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MMORPG.com Discussion Forums

Guild Wars 2

Guild Wars 2 

General Discussion  » How is it "Dynamic"? Did I not playing it far enough?

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90 posts found
  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/09/13 6:41:24 AM#41
Originally posted by snapfusion

Its all marketing hype, the whole game was really.  The events are repeating and predictable, the AH simplistic and boring, classes, a frighfully small skill pool.  Super repetative combat, heavily instanced gameworld.  Console inspired quick travel.

 

The graphics turned out to be the hightlight of this game, they look terrible in the screenshots but werent half bad in the game.  I pop in now and then , but it just doesnt feel like a big persistant world.  Feels more like a single player game with a multiplayer component.

 

Instanced gameworld? Why do people post that obviously never played the game? Is there some reward for bashing something you're clueless about?

Oderint, dum metuant.

  Torgrim

Spotlight Poster

Joined: 12/15/05
Posts: 2119

1/09/13 6:44:08 AM#42
Originally posted by Scarfe
Originally posted by Torgrim
Originally posted by Scarfe
Originally posted by tv2zulu
Originally posted by Baitness
Originally posted by Trueforral1

I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.

That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.

A million times this.

I really don't see where the confusion and disappointment is coming from.  What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.

I got exactly what I was expecting with GW2, and I love it.  I just wish there were more events, more skills, and more time for me to play.

The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.

Only thing you can do is ignore these people, as they jump from one "disappointment" to another.

Why bother?  Just ignore the thread if you don't like it but don't come onto it trolling. 

 

Trolling?

He speaks the truth and you know it.

Read through the thread.  Very few people expected something unrealistic, just something more engaging than the static events provided.  Naive and stupid; not on the basis of the vast majority of the posts I have read, just a well-mannered debate until we get posts like this. 

 

The problem lies in the DE chain, most people find a event do it then run off.

What they did miss was the start of the event what lead up to the fight (they entered here) and the follow up.

After 4 months I still see people joining in on a ongoing event then just run off when it's done, they don't stick around for the follow up.

This is as far as I go talking with you, you love to bash GW2

http://www.mmorpg.com/discussion2.cfm/post/5493462#5493462

If it's not broken, you are not innovating.

  InFlamestwo

Apprentice Member

Joined: 5/20/11
Posts: 677

1/09/13 6:47:57 AM#43
Originally posted by gwei1984

Well OP, the word "dynamic" in games is mostly advertising speak. And it is mostly the same in GW2 as in Rift. Dynamic events are not very well done imo, and get repetative very fast. I understand it is hard to do such things in MMORPGs, but Arenanet  was just a little bit too optimistic with their forecasts.

 

The people that was a little bit too optimistic was the fans and the people who blindly hyped the game to the extent of "godly" status. ArenaNet told the players how the game was supposed to be and it turned out good, it's not their fault that some overreact.

  Volkon

Novice Member

Joined: 9/14/10
Posts: 3813

Facts do not require fiction for balance.

1/09/13 6:56:34 AM#44

People also need to recall that it's still early in GW2... new events are being added regularly in all zones, older events as a result have thier cycling times increased... as time goes on there will be more and more events happening less and less often.

 

We're here at the birth of the game folks. We're experiencing a few growing pains as all games do. But overall, ANet has produced a themepark styled game with a more fluid world than any to date. What other games can you walk in on the middle of an escort style quest, join in those that "started" it and get full credit? Hell, you can rarely find a "safe" place to afk in the world... odds are an event will be kicked off that will bring the content to you. Is it perfect? No, but it's better than the rest and being improved on regularly.

Oderint, dum metuant.

  cesmode8

Novice Member

Joined: 3/16/12
Posts: 190

1/09/13 7:04:09 AM#45
Originally posted by creepz

I hit 80 and maxed 2 professions in the first week after launch. After that there was not much for me to do because I couldn't increase my stats anymore ( armor and weapons at 80 are all the same).

 

I didn't feel like playing anymore, just to change the way my char looks ... 

 

LOLOLOLOL.  Did you even research the game you bought?  No gear treadmill at max level.  Once you hit 80 and get exotic thats it!  No more stat increases, and don't try to corrupt our game with your WoW-like mind.  Now, ascended gear is as much of a treadmill as I am willing to entertain.  The moment they add another tier, Im gone.

I dont want stat increases in this game.

 

  cesmode8

Novice Member

Joined: 3/16/12
Posts: 190

1/09/13 7:09:24 AM#46
Originally posted by madazz

I don't find anything in GW2 to be dynamic. I always thought dynamic meant "ever changing" and static always meant "always the same". 

The events for instance, they aren't very random, they are always the same ones, and they always do the same thing. That doesn't feel dynamic to me at all! Now to be fair, I didn't play too far in the game. I think I leveled up to may 30 or 40 before growing bored. Too me the game was more of the same except now my quests were in that undiscovered part of the map where  a quest giver would of typically sent me anyways. I even found combat to be pretty well much the same.

Now GW2 is an alright game, at least up until the point I played. But does it get better? Does it get truly dynamic? I am going to play it again one day (Yay B2P), so I'll eventually find out for myself. But it'll be a long while off.

 

The events do not change the game world, not by a lot.  However, it is like Rift in that certain events can effect if you are able to accomplish certain things.  If a friendly camp is taken over by mobs, the way point for that camp is unusable, all of the vendors are dead.  You need to retake it.  Or for example, and this happened to me last night, I was in Orr on my lvl 72 mesmer trying to do some map completion... Early on in the zone the Statue of Melandru was surrounded by its normal mobs and risen.  This is because the Temple was not re-taken by the players, I am assuming(assuming there is a temple of melandru to be taken..to be honest I cant remember if there is).  I tried so hard to get the skill point at the statue of melandru, but it was impossible.  I logged out, two hours later, I was able to get it.  I guess the zerg in Orr re took the temple.  That is dynamic in a way.

But I'll agree, the same events repeat.  And you might find yourself doing the same ones a few times.  Is it better than getting exclamation points, kill x gather y escort z, turn in?  I think so.  The game masks the same old quest structure WAY better in that you recognize its structure, but its presented to you in a much better way.

Not to mention, and volkon alluded to this, the game is 4-5 months old.  They have added new events(some I have never seen before and Ive leveled 4 chars to 80), and in the Jan/Feb updates they are focusing on making the existing content and world better.  No new zones, just focusing on the existing game.

 

  Kaleston

Novice Member

Joined: 9/08/11
Posts: 176

1/09/13 7:19:20 AM#47

I think people missunderstand "dynamic" with "random". I don't say GW2 DEs are perfect... they have many faults in fact. But they are far more dynamic than your typical quests.

Dynamic means, world is not completely static. Village can be burned down, bridge can be rebuild, army can push front of battlefield... That events are cyclic... well that makes sense, huh? If you burn down village, next logical step is to rebuild it (so that it can be burned down again).

My grudge is they repeat very fast at times, so it starts to be very unrealistic. Also some of events don't have fail condition, which is very bad (it means that dragon is gonna sit on his hill and try to "destroy" nonexisting army unless someone comes and relief him of his misery).

SPOILER ALERT

I think one of the best examples of DE environment is Straits of Devastation. Most of things in map are contestable, army is trying to push forward from Fort of Trinity (even using 3 different routes), risen are trying to push them back. It would be nicer if "side" DEs actually influenced main DEs (for example you rescue submarine team and you get additional submarine in some event).

  Scorchien

Advanced Member

Joined: 5/12/06
Posts: 1075

1/09/13 7:28:19 AM#48

   No they dont getting any better and most have the same feel to them..... ohh wait dam it ...What.. i thot DE meant Dead End ....cause thats what they feel like .. They go no where .. ther is nothing contiuos or Dynamic about these events....

 

 They are best described as Repetitive Recurring Boring Static Events  .......... of course this is my humble opinion , and i am very happy for folks who find this sort of thing entertaining...

  User Deleted
1/09/13 7:31:23 AM#49

My take on Dynamic Events in general (not GW2 specific) is that they could be described as an event (something that's happening in the world) that does not have a pre-determined outcome.  Also, player participation can affect that outcome.

 

Closest that I can come to a very common example is an escort quest.  Event: escort walks from point A to point B and gets attack along the way.  Two possible outcomes are that they make it or they do not.  Player defense of the escortee affects that outcome.

 

One difference is that the escort quest above is triggered by a player.  In some DE systems, the events start themselves.

 

Still a static world, but at least there's something happening, and that something (the event) produces some sort of outcome or temporary change in the world.

 

  Doogiehowser

Elite Member

Joined: 3/14/12
Posts: 1930

1/09/13 7:38:36 AM#50
Originally posted by tv2zulu
Originally posted by Baitness
Originally posted by Trueforral1

I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.

That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.

A million times this.

I really don't see where the confusion and disappointment is coming from.  What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.

I got exactly what I was expecting with GW2, and I love it.  I just wish there were more events, more skills, and more time for me to play.

The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.

Only thing you can do is ignore these people, as they jump from one "disappointment" to another.

Then maybe stop mis using the word Dynamic and confusion will go away. People are not expectign for the world to change permanenetly but i am sure they were expectign a certain degree of lastign effects. Rift did the same and it came a year before GW2.

"The problem is that the hardcore folks always want the same thing: 'We want exactly what you gave us before, but it has to be completely different.'
-Jesse Schell

"Online gamers are the most ludicrously entitled beings since Caligula made his horse a senator, and at least the horse never said anything stupid."
-Luke McKinney

  Alber_gamer

Hard Core Member

Joined: 10/08/12
Posts: 446

1/09/13 7:38:56 AM#51

To OP: This is why GW2 was so disappointing for most people. If they hadn't overhyped it and oversold its "assets", people would be happy with the decent game it is. But they had to overdo it to sell boxes to then become a deception to the eyes of the customers.

 

I suppose it worked out for them in selling the boxes, which likely was their goal, not having a subscription fee they don't have the need to retain players. 

My opinion is my own. I respect all other opinions and views equally, but keep in mind that my opinion will always be the best for me. That's why it's my opinion.

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/09/13 8:24:15 AM#52
Originally posted by Alber_gamer

To OP: This is why GW2 was so disappointing for most people. If they hadn't overhyped it and oversold its "assets", people would be happy with the decent game it is. But they had to overdo it to sell boxes to then become a deception to the eyes of the customers.

 

I suppose it worked out for them in selling the boxes, which likely was their goal, not having a subscription fee they don't have the need to retain players. 

A.Net stated exactly what they were going to do - they misstepped in some places (no GvG, no guild halls, etc) but overall it is exactly what they said it would be. Example, they talked about DE's in Oct. 2011 (it is linked in this thread). No where does it state that the WHOLE world would change - just the next chained event would - that is different. I AM DISSAPPOINTED IN A.Net with some of the issues, but overall is it a decent game.

 

I don't think there is enough computer horsepower to actually have a totally dynamic world - there will always be limitations (as in real life) but currently we really can't have a game like that. Even everyone's precious sandbox games (up and coming) will have limitations. In a single player game, like Skyrim, it is easy to do. When you have thousands of people interacting and doing things to change the world, it just can't happen currently with technology we have. Heck, it takes one supercomputer, months of computations to just model a small part of a biochemical pathway (like 2-3 steps).

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

1/09/13 8:53:49 AM#53

So I guess games don't run on scripts these days.

 

If they don't then that's pretty cool not even being sarcastic.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  RizelStar

Apprentice Member

Joined: 8/12/11
Posts: 2823

We all breathe and we all die.

1/09/13 8:59:22 AM#54
Originally posted by botrytis
Originally posted by Alber_gamer

To OP: This is why GW2 was so disappointing for most people. If they hadn't overhyped it and oversold its "assets", people would be happy with the decent game it is. But they had to overdo it to sell boxes to then become a deception to the eyes of the customers.

 

I suppose it worked out for them in selling the boxes, which likely was their goal, not having a subscription fee they don't have the need to retain players. 

A.Net stated exactly what they were going to do - they misstepped in some places (no GvG, no guild halls, etc) but overall it is exactly what they said it would be. Example, they talked about DE's in Oct. 2011 (it is linked in this thread). No where does it state that the WHOLE world would change - just the next chained event would - that is different. I AM DISSAPPOINTED IN A.Net with some of the issues, but overall is it a decent game.

 

I don't think there is enough computer horsepower to actually have a totally dynamic world - there will always be limitations (as in real life) but currently we really can't have a game like that. Even everyone's precious sandbox games (up and coming) will have limitations. In a single player game, like Skyrim, it is easy to do. When you have thousands of people interacting and doing things to change the world, it just can't happen currently with technology we have. Heck, it takes one supercomputer, months of computations to just model a small part of a biochemical pathway (like 2-3 steps).

My issue is, I thought that was common sense :(

 

WHich is why I asked(sort of) in the previous post do games not run on scripts? I mean if not an games could literally be ever changing why don't we have one now? Like I didn't think with the way tech is, that it'd be possible especially in an MMO.

I have been thinking maybe people been playing the dumbass game(Like how is this such and such?) on purpose just so they can bash the game, and I do hope I'm wrong.

I might get banned for this. - Rizel Star.

I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.

P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)

Common Sense Logic = P2P logic is no better than F2P Logic.

  winter

Hard Core Member

Joined: 8/08/03
Posts: 2220

1/09/13 9:08:13 AM#55
Originally posted by rojo6934
Originally posted by muffins89
the Cake is a (scripted,  re-occurring) Lie.

tastier cake since wow launched, at least.

 I like pie! Sure I guess as long as theres a choice there will always be people who are happy

with scripted re-occuring cake.

  Tastier cake then WoW? Well i guess if is a double layer cake is tastier then a single layer cake yeah,

otherwise its still just cake.

  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

1/09/13 11:47:55 AM#56

If people knew what words actually meant this kind of situation would be much less common.

Dynamic means "in motion".

The events and the eventsmobs are in motion.

Quests in other games have 2 states - not complete or complete, and the mobs for the quests are generally static mobs in the world.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  pedrostrik

Novice Member

Joined: 4/07/10
Posts: 400

1/09/13 12:16:30 PM#57

GW2 its far from perfection, but introduced a vast of new features for future MMO's to come, so even if people doesn't play it or like it, people must be happy with that, the chances and possibilities to get better and more innovative MMO's are larger.

  maskedweasel

Tipster

Joined: 9/24/07
Posts: 7264

"Kids, try imagining how far the universe extends! Keep thinking about it until you go insane."

1/09/13 12:28:37 PM#58
Originally posted by Torgrim
Originally posted by Scarfe
Originally posted by tv2zulu
Originally posted by Baitness
Originally posted by Trueforral1

I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.

That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.

A million times this.

I really don't see where the confusion and disappointment is coming from.  What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.

I got exactly what I was expecting with GW2, and I love it.  I just wish there were more events, more skills, and more time for me to play.

The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.

Only thing you can do is ignore these people, as they jump from one "disappointment" to another.

Why bother?  Just ignore the thread if you don't like it but don't come onto it trolling. 

 

Trolling?

He speaks the truth and you know it.

Not necessarily, creating dynamic content isn't tough to do... random level generators have been doing them for years.  The Matrix Online created random quests with different bosses everytime.  Granted most of them were different by name and sometimes location - the rewards and objective were mostly the same though.

 

Even CoX had random spawns early on in their issue cycle...  you don't need a supercomputer to create more dynamic content then what GW2 offers.

"Loan me a Dragon I wanna see space"


  Gaia_Hunter

Elite Member

Joined: 5/04/12
Posts: 2549

1/09/13 12:31:20 PM#59
Originally posted by maskedweasel
Originally posted by Torgrim
Originally posted by Scarfe
Originally posted by tv2zulu
Originally posted by Baitness
Originally posted by Trueforral1

I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.

That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.

A million times this.

I really don't see where the confusion and disappointment is coming from.  What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.

I got exactly what I was expecting with GW2, and I love it.  I just wish there were more events, more skills, and more time for me to play.

The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.

Only thing you can do is ignore these people, as they jump from one "disappointment" to another.

Why bother?  Just ignore the thread if you don't like it but don't come onto it trolling. 

 

Trolling?

He speaks the truth and you know it.

Not necessarily, creating dynamic content isn't tough to do... random level generators have been doing them for years.  The Matrix Online created random quests with different bosses everytime.  Granted most of them were different by name and sometimes location - the rewards and objective were mostly the same though.

 

Even CoX had random spawns early on in their issue cycle...  you don't need a supercomputer to create more dynamic content then what GW2 offers.

Then it would be called Random Events, not Dynamic Events.

Dynamic is different from random or different.

Currently playing: GW2
Cooperative (semi cooperative)board games you should check: Pandemic, Sentinels of the Multiverse, Eldritch Horror, Descent 2.0,Level 7 Omega Protocol, Last Night on Earth

  botrytis

Advanced Member

Joined: 1/04/05
Posts: 2445

1/09/13 12:35:20 PM#60
Originally posted by maskedweasel
Originally posted by Torgrim
Originally posted by Scarfe
Originally posted by tv2zulu
Originally posted by Baitness
Originally posted by Trueforral1

I found it surprising that so many were disappointed by the so-called 'dynamic events.' It was evident from the beginning that the only way to achieve the intended dynamics was through running events in a circular fashion, at its most complex where multiple individual circular chains intersect and interact.

That's pretty much all one can hope to achieve without the use of a live game-master fashioning the events in real-time.

A million times this.

I really don't see where the confusion and disappointment is coming from.  What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it.

I got exactly what I was expecting with GW2, and I love it.  I just wish there were more events, more skills, and more time for me to play.

The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do.

Only thing you can do is ignore these people, as they jump from one "disappointment" to another.

Why bother?  Just ignore the thread if you don't like it but don't come onto it trolling. 

 

Trolling?

He speaks the truth and you know it.

Not necessarily, creating dynamic content isn't tough to do... random level generators have been doing them for years.  The Matrix Online created random quests with different bosses everytime.  Granted most of them were different by name and sometimes location - the rewards and objective were mostly the same though.

 

Even CoX had random spawns early on in their issue cycle...  you don't need a supercomputer to create more dynamic content then what GW2 offers.

You do realize that Random Number generators are not truly random - it has been proven and explained.

http://www.math.utah.edu/~pa/Random/Random.html

 

"In 50 years, when I talk to my grandchildren about these days, I'll make sure to mention what an accomplished MMO player I was. They are going to be so proud ..."
by Naqaj - 7/17/2013 MMORPG.com forum

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