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General Discussion

General Discussion 

News & Features Discussion  » [Column] Neverwinter: Big Shoes to Fill

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59 posts found

Apprentice Member

Joined: 4/16/06
Posts: 898

1/10/13 12:12:24 PM#21
Originally posted by health001
let me into beta already !!!!

 PC Gamer has a beta code in the Feb issue. At least for subscribers, can't swear if it is in the OTC magazine.


Novice Member

Joined: 12/25/10
Posts: 82

1/10/13 12:20:53 PM#22
Another instanced/zoned "MMO". I can't stand them anymore.

Novice Member

Joined: 6/07/08
Posts: 493

1/10/13 1:37:47 PM#23

I concur most wholeheartedly, I played on the world of amon cluster of pw's for around 2 years prior to world of warcraft's release.

The friendships I formed on these servers were much closer than any subsequent ones in any online game since. i also played on the neversummer servers for a short while and also silvermarches (which was absolutely amazing).

I'm strongly hoping Cryptic can pull this off for the new game, like a lot of folks though, I have my reservations.

Looking forward to the games release later this year :)


Novice Member

Joined: 6/11/12
Posts: 6

1/10/13 1:39:50 PM#24
IF this new NWN game has ANY TINY speck of resemblance to the Bioware original it is already a winner... The memories i have from the two PWs i used to play back are just irreplaceable. Neverwinter Nights was for my online experience what Mass Effect trilogy was for my solo player experience, it cannot be descrived in words.

Novice Member

Joined: 6/11/12
Posts: 6

1/10/13 1:42:48 PM#25
Originally posted by Silverthorn8

I concur most wholeheartedly, I played on the world of amon cluster of pw's for around 2 years prior to world of warcraft's release.

The friendships I formed on these servers were much closer than any subsequent ones in any online game since. i also played on the neversummer servers for a short while and also silvermarches (which was absolutely amazing).

I'm strongly hoping Cryptic can pull this off for the new game, like a lot of folks though, I have my reservations.

Looking forward to the games release later this year :)


So true! Silvermarches, City of Arabel and The Vast are the best PW i have ever played in.


Novice Member

Joined: 8/17/07
Posts: 133

1/10/13 1:45:50 PM#26
Neverwinter Nights 1 was -the- game i played the most in my life, god knows i invested in that game purchase, the amount of time i spent on it was crazy, but it was also a grand experience, and it got me my life-long friend (God knows those kind of friends are rare as heck)

Elite Member

Joined: 4/08/10
Posts: 770

1/10/13 1:46:17 PM#27

For the longest time I helped build, ran and played on a NWN persistant world, it was reasonably busy and the stories people told and took part in there were amazingly deep and complex and in many ways are still a hundred times better than any narrative driven story put out since.


Cryptic will not reach these dizzying hights with an mmo, no mmo will, the world building element of NWN is a niche no one has tapped since though, if some one, anyone came up with a game that did the same, took care of the hosting and connectivity on something like Steam, Origin, Uplay etc.    Added in the tilesets purchasable as part of expansions or even Microtransactions and if they capture that NWN sandbox feel true sandbox (not the sandbox of the modern day but a real sandbox) and I think it would be a winner.


But sadly the risk takers are scared of this model, or dont know how to properly monetise it or perhaps more pertinantly think they can monetise other things easier... its so sad to remember the highlight days of NWN and realise it wont be repeated ever...

Promoting thought a new Gaming video blog discussing games, gamers and the internet with gameplay footage as background.


Novice Member

Joined: 3/27/06
Posts: 948

1/10/13 1:57:31 PM#28

I don't know why people keep talking about this as if it's a Neverweinter Nights game.

I'd love a Neverwinter Nights 3, but this isn't part of that franchise. Stop.

Favorites: EVE, VG, LotRO | Playing: None | Anticipating: SC, ED, TD, EQN, CU


Apprentice Member

Joined: 12/10/12
Posts: 48

Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam.

1/10/13 2:02:45 PM#29

Great article Suzie and thank you for sharing that affirming story.  I can't imagine the magnitude of that stress even though I can certainly understand why the escape and control element of the game were so therapeutic.


I'm on the fence for Neverwinter for a few reasons echoed by others:


1.  I haven't been overly impressed with Cryptic titles in the past.  CoH and STO were both okay titles (I never touched ChO) but never held my interest.  They make a good game, just not a good game for me.  That's not necissarily a bad thing, the world has room for more things than just those I like.


2.  I'm quite dubious about another button-masher, action combat title.  I'm not opposed to action oriented combat per se, but it just seems wrong in D&D.  Having said that, the fact that one of their launch classes is billed as a controller is at least a bright light.


3.  Player generated content is indeed a good way to give a sand-boxy element to an otherwise theme park world, but if the players can't change the world then it's just faster theme park content generation.  That might be a good thing, but I think MMO's need to move back towards making the players interaction with the world matter more.  We have quite the proliferation of theme parks without a similar increase in market size, that's turning into quite a bit of community dilution.

Ryahl - writer of eye-bleeders
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Spotlight Poster

Joined: 7/19/06
Posts: 1474

1/10/13 2:28:10 PM#30
Myself and several friends have this game on our radar but we will not be buying it at launch.  Cryptic has failed twice with CO and STO and none of us want to be burned again.  If it is truely F2P and there is no box price, we might play at launch but we have all agreed that giving Cryptic money at launch has been a bad idea.

Novice Member

Joined: 7/08/12
Posts: 214

1/10/13 2:28:34 PM#31
I've been looking forward to seeing this game develop for a good while now but as the classes get unveiled it appears to me that there's as much pigeon hole-ing of roles as there allegedly is in D&D 4th edition. For example, the Guardian must use a shield and sword at all times, yesterday we had a class that entirely specialises in swinging a big sword. Why couldn't they just have had a generic fighter class with the option to spec tank or dps and equip fill whatever role you're not bored of? With such stringent limitations on your characters gameplay choice surely that can't be a good thing? 

Apprentice Member

Joined: 7/04/11
Posts: 2034

1/10/13 2:47:01 PM#32
Great article Suzie. I share your hopes for this game.

Survivor of the great MMORPG Famine of 2011


Elite Member

Joined: 5/12/10
Posts: 2676

1/10/13 3:31:12 PM#33
Originally posted by koboldfodder

The Foundry....yea.  That is there way of saying "you deal with it".  The thing about player created content is that the VAST majority of it is farming maps meant to get you your shiny new loot and skills as fast as possible without any risk.  For every one great player mod, there will be 1000 horrible ones. 

Plus no one will do any developer content, and they will just do player mods.  That is what sunk City of Heroes.  They put out their foundry and 95% of the rest of the game suddenly became empty.

I agree the 3rd edition D&D part :) Also agree with the Architect farming problem in CoH. (Actually I even posted this as a question in Positron's thread, why they allowed Architect farming...)


But I think you're mistaken with the Foundry. That's the major difference between the Foundry and the Architect, you can't farm in a Foundry mission. (at least in STO, but I think Cryptic is planning the same in Neverwinter too). You can't levelling in Foundry, can't get awesome gear or truckload of money from it, it's only for storytelling and for fun. The closest thing to farming were the broken console missions, but those weren't "farming" in the original meaning, they only shortened the time for completing the daily Investigate officer report - and Cryptic closed that option too with Season 7.


Novice Member

Joined: 11/01/07
Posts: 234

1/10/13 3:43:54 PM#34

I was also a NWN Persistent World player. That world (Lands of Acheron) held the single greatest RP environment a person could ask for - in fact, I've since tried and left lots of RP groups in MMOs that failed to keep up with how intense the RP was there.

Sadly, we won't have anything quite like Persistent Worlds in this version, but perhaps some of what made the PWs awesome will be captured. The ability to create custom content gives us a chance to see things done our way, instead of the way of some executive producer totally disconnected from the community. If I want insanely difficult fighting challenges, I can play quests that feature them. If I want quests that are intensely story-driven, I can play them. I hope we'll see some method of organizing these quests - from player communities built around strong story content, battles, puzzles, and so on, to websites allowing us to sort and rate those quests in more powerful ways than what we'll get in-game.

For my own part, I've already started writing a quest line based around building temples to other good deities in NNW (besides Torm & Selune... although with the latter, there is much work to be done...)


Hard Core Member

Joined: 5/28/04
Posts: 699

1/10/13 3:47:54 PM#35

It's all about the gameplay.  The Foundry can be the coolest thing ever but if the gameplay isn't good, there won't be very many people interested in seeing what you can make.

I hope they expand the beta and get more testers in and actually pay attention to feedback.


Elite Member

Joined: 6/10/09
Posts: 7148

1/10/13 4:08:13 PM#36

Nice column.  I am an old pnp player.  I started in 1978 just before junior highschool.  My friends and I also dreamed of the day we could play D&D on computers.  We had envisioned 3d virtual reality glasses that would make look like we were in another world, but what we have is still pretty awesome.  We wanted to play D&D not just describe playing D&D and that is what I think 4ed and Neverwinter could deliver.

My first D&D games were the SSI series, but I also played NWN, PS:Torment, and the rest.  Just like every campaign is different I'm not expecting the same type of experience from NWO that I had with NWN or PS:T.  Even though I have a lot of D&D history coloring my perspective I'm going to try and take the game for what it is and enjoy it for what it has to offer.  I too hope that the foundry will be as awesome as it looks and that the game will be a fun one with a slightly different feel than my other games (TSW delivered in this way recently).


Novice Member

Joined: 5/13/11
Posts: 733

1/10/13 7:11:57 PM#37
Touching article, but I see no reason to have any faith whatsoever in Cryptic.  The fact that this game shares the neverwinter title really means nothing to me.

Novice Member

Joined: 12/17/07
Posts: 1467

Celebrated pariah of

1/10/13 7:33:09 PM#38

The article was a good read.. And I too enjoyed NWN very very much.. However, after watching some videos of this game, I find it hard to even place it in the same category as NWN.. Something tells me that this will be a twitch intensive game in the veins of vindictus and such.. Much less about character creation and more about fancy "anime-esque" skill animations and combo chains..

One day I feel we will get a Dungeons and Dragons game that is somewhat closer to Baldurs Gate or NWN (hopefully in the Dark Sun Campaign setting), but unfortunately for us I don't think that this one is it..

These were actually THINGS.

Neverwinter.. Looks to be much the same..


Novice Member

Joined: 3/16/12
Posts: 228

1/10/13 7:37:03 PM#39

Apart from the Foundry, I don't find anything remotly interesting in this title. Everything looks subpar from graphic to gameplay.

Thats my opinion, deal with it.



Advanced Member

Joined: 8/11/03
Posts: 3042

1/10/13 7:51:55 PM#40
Only MMO on my radar at the moment
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