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1/10/13 10:48:19 AM#21
Only with mature people and only in my guild. I've had too many bad experiences with drama queens, asshats and morons in my MMO experience to trust random groups anymore. I mostly solo and only group if a guildie needs help or a special weekly event.
NGE killed SWG. Get over it like the rest of us did in 2005. |
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1/10/13 10:51:34 AM#22
Grouping is the reason I play mmorpg's and not single player games. "How should I know if it works? That's what beta testers are for. I only coded it." |
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1/10/13 10:52:22 AM#23
Originally posted by Nikopol I can't agree with this enough. I would rather lose with winners, than win with losers. |
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1/10/13 10:53:11 AM#24
I was thinking of starting a thread but this seems a good place. Normally I solo or play with a friend. Last night I was playing Fallen Earth and thought, why don't I ask if someone needs any help and see what happens. So I put out a message asking if anyone could use some help and sure enough a guy ( I think) says yea , I could use some better equipment. So we compare equipment and I say, yea I think I can make you some better stuff than that. I pointed out that a belt, some boots and a jacket would be a big improvement. So off I go to the next town and I start crafting him the belt and boots. I figure what the hell I will use my own mats for that. As I am crafting he comes on and asks "Do you have any money, I am really low and would like to buy this knife" I ask him how much and it is an amount that he could easily have made himself in about 30 minutes of scavenging. So I say sorry, I am not a bank, and explain this to him. Finally I have his boots and belt ready and tell him he can come and pick them up. His first words to me.... " No jacket? :( " So I politely say, "you would have to contribute a little to that if you want it" And as I say "Cya mate!" he goes off into the night without even a thank you. And I think to myself, "That was so rewarding I can't wait to do it again!!"
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1/10/13 10:54:34 AM#25
Yes and no, i dont mind grouping and enjoy it most times, but also like my solo times just so i can go explore and take my time.
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1/10/13 10:57:13 AM#26
I enjoy grouping when I can be helpful. If I group to be a leech, I would rather not group at all and go play solo till I have something to contribute.... However, I see the opposite of my approach seems to be the norm. People grouping to get something out of it, instead of contributing to the fun.
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1/10/13 10:57:14 AM#27
Originally posted by Boneserino I've had similar experiences. "If you give a mouse a cookie he's gonna ask for a glass of milk." Don't give away free stuff. It never ends well. "How should I know if it works? That's what beta testers are for. I only coded it." |
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1/10/13 11:03:02 AM#28
As a die-hard soloer, I feel: The best grouping experience you'll ever have in an MMO is better than the best soloing experience. The worst grouping experience you'll ever have in an MMO is far, far worse than the worst soloing experience. *Sorry about the large font, my eyes aren't what they used to be. |
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1/10/13 11:03:17 AM#29
Originally posted by Czanrei In Ultima Online, waaaaay back in '97, I did a lot of soloing. I was a part of two guilds as well, one was a evil RP guild, and one was an Anti-pk guild.
This doesn't mean i never grouped, we did a lot of "raids" (not your traditional raids), and a lot of dungeon crawling, but make no mistake, i did a lot of soloing.
It was more or less the same before that in Neverwinter Nights, and after in SW:G and DAoC.
/shrug |
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1/10/13 11:04:31 AM#30
Wouldn't the average normal human being at least offer something in return?? What is with players that know what it takes to craft something yet just expect you to give it to them? And not even a thank you! For something free? I am sorry but if people are like this in a game what are they like in real life? |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/10/13 11:11:32 AM#31
Originally posted by Czanrei Grouping was never the traditional way to engage in MMO content. Actually, some of the early MMOs did not even have a grouping option. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/10/13 11:35:15 AM#32
There are some inherent problems with grouping that, more or less, have always existed in MMOs and very few developers have tried to overcome. They all stem from the same tired old "either/or" development of content: You have either solo content or 5- man, 10-man, 20-man, etc, content. There is very little content available in MMOs that scale-up or down to accomodate fluid groups in a satisfying way. It has been tried: WAR did it with PQs, Rift's rifts and GW2's dynamic events are all attempts to address this. The problem is that none of them have nailed it and in all cases, they have been implemented as "third options" instead of full-fledged group-content replacements. The standard group problems of wasting a lot of game time waiting for the group to form and more wasted time waiting for the group to reform after someone leaves are still there. Add to that the competitive nature of reward drops--especially class-limited drops--which can often leave you feeling like you just wasted 3 hours of your life you'll never get back... What's needed is scalable fluid content that can be done with 2-40, depending on who's around and having rewards proportionate to your time commitment and participation, not just a random luck of the draw where the guy who was there for 20 minutes can end-up getting the reward and those who were there for 5 hours get nothing useful. The purpose of grouping in an MMORPG is not to be sociable, chat and meet new people--those are the fringe benefits you get on the side. The purpose has to be inherent to the game and has to be worth your time and effort. People group less these days not because they are less sociable-- they don't do it because it generally sucks and is a waste of time compared to soloing. And this is the fault of the content developers who segregate the core game content. |
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1/10/13 11:39:12 AM#33
I really think the mmos of today are way to afraid of making group content for leveling etc. Right now they mark them as "DANGEROUS, REQUIRE GROUP, BEWARE!!!" I think the biggest problem with getting a group today is that it require everyone to have the same quests. AO solved this beautifully with team missions, and other older MMOs just had areas where you needed groups to kill.
Anyway.. If I didn't enjoy grouping up I'd play a single player RPGs :) |
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1/10/13 11:44:42 AM#34
It depends on the game, but for the most part, yes... IF I'm sufficiently experienced in said game, have SOME knowledge of what to expect in the scenario (nothing worse than joining a group and not fully knowing your role and what is expected of you). Time constraints can be a problem, so I don't raid... I never have the time to spend 2, 3 or more hours rooted in front of my computer, so I miss a lot of supposedly good content and items/gear, unfortunately. |
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Ramonski7
Spotlight Poster
Joined: 5/21/03
"A wise man has something to say, but a fool just has to say something." |
1/10/13 11:55:04 AM#35
Grouping nowadays amounts to your mom (devs pathetic grouping mechanics) telling you to ask the smelly kid to go with you because she doesn't want you to go to the comic book store alone.
Grouping should be because you personally feel so excited about going to the comic book store that you want to grab a few friends and make a adventure out of it.
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Enerzeal
Spotlight Poster
Joined: 6/27/10
There is no good or evil, only power - and those too weak to seek it. |
I love grouping, but I won't group if it kills my rate of exp. What I need then is a game that promotes grouping as a viable and superior option to leveling up alone, I like to embrace the MMO element... In a themepark though soloing is vastly superior - traveling to end game is best done alone in 95% of the game out right now. Do something as simple as remove the idea of end game from the situation, and suddenly soling is viable, but so is grouping up, hell grouping up will get the job done faster whatever it is. |
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1/10/13 12:18:51 PM#37
Originally posted by Enerzeal I'm actually the opposite, I WILL group even if it kills my rate of exp. or if there are no rewards. To be grouping, with the right group, is fun in and of itself. When with a good group of people. As far as gear. experience and the like, since I have no problem soloing and prefer buying my gear (as long as the game allows this) then I can do that on my own time. |
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The1ceQueen
Hard Core Member
Joined: 1/02/08
"Always borrow money from a pessimist. They won't expect it back." |
1/10/13 12:24:25 PM#38
I enjoy grouping up with people in mmorpgs and I also like to be able to go solo when I feel I want to. What I don't like grouping for is Raiding. I raided for years in WoW and despised it. I despised the gear grinding in raiding. In DAOC Pre-ToA I loved grouping up with people, the dungeons weren't instanced, you just went and grabbed a spot in the dungeon and sat there killed with your group for as long as you wanted. People got to know each other, we knew each other and the community as a whole were more friendly than in todays mmo's because of this. Today in dungeons, it's is all about the phat, l337, loot you're gonna get, or the tokens you need from it, etc. People don't get to enjoy the grouping up part.
What happens when you log off your characters????..... |
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1/10/13 12:38:51 PM#39
In modern MMOs, no, I do not. I just have no interest in hanging around with the vast majority of people playing modern MMOs, they are self-centered jerks who only want to get into groups to use others for their own gain. I pass on that. I'd much rather have a good time playing the game by myself than have to deal with asshats.
Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more |
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1/10/13 12:59:06 PM#40
Depends on the activity. Instanced content? Nah. Not interested in things that have no affect on game world. I feel people are just there for loot anyways. World events/pvp/pve? Absolutely. Enter a whole new realm of challenge and adventure. |
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