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MMORPG.com Discussion Forums

Pathfinder Online

Pathfinder Online 

General Discussion  » Pathfinder Online: Information & Media Summary

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33 posts found
  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

 
OP  12/27/12 3:42:02 PM#1

 

Overview:

 

Kickstarter Project Pages:

Major Crowdforging Promotions:
  • Race Vote
  • Guilds Land Rush!! (guild-pledge level limited)
  • Destiny's Twin (ks-exclusive)
  • Pit-Fighter Combat Tool

 

Goblin Works Design & Development Blogs:

 

Live Interview Discussion (podcast/kick'othon/webcast):

 

Design Specific Discussions:

 
General Interviews & Previews:
 
  • An interview with Pathfinder Online's Ryan Scott Dancey - Massively
  • 20 Questions with… Ryan Dancey, CEO - Goblin Works - linkdeadgaming.com
  • Kickstarter Conversations: Pathfinder Online Interview - kickstarter-conversations
  • The Rise of the Fantasy Sandbox MMO - An Exclusive Pathfinder Online Q&A - TenTonHammer
  • Pathfinder Online Interviews: A Sense of Pride - MMORPG.com
  • An Interview With 'Pathfinder Online' Developer Ryan Dancey - Forbes
  • Pathfinder MMO: A Chat with Ryan Dancey and Mark Kalmes of Goblinworks - enworld.org
 
Unity Engine Announcements:
 

 

 

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

 
OP  12/27/12 3:50:39 PM#2
reserved.
  Mizzmo

Novice Member

Joined: 6/03/11
Posts: 130

12/27/12 3:52:56 PM#3
Thanks! I really hope this is as good as the PnP version! We shall see...
  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

 
OP  12/27/12 3:58:43 PM#4
Originally posted by Mizzmo
Thanks! I really hope this is as good as the PnP version! We shall see...

Welcome. EvilGeek did a awesome one of these Info threads for GW2 , which was super useful. Early days, so any/all info is useful to group it in one place.

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

 
OP  12/30/12 9:01:27 AM#5

Added a new Interview with Ryan Dancey on Pathfinder Online & Kickstarter Projects:

Kickstarter Conversations: Pathfinder Online Interview

Some really good info on the game:

SandboxExosystemPathfinderOnline

 

Q: Do you think Pathfinder Online is only appealing to us older gamers who remember when MMO’s were MMO RPGs that actually involved role playing and not just gaming or are newer MMO players demanding a deeper experience as well?  

A: I don't think Pathfinder Online has a target age demographic.  It has a target player mindset.  If you want to play a game where you can explore, adventure, develop and dominate in a fantasy world like that familiar to you from books, movies, tabletop and video games, and you're tired of theme park experiences, we have something new and interesting to offer you.

 

  MumboJumbo

Hard Core Member

Joined: 7/18/10
Posts: 3141

Veni, Vidi, Converti

 
OP  1/10/13 10:27:26 AM#6

Updated OP: TenTonHammer interview; Unity - Pathfinder Environment link in unity web-player

TenTonHammer: The Rise of the Fantasy Sandbox MMO - An Exclusive Pathfinder Online Q&A

 

TTH: Most online roleplaying games tend to use heavily modified rule sets based on tabletop gaming. How will Pathfinder Online leverage the core strengths of the Pathfinder RPG?

-

Ryan Dancey: With Pathfinder we get a huge library of "objects" that we can immediately use, many of which have been extensively playtested in the tabletop game. There are thousands of monsters, magic items, spells, and character abilities in that library, and we'll use them as the baseline for our design.

While the game mechanics will be different between the tabletop game and the online game, the tabletop game is a very good testbed for the online game. There will of course need to be lots of balancing and tweaking to bring something from the tabletop game into the online game but we don't have to start from a blank sheet of paper.

Cont'd...

  Slapshot1188

Elite Member

Joined: 5/06/07
Posts: 4113

1/10/13 11:23:09 AM#7
Need this stickied!

"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator

Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-)

  BlueMountain

Advanced Member

Joined: 8/28/06
Posts: 98

Lo, the mighty Oak.

Just a little nut who stood his ground.

1/10/13 8:37:29 PM#8

New interview (long) at The Demiplane of Gaming videocast

Extensive interview with the guy who will be handling the backend

To dream, perhaps to be.

  MrJones77

Novice Member

Joined: 8/09/12
Posts: 17

1/10/13 9:03:52 PM#9
I really hope they can come through with this game. I am loving the ideas they have in mind. Glad I cam e across this list of information, thank you.
  Dakcenturi

Novice Member

Joined: 1/08/13
Posts: 29

1/10/13 9:33:18 PM#10

Don't forget to spread the word, as much campaigning as I've done I still get surprised when someone says they didn't know about this. The more word we get out the better chance this has!

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/10/13 10:07:00 PM#11
Real RPG developers making a real MMORPG!!

Down with the Themepark Suits...

Now is the perfect time to pledge and become a Crowdforger!

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  MrJones77

Novice Member

Joined: 8/09/12
Posts: 17

1/10/13 10:40:35 PM#12
I am going to throw in 35. If I had five grand to give I definitely would. If they don't reach the kickstart goal, that just means they have to take a little longer with development correct?
  Dakcenturi

Novice Member

Joined: 1/08/13
Posts: 29

1/10/13 10:45:21 PM#13
Correct, with the money it will shave off about 1 year of development time.
  tersage

Novice Member

Joined: 4/18/12
Posts: 4

1/10/13 11:40:30 PM#14

Of course, it looks like Pathfinder will be moving towards a more classic style of fantasy, which is something I always appreciated in the original AD&D 2E.

But, there is very little detail with intent to design and develop the characters themselves that I saw; just a bunch of environment and character modeling and animations, plus goblins and an environment object destruction which was rather splinter-effect, but not really impressive..

For more complete news, you could visit here http://www.dotmmo.com/pathfinder-online-5837.html, http://www.mmowood.com/pathfinder-online

  Velocinox

Hard Core Member

Joined: 3/15/06
Posts: 643

1/10/13 11:49:26 PM#15
It's really too bad that they took this really great cooperative based IP and could only come up with pairing it to yet another forgettable PVP only pure sandbox.

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/11/13 12:31:12 AM#16
Just like Ultima Online if you look past your fear of death, PvP it's just a small portion of the game.

There's more non-combat features in Ultima Online then all the junk themeparks game in the past 10 years put together, including WoW.

I expect PFO will do the same!!

See RPG developers get it, Goblin Works gets it, Paizo Publishing gets it... RPG is what they do well and have been for many years.

Bringing back the RPG in online gaming is what I expect they will do!



"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

  tom_gore

Novice Member

Joined: 2/27/09
Posts: 1803

1/11/13 12:43:41 AM#17
Originally posted by Velocinox
It's really too bad that they took this really great cooperative based IP and could only come up with pairing it to yet another forgettable PVP only pure sandbox.

Sorry, where did you get this "PVP only" info? If you read their description, the game is actually focused on lots of other things aswell. They say they will discourage meaningless PvP and there are large areas that are "safe", meaning most of the PvP you will encounter will be consensual (i.e. you were looking for a fight yourself or took the risk and wandered into non-safe areas).

A lot of their ideas sound like EVE online, which in my books is a excellent design standpoint.

I actually also pledged yesterday after trying their environment demo and reading further about their design ideas.

 

  Velocinox

Hard Core Member

Joined: 3/15/06
Posts: 643

1/11/13 12:46:44 AM#18
Originally posted by BlackUhuru
Just like Ultima Online if you look past your fear of death, PvP it's just a small portion of the game.

There's more non-combat features in Ultima Online then all the junk themeparks game in the past 10 years put together, including WoW.

I expect PFO will do the same!!

See RPG developers get it, Goblin Works gets it, Paizo Publishing gets it... RPG is what they do well and have been for many years.

Bringing back the RPG in online gaming is what I expect they will do!



 

I go back further then UO, and for the record my forum name was mentioned specifically as one of the most passionate and dedicated fans of the game in Raph Koster's final beta address. I also have no fear of PvP, i play Planetside 2 almost obssessively.

I was also a developer on one of the most famous sandbox games of all time.

However, this is not where the money is. People have tried the world building, sandbox PvP game and it performs anemically in all but a select few cases.

There are more concepts that have been ventured lately that show promise of being both financially successful and creatively innovative without having to be a pure themepark railroad to endgame type system.

Please don't have a knee jerk reaction that I meant PFO should be WoW2, All I am saying is that there are more colors out there than just black (themepark) and white (sandbox).

 

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  Velocinox

Hard Core Member

Joined: 3/15/06
Posts: 643

1/11/13 12:48:32 AM#19
Originally posted by tom_gore
Originally posted by Velocinox
It's really too bad that they took this really great cooperative based IP and could only come up with pairing it to yet another forgettable PVP only pure sandbox.

Sorry, where did you get this "PVP only" info? If you read their description, the game is actually focused on lots of other things aswell. They say they will discourage meaningless PvP and there are large areas that are "safe", meaning most of the PvP you will encounter will be consensual (i.e. you were looking for a fight yourself or took the risk and wandered into non-safe areas).

A lot of their ideas sound like EVE online, which in my books is a excellent design standpoint.

I actually also pledged yesterday after trying their environment demo and reading further about their design ideas.

 

I've read 'pie in the sky' game proposals before.

'Sandbox MMO' is a PTSD trigger word for anyone who has the experience to know that anonymous players invariably use a 'sandbox' in the same manner a housecat does.


No game is more fun than the one you can't play, and no game is more boring than the one you've become familiar with.


How to become a millionaire:
Start with a billion dollars and make an MMO.

  BlackUhuru

Novice Member

Joined: 6/08/08
Posts: 793

"When you are confused, you are learning something"

1/11/13 12:58:34 AM#20
Lets hope we get some of that grey in are games. And here's hoping PFO will be the trend setters!

Innovation will come in the form of Indie developers and now is the time to support them more so then ever before.

Ryan has talked in length about games like Darkfall, Mortal Online, EVE. He has a very interesting take on the pitfalls of open world PvP sandbox games.

His philosophy on gaming is as grey as it gets right now and we as RPG gamers should support that philosophy not shy away from it.

"It would be awesome if you could duel your companion. Then you could solo pvp".--Thanes

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