| 55 posts found | |
|---|---|
|
The latest Funcom financial report is out and contains some interesting tidbits of information, including the note that player activity in The Secret World is up 400% since last month's relaunch as a 'buy to play' game. Funcom is also reporting that over 70,000 copies of TSW have been sold since the relaunch. Funcom will be undergoing restructuring as well:
Read the full report on Funcom's site. ![]() Associate Editor: MMORPG.com |
|
|
1/10/13 9:43:58 AM#2
Well deserved! Good job, Funcom! I'll be looking forward to their next 'outside-the-box' MMO idea. |
|
|
1/10/13 9:45:35 AM#3
Yep, I'm part of the 400% and am damn glad they went B2P!
|
|
|
1/10/13 9:48:05 AM#4
I grabbed it when it went B2P and was on sale for $15. I have spent maybe 20 hrs with it. For the price I got it it was worth it. I play it when EQ2 is patching or to just take a break and shoot some zombies.
|
|
|
1/10/13 9:57:50 AM#5
woohooo congrats, yeah the game is pretty packed right now. Almost too packed for my taste sometimes but good for FC.
Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
|
|
1/10/13 10:03:42 AM#6
I hope they can retain the customers and generate revenue now that it's B2P. I played beta and pre-ordered lifetime. I did all the missions, lore, rares, and achievements possible. I grinded NMs over and over for 10.4 sets, and when it was quiet I grinded Fusang prior to 1.4 for 10.3 sets. I loved the lore, the cut-scenes, the investigation missions, in fact everything. I was only angry for tops 5 minutes when they changed the lifetime subscription and got over it once I understood the changes. I loved the NM challenge but in the end it is still just a big grind fest after you've done the PvE stuff on a second character. They should hire a psychologist to study how they can socially influence people to buy their issues and use the social clothing concept as a revenue from the item store. |
|
|
1/10/13 10:17:20 AM#7
Interested in what the next quarter brings after everyone has purchased the game to get in.
|
|
|
1/10/13 10:24:13 AM#8
Gratz...keep it up Funcom! I hoped the sales would have been higher, but not bad...not bad at all. Now do the same with AoC before it's completely dead.
I bought a one year subscription to TSW when it was on sale since it went B2P, I'd probably spend the same in AoC, but alas the game is too empty.
|
|
|
1/10/13 10:25:12 AM#9
Originally posted by Benbrada yeah me too. Issue 1-5 were free included, Issue 6 will be the first optional DLC content in the store. Heard rumors it will be Indiana Jones/Uncharted like with new things to do in Egypt. I'll get it for sure with my included membership points Secrets of Dragon´s Spine Trailer.. ! :D Best MMOs ever played: Ultima, EvE, SW Galaxies, Age of Conan, The Secret World |
|
|
1/10/13 10:29:27 AM#10
Hurrha! Dont forget to show up for the in-game theater shows :) They can be freaking hilarioius.
|
|
|
1/10/13 10:32:57 AM#11
Good news and I really like TSW.
|
|
|
1/10/13 10:34:52 AM#12
This is a good thing for Funcom for sure but did anyone expect any different? Now if they can retain a healthy percentage of these new people over time and convert that into signifcant DLC sales for their future issues and cash shop sales that would be actual news. |
|
|
1/10/13 10:37:26 AM#13
Originally posted by evolver1972 Me too. I bought it directly from their site for $30. It's a great game. |
|
|
1/10/13 10:38:56 AM#14
Originally posted by Drakynn Quite agree and the future depends on quality content delivered fast enough. Also, some features letting players to create something would not hurt imo :) |
|
|
1/10/13 10:40:14 AM#15
A big thanks to Funcom for me!! Until B2P the servers are full of people and the game has taken life. I love this game and with no sub is rock. |
|
|
1/10/13 10:45:03 AM#16
So you add a few % and now it's YOOOUR story?
"TSW's Xfire numbers are still way down from launch (ranked 16 at launch), but it looks like it's now growing. Since B2P TSW has increased Xfire hours played by 300%. Its ranking had a high of 43 this weekend with triple the amount of users using xfire.
There still is a long way to go with the pvp content (PvE is rock solid), but this is good news for Funcom and TSW."
You'll be hearing from my attorney.
I would also like for this to be admitted exhibit b2981, as it adds to our case that Xfire is reliable in predicting trends within the overall mmorpg community.
ps. I'll settle out of court for a star. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
|
|
1/10/13 11:32:10 AM#17
With these results maybe we will see more B2P titles in the future since this payment model seems to continue to gain traction. Though TSW isn't my cup-o-tea for several reasons I'm glad to see them go the B2P route instead of F2P, and making it succesfully work for them so far.
"If I offended you, you needed it" -Corey Taylor |
|
|
1/10/13 11:35:02 AM#18
Unless this is translating to item shop and DLC sales, it doesn't mean much. Also, the game still suffers from being one you play for only 30-90 days. Don't get me wrong, it's a cool game and all, but it has potential to be great if it wasn't such a themepark / dungeon grinder experience. |
|
|
1/10/13 1:34:43 PM#19
Originally posted by MindTrigger All mmorpgs are grinders. Your either grinding a quest, a dungeon, or the world (such as it is). Computerized RPGs (on and off line) are just that way. Until there is a true artificial intelligence "GMing" the experience, they will be more obviously over structured and ridgid grinds. So now the only question is...... How smooth and involved a grind is it? In otherwords how bad or good is the experience. I like to grind at games too, I just dont kid myself about what they are (compared to the real thing - real RPGs, not cRPGS of any type) YMMV The Lyinggod |
|
|
1/10/13 2:26:01 PM#20
These results only mean something if they retain the players and gain continual high revenue from the item shop. Just remember, after around 3 months of going F2P, Funcom announced that over 600,000 new AoC accounts were created and as we all know not only from their financial reports showing only a small revenue increase....the servers are near empty right now. Going buy to play shows a fail Subscription game and the need to try to save the game, its no different than a game going freemium, its a last ditch effort to try to save the game...only time will tell if it works or not. No matter what happens, history shows that no game that goes freemium or B2P after having a subscription does near as well as a game that is true F2P with a great item shop in terms of revenue. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
|