wind of Luck WindSlayer 2 Wings of Destiny Wish Wizard101 Wizardry Online Wizards and Champions Wonder King Wonderland Online World Golf Tour World of Battles World of Darkness World of Heroes World of Kung Fu World of Pirates World of Speed World of Tanks World of Tanks Generals World of Warcraft World of Warplanes World of Warships World of the Living Dead WorldAlpha Wurm Online Xenocell Xiah Xsyon Xulu YS Online Yitien ZU Online Zentia Zero Online Zero Online: The Andromeda Crisis Zodiac Online Zombies Ate My Pizza eRepublik

MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » GW2 running into the same issues that Rift and WAR had

7 Pages « 1 2 3 4 5 6 7 » Search
123 posts found
  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

1/11/13 8:27:26 AM#41
Originally posted by Z3R01

 

Dynamic events, Rifts, zone invasions, Public Quests... all fail once the games population out levels an area or the games population dwindles.

I've seen this happen with three games now. First with WAR public quests. They were great at first and then after a month or two you were left soloing them or skipping them entirely.

Then Rift came along with its Rift events and even with population scaling they failed once populations dropped.

Now here I am... in a mid tier zone in GW2 and i can't kill a orange event/mob because no one is around. I find myself avoiding content as I level.

 

Sure everyone loves open world content. its great when a game first launches and everyone is leveling together. WAR, Rift and GW2 were all great the first month or two. 

But in hindsight was it really a good decision to put these mechanics into the game? Now that GW2 is mostly top heavy, even with down scaling people are left skipping events or begging for help in map chat. 

I'm sure at this point A-net is second guessing their decisions now. Same as Trion and Mythic did back then when the game worlds became ghost towns.

 

You would think after watching two companies fail with on the fly open world group content that A-net would have design GW2 to be adjusted later on when populations dipped.

They didn't and now anyone thats leveling gets to suffer...

 

So what do they do? What could they do that Mythic and Trion couldnt? You guys have any ideas? because right now im at the point of wishing Gw2 was a tad more traditional with its leveling content and didn't entirely focus everything on massive zone popluation. 

 

 

Maybe you are in a wrong guild/server, an example , yesterday in mailstrom by the meta destroyer event, started with me and 2 more persons, we start the invite chat (map, guild and friends) , and in some minutes we got more than 40 persons to made it.

A great mistake was to put fract's on L.A., now all L80 are there to do it, and not helping so much to populate the vast world from GW2.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

1/11/13 8:44:32 AM#42
Originally posted by Jemcrystal
Originally posted by ShakyMo
perhaps levels are the problem

I'm still playing a game that's focus is leveling up skills rather than player level.  And the population has not dropped.  Nobody is leaving this game that has been out since March 27, 2008.  Skills is where it is at.

Maybe nobody is leaving because nobody is playing?  You didn't even name the game, and no notable MMORPG releases came out in march 2008.  Using some ultra obscure game that nobody plays to try to make a point is pretty silly.

  bcbully

Hard Core Member

Joined: 3/03/12
Posts: 6489

1/11/13 8:51:11 AM#43
Originally posted by ShakyMo
perhaps levels are the problem

They are. I've always wondered why did this game has levels.

  User Deleted
1/11/13 8:55:13 AM#44
Originally posted by Z3R01

I've seen this happen with three games now. First with WAR public quests. They were great at first and then after a month or two you were left soloing them or skipping them entirely.

The bigger issue in GW2 is they went against their original design with loot. Originally (and this is how it was at launch for me) once I reached level 80 and went back to the older zones, stuff my level would drop off mobs there. So I'd get lots of loot sometimes rares and sometimes exotics. 

Then a month went by and they nerfed all the loot and added DR and never fixed the chests in these lower zones to actually drop level appropriate loot and made MF even more broken then it was already (ie not working on chests). so there's no reason to run around in the lower level zones.

All GW2 devs would have to do is restore loot to the launch parameters and remove DR and fix a couple of things like MF not working on chests (or not working at all) and people would return to these places because they are seriously easier then Orr. They also need to make ascended gear drop in the open world so people aren't hanging out in LA all the time.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/11/13 8:58:13 AM#45
Originally posted by itgrowls
Originally posted by Z3R01

I've seen this happen with three games now. First with WAR public quests. They were great at first and then after a month or two you were left soloing them or skipping them entirely.

The bigger issue in GW2 is they went against their original design with loot. Originally (and this is how it was at launch for me) once I reached level 80 and went back to the older zones, stuff my level would drop off mobs there. So I'd get lots of loot sometimes rares and sometimes exotics. 

Then a month went by and they nerfed all the loot and added DR and never fixed the chests in these lower zones to actually drop level appropriate loot and made MF even more broken then it was already (ie not working on chests). so there's no reason to run around in the lower level zones.

All GW2 devs would have to do is restore loot to the launch parameters and remove DR and fix a couple of things like MF not working on chests (or not working at all) and people would return to these places because they are seriously easier then Orr. They also need to make ascended gear drop in the open world so people aren't hanging out in LA all the time.

AHH - the loot does drop based on your level not the level of the mobs. That is the way it is has always worked for me.. I think you are confused. The only place where it is level based is hidden chests and the Karma vendors in that area.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Lobotomist

Hard Core Member

Joined: 5/20/07
Posts: 4705

I got so much trouble on my mind Refuse to lose.

1/11/13 9:00:51 AM#46
No real reward for doing lower level content - simply

  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 1041

I'm only playing the role chosen for me. Who you supposed to be?

1/11/13 9:04:48 AM#47

Levels arent the problem because it is just a mechanic to progress.  The issue is content design.  Most (if not all) MMOs today is based on a traditional tiered content approach.  Easy content in the early levels which progressively get harder as you scale the tiers.  The problem in my eyes is that this is too restrictive.  Today I cant go from a level 1 'zone/area' to a level 20 'zone/area' because I have no means or ability to survive.  Thus we as players are effectively 'funneled' through content.

There are a few options. Skyrim used one.  They used level scaling where the enemies would scale within your level.  That way if you went back to an area where you started and you were a higher level the enemies would still give you a challenge.  This is similiar to what GW2 and its a start.

But to me the REAL 'fix' is to change the content.   If you present no meaningful content at 'low' levels/areas you provide no incentive for a high level user to return.   For example, if you placed one newbie starting area (and there should be several to mix it up) next to a lake, you could have high levels come back to use the lake to make or sail a boat to another area only reached from there.  Thus making the area useful.  If you can get people to visit an area, natural social interaction will take care of the rest.

I've been looking at ArcheAge and they had this interesting concept (apologies as I dont fully understand it yet) where you take materials to a 'drop point' to exchange for coins which are needed to purchase blueprints to build houses/etc.   In the video I saw these drop points are OWPvP and showed one group of players AMBUSHING another group of players trying to deliver the coins.  Content like that (which isn't player created but player driven) now makes that area relevant.  It gives purpose to revisit somewhere you have been before.

MMO content/environments should be like real locations.  Have a bunch of things going on and let the players choose if they want to go there (regardless of level or skill).

  Terranah

Hard Core Member

Joined: 7/03/04
Posts: 3609

1/11/13 9:07:16 AM#48

I love the dynamic events, but as populations tend to drop, this is a potential problem.  As the OP experienced, I first noticed it in WAR.  I loved the open questing there too, but as the population dropped, it became very difficult if not impossible to complete certain quests.

 

I'm not sure what the answer is while retaining that style of gameplay.  Maybe npc's that will help out.   It's also a reallly big world too, so that doesn't help in terms of population.  I'm not complaining, mind you, I love the world, but that adds another aspect to declining populations if they occur.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1843

1/11/13 9:11:56 AM#49
Originally posted by Terranah

I love the dynamic events, but as populations tend to drop, this is a potential problem.  As the OP experienced, I first noticed it in WAR.  I loved the open questing there too, but as the population dropped, it became very difficult if not impossible to complete certain quests.

 

I'm not sure what the answer is while retaining that style of gameplay.  Maybe npc's that will help out.   It's also a reallly big world too, so that doesn't help in terms of population.  I'm not complaining, mind you, I love the world, but that adds another aspect to declining populations if they occur.

Even beforre release many said this will happen but fans kept saying that scaling will solve this problem..however what they did forget is that majority of players like progression and rewards and that leaves no room for coming back to low level zones and do the DE'S just for the 'fun' of it. If it was true DE's in lower zones woudn't be empty which is the case these days.

Guess ' we play GW2 just for for fun and loot or rewards'  supporters are really in minority

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2099

1/11/13 9:15:26 AM#50
Originally posted by Doogiehowser
Originally posted by Terranah

I love the dynamic events, but as populations tend to drop, this is a potential problem.  As the OP experienced, I first noticed it in WAR.  I loved the open questing there too, but as the population dropped, it became very difficult if not impossible to complete certain quests.

 

I'm not sure what the answer is while retaining that style of gameplay.  Maybe npc's that will help out.   It's also a reallly big world too, so that doesn't help in terms of population.  I'm not complaining, mind you, I love the world, but that adds another aspect to declining populations if they occur.

Even beforre release many said this will happen but fans kept saying that scaling will solve this problem..however what they did forget is that majority of players like progression and rewards and that leaves no room for coming back to low level zones and do the DE'S just for the 'fun' of it. If it was true DE's in lower zones woudn't be empty which is the case these days.

Guess ' we play GW2 just for for fun and loot or rewards'  supporters are really in minority

 

Me and many others do come back to low level zones to do events, why you ask?

It's easy, doing them help you get your dalies completed much faster than doing them in high level zones.

If it's not broken, you are not innovating.

  Doogiehowser

Apprentice Member

Joined: 3/14/12
Posts: 1843

1/11/13 9:18:00 AM#51
Originally posted by Torgrim
Originally posted by Doogiehowser
Originally posted by Terranah

I love the dynamic events, but as populations tend to drop, this is a potential problem.  As the OP experienced, I first noticed it in WAR.  I loved the open questing there too, but as the population dropped, it became very difficult if not impossible to complete certain quests.

 

I'm not sure what the answer is while retaining that style of gameplay.  Maybe npc's that will help out.   It's also a reallly big world too, so that doesn't help in terms of population.  I'm not complaining, mind you, I love the world, but that adds another aspect to declining populations if they occur.

Even beforre release many said this will happen but fans kept saying that scaling will solve this problem..however what they did forget is that majority of players like progression and rewards and that leaves no room for coming back to low level zones and do the DE'S just for the 'fun' of it. If it was true DE's in lower zones woudn't be empty which is the case these days.

Guess ' we play GW2 just for for fun and loot or rewards'  supporters are really in minority

 

Me and many others do come back to low level zones to do events, why you ask?

It's easy, doing them help you get your dalies completed much faster than doing them in high level zones.

Yeah i wish more players were like that but sadly that is not the case. GW2 devs  needs to apply more carrots for players to come back to lower zones.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/11/13 9:36:45 AM#52
Originally posted by Doogiehowser
Originally posted by Torgrim
Originally posted by Doogiehowser
Originally posted by Terranah

I love the dynamic events, but as populations tend to drop, this is a potential problem.  As the OP experienced, I first noticed it in WAR.  I loved the open questing there too, but as the population dropped, it became very difficult if not impossible to complete certain quests.

 

I'm not sure what the answer is while retaining that style of gameplay.  Maybe npc's that will help out.   It's also a reallly big world too, so that doesn't help in terms of population.  I'm not complaining, mind you, I love the world, but that adds another aspect to declining populations if they occur.

Even beforre release many said this will happen but fans kept saying that scaling will solve this problem..however what they did forget is that majority of players like progression and rewards and that leaves no room for coming back to low level zones and do the DE'S just for the 'fun' of it. If it was true DE's in lower zones woudn't be empty which is the case these days.

Guess ' we play GW2 just for for fun and loot or rewards'  supporters are really in minority

 

Me and many others do come back to low level zones to do events, why you ask?

It's easy, doing them help you get your dalies completed much faster than doing them in high level zones.

Yeah i wish more players were like that but sadly that is not the case. GW2 devs  needs to apply more carrots for players to come back to lower zones.

Then we will have people complaining that there are too many carrots in the game. It is a damned if you do, damned if you don't mentality.

 

It seems people want to either be led by the nose or get out of my way I don't need any hand holding - sometimes the same person has both mentalities......

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2715

1/11/13 9:39:22 AM#53
Originally posted by Lovely_Laly

1. you don't need DE to lvl at GW2, you have tone quests, personal story and gathering/crafting for it.

2. chain events resuming with reward chest still very popular, shame are few of such.

3. Cursed Shore offers lot of events as end game content. =XD You can farm all time there.

4. If not, try WvW, they have events too.

God, I can't imagine leveling without DEs.  I would have quit the game as it was at least a third of my XP and I was never ahead of the zones I entered.

  FrodoFragins

Hard Core Member

Joined: 4/29/10
Posts: 2715

1/11/13 9:40:29 AM#54
Originally posted by botrytis

It seems people want to either be led by the nose or get out of my way I don't need any hand holding - sometimes the same person has both mentalities......

Most people just want to have enough soloable content to easily level in a game.  If people really can't solo some of the DEs then this is a serious problem as there weren't enough heart quests to make up for it.

  BadSpock

Hard Core Member

Joined: 8/21/04
Posts: 7649

Logic be damned!

1/11/13 9:58:26 AM#55

Levels are the problem.

Levels split a community.

Even with downranking, rewards and population is always better at high/peak levels.

If you put in upranking (sidekicking up) you might as well not have levels in the first place.

It's all about zone design too.

Zones at all = bad.

Bring back borderless/seemless regions, more geographical area to put content across the wide spectrum of player advancement.

Newbie toons surrounded by newbie mobs with high level dungeons and caves or open farming areas on the edges.

Noobs will learn to avoid.

Simple conning systems always work.

Ideal map? Something like this.

Now Playing: D3:RoS
Looking Towards: Destiny

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2099

1/11/13 10:33:48 AM#56

Looks like an ass with severe fungus infection ;)

Anywho, yes Spock that would be ideal things to do in zones not only in GW2 but in all themepark games.

If it's not broken, you are not innovating.

  strangiato2112

Spotlight Poster

Joined: 9/21/12
Posts: 1566

1/11/13 10:55:26 AM#57
Originally posted by BadSpock

Levels are the problem.

Levels split a community.

Even with downranking, rewards and population is always better at high/peak levels.

If you put in upranking (sidekicking up) you might as well not have levels in the first place.

It's all about zone design too.

Zones at all = bad.

Bring back borderless/seemless regions, more geographical area to put content across the wide spectrum of player advancement.

Newbie toons surrounded by newbie mobs with high level dungeons and caves or open farming areas on the edges.

Noobs will learn to avoid.

Zones are fine, because they generally help a game run better.  Zones certainly didnt hurt EQ, but EQ's zone design was closer to what you are proposing.

 

GW2 is a unique case, because their intention was for people to be in all zones because of the downleveling.  But the issue is once you 100% a zone, there is no incentive to return.  GW2 needs to figure out how to give incentive.

 

Now as time goes on and the game grows, the world is going to become too big to expect activity eveywhere, but there is no reason to rotate things around so at least one zone from each level range be populated.

 

Its up to ANet to figure out how to make this happen

  User Deleted
1/11/13 11:02:52 AM#58

In my opinion, Rift (Trion) has the best offering in terms of dynamic content, it feels the most dynamic out of the games listed in this thread and is completely optional.  

Yet, if you choose to participate in closing Rifts and stopping invasions you are rewarded with useful items / currency.

 

  Volkon

Advanced Member

Joined: 9/14/10
Posts: 3804

Facts do not require fiction for balance.

1/11/13 11:04:29 AM#59
Zones are currently necessary in GW2 due to the Dynamic Event system. When you load into a zone your system needs to be aware of the states of all the events in that zone due to the fact that they can vary. In static quest systems ("!" style) the NPCs are effectively part of the terrain and in most cases will always be at a spot, like a rock. Static worlds allow for more "open" style maps since there's less information that needs to be shared.

Oderint, dum metuant.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/11/13 11:19:51 AM#60
Originally posted by BadSpock

Levels are the problem.

Levels split a community.

Even with downranking, rewards and population is always better at high/peak levels.

If you put in upranking (sidekicking up) you might as well not have levels in the first place.

It's all about zone design too.

Zones at all = bad.

Bring back borderless/seemless regions, more geographical area to put content across the wide spectrum of player advancement.

Newbie toons surrounded by newbie mobs with high level dungeons and caves or open farming areas on the edges.

Noobs will learn to avoid.

Simple conning systems always work.

Ideal map? Something like this.

I don't think it will happen - Why you might say? 1. People want to know they are progressing, you take levels away, how do you show progression? 2. People like to know how they compare to others - this is the way to do it. We wouldn't have all these different competitions and sports events if we didn't want to know. 3. COMPETITION - I am better than you attitude.

 

Zones are used to help keep server cost down, plain and simple. Anytime you have fancy travel, like WoW or TERA, or GW2, you have zones. It also makes the game more compartmentalized and easier to develop for. Not saying it is right, but it happens.

 

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

7 Pages « 1 2 3 4 5 6 7 » Search