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Star Wars: The Old Republic

Star Wars: The Old Republic 

General Discussion  » I wish this game could transform

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96 posts found
  superniceguy

Novice Member

Joined: 2/17/07
Posts: 2278

NGE, LOTRO, STO, KOTOR, Lego Star Wars > NGE 2 (SWTOR). SWG>ALL. Above hopefully subject to change.

1/10/13 4:23:36 AM#41
Originally posted by keithian
Originally posted by superniceguy
Originally posted by Latronus
Originally posted by superniceguy
Originally posted by Gaborik
Originally posted by superniceguy
Originally posted by Gaborik

 

 

Why even post dude you are so bias and confused. Its clear you have no clue what your talking about. They are releasing their 1st expansion in 2013 and you think (just like server will be dead in a month after f2p you were wrong, just like they will never have an expansion you were wrong, just like they will never have a level cap you were wrong) they wont make it to 2014 lmfao! You hope they dont so you dont have to waste another year of your life bashing a good mmo you DONT EVEN PLAY!!

The expansion is only Makeb which was mentioned in June 2012, as a normal content update for your $15 monthly fee, and was planned to be in before the end of 2012.

I would have been impressed if that happened and there was a proper expansion to add more content and cost $60. 

I never said there would never be a level cap, and it was all mentioned back in June 2012, just held back to drag out the little content they have got. All this including the space project was done before June 2012, but nothing is on the drawing board after this?

 

[mod edit]

Sure there is stuff in the works, but ALL that was mentioned by June 2012, and other than the space project it was meant to be in game before end of 2012, there is nothing new stated AFTER june 2012, that is in the works

Ilum was in game at launch, but was removed, and not planned until 2014, what a joke

SGR was even mentioned way back in Sep 2011, it is nothing new

just the same stuff being dragged and stretched out.

And???  You were disappointed, got it.  You don't like the game, got it.  Wasting you time trolling the SWTOR posts, time to go outside, that big bright ball in the sky won't kill you I promise.  Me on the other hand, I get moon burn during a full moon...

You might be a happier person if you spent time playing a game you do like and not getting all worked up bitching about a game you will never change.

At least I do not go bashing and insulting people. If I want to keep posting here what is it to you?  I state what would be good with the game, and then people get all high and mighty and try and defend the game, and tell me to get lost, and what I need to do.

I want to play the game, and one aspect of the game that has prevented me from playing has changed only yesterday - char slots, so do not say the game wil never change.

wouldn't be easier on you though to take all of your repetitive posts comparing this to SWG and all the things you continue not to like and consolidate them into one review in the review section? I'm worried about your stress levels and the impact they may have on your health lol.

I have an interest in SWTOR, and I will always be posting in these forums, but why all of a sudden people start to gang up on me? Maybe it is because you lot really do not like SWTOR, and do not want any bofy to like and play SWTOR, and now that they have allowed more slots, I have said I will play the game, but you can not handle that, so  try and put me off.  I do not mind discussing SWTOR, but I do not like posts like yours there telling me what I should do, aiming it at me, and not SWTOR is what gets my stress levels up. If the plan is try and put me off SWTOR then it is working, but to me off posting about SWTOR, it will never happen.

From now on I will ignore any posts specifically about me and other posters who may or may not like / play SWTOR (not including the non specific millions who quit SWTOR), but will respond to comments on and only on SWTOR.

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

1/10/13 8:37:15 PM#42

Sadly, I have no idea if this game will ever get out of its current mediocrity, but three years from now, if all goes well, we might have JTL type space combat, revamped planets with day night change, no exhaustion zones, less loading screens, decent mob AI, dynamic content, customizable housing, cutscenes with camera movement and graphics cranked up from 2005 level to 2010 level. Oh yeah and maybe Pazak, Swoop Racing and other things todo than grind the same type of kill X content, over, and over, and over again.

 

let me know when that happened and I'll give it another shot.

Oh wait, I'll be playing 64-bit Star Citizen by then in Cryengine3.  And Elite. And probably World of Darkness or Titan. And enjoying my lifetime TsW sub.

 

Bottomline: Bioware, too little, too late (probably never)

Secrets of Dragon´s Spine Trailer.. ! :D
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Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
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  Deewe

Advanced Member

Joined: 5/02/08
Posts: 1982

1/10/13 8:54:56 PM#43
Originally posted by FromHell

Sadly, I have no idea if this game will ever get out of its current mediocrity, but three years from now, if all goes well, we might have JTL type space combat, revamped planets with day night change, no exhaustion zones, less loading screens, decent mob AI, dynamic content, customizable housing, cutscenes with camera movement and graphics cranked up from 2005 level to 2010 level. Oh yeah and maybe Pazak, Swoop Racing and other things todo than grind the same type of kill X content, over, and over, and over again.

 

let me know when that happened and I'll give it another shot.

Well guess mostly +1.5 million of former players are in the same boat as you are.

 

They might add some of the above but what I don't see hitting the game anytime soon is sandbox game play.

Features that would give some life to the game and resurrect it from the graveyard.

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

1/11/13 2:06:26 AM#44
Originally posted by Deewe
Originally posted by FromHell

Sadly, I have no idea if this game will ever get out of its current mediocrity, but three years from now, if all goes well, we might have JTL type space combat, revamped planets with day night change, no exhaustion zones, less loading screens, decent mob AI, dynamic content, customizable housing, cutscenes with camera movement and graphics cranked up from 2005 level to 2010 level. Oh yeah and maybe Pazak, Swoop Racing and other things todo than grind the same type of kill X content, over, and over, and over again.

 

let me know when that happened and I'll give it another shot.

Well guess mostly +1.5 million of former players are in the same boat as you are.

 

They might add some of the above but what I don't see hitting the game anytime soon is sandbox game play.

Features that would give some life to the game and resurrect it from the graveyard.

please,,sandbox only works in smaller mmo

it is fine to be able to  build stuff and change the world

not so fine , when a group of newbie players destroying it for the lolz

GW2 have learned the lesson,,mostly removing possibilities for players to ruin gameplay for others

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

 
OP  1/11/13 2:56:17 AM#45
Originally posted by simplius
Originally posted by Deewe
Originally posted by FromHell

 

 

please,,sandbox only works in smaller mmo

it is fine to be able to  build stuff and change the world

not so fine , when a group of newbie players destroying it for the lolz

GW2 have learned the lesson,,mostly removing possibilities for players to ruin gameplay for others

And preserving a sterile game world is worth killing any ability to have variation in that world? This perspective to me represents the most control-fixated, change-fearing of the game dwellers. Keep it on rails, it's the only way that my status quo is preserved and I don't have to react to the riff raff. /gets back in bubble

Survivor of the great MMORPG Famine of 2011

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

 
OP  1/11/13 2:58:50 AM#46
Originally posted by superniceguy
Originally posted by keithian
Originally posted by superniceguy
Originally posted by Latronus
Originally posted by superniceguy
Originally posted by Gaborik
Originally posted by superniceguy
Originally posted by Gaborik

 

 

Why even post dude you are so bias and confused. Its clear you have no clue what your talking about. They are releasing their 1st expansion in 2013 and you think (just like server will be dead in a month after f2p you were wrong, just like they will never have an expansion you were wrong, just like they will never have a level cap you were wrong) they wont make it to 2014 lmfao! You hope they dont so you dont have to waste another year of your life bashing a good mmo you DONT EVEN PLAY!!

The expansion is only Makeb which was mentioned in June 2012, as a normal content update for your $15 monthly fee, and was planned to be in before the end of 2012.

I would have been impressed if that happened and there was a proper expansion to add more content and cost $60. 

I never said there would never be a level cap, and it was all mentioned back in June 2012, just held back to drag out the little content they have got. All this including the space project was done before June 2012, but nothing is on the drawing board after this?

 

[mod edit]

Sure there is stuff in the works, but ALL that was mentioned by June 2012, and other than the space project it was meant to be in game before end of 2012, there is nothing new stated AFTER june 2012, that is in the works

Ilum was in game at launch, but was removed, and not planned until 2014, what a joke

SGR was even mentioned way back in Sep 2011, it is nothing new

just the same stuff being dragged and stretched out.

And???  You were disappointed, got it.  You don't like the game, got it.  Wasting you time trolling the SWTOR posts, time to go outside, that big bright ball in the sky won't kill you I promise.  Me on the other hand, I get moon burn during a full moon...

You might be a happier person if you spent time playing a game you do like and not getting all worked up bitching about a game you will never change.

At least I do not go bashing and insulting people. If I want to keep posting here what is it to you?  I state what would be good with the game, and then people get all high and mighty and try and defend the game, and tell me to get lost, and what I need to do.

I want to play the game, and one aspect of the game that has prevented me from playing has changed only yesterday - char slots, so do not say the game wil never change.

wouldn't be easier on you though to take all of your repetitive posts comparing this to SWG and all the things you continue not to like and consolidate them into one review in the review section? I'm worried about your stress levels and the impact they may have on your health lol.

I have an interest in SWTOR, and I will always be posting in these forums, but why all of a sudden people start to gang up on me? Maybe it is because you lot really do not like SWTOR, and do not want any bofy to like and play SWTOR, and now that they have allowed more slots, I have said I will play the game, but you can not handle that, so  try and put me off.  I do not mind discussing SWTOR, but I do not like posts like yours there telling me what I should do, aiming it at me, and not SWTOR is what gets my stress levels up. If the plan is try and put me off SWTOR then it is working, but to me off posting about SWTOR, it will never happen.

From now on I will ignore any posts specifically about me and other posters who may or may not like / play SWTOR (not including the non specific millions who quit SWTOR), but will respond to comments on and only on SWTOR.

I read your posts SNG and think you do a good job of being objective. I mean I do see that you are unhappy with the game, but your posts are generally more civil than mine.

Survivor of the great MMORPG Famine of 2011

  Rydeson

Elite Member

Joined: 3/05/07
Posts: 3547

1/11/13 5:02:32 AM#47

This game needs more then just transforming.. It needs a NGE.. lol

This game plays as a single player RPG like KoTOR for the Xbox.., and not even remotely deserving of a $15/month sub fee..  Too few zones/planets to explore and adventure in.. I hate that 90% of the planets become obsolete once you outlevel them.. BORING!!!.. The plants feel like a maze of breadcrumbs.. The classes I don't mind..  The crafting has good intentions, but are generally worthless compared to other rewards and the time it takes to make what you want..  I've always hated games that treated crafting as the bastard child no one wants.. Why should I spend weeks and months getting my skill to max ONLY to be left with a "couple" recipes worth a damn..  LOL 

  simplius

Novice Member

Joined: 12/12/12
Posts: 979

1/11/13 6:46:31 AM#48
Originally posted by ignore_me
Originally posted by simplius
Originally posted by Deewe
Originally posted by FromHell

 

 

please,,sandbox only works in smaller mmo

it is fine to be able to  build stuff and change the world

not so fine , when a group of newbie players destroying it for the lolz

GW2 have learned the lesson,,mostly removing possibilities for players to ruin gameplay for others

And preserving a sterile game world is worth killing any ability to have variation in that world? This perspective to me represents the most control-fixated, change-fearing of the game dwellers. Keep it on rails, it's the only way that my status quo is preserved and I don't have to react to the riff raff. /gets back in bubble

variation is not the same as sandbox

any game with a certain population will have toxic elements,,hackers,scammers,trolls

letting those guys do their stuff can be devastating for a games population

and no matter what you do,,any mmo is still scripted,,the only real difference would be in PVP

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1838

1/11/13 6:55:55 AM#49
Originally posted by ignore_me

Because of the nature of licensing agreements, the world is stuck with this Star Wars MMO for who knows how long. I find myself longing for a Star Wars game, but SWTOR is unplayable to me. If only the crew at EAware had the technical skill.

 

-I wish the engine could be adapted so that the game would operate like contemporary MMOs.

-I wish that new explorable, dynamic (night/day, weather, randomized mobs, varied loot tables) planets would be added that are considered outside of the original storyline, and were there for player adventures.

-I wish that the crafting would open up and be 10 times as complicated and varied.

-I wish that A full 3d space game with varied ships could be added and used to travel between the worlds.

-I wish that they had the ability to add mini-games

-I wish that they could allow players to change the world in some way, to make a mark and achieve something other than completed Karagga' s on NM mode.

 

SWTOR is the sequel to the KoToR series and made by Bioware. So people shouldn't have expected any different from Bioware than a game with a main story, side missions, voice overs, and light/dark side dialogue options.

However, I'm sorry to see they dropped the ball with everything else. Way too many side quests, an imbalanced side quest to class quest ratio. They also homogenized the classes, nothing like classes were in KoToR. Also, classes in KoToR felt powerful as they grew in the force, whereas classes in SWTOR feel rather weak comparitively. 

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

 
OP  1/11/13 2:39:25 PM#50
Originally posted by simplius
Originally posted by ignore_me
Originally posted by simplius
Originally posted by Deewe
Originally posted by FromHell

 

 

please,,sandbox only works in smaller mmo

it is fine to be able to  build stuff and change the world

not so fine , when a group of newbie players destroying it for the lolz

GW2 have learned the lesson,,mostly removing possibilities for players to ruin gameplay for others

And preserving a sterile game world is worth killing any ability to have variation in that world? This perspective to me represents the most control-fixated, change-fearing of the game dwellers. Keep it on rails, it's the only way that my status quo is preserved and I don't have to react to the riff raff. /gets back in bubble

variation is not the same as sandbox

any game with a certain population will have toxic elements,,hackers,scammers,trolls

letting those guys do their stuff can be devastating for a games population

and no matter what you do,,any mmo is still scripted,,the only real difference would be in PVP

Given the average incidence of these behaviors across a number of games, I still think this is an isolationist pro-sterile environment argument that you are making. For every troll and scammer there are 15 people willing to expose and do battle with them in game via non-pvp means. Communities largely police themselves, and when that fails the company will generally do the rest.

Without risk there is no success. Without danger there is no adventure. Without a population you have a single-player game whether there are people playing the game concurrently or no.

Survivor of the great MMORPG Famine of 2011

  ignore_me

Apprentice Member

Joined: 7/04/11
Posts: 2034

 
OP  1/11/13 2:42:38 PM#51
Originally posted by nate1980
Originally posted by ignore_me

Because of the nature of licensing agreements, the world is stuck with this Star Wars MMO for who knows how long. I find myself longing for a Star Wars game, but SWTOR is unplayable to me. If only the crew at EAware had the technical skill.

 

-I wish the engine could be adapted so that the game would operate like contemporary MMOs.

-I wish that new explorable, dynamic (night/day, weather, randomized mobs, varied loot tables) planets would be added that are considered outside of the original storyline, and were there for player adventures.

-I wish that the crafting would open up and be 10 times as complicated and varied.

-I wish that A full 3d space game with varied ships could be added and used to travel between the worlds.

-I wish that they had the ability to add mini-games

-I wish that they could allow players to change the world in some way, to make a mark and achieve something other than completed Karagga' s on NM mode.

 

SWTOR is the sequel to the KoToR series and made by Bioware. So people shouldn't have expected any different from Bioware than a game with a main story, side missions, voice overs, and light/dark side dialogue options.

However, I'm sorry to see they dropped the ball with everything else. Way too many side quests, an imbalanced side quest to class quest ratio. They also homogenized the classes, nothing like classes were in KoToR. Also, classes in KoToR felt powerful as they grew in the force, whereas classes in SWTOR feel rather weak comparitively. 

No I'm sorry. When they said things like "new evolution in MMORPG games," that deprived you of the expectation argument. Also considering that SWTOR came after a much more detailed SW IP game, the discrepancy between the two became in itself a problem.

KoToR at least had the D20 system and meaningful choices concerning light side and dark side. SWTOR does none of this. I think if it would have been a KoToR MMO I would have been happier with it.

Survivor of the great MMORPG Famine of 2011

  ktanner3

Master

Joined: 3/19/06
Posts: 4152

Trolls will be ignored

1/11/13 3:23:13 PM#52
Originally posted by ignore_me
 

No I'm sorry. When they said things like "new evolution in MMORPG games," that deprived you of the expectation argument.

 

The Next evolution phrase and "4th Pillar" was referring to the story and dialogue choices, which they delivered on. No other MMO had done the leveling process in that manner. Every single video  that used those phrases was referring to that. It had nothing to do with sandbox gameplay. They even did an announcement that basically said this wasn't going to be SWG2. It was a very hot topic in these forums for a long time. 

Also considering that SWTOR came after a much more detailed SW IP game, the discrepancy between the two became in itself a problem.

Only with players that were still  hooked on that game. The rest of us had moved on since 2005. And the gaming population who had never even played SWG could have cared less.  Many of them were telling the SWG fanatics to go away and stop trying to turn the game into somethig it isn't. 

KoToR at least had the D20 system and meaningful choices concerning light side and dark side. SWTOR does none of this. I think if it would have been a KoToR MMO I would have been happier with it.

Can't disagree with that part. From what I understand from people that played it in beta, your light and darkside choices DID have an affect on your companions. If you hit a certain negative points with them they would leave. You also had the option to kill them. But as usually happens when you open up your testing the lowest common denominator whines so loud that devs make the mistake of thinking they are the majority. Easy solution to a companion shortage would have been granting the ability to aquire companion droids on the market or in a quest. My biggest regret was passing up the chance to be a BETA tester so I could tell the care bears to go back to WOW and stop trying to dumb down the game. 

 

Currently Playing: Star Wars The Old Republic

  nukempro

Novice Member

Joined: 8/08/12
Posts: 80

1/11/13 3:35:13 PM#53

AH swtor...how I don't miss thee...how I can remember the empty barren planets...how i can remember the hand holding from objective to objective...how i can remember the bland and generic story...how i can remember the mechanics cloned off wow almost exactly...but with less polish...how i can remember the terrible unbalanced boring bg zones and the even worse open world pvp zone....Ah swtor..you went f2p didn't you? Makes sense...but I heard you have one of the worst F2P models ever concieved...ahh swtor...how I wish people didn't hype you up when they knew deep down the garbage you would provide us. Maybe next time people will be more cautious and scrutinize things more...probably not though.

 

The best part of Swtor was the cinematic.....

  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/11/13 3:43:42 PM#54
Originally posted by simplius
 

please,,sandbox only works in smaller mmo

 

Yet EvE has 50,000 concurrent players in one linked universe and most themeparks have servers of 2-5k linked only by 20 person instances from cross server LFG. How does that work again?


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  FromHell

Novice Member

Joined: 11/10/12
Posts: 1338

1/11/13 3:46:41 PM#55
Originally posted by nukempro

The best part of Swtor was the cinematic.....

Sadly the cinematics are screwed up with static camera 100% of the time. Didn´t see the camera move even once in the whole game. Pretty lame direction if you ask me... still better than GW2 with the cardboard characters talking in front of random background, but that doesn´t make it good

Secrets of Dragon´s Spine Trailer.. ! :D
http://www.youtube.com/watch?v=fwT9cFVQCMw

Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World
http://www.youtube.com/watch?v=T2X_SbZCHpc&t=21s
.


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The Return of ELITE !

  ObiClownobi

Novice Member

Joined: 12/02/12
Posts: 189

1/11/13 3:49:40 PM#56
Originally posted by FromHell
Originally posted by nukempro

The best part of Swtor was the cinematic.....

Sadly the cinematics are screwed up with static camera 100% of the time. Didn´t see the camera move even once in the whole game. Pretty lame direction if you ask me... still better than GW2 with the cardboard characters talking in front of random background, but that doesn´t make it good

I think they mean the opening cinematics at character create.


"It's a sandbox, if you are not willing to create a castle then all you have is sand" - jtcgs

  nukempro

Novice Member

Joined: 8/08/12
Posts: 80

1/11/13 3:53:16 PM#57
Yeah, sorry for not being clear..I meant the CGI cinematic with the army of sith storming the Jedi Temple. That was great! I still agree with the in game cinematics as well though...I don't play GW2 anymore either...I didn't dissapoint as much as SWTOR...but still I got tired of it very quickly. Im hoping expansions draw me back in, im not gonna worry about it too much though. I have lots of other good games to play.
  FallguyArmy

Novice Member

Joined: 12/24/11
Posts: 80

1/11/13 4:00:24 PM#58
Originally posted by simplius
Originally posted by apocoluster
Originally posted by GwapoJosh
Originally posted by Ahnog
I like the game the way it is and the direction it is going.

You are one of the very few...

 

....that bother to post on this site.  (There bro, fixed)

 

Mark me as another.  Im satisfied with the game for what they charge me.

if ure a F2Per,,that makes sense

now explain it to those 2 mio box buyers, that didnt get the game they wanted

this game should have launched as F2P,,but would they have made such a big budget game as F2P from start?

i guess this is the first STAR WARS product, that we can get for free,,what does that say about its quality?

Satisfied as a F2P user? Lol, not really. F2P users of SW:TOR are totally gimped and nerfed in every way imaginable. You literally have to pay (either through Cash Shop or through subscription) to experience the game as originally intended, which is stupid anyway because it totally defeats the purpose of F2P.

If this game was F2P to begin with, then yes, you would be onto something. But with that said, I wouldn't be surprised if certain things were still limited. This is Bioware and Electronic Arts we're talking about here, after all...

  nate1980

Spotlight Poster

Joined: 3/03/09
Posts: 1838

1/11/13 4:06:34 PM#59
Originally posted by ignore_me
Originally posted by nate1980
Originally posted by ignore_me

Because of the nature of licensing agreements, the world is stuck with this Star Wars MMO for who knows how long. I find myself longing for a Star Wars game, but SWTOR is unplayable to me. If only the crew at EAware had the technical skill.

 

-I wish the engine could be adapted so that the game would operate like contemporary MMOs.

-I wish that new explorable, dynamic (night/day, weather, randomized mobs, varied loot tables) planets would be added that are considered outside of the original storyline, and were there for player adventures.

-I wish that the crafting would open up and be 10 times as complicated and varied.

-I wish that A full 3d space game with varied ships could be added and used to travel between the worlds.

-I wish that they had the ability to add mini-games

-I wish that they could allow players to change the world in some way, to make a mark and achieve something other than completed Karagga' s on NM mode.

 

SWTOR is the sequel to the KoToR series and made by Bioware. So people shouldn't have expected any different from Bioware than a game with a main story, side missions, voice overs, and light/dark side dialogue options.

However, I'm sorry to see they dropped the ball with everything else. Way too many side quests, an imbalanced side quest to class quest ratio. They also homogenized the classes, nothing like classes were in KoToR. Also, classes in KoToR felt powerful as they grew in the force, whereas classes in SWTOR feel rather weak comparitively. 

No I'm sorry. When they said things like "new evolution in MMORPG games," that deprived you of the expectation argument. Also considering that SWTOR came after a much more detailed SW IP game, the discrepancy between the two became in itself a problem.

KoToR at least had the D20 system and meaningful choices concerning light side and dark side. SWTOR does none of this. I think if it would have been a KoToR MMO I would have been happier with it.

You do know what the words "evolution" and "new" means, correct? If SWTOR is anything, it is an evolved MMORPG from the traditional themepark, due to its fully voiced over quests, with the ability to choose dialogue options in both solo and group settings. A lot of the times your choices don't matter, but sometimes they do, and they do in your class story. I don't recall your choices really mattering in side quests in KOTOR either. SWG and SWTOR is apples and oranges, you can't compare the two and that's coming from someone who loved SWG. 

  nukempro

Novice Member

Joined: 8/08/12
Posts: 80

1/11/13 4:15:34 PM#60
Originally posted by nate1980
Originally posted by ignore_me
Originally posted by nate1980
Originally posted by ignore_me

Because of the nature of licensing agreements, the world is stuck with this Star Wars MMO for who knows how long. I find myself longing for a Star Wars game, but SWTOR is unplayable to me. If only the crew at EAware had the technical skill.

 

-I wish the engine could be adapted so that the game would operate like contemporary MMOs.

-I wish that new explorable, dynamic (night/day, weather, randomized mobs, varied loot tables) planets would be added that are considered outside of the original storyline, and were there for player adventures.

-I wish that the crafting would open up and be 10 times as complicated and varied.

-I wish that A full 3d space game with varied ships could be added and used to travel between the worlds.

-I wish that they had the ability to add mini-games

-I wish that they could allow players to change the world in some way, to make a mark and achieve something other than completed Karagga' s on NM mode.

 

SWTOR is the sequel to the KoToR series and made by Bioware. So people shouldn't have expected any different from Bioware than a game with a main story, side missions, voice overs, and light/dark side dialogue options.

However, I'm sorry to see they dropped the ball with everything else. Way too many side quests, an imbalanced side quest to class quest ratio. They also homogenized the classes, nothing like classes were in KoToR. Also, classes in KoToR felt powerful as they grew in the force, whereas classes in SWTOR feel rather weak comparitively. 

No I'm sorry. When they said things like "new evolution in MMORPG games," that deprived you of the expectation argument. Also considering that SWTOR came after a much more detailed SW IP game, the discrepancy between the two became in itself a problem.

KoToR at least had the D20 system and meaningful choices concerning light side and dark side. SWTOR does none of this. I think if it would have been a KoToR MMO I would have been happier with it.

You do know what the words "evolution" and "new" means, correct? If SWTOR is anything, it is an evolved MMORPG from the traditional themepark, due to its fully voiced over quests, with the ability to choose dialogue options in both solo and group settings. A lot of the times your choices don't matter, but sometimes they do, and they do in your class story. I don't recall your choices really mattering in side quests in KOTOR either. SWG and SWTOR is apples and oranges, you can't compare the two and that's coming from someone who loved SWG. 

Voiced dialogue isn't new or an evolution mmo's had it before swtor...what it actually was..was a gimmick. The plan worked pretty well too...draw people in with false promises and hyped up "story"...then deliver content and mechanics that copy wow but are a step down. While at the same time just barely delivering the promised "story driven expierience". Personally the story didn't pull me in at all and I found it to be rather bland.

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