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News & Features Discussion  » [Column] Guild Wars 2: The Quest for Power

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51 posts found
  Dragnelus

Advanced Member

Joined: 7/22/10
Posts: 306

1/08/13 6:16:13 AM#41
Originally posted by orbitxo

good read.

 

at level 80 i cant have enough of  too may 'Fractals' which i think they have done an amazing job.

tha said the rewards seem a bit low- with what uve said  would of been nice to earn a 'special' skill for completeing all the Fractals-or even unlocking a special small quest line with unique rewards.

iam still waiting for specific order quests which we can buy from the shop? at level 80.

that said I always look forward to Special events throughout the game-they never seem to get old  becouse there are always different players attending them- and thats fun!

i have 4 alts still leveling and with them iam reflecting what they could of improved on.

extending the game Lore and accessing special level 80+ skills comes to mind.

After lvl 18 I never looked back.. Soo boring

  FARGIN_WAR

Novice Member

Joined: 12/19/12
Posts: 169

1/08/13 6:38:12 AM#42

I guess like some others here my main focus on what makes an MMO, or any game really, fun isn't how "bad assed" my character becomes. Sure its nice at some point to go back and kick some baddies that humilated you in the teeth and watch them crawl like the worms they are. But if the journey to get there isn't fun. If the view from the highest peak once you reach it  isn't fun. Then all of that progression, for me at least, is entierly meaningless.

These developers need to learn that what players look for most in a game, especially a Massively Multiplayer Online Game, is a REASON TO KEEP PLAYING. If a game cannot provide that, then all the time, effort, and possibly money spent on the journey is pretty much pointless.

For the last few years all players have been given to do, is linier, canned, and quickly stale, repetitve content. These games play like the a shoping trip at the department store of the damned. First they shunt you up the escalator of leveling, "Fifth floor more bling bling items, skill tree unlocks, more padded cells to run pointless little circles in." And then once you reach the swinging party at the penthouse you find that if you don't like, or quickly tire of whats on the buffet, or being served at the open bar, you are pretty much out of luck. You can either choose to go elsewhere or lurk in a dark corner with the other wallflowers until a new content patch or expansion comes along.

I personally feel Guild Wars 2 didn't perform any better with these issues than any other recent game. Running from one stagnant oasis to the other of world events in the end isn't any different than being relay raced between a bunch of dinks with gold question marks over their heads. And in their quest to remove many of the grindy annoyances that plague other MMOs they also took away the few meaningful, if stale, mile markers that make the player feel like their journey has meaning. And to make matters worse it seems all they can think of to keep players interested now is to add back in some of the same bad progression treadmills that THIS game was supposed to alleviate.

So in short the reason GW2 and many others MMORPGs didn't keep me interested in continuing them is not because my charaters didn't feel powerful enough, but because the game world creators didn't make me feel like my characters had any place in it, except as just one more stupid hamster, in one more stupid wheel.

If you don’t do stupid things while you’re young, you’ll have nothing to smile about when you’re old.

  orbitxo

Advanced Member

Joined: 8/25/06
Posts: 1154

1/08/13 7:50:29 AM#43
Originally posted by FARGIN_WAR

I guess like some others here my main focus on what makes an MMO, or any game really, fun isn't how "bad assed" my character becomes. Sure its nice at some point to go back and kick some baddies that humilated you in the teeth and watch them crawl like the worms they are. But if the journey to get there isn't fun. If the view from the highest peak once you reach it  isn't fun. Then all of that progression, for me at least, is entierly meaningless.

These developers need to learn that what players look for most in a game, especially a Massively Multiplayer Online Game, is a REASON TO KEEP PLAYING. If a game cannot provide that, then all the time, effort, and possibly money spent on the journey is pretty much pointless.

For the last few years all players have been given to do, is linier, canned, and quickly stale, repetitve content. These games play like the a shoping trip at the department store of the damned. First they shunt you up the escalator of leveling, "Fifth floor more bling bling items, skill tree unlocks, more padded cells to run pointless little circles in." And then once you reach the swinging party at the penthouse you find that if you don't like, or quickly tire of whats on the buffet, or being served at the open bar, you are pretty much out of luck. You can either choose to go elsewhere or lurk in a dark corner with the other wallflowers until a new content patch or expansion comes along.

I personally feel Guild Wars 2 didn't perform any better with these issues than any other recent game. Running from one stagnant oasis to the other of world events in the end isn't any different than being relay raced between a bunch of dinks with gold question marks over their heads. And in their quest to remove many of the grindy annoyances that plague other MMOs they also took away the few meaningful, if stale, mile markers that make the player feel like their journey has meaning. And to make matters worse it seems all they can think of to keep players interested now is to add back in some of the same bad progression treadmills that THIS game was supposed to alleviate.

So in short the reason GW2 and many others MMORPGs didn't keep me interested in continuing them is not because my charaters didn't feel powerful enough, but because the game world creators didn't make me feel like my characters had any place in it, except as just one more stupid hamster, in one more stupid wheel.

apparently your hamster never got the 'SUPER CAGE Critter!

http://www.kidstoychest.com/images/sp5-crittertrail-kitlg.jpg

<.<

 
  botrytis

Elite Member

Joined: 1/04/05
Posts: 2516

1/08/13 8:20:11 AM#44
Originally posted by FARGIN_WAR

I guess like some others here my main focus on what makes an MMO, or any game really, fun isn't how "bad assed" my character becomes. Sure its nice at some point to go back and kick some baddies that humilated you in the teeth and watch them crawl like the worms they are. But if the journey to get there isn't fun. If the view from the highest peak once you reach it  isn't fun. Then all of that progression, for me at least, is entierly meaningless.

These developers need to learn that what players look for most in a game, especially a Massively Multiplayer Online Game, is a REASON TO KEEP PLAYING. If a game cannot provide that, then all the time, effort, and possibly money spent on the journey is pretty much pointless.

For the last few years all players have been given to do, is linier, canned, and quickly stale, repetitve content. These games play like the a shoping trip at the department store of the damned. First they shunt you up the escalator of leveling, "Fifth floor more bling bling items, skill tree unlocks, more padded cells to run pointless little circles in." And then once you reach the swinging party at the penthouse you find that if you don't like, or quickly tire of whats on the buffet, or being served at the open bar, you are pretty much out of luck. You can either choose to go elsewhere or lurk in a dark corner with the other wallflowers until a new content patch or expansion comes along.

I personally feel Guild Wars 2 didn't perform any better with these issues than any other recent game. Running from one stagnant oasis to the other of world events in the end isn't any different than being relay raced between a bunch of dinks with gold question marks over their heads. And in their quest to remove many of the grindy annoyances that plague other MMOs they also took away the few meaningful, if stale, mile markers that make the player feel like their journey has meaning. And to make matters worse it seems all they can think of to keep players interested now is to add back in some of the same bad progression treadmills that THIS game was supposed to alleviate.

So in short the reason GW2 and many others MMORPGs didn't keep me interested in continuing them is not because my charaters didn't feel powerful enough, but because the game world creators didn't make me feel like my characters had any place in it, except as just one more stupid hamster, in one more stupid wheel.

The point with GW2 is, you are not a super-hero but a regular person doing heroic things. That is the information people are missing or forgetting. It is not as in Rift, where you are reborn and are SUPPOSED to be an OP here. What you want is to go in and one hit evertyhing and move on and that to me IS BORING.

 

All games HAVE some type of treadmill, they can't avoid it. Even everyone's special glorious Sandbox games will have treadmills (either for crafting, etc). THe thing is, how the treadmill is done and how it affects the game.

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  Smarlow2

Novice Member

Joined: 5/03/08
Posts: 21

1/08/13 11:00:34 AM#45

It's not what the game can do for you, it's what you can do for the game!

 

The thing I dislike most about games is their social aspects. The older games managed this well, and now their communities are mostly dead, unfortunately. The newer games are all about personal gain; they are not so much about making friends, aside from the occasional dungeon group/things you have to do to progress.

 

Maybe it's just my taste in gaming that has changed. It's exceedingly difficult to fnd good online friends who just want to explore and chat and aren't so concerned with completing/killing/winning. Don't get me wrong, I do set goals in games... they just aren't rushed. I do want to enjoy every aspect, or at least try. I suppose I've just gone from an extreme power gamer/completionist to a casual adventurer over the past 12 years or so.

 

a little more specific / on topic

 

I did enjoy the skill system in GW1, but I also enjoyed the way it worked in GW2. In my opinion, they are both great concepts and could work well if merged into one idea. The genre has certainly changed, and expectations are rising (as they should). I agree that in some areas, GW2 made less progress or even declined compared to GW1. There are a lot of aspects I certainly do appreciate more out of games now since GW2.

 

I could care less about gear progression at this point as well, I definitely want more zones to explore. I want actual lore that is improved on a monthly basis via quests or some sort of in game event. I want developers who actually play their own game and can tell what is wrong or what needs improvement.

 

Give us back quality AND quantity over here!

 
 
 

  evolver1972

Novice Member

Joined: 3/18/11
Posts: 1126

What is "real"? How do you define "real"?

1/08/13 9:10:41 PM#46
Originally posted by adrikthorsen
GW2 is a PvP focused game, to an extreme level when compared to similar titles. There really isn't much point to hitting 80 other than to PvP without scaling, because while scaling is pretty good in GW2, being level80 provides some advantages for PvP. Look at "end-game" content in GW2 - a series of easymode dungeons with pretty much identical gear, no raids except for open world event bosses(The Ice Dragon comes to mind, not sure if there are more that's the only one I've done). But PvP? Multiple ranked gear sets. Multiple small AND large scale arenas. GW2 is a PvP MMO wrapped in a shiny PvE package to pull in players who then leave because the only thing to do at 80 is PvP.

That's funny.  I'm a mostly (85% or more) PvE player.

 

I always laugh when people assert that GW1 and 2 are PvP - centric games.  Anet focuses equally well on BOTH aspects.

You want me to pay to play a game I already paid for???

Be afraid.....The dragons are HERE!

  derek39

Apprentice Member

Joined: 10/15/06
Posts: 122

i <3 MMO's

1/09/13 4:02:20 AM#47
Dont worry I KNOW we will see more utility skills and more weapon classes for people who want that old massive skill variety. I think it is still a wee bit too early to be goi.g at the game like this. As a b2p game. I feel as if gw2 is one heck of a package with nice updates monthly so far. Also Anet is somewhat hyping and teasing this months and next months update as an, and i quote, "expansions worth of content". So cheers my fellow GW2 fans! May 2013 be one hell of a year for us all!

Monster Hunter Veteran since '04

  BurninatorX

Novice Member

Joined: 9/13/11
Posts: 26

1/09/13 7:40:50 AM#48

To me this just comes down to what you want in your game.

For some people its the power grind and gear treadmill (and theres nothing wrong with that, if thats what you like thats all there is to it.). For others, like myself, I play a game for the game not so much for my character (if that makes sense). I play to see the world, to hear and experience stories, to explore and learn about the lore and such. Gear and getting stronger is nice, but to me after a while it starts to get ridiculous (WoW's gigantic weapons/helms/shoulderpads and damage numbers so high they have to be abreviated to multiple hundreds of "K" damage comes to mind).

All in all, GW2 Is the perfect style for me and many others, If it's not for you thats fine just move on to what IS for you.

  Acvivm

Advanced Member

Joined: 3/25/10
Posts: 314

1/09/13 7:55:52 AM#49
You mean this game isnt perfect and there is actual criticism going on here about GW2? Did I like fall into the twilight zone or something where I drifted into an alternate universe where GW2 didn't cast a spell on everyone and where bloggers actually have issues with the game? this is unreal....
 
 

HEAVEN OR HELL
Duel 1
Lets ROCK!

  Bladestrom

Elite Member

Joined: 4/04/11
Posts: 3296

1/09/13 1:08:43 PM#50
Gw2 is a great game, but it does miss that feeling of progression, but as mentioned above the answer is for Anet to dip into their reserves and introduce progression through gaining more skills/traits. Also, make the skills pve only if it has any risk of affecting pvp. It's very doable, for e.g where a trait gives 1.5% of one thing and 1.5% of another, it would be easy to have another trait that split the benefits into 3*1% etc etc. elites can be the same but maybe with new graphical effects. Job done, progression just like gw1.

rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW (1000 hrs on main mage)> oblivion > LOTR (480 Hunter) > Rift (230 hours mage) > Guild Wars (1900hrs elementalist) Vanguard. > GW2(900 elementalist), Wildstar

Now playing GW2, AOW 3

  Blakkrskyrr

Advanced Member

Joined: 10/19/08
Posts: 233

He is no fool who gives what he cannot keep to gain what he cannot lose.

1/09/13 3:35:37 PM#51
I think they could use the environment weapons for learning new skills . such as an ele picking up a boulder and making it into a meteor can teach you part of how to do a meteor shower . or something to that affect
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