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1/07/13 11:57:23 PM#41
Originally posted by PWN_FACE The grinding is only worse as a free player, since you gain xp slower... wouldn't be so bad if you could run some dungeons to break things up, but I think you only get 3 of those per week, which isnt' enough to make much difference for most people. |
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1/08/13 2:27:24 AM#42
I agree with you almost entirely. I enjoy SWTOR when i play solo and honestly that's what i've become is a solo casual player during the weekend with a more moderate play frame during the weekends. However someone mentioned Co-Op I still play with a few friends not 50 more like 3 an not consistently. I enjoy the exprience with other players pvp, FP and an occasional SM Op or HM EV KP. Fact is when the game started to become something I loathed logging into is when it felt mandatory to log in for a HM op....I could do SM for the rest of my playing days and still enjoy the game. Don't plan on leaving until server shut down I enjoy rerolling characters (16 character slots please).
EQ- Tallon zek |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/08/13 2:35:04 AM#43
Did that when it came out. Its got a very good single player vibe to it. Sadly it lasted all of about a month before I quit because once I ran the story of 2 classes to cap I got bored. Crappy MMO great Story RPG.
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1/08/13 7:16:17 PM#44
Originally posted by baphamet How about Risen, The witcher, Planescape Torment? Kotor was nice but remove the SW setting and it's not as good as all the other above. |
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1/08/13 7:47:52 PM#45
The Witcher is a classic. I think may be better than KOTOR story. And I'm a star wars geek.
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1/08/13 9:27:07 PM#46
i didn't say it was the best story, it is one of the best i have personally played. i think if they made a live action star wars movie based off of that story, it would be one of the better movies if done right. IMO it was a great story, if you don't agree, right on! |
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1/10/13 4:53:59 AM#47
Originally posted by Deewe KOTOR and SWTOR is a good STAR WARS story. Whether you like Star Wars stories or not is another issue. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/10/13 8:25:29 AM#48
Originally posted by pioneer08 I liked both games, but SWG at launch was SO lacking. No mounts, no vehicles, no space, no jedi, few quests, lots of broken missions, and more bugs than you could shake a stick at. TOR has tons of more content than SWG had at the same point and very few bugs. I have recently encountered one on my jedi knight which was a side quest that I couldn't complete. That is the FIRST one of those I've come across and I've leveled three other characters to max. In SWG, I got them daily. There was times I would be stuck in the Tattoine starport and unable to get out. On PVE bounty missions my mark would be stuck in the middle of water or inside a wall. Not to mention that leveling in that was a major boring grind. You didn't have all the OPS, Flashpoints, warzones, world quests, side quests and class quests that TOR has. The fastest way to level was to join in groups that slaughtered beasts for hours on end. That was how you advanced if you were in one of the combat professions. Like I said, I enjoyed SWG, but there are a lot of people here wearing rose colored glasses when it comes to that game. NGE killed SWG. Get over it like the rest of us did in 2005. |
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1/10/13 8:33:30 AM#49
Originally posted by ktanner3 More content, more bugs. Less content, less bugs! |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
1/10/13 8:39:43 AM#50
Originally posted by pioneer08 I never said it had more content, I said there was more things to do in it. Crafting, harvesting (these 2 took up most my time), housing, mission terminals, Cries of Alderaan series of quests, levelling through the 32 profession, which each had their own unique content, eg Creature Handler and Bio Engineer meant to you explore the worlds and tame train and level up your pet. Theme Parks - Rebel, Jabba, Imperial. There was also quite a few missions on NPCs around the place, the thing is, you had to go find the stuff, instead of run missions led by the hand. SWG content was only limited by your own imagination. No 2 players experience was ever the same. Star Trek Online - Best Free MMORPG of 2012 |
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1/10/13 1:41:46 PM#51
Originally posted by superniceguy
NGE killed SWG. Get over it like the rest of us did in 2005. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
1/10/13 3:38:21 PM#52
Originally posted by ktanner3 Content in SWTOR is just one thing to do, a long line of story based missions, it is just story after story after story, there is very little other variety in the game to do at all. If you get bored of story then you get bored of doing the entire game. In SWG if you get bored of something, you can then do something else, and once you have done everything else the game has, you get motivation to do the first thing again, and then rinse and repeat. Even you quit SWTOR at one time, as had enough for a while. SWTORs crafting is not worth the effort and just plain boring. In SWG you could compete against other players to be the best. Chasing the resources, trying to get the best, was a thrill. There is no thrill getting resources in SWTOR, you just go to the relevant planets, and get the resource. Players did a lot of events in SWG, eg there were slave auctions, my friend got bought to help someone out clearing lairs for a day so they could drop their harvestors. There were many events done by players in game, who had imagination, and created their own content. i suppose SWTOR could do this, but people do not seem to bother, and there is no need to help clear out areas to get resources, as every char is combat capable. With the mission terminal I strategically put Rebel and Imperial missions aimed at the same locations, and it created quite a huge battle. SWTORs missions are entertaining as Bioware entertain you, but SWGs was more fun, as you could make the game do what you wanted to do, and some of the outcomes were all varied and hiralious, and never had the same experience twice, due to the dynamic spawning system, wher any kind of creature / NPC can spawn at any given location, making everything unpredictable. Once you have played through SWTOR once, you know exactly where everything is going to be, and what will be there. Star Trek Online - Best Free MMORPG of 2012 |
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1/10/13 4:24:19 PM#53
Originally posted by superniceguy
NGE killed SWG. Get over it like the rest of us did in 2005. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
1/10/13 5:18:08 PM#54
Originally posted by ktanner3 All the stuff in SWTOR is the same, story story story. In SWG there was various different things to do as I already said. Operations, Heroics and Flashpoints are all the same, just more story based missions like story. SWG had locations you could visit and build your achivements, SWG did not have companions but had pets with CH, there was also the secret Jedi system. Companions do some of the crafting work but then so did harvestors and factories in SWG which let you play the game while they harvested / crafted items, plus the charm of crafting is best doing it yourself, if you prefer your compansions doing it, then you do not really like crafting all that much. Stuff spawned in different locations but what made things interesting was when it mixed with your terminal missions. You did not know whether you would be dealing with just the mission spawn or some other spawn as well. In early days doing faction mission terminals you had to deal with other players as well. The factional missions to create battles was easy, as you just switched to opposite faction character. Once a mission has spawned it does not usually clear until the mission camp has been destroyed, so if you travel to the mission location and let it spawn after waypont updates, it stays in the world for other players to come across it, if you then abandon it and do not destroy it. Sometimes after a server reset they would disappear but not always. Basically you go in a city with a rebel terminal, and then say get one to the west, and let it spawn, and then switch to opposite faction character, go to Imperial city to the west of the Rebel city, and get a mission East which will spawn roughly in the same location as the other mission, and then travel to it, and hopefully 2 missions end up close to each other and watch the NPCs go at each other or join in :) It seems there are things you did not know you could do, because you never gave it much attention. SWG was deep, SWTOR is shallow. Not to forget the ongoing open world battles between Anchorhead and Bestine, created by players themselves. In the final years SOE had to create the battles for players instead, in Bestine, Dearic and Keren. The world was your oyster in SWG. There was endlless fun in SWG, depending what YOU (and SOE/LA) made out of it, SWTOR is limited by what Bioware made out of it. There is little you can do to cahnge the world around you. Once SWTOR all completed there is not much reason to revisit, as seen it all before. I guess you just did not appreciate SWG for what it was. Star Trek Online - Best Free MMORPG of 2012 |
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1/10/13 7:21:57 PM#55
Originally posted by pioneer08 Whatever you have in SWTOR the big difference with SWG apart it was even less polished than TOR is that in the former you had choice. In TOR you can pretty much only kill stuff and you are done. |
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catlana
Apprentice Member
Joined: 11/18/08
Playing Rift, ToR, PoE |
1/10/13 7:40:30 PM#56
Originally posted by reid424 I have become a big fan of coop style games over time. Playing with friends and family can be very enjoyable and relaxing. By the same token, I enjoy real life as well. I prefer games that do not require excessive time commitments or requirements. SWToR fits that bill pretty well. Being positive about life leads to being more energetic and more successful. |
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1/10/13 11:07:02 PM#57
Originally posted by superniceguy
NGE killed SWG. Get over it like the rest of us did in 2005. |
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1/10/13 11:24:50 PM#58
Not sure why SWG and SWTOR are being compared to when they are vastly different games. You don't compare Mechcommander and Mech Warrior even if they were set in the same BattleTech universe.
On topic, if you like SW stories, you'll love SWTOR. I'd like to point out that KOTOR2 is an amazing game with a really good story but is an attrociously bad SW story. SW is still in the minds of many a 'Luke vs Vadar'. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/11/13 4:36:50 AM#59
Originally posted by pioneer08 In any case, I appreciate your optimism, but from where I sit and my experiences, Most of what you like I actually consider game breakers.. I and all my friends have left SWTOR and will not return.. Good Luck to you.. I've given up hope that anyone will make a true MMORPG using the Star Wars IP. |
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superniceguy
Elite Member
Joined: 2/17/07
NGE > NGE 2, LOTRO > NGE 2, STO > NGE 2, KOTOR > NGE 2, Lego Star Wars > NGE 2. NGE 2 = SWTOR |
1/11/13 4:36:55 AM#60
Originally posted by ktanner3 I have played Heroics, Flashpoint etc, and they are all just the same as the main story quests, just harder. In SWG the Heroics were different to the main quests (main quests were speak to NPC after NPC and go kill/collect X many things, but Heroics people had to work together and do various things in a mission to progress), but I did not do them either as found them too tough, I did not do the Invasions much, nor bothered with Restuss. What kept me and others playing SWG was the crafting, beast master pets and / or beast master crafting, housing, player cities, chronicles, space, player bounty hunting, creature hunting to sell hide BM stuff to crafters/BM crafters, the aspect of the game being alive, the seasonal events (SWTOR may do this again, but Life Day seems to show they have given up on them), factional take over of zones in planets, Theme parks becoming renewed content and then dailies once finished them etc etc. These are all mainly stuff that was in SWG at the end, trying to remember what was in SWG at the beginning is not so easy, even after a year I am forgetting some stuff :( Basically in SWG there was just more things to do, that take your time, keep you subbing. In SWTOR with crafting you do not have to do much, and let your companions get it. To get the stuff in SWG it sometimes took hours to get the resources, and years to get the best resources. Crafting in SWG took up most your time, that you did not have time to play a combat char. In SWTOR it is better if you want to do both, but it is not real crafting. SWTOR crafting is like getting a frozen meal, and putting it in the oven or microwave, and never able to be a great cook like Jamie Oliver. SWG crafting is like full on cooking, where your kitchen ends up being a mess aftewards, and took you hours to prepare. I personally prefer frozen dinners, as it is easy and quick, and will never be a great chef like Jamie Oilver, just do not have the patience for real cooking, but I did for SWG crafting, so I can understand why YOU like SWTOR crafting, but it does not attract many people to stick to the game, it reduces the play time. As for getting NPCs battling each other, I dicovered that after the NGE, but the spawning mechancis for the mission terminals never changed from day one. However I did sub many accounts as it was just so much fun. It is what got me into multi-boxing. The in game macro system helped, and is probably why they never nerfed it. The difference between the two, was that SWG was my choice, out of free will, to spend more money on SWG. SOE / LA were not advertising people to buy / play with multiple accounts. Things like Life Day items in SWTOR is EA getting people to spend more money, they are advertising more game play for more money. I do like having a companion in SWTOR, it is like multi-boxing 2 accounts without the need of having 2 accounts, but having more than 2 accounts in SWTOR is just pointless, as you get plenty of char slots per server now, and can not easily multibox, and there is no need for it. I appreciate your opinion and I undersatnd that you prefer games that give you in the face quick and easy content, instead of finding your own, so I can see why you like SWTOR over SWG. Star Trek Online - Best Free MMORPG of 2012 |