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  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

 
OP  1/09/13 11:57:20 AM#1

 

Do you remember ...

When you would log in to an MMO just to be in a different world?

 

When you would hang out in Taverns/Cantinas just to socialize?

 

When you would create a character build based on what you wanted rather then what was "viable"?

 

When a game would launch and would not be 100% perfect and that would be OKAY?

 

When you would group up with players for the fun of completing content instead of the rewards?

 

When you would become friends with those you grouped with instead of dropping them when the quest is over?

 

When getting to max level was the least of your concerns?

 

When playing that MMO was more of an experience then "just another game"?

 

When you could leave a game amicably instead of it being a "failure" or that you "regret buying it"?

 

When you would play a game regardless of its payment model because you enjoyed it?

 

When the MMO Experience was actually FUN?

 

What happened to those times?

"Loan me a Dragon I wanna see space"


  Gorwe

Elite Member

Joined: 9/16/11
Posts: 1760

1/09/13 12:04:08 PM#2
Idk what are you on about. I got most of those things in GW 2...

Some are personal choices mind you(Like grouping and/or adding someone as s friend)...

Seek and you shall find!
  Arclan

Spotlight Poster

Joined: 1/29/07
Posts: 1360

"Ideas are worthless. The only currency that holds any weight is the ability and drive to execute."

1/09/13 12:18:55 PM#3


Originally posted by maskedweasel
 

...When you would become friends with those you grouped with instead of dropping them when the quest is over...


This is the primary reason why MMOs today quickly tank.

No time to chat. Must rush to the next quest. They are the bulk of xp and rewards. Quest Hubs killed MMOs. Vanguard's slow death is not because of framerate, nor system specs, nor occasional crashes, nor unfinished content. Friendship bonds did not form because players rushed from quest to quest.

Luckily, i don't need you to like me to enjoy video games. -nariusseldon.
In F2P I think it's more a case of the game's trying to play the player's. -laserit
video game company layoffs are twice the national average.

  apocoluster

Apprentice Member

Joined: 4/15/07
Posts: 1295

\m/,

1/09/13 12:19:22 PM#4
   Ok who let grandpa on the interwebz   :)

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/09/13 12:24:40 PM#5
Possibly. But I think what the OP is getting at is it is WAY too far and between to find in today's MMORPG market.
  Goatgod76

Novice Member

Joined: 6/24/06
Posts: 1226

1/09/13 12:25:55 PM#6
Originally posted by Arclan

 


Originally posted by maskedweasel
 

 

...When you would become friends with those you grouped with instead of dropping them when the quest is over...


 

This is the primary reason why MMOs today quickly tank.

No time to chat. Must rush to the next quest. They are the bulk of xp and rewards. Quest Hubs killed MMOs. Vanguard's slow death is not because of framerate, nor system specs, nor occasional crashes, nor unfinished content. Friendship bonds did not form because players rushed from quest to quest.

Um...I play Vanguard now, and have made MANY friends that I regularly group with and chat with.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19498

1/09/13 12:36:56 PM#7
Originally posted by maskedweasel

 

Do you remember ...

When you would log in to an MMO just to be in a different world?

 No. Because i log in to an MMO to be entertained, not to be in a different world. This world is fine.

When you would hang out in Taverns/Cantinas just to socialize?

 No. I don't play games to socialize.

When you would create a character build based on what you wanted rather then what was "viable"?

 What i wanted is to be "viable".

When a game would launch and would not be 100% perfect and that would be OKAY?

 At every game launch. Of course it is ok. What else should i do? Jump up and down? There are plenty of good entertainment to waste time caring about launch problems.

When you would group up with players for the fun of completing content instead of the rewards?

 Reward is part of completing content.

When you would become friends with those you grouped with instead of dropping them when the quest is over?

 Last month. Just click "friend list" after the group. It is not even a MMO. It is D3.

When getting to max level was the least of your concerns?

 Almost every game.

When playing that MMO was more of an experience then "just another game"?

 MMO is just another game.

When you could leave a game amicably instead of it being a "failure" or that you "regret buying it"?

 Every game i left. Why would i regret if i play it for a while? I would play a game if it is only fun for me.

When you would play a game regardless of its payment model because you enjoyed it?

 Every game. If i don;t enjoy a game, why would i play it? (Well, i suppose i may play a demo to find out though).

When the MMO Experience was actually FUN?

 Yesterday. STO. Very fun story mission.

What happened to those times?

Nothing.

 

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

 
OP  1/10/13 10:19:41 AM#8

I'm not saying that I haven't found some of these things in current MMOs,  but it is rare.   

 

MMOs give players a very distinct experience in comparison to other games.  You are brought into a world,  and you are put in contact with many more people.  Many MMOs today are more interested in cultivating the engine that drives some kind of progression or story to an end-state,  and players are playing them like single player games, where the objective is to get to the end to claim their final rewards.

 

While most games now are technically more proficient, better coded, better handled, and better looking,  they lose quite a bit of the soul a lot of the players are looking for when playing an MMO.  It doesn't seem that in many MMO's today that players even matter.

"Loan me a Dragon I wanna see space"


  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

1/10/13 10:26:20 AM#9
Before telephones people actually talked face to face...those were the days!
  Bossalinie

Apprentice Member

Joined: 8/29/07
Posts: 621

1/10/13 10:28:25 AM#10
I totally use notepad and nothing else to make websites!
  birdycephon

Novice Member

Joined: 8/08/09
Posts: 1327

Not Safe For Woona (NSFW)

1/10/13 10:38:25 AM#11

Guess what though, its not that the times have changes, its the people who changed.

If you go back and replay all those 'awesome' games, you'll  see that there is hardly anything awesome about them besides your memories.

The only reason they seemed awsome back in the day, was because thay were the best there was at the time.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

1/10/13 10:42:03 AM#12
Originally posted by birdycephon

Guess what though, its not that the times have changes, its the people who changed.

If you go back and replay all those 'awesome' games, you'll  see that there is hardly anything awesome about them besides your memories.

The only reason they seemed awsome back in the day, was because thay were the best there was at the time.

 +1

 

I've made that point many times here in many discussions but there are many nostalgic die-hards that will argue against it all day long.

  Saur0n

Apprentice Member

Joined: 10/24/04
Posts: 74

1/10/13 10:43:51 AM#13
Originally posted by maskedweasel

 

Do you remember ...

When you would log in to an MMO just to be in a different world?

 

When you would hang out in Taverns/Cantinas just to socialize?

 

When you would create a character build based on what you wanted rather then what was "viable"?

 

When a game would launch and would not be 100% perfect and that would be OKAY?

 

When you would group up with players for the fun of completing content instead of the rewards?

 

When you would become friends with those you grouped with instead of dropping them when the quest is over?

 

When getting to max level was the least of your concerns?

 

When playing that MMO was more of an experience then "just another game"?

 

When you could leave a game amicably instead of it being a "failure" or that you "regret buying it"?

 

When you would play a game regardless of its payment model because you enjoyed it?

 

When the MMO Experience was actually FUN?

 

What happened to those times?

It's called Ultima Online and it still exists.   Especially in emulated form.  I don't know why mmorpg.com is so anti-uo emulation when EA even realises that it is legal.  

  Sephastus

Advanced Member

Joined: 6/15/09
Posts: 408

1/10/13 10:52:21 AM#14

I went back to play FFVII. By today's standards, the graphics are horrible, the battle style is ancient, the story, while still good, is pretty straightforward... and on and on...

But when it launched... The graphics were awesome, the battle style was great and involved, the story had no comparison, and would be a true tear-jerker (yes, did make me tear up), and I enjoyed, and played it several times through.

What changed? Same thing that changed in MMO: the envioroment, the graphic cap, the expectations and the overall experiences of the consumers.

It is like the first time you have a sugary snack. It would be the best thing in the world for you. Even if it was just a skittles. But once you grew up and had better refined tastes, now you want some creme-brulee that has been expertly baked by a top chef. And even then it probably doesn't live up to what you expect.

By the standards we had 15+ years ago, the games coming out now are absolutly intoxicating. But by current standards, many are completely sub-par. By the standards we had 15 years ago, 100k players would be a huge success in online gaming. Today it would be concidered utter failure, or at least a botched release.

Like someone else already stated, it is not the games that have changed, but the audience.

  Nikopol

Apprentice Member

Joined: 11/21/08
Posts: 627

Brought to you by... The Spirit of Nikopol.

1/10/13 10:54:44 AM#15
Originally posted by apocoluster
   Ok who let grandpa on the interwebz   :)

Haha, show some respect, grandpas built the interwebz!

About the OP. Yeah. I guess we need a new type of MMO for all that to happen. We've sliced this type of MMO down to its bare path of least resistence.

  MadnessRealm

Elite Member

Joined: 1/02/09
Posts: 2705

Ignorance is Bliss.

1/10/13 11:12:17 AM#16
Originally posted by Iselin
Originally posted by birdycephon

Guess what though, its not that the times have changes, its the people who changed.

If you go back and replay all those 'awesome' games, you'll  see that there is hardly anything awesome about them besides your memories.

The only reason they seemed awsome back in the day, was because thay were the best there was at the time.

 +1

 

I've made that point many times here in many discussions but there are many nostalgic die-hards that will argue against it all day long.

 

It has nothing to do with nostalgia, and everything to do with how different the communities are, and how much games have shifted their system compared to their old counterparts.

 

Older MMOs were developped more as sandboxes or at least giving players as many tools as possible to do what they want to do (UO, SWG, etc).  They would also require the involvement of several players to achieve even basic things such as leveling (EQ, FFXI, etc).  Both of these things created great communities of players that care about more than just themselves, but also the people they play and interact with.

 

Today's MMOs are very restrictive in terms of what players can do, and are extremely solo-centric. Rather than being about communities, MMOs are about "You".  The need to interact with other players has greatly lessened with the exception of end-game, but the need to develop any relationship was also removed through the addition of PUGs.

 

That is not to say that older MMOs were perfect, by no mean were they even close. However, to claim that our preference to older MMOs is purely out of nostalgia, considering how different the games and communities were compared to today, is just pure ignorance.

 

------
Your daily dose of common sense since 2009!

  Saur0n

Apprentice Member

Joined: 10/24/04
Posts: 74

1/10/13 11:23:48 AM#17
Originally posted by MadnessRealm
Originally posted by Iselin
Originally posted by birdycephon

Guess what though, its not that the times have changes, its the people who changed.

If you go back and replay all those 'awesome' games, you'll  see that there is hardly anything awesome about them besides your memories.

The only reason they seemed awsome back in the day, was because thay were the best there was at the time.

 +1

 

I've made that point many times here in many discussions but there are many nostalgic die-hards that will argue against it all day long.

 

It has nothing to do with nostalgia, and everything to do with how different the communities are, and how much games have shifted their system compared to their old counterparts.

 

Older MMOs were developped more as sandboxes or at least giving players as many tools as possible to do what they want to do (UO, SWG, etc).  They would also require the involvement of several players to achieve even basic things such as leveling (EQ, FFXI, etc).  Both of these things created great communities of players that care about more than just themselves, but also the people they play and interact with.

 

Today's MMOs are very restrictive in terms of what players can do, and are extremely solo-centric. Rather than being about communities, MMOs are not about "You".  The need to interact with other players has greatly lessened with the exception of end-game, but the need to develop any relationship was also removed through the addition of PUGs.

 

That is not to say that older MMOs were perfect, by no mean were they even close. However, to claim that our preference to older MMOs is purely out of nostalgia, considering how different the games and communities were compared to today, is just pure ignorance.

 

I totaly agree.  Especially since the old mmos were fishing new waters.  No one knew where the industry was heading back then so the mistakes that were made were life lessons.  Now they are just neglegence.  However, I found the WAR community and the current LOTRO community to be awsome and totally make the games more fun despite how the critics feel about the game in general.

  nukempro

Novice Member

Joined: 8/08/12
Posts: 80

1/10/13 11:27:39 AM#18

Don't they still make sandbox mmo's? Are the communitys in those just like back in the day? My first mmo was FF11 and I hate the idea of forced grouping to do basic stuff like kill rabbits to lvl up. It created very "exclusive" groups of players that expected you to play a certain way in order to maximize the exp gain per hour. Fun was never a consideration, only the most effiecient way to lvl. I was so happy the first time I played wow and found out I don't need to LFG for a tank and a healer to kill rats. I made far more friends in wow then in FF11 and some of those friends I still have to this day..in spite of moving on from wow years ago.

 

Those old sandbox games where more like 2nd jobs then games. And when a game becomes like a job I no longer play it, hence why I quit wow. Back then the community for mmos was more tightly knit. It was a niche genre that barely anyone knew about. If you made a bad name for yourself you where screwed...theses days there are so many mmos and most of them allowe name changes and server transfers...we are also dealing with a different generation of gamers.

  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

1/10/13 11:38:09 AM#19

I keep posting this, no one gets it.

Diminishing Marginal Utility

The experience and enjoyment you had while playing games of the past, will unlikely happen again.  Atleast not in the same way.  The "perfect" MMO can be released tomorrow and you would not derive the same amount of enjoyment from it as you did your first couple of MMO's.  Put future games you play into this context.

Only way around this is to unplug from MMO's and the MMO community.  Approach the genre again years from now.  Im guessing 5 years or more.

  Iselin

The Listener

Joined: 3/04/08
Posts: 3778

1/10/13 12:01:37 PM#20
Originally posted by MadnessRealm
Originally posted by Iselin
Originally posted by birdycephon

Guess what though, its not that the times have changes, its the people who changed.

If you go back and replay all those 'awesome' games, you'll  see that there is hardly anything awesome about them besides your memories.

The only reason they seemed awsome back in the day, was because thay were the best there was at the time.

 +1

 

I've made that point many times here in many discussions but there are many nostalgic die-hards that will argue against it all day long.

 

It has nothing to do with nostalgia, and everything to do with how different the communities are, and how much games have shifted their system compared to their old counterparts.

 

Older MMOs were developped more as sandboxes or at least giving players as many tools as possible to do what they want to do (UO, SWG, etc).  They would also require the involvement of several players to achieve even basic things such as leveling (EQ, FFXI, etc).  Both of these things created great communities of players that care about more than just themselves, but also the people they play and interact with.

 

Today's MMOs are very restrictive in terms of what players can do, and are extremely solo-centric. Rather than being about communities, MMOs are not about "You".  The need to interact with other players has greatly lessened with the exception of end-game, but the need to develop any relationship was also removed through the addition of PUGs.

 

That is not to say that older MMOs were perfect, by no mean were they even close. However, to claim that our preference to older MMOs is purely out of nostalgia, considering how different the games and communities were compared to today, is just pure ignorance.

 

I wondered how long the "S" word would take to come out as well as the mention of those magical communities of old. I have nothing against looking at the world through rose-colored glasses--heck I do it myself at times--but I'm just not comfortable deluding myself into thinking that I'm not wearing them.

MMOs AND society in general have changed tremendously since UO, AC and EQ were the only games in town...even since the days when DAoC, SWG and even WOW first came into the scene.

There was no Facebook, and IM, text messaging and twitter hadn't shortened the way we communicate irrevocably to the point where saying "Word" is considered a clever quip. People socialized more in MMOs back then because any type of socialization through electronic text was a relatively new shiny toy... now it's just the way of the world.

Those wonderful old communities you contend were a magical part of good MMO design were nothing more than a byproduct of MMO gamers being a small sub-set of the population that was generally more committed to our unique and rather exclusive little hobby... and we were chattier just because communicating that way was a relatively new thing that not many people i the mainstream even knew about.

MMORPGs are now played by the mainstream masses who routinely communicate electronically as briefly as possible. It doesn't have a damn thing to do with Sandboxes nor solo play nor any of the other tired old cliched mmorpg.com forum reasons. It's just 2013. You're looking for sophisticated game-design reasons for your relative lack of enjoyment when all that has happened is that games, gamers and society have just evolved rather quickly.

It amuses me how people like you like to throw the word "ignorant" around while at the same time ignoring the obvious.

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