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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/09/13 11:14:01 PM#61
Originally posted by grimfall
That's not only a ridiculous leap of logic but for the past ten years has proven historically false. The most notable example is the reduction in raid size from EQ 'golden age' to present making content more accessible. Hell, even during those early years (2003 and earlier), most of the MMOs didn't require grouping. Group or crawl
Solo and Group content
The EQers seem to think that EQ defined the way MMOs were at the time. Your 'golden age' encompassed a lot more than just the masochistic monotony of EQ, but acknowledging that would shatter your illusions of The Way It Was.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/09/13 11:16:20 PM#62
I miss meaningful crafting.
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1/09/13 11:51:33 PM#63
Originally posted by bigsmiff Yep. I miss SWG too. Hoping FF14 picks up the ball on that one. |
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1/09/13 11:58:35 PM#64
Originally posted by Loktofeit Um...you could totally solo in EQ. It didn't FORCE you to group. It's just that grouping was more efficient to most. Sure, I grouped a lot..because I made tons of long time friends in the game and enjoyed their company and chit chatting while medding up. But I soloed quite a bit as well, and it was totally possible to do so. You just had to have patience...and no matter how anyone else wants to twist it...skill to solo. You had to pay close attention to mob pathing, the timing on their pathing, how many would come during a pull etc. It was the difference between splitting mobs and having success and possibly get some random surprise drop, or dying and having to do a corpse run. And it was fun. Being able to blow through countless mobs in seconds while taking little damage and with little danger to you isn't what I call fun. To me, THAT is monotony. |
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1/10/13 12:04:41 AM#65
Originally posted by free2play If it does, I'll be playing it. |
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1/10/13 12:10:55 AM#66
I'll say this the Golden Age style of MMO wouldn't prove sucessful or popular in this era of gaming.... Gamers back then were willing to accept some short comings and stick with it through rough time.. Now if you do that your bound to fail, plus mmo require a certain level of patience, patience that nowadays gamers don't lack..
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1/10/13 12:20:25 AM#67
Originally posted by WellzyC There are some great glory day posts on this thread. +1 It is sad to see how few newer MMO players can contemplate how much more rewarding a challenging MMO is. All most of us are asking for is one modern AAA game that has these elements that isn't some micro-transaction themepark. Honestly, even when I had more time to play, I had no problem with someone being uber powerful compared to me: it is what made some players mythical and players to look up to. This "everyone is equal welcome to max level in 1 month even if you have down's syndrome" stuff is super annoying. I mean, ugh, how hard could it be just to hang out a few sandbox carrots in a challenging MMO. And yes we love you EVE, but I really would like a fantasy fix. |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
1/10/13 2:12:58 AM#68
Nothing to miss, the games of the past 10 years have been more upsetting than anything. I also dissagree with everything you miss. I love mmos but they just didn't go beyond the stagnant state they are in now.
If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/10/13 3:07:49 AM#69
I don't believe the golden age of MMO's has even happened it. The first generation of something is rarely the best.
You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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1/10/13 3:10:02 AM#70
Originally posted by VengeSunsoar Tell that to the Pokemon fanbase. Most of them seem to want to kill anyone who dares claim Generation 1 is not the greatest thing since sliced bread.
-_-;; |
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vladww
Apprentice Member
Joined: 10/05/04
There are 3 kinds of people - those who can count, and those who can''t. |
1/10/13 3:15:09 AM#71
Originally posted by Loktofeit
- EQ could be soloed - EQ was nothing like monotonous (Played it for years) **************************** |
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1/10/13 3:29:00 AM#72
Originally posted by dcrose01 I did play few of the "golden age MMOs". Wasn't impressed. Actually I was surprised how much people enjoyed simple things such as grinding and spawncamping. Todays market would not swallow that. Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/10/13 3:31:47 AM#73
Originally posted by waynejr2 You just won every possible thing - ever. http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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1/10/13 3:36:03 AM#74
What I miss the most is the 'not knowing'. What I mean is that with some of those first games, I didn't know what was going to happen next -- and to me that was darn exciting. But now, well, you pretty much know.
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1/10/13 3:45:47 AM#75
The golden age of (themepark) MMOs is now.
WOW, GW2, TERA, AION, RIFT, TSW, LOTRO, SWTOR plus many others. There have never been so many high quality offerings in the MMO market.
2013 promises ESO, Neverwinter and FFXIV.
If you cannot find anything in the above then you have moved on from the genre.
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1/10/13 3:51:05 AM#76
Originally posted by Goatgod76
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/10/13 3:52:03 AM#77
Originally posted by VengeSunsoar
Never argue with a fool, onlookers may not be able to tell the difference. -Author unknown, attributed to Mark Twain |
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1/10/13 3:54:55 AM#78
Some users made a video recently, from a world i've been on for many years. It was my virtual home Now, after some years of futher investigation in cyberspace, i found many incredible and pretty places, but they had all no face, no meaning. There was no life, no personality.
Now i am back Home. You have no idea, how deep i am connected to that world. http://www.youtube.com/watch?v=1wzQ3M9QzUY
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1/10/13 4:52:35 AM#79
Grouping? Does that mean I might have to interact with other, other people! OMG as a respectable sociopath that’s the last thing I go online for. Don’t talk to me, don’t touch me and F* F* S* don’t ask to group with me. I play with my tinfoil hat on and know how dangerous all you guys are. PUGs kill. It is a well known fact that they do so stay away!... …Oh sorry I was getting carried away by Solo fever. Of course groups were hard to find, but do something about that and you have a MMO with camaraderie and the joy of a job well done as a team. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/10/13 5:09:11 AM#80
Originally posted by Goatgod76
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |