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1/08/13 3:57:31 PM#121
Originally posted by fat_taddler I've always been amazed by the collective passen given to pretty much every MMORPG studio by both critics and gamers when it comes to the lack of a physics engine in the. Seems like something you'd seen in an old 8-bit game, not a game played after the Year 2000-
Yeah, that is right mate, having worlds with no physics and barely any AI scripts allow for vast seamless worlds that are dead.
Currently playing: GW2 |
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1/08/13 3:59:20 PM#122
Originally posted by jpnz You haven't played the game at all. Even though the maps are rectagular the interior of the maps is widely varied. I have YET to run into an invisible wall (I did in GW1). Lions Arch and Divinitys Reach are not rectangular either. You really don't know what you are talking about.
I am happy they don't have henchmen anymore. |
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1/08/13 3:59:51 PM#123
Originally posted by kyssari You got traits, You got the gear. You got the runes and sigils. You got the consumable food. Any of these can be put together to change the play style of the character widely. Currently playing: GW2 |
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1/08/13 4:27:26 PM#124
Originally posted by fat_taddler Actually I am not the one missing the point. I have helped guildies far FAR more in this game that previous because I hated the idea of power leveling players. In this game, I can go and PLAY with them, no matter the difference in our levels and it wouldnt be power leveling them, it would be playing WITH them on near level ground. More over, I cant go ANYWHERE and just blow through low level mobs for materials and dump it on the market or power level my crafting. I still have to EARN it by either getting it myself, and it still be a challenge or to BUY it with the money ive earned staying in the same boring upper level zones. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/08/13 6:32:42 PM#125
Originally posted by jtcgs You really are missing the point unfortunately. Your post is all about what YOU do while this topic is focused on core game mechanics that aren't working the way many had hoped. When you have a game that doesn't allow level / gear appropriate players to experience a significant portion of the PVE content in a particular zone due to lack of player activity, there's clearly a problem. Unfortunately, GW2 has quickly turned into the lobby game that so many people were looking to get away from. Even more unfortunate is the fact that it's a lobby game without the convenience of an integrated LFG tool.
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1/08/13 7:52:09 PM#126
very true, so only popular events like Frozen Maw, keep some high lvl guys at low zone, most of them I've done once, for map, and will sure never come again. I prefer to get more XP, karma and money from Orr events. try before buy, even if it's a game to avoid bad surprises. |
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1/08/13 7:55:02 PM#127
by the way, at WoW I farmed some medium low areas and some dungeons for drops and such. at GW2 are like nothing to discover, not even 1 shop selling anything good to resell at TP. =XD all you can discover is item shop push over. try before buy, even if it's a game to avoid bad surprises. |
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WoW and GW2 has similar high level game design actually. WoW lets players go out there and get the titles / achivements / pets / different looking loot (transmog) etc GW2 lets players go out there and get the titles / achivements / pets / different looking loot (transmute) etc The difference is that WoW doesn't have level scaling while GW2 does. Whether you personally like the level scaling or not is subjective. What is factual though is that level scaling doesn't appeal to everyone, thus less players will be out in the GW2 world doing the above things. Thus, you have the 20-70 wasteland issue.
I think ANet is backed into a corner, either they accept the 'Henchmen' idea (which they said they didn't like) or they roll-back on their core game design of level scaling. Second option will have such a large impact I really don't see ANet doing it unless it is done in an expansion and even then, I have my doubts. Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/09/13 1:07:59 AM#129
I don't really want to go through this massive thread, but I noticed that a lot of people don't seem to understand that karma rewards do scale up as you level even when downleveled, just like gold and EXP. Just like gold and EXP though, doing content downleveled will still give less karma than doing it at level. So doing a level 1 dynamic event at level 80 will reward you with much more karma (at least 10X if I recall) than it would reward a level 1, but not as much as doing a level 80 DE at 80 (it's somewhere a little over 4X as little if I remember correctly). Considering how much faster you blow through DEs due to gear, traits, and unlocked utility skills you'll find that doing DEs downleveled quickly is actually pretty rewarding, but not as much as Orr because there are far more frequent dynamic events and longer chains that you don't have to wait in between for. The wasteland problem is more with the way Orr is designed in my opinion than the rewards being too low when downleveled. Keep in mind that people will farm events that are up most frequent, contain long chains of multiple events, and can be completed quickly in large groups. This is why bots farm centaur DEs out in the Human 2nd Starter Zone and Orr. The problem is in most areas events don't spawn as frequently, may take a while to do (such as long escort quests or champion/legendary MOBs with loads of health), or just don't contain enough of a chain of events to be consistent enough farming. Besides since dungeon rewards have been increased and fractals were added, 70-80 is a wasteland too. Aside from karma for legendaries there isn't much incentive to go out and farm Orr when you can run AC or CoF EXP for 10 hours and come out with a full set of exotic gear and massive amounts of gold. Honestly with the new daily, monthly, and dungeons rewarding karma if you farm at a normal pace there isn't much incentive to do any DEs out in the world at all considering by the time you farm enough gold and materials to make your legendary you should have more than enough karma from these sources. |
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1/09/13 1:18:50 AM#130
All MMOs are top heavy. I don't see your point. It's not because of Anet's game design that the 20-70 zones are barren. I love their scaling system because I am a completionish and love to see everything in an MMO. In WoW I completed all the quests int the game (loremaster) for both factions. A lot of those were completed when I was max level (60/70/80) and that made the quests ultra easy. I would have killed for a feature like this in WOW.
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1/09/13 1:26:18 AM#131
Well, to be honest, the DEs in the less populated zones don't seem to pop all that often, at least when I last played a month ago. Additionally, many don't seem to scale very well, at least in some lower level zones, so sometimes even though you get the DE to pop, you can't effectively solo it (when there's truly no one else around). The hearts do help to some degree, but it's pretty common for me to fill a heart without seeing one of the repeating events happen. So I get my heart filled, get some karma and move on to the next heart and hopefully the event and other players are there. Herein lies the problem with the psuedo themepark design. There doesn't seem to be enough going on, but there's also no quest hubs for you to expedite your leveling process. Some areas are a bit more congested with mobs which hampers exploration when solo (to a degree). This is also an issue with quest based themeparks, but you're directed a bit better. What the game needs is a better random loot system (like the asheron's call series), and more of a reason to want to go out and grind mobs endlessly. Like instead of trophies only dropping randomly, add like a butchering skill where you can "skin" your kills for additional chances for them to drop their trophies. Additionally, the karma vendors need a serious update for all zones. Create reasons for level 80's to want to go into any zone in the game. Unique armor and weapon skins, chances at unique loot in each zone, etc. |
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1/09/13 9:38:10 AM#132
I don't know about you guys, but once I out-leveled a zone I have never been back. The level scaling makes no difference whatsoever. They really need to take it out of the game. I would rather power level guildmates who choose to do so by steamrolling lower level zones than going back and replaying the content just for fun. |
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1/09/13 9:50:29 AM#133
Originally posted by fat_taddler Incorrect. Even with downleveling, you're doing more damage than you were when you were actually that level due to gear and traits. Downleveled to a level 30 zone I still kill far faster and more effectively than I do in a native 80 zone where it takes some effort, and I can actually get 70+ gear from it. If anyone, lower level zones should be more populated than the higher ones. The problem is not GW2's or Anet's, it's the fault of the players. It doesn't matter that rewards are fairly equalized, players 'perceive' lower level zones AS lower level and thus irrelevant, so they avoid it. This is a habit of the players that they're going to have to break themselves, if anything Anet's only fault is assuming that players would be better than that. "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions." |
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1/09/13 9:54:45 AM#134
Originally posted by PaRoXiTiC Oh, I go back all the time when my kids hop in there to play. I'll bring my mesmer down to help them out with events/bosses or the like. The beauty is that I actually have to contribute constructively as opposed to one-shotting everything in my path. I still wind up with level 80 loot of varying degrees which usually winds up at the vendor, so it's a decent little bit of pocket change to help pay for some of those armor repairs from other things. |
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1/09/13 10:18:33 AM#135
Originally posted by Volkon Was about to ask. :-)) Level scaling is incredible good feature. If not for other it leaves much more to do at any level. I love questing. I dislike a lot in wow that I'm to fast to high level for great quests. Does not make any sense doing quests level i.e. 10 with alt level. 20 or 90 for that matter. Not in gw2 and love it. Ok, minus is one can not just walk over low areas but I'm not bothered. About invisible walls however I have find few areas that were not supposed it looks for any1 to go there ... but is far from being big problem, minor annoyance. About DE maybe they should as zone scaling also scale mobs so even very small group can finish but i guess that is harder to do as many can join later. Happened many times I wanted desperately that part of game .... was back after 5 mins and already a lot of players around. But ... hey ... there will never be perfect game. :-) So far my list is wow/swtor and now gw2. |
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1/09/13 2:57:33 PM#136
Originally posted by Volkon Thats cool. The one problem I have with the game though is that people don't really every ask for lvl 80 players to come down and help them out. We have a lot of sub 50 guys in our guild, but I never see any of them asking for us 80's to come help them anywhere. Thats one thing I miss with this MMO. |
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1/09/13 3:12:19 PM#137
A few days ago (I don't play GW2 that much anymore) I was on a level 36 character and started a DE that evolved into a champ fight at the end. By the time we were fighting the champ about 6 players had shown up so the mechanics worked perfectly. Higher level players coming down to lower levels still have an advantage I have noticed...not much, but it is there.
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rojo6934
Elite Member
Joined: 8/13/09
"It is double pleasure to deceive the deceiver". - Niccolo Machiavelli |
1/09/13 3:20:15 PM#138
Too many mobs? Rift has too many mobs packed in one area and you cant roam freely without fighting which is annoying I think GW2 has no problems with the amount of mobs. But thats just me. |
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1/09/13 3:23:47 PM#139
Originally posted by rojo6934 It does in Orr - which is a real hassle. |
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1/09/13 3:30:47 PM#140
Originally posted by Volkon
Lol I'd have to say no. 'Invisible walls everywhere' should be the hint there. GW2 is the only MMOG where I've yet to encounter an invisible wall even once (zone boarders not counted of course). That said, there is a serious problem with wasteland zones. Do note however that this doesn't mean they are 100% empty, I still have zero problem finding a group to do Meta-Events in almost every zone. Anet has actively stated as well that this issue will be dealt with in the 'massive' Feb/March content patch. |
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