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1/07/13 1:25:05 PM#21
Originally posted by stori11 Exactly the budget of this mmorpg is an order or so below. Here's an update on the cost of the Tech Demo for an inside view of how much dev costs and you can scale that up with the headcount and the number of months in dev (no big marketing budget remember for independent developers: Though Kickstarter has a wider reach is also a bonus):
A Busy Week for GoblinworksSo imagine a team of 50< developers or so working over 5 years and with a big marketing budget... You have to remember kickstarter backers are the ones who are making judgements: Some will come good others won't but as per Brian Fargo et. al. who went to publishers and were turned down and went to Kickstarter and hugely popular: It's directly gauging the market. MMORPGs are especially very risky, and the more you pledge the more you expose yourself to risk. Everyone should make that decision for themselves. On the one hand people will declaim it's going to crash & burn and on the other "where are all the good sandbox mmorpgs" with real investment/polish/dev experience... |
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1/08/13 4:48:13 AM#22
I've beta'd a number of games and wih MMO's it is rarely proper beta testing. Beta testing is testing - finding reporting and helping test bugs. Some do help - on the beta forums and in game, but for the majority it is instead treat as a free game to play until release, which they then often ditch the moment it goes live and subs apply. The majority of the posts on a beta forum are the same kind of posts you get post release - moaning about balance or what their class needs (usually in the 'I want an I win button' form.). Showing that to the majority it is not a test but a free preview of the game. An extended trial they use to decide if they want to continue and actually buy he game. It would be interesting to see the figures if they exist on how many try in beta but decide not to buy - beta tester equals lost sale in that case. The rest split between actual beta testers giving bug feedback and a bunch of clueless numpties whining about the bugs they encountered spoiling their enjoyment . Ok that can be helpful to the devs, but the infamatory and derogatory language they often use demonstrates that they don't believe they are there to test but to play for free. So half or more have signed up to play a free preview not to test. A sub would help rule the majority of the freeloaders ho had no intention of buying, and help up the number who are there to test, and who understand the nature of a beta. I'm on the side of the pay to beta. I see it as a positive step with games like Pathfinder as they are planning on running the beta on a professional level. You get to play and the knowledge of the game - so handy at launch. I get to play for hours and hours as well with little if any formal testing being required of me. I have never yet had any testing duties in an MMO aother than the occasional event try out etc. - I'm playing so why should I expect it to be for free? But I do worry that with a precidence set the next half baked cash greedy company (like the recent one with a game with Z in the title...) will use beta as an extra cash cow. But then they often release a buggy beta build to live anyway and expect you to pay for it. So no great change there really. Cheers |
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1/08/13 4:51:08 AM#23
Yet, the main reason people complain about such thing is because they don't get a "free trial". Not pointing at OP personally, just the trend.
See the irony? |
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1/08/13 4:53:49 AM#24
Pay to play a beta....good luck with that.
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1/08/13 5:00:09 AM#25
I generally agree with this sentiment. There are still a few of us that realize what a beta testers job is all about. We report the bugs and fill out their questionnaires. We communicate with the company and let them know about our experiences while testing their game. Unfortunately, a good many players just see a beta test as a free trial. They are the reason companies feel can charge for beta testing. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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1/08/13 12:30:28 PM#26
They say it's not a true beta, but more like gmail beta. Where the game is fully functional and no character wipes. here's my problem with it. They have nothing done. How would they know what their beta is going to be like? |
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1/08/13 12:36:06 PM#27
Originally posted by AlBQuirky I agree that many, if not most, current mmo players use that as an opportunity to try out the game. However, I think companies saw a revenue opportunity and took advantage of it. They aren't seemingly interested in testers and their feedback and bug reports any more than the gamers just using it as a free trial. The gamers who are just using it as a trial are still providing good metrics for load, stress, logins, etc. This is one part where I feel the studios and publishers are out of line. I sort of miss testing but I'm not willing to pay to do that or just to have a free trial. |
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azzamasin
Hard Core Member
Joined: 6/06/12
We live in a fantasy world, a world of illusion. The great task in life is to find reality. |
1/08/13 12:37:41 PM#28
Friends don't let friends play indie.
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1/08/13 5:56:33 PM#29
You do have a point. The last couple of betas I participated in, the devs did not seem to care what the testers said. The last one was SW:TOR. I guess it is coming down to "No more free trials?" lol - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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Originally posted by AlBQuirky I have never had a job as a beta tester. I have certainly volunteered my time to help various companies complete their projects. They are the beneficiaries of the work I put in to fix their game so it is in a state where they can sell it. There are benefits to testing as well, but lets not get confused here by confusing a volunteer tester to a paid QA person.
As I said earlier though, I actually respect the fact that the company was upfront and said we are going to charge you a sub to test our game. Other companies like StarVault release a game in a barely beta state and automatically started people's "free" gametime and subsequest subscriptions.
GW has even said that you can hold any and all of your free months until release or some time after. I respect that. I think they are going to get my money.
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator Starvault's reponse to criticism related to having a handful of players as the official "test" team for a supposed MMO: "We've just have another 10ish folk kind enough to voulenteer added tot the test team" (SIC) This explains much about the state of the game :-) |
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BlueMountain
Novice Member
Joined: 8/28/06
Lo, the mighty Oak. Just a little nut who stood his ground. |
1/08/13 6:49:21 PM#31
I think it makes a difference that they are crowdforging the development process. They are talking on the pathfinder online forums with the people enough interested in playing that they are willing to front GW money based on the design concept. Once the game is released it is to be F2P, but until it is released they still have to pay server space and all the other operating expenses so they are requestig subs until release. After release your character will still gain experience over time, but you may have to wrangle some training using what htey are calling 'starmetal bits'. These starmetal bits can be bought with RL money or secured in-game from other players for in-game currency. The design looks like a potential winner to me. We just have to come to terms with how they are going to make money. To dream, perhaps to be. |
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1/09/13 7:07:04 AM#32
Originally posted by BlueMountain It's not "strictly" F2P, though they have used that term before, I think they will avoid in the future. Though via the PLEX/ISK system aka in Pathfinder Online "Sky Metal" you'll similarly be able to earn enough "coin"/"Sky Metal" to buy Skill-Training essentially for free as per EVE. They will also be a MTX option so players can tailor what they pay aside from a sub option (a package at a discount). To sum: A Hybrid Payment option I agree, the design races off to a roaring start with this one. But they need to get to the growth cycle a-sap and then it will come good/more possibility of it being a flier, I reckon. Secondly the beta = Early enrollment ; more of a delta (less testing for a smaller feature release and more player live feedback). So that raises the value potentially also (and skill-training will carry over and improvements from revenue will be reinvested back into the game). It's a good plan I think. |
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1/09/13 8:24:59 AM#33
Originally posted by MumboJumbo Early enrollment is not beta, it is the start of the game. The stated plan is to start small and add players incermentally so to make sure hardware and support teams can handle the stress. Everything built, gathered and learned in the early period remains when the game goes full public - the only difference is that access is no longer restricted. The crowdforgers (kickstarter backers only) start in an 'empty' world with no player settlements (mostly random wilderness). Basically they have to start building the world for the later players. This is not a traditional 'beta' but a totally different gaming experience which appeals greatly to some of us. By the time the game opens to the general public there should be much more variety in zones to adventure in: different types of settlements (or kingdoms), different levels of civilization, an established economy to play with etc etc. And of course you also get to enjoy the bug fixes, rebalancing and polishing you expect after a game has been live for several months. As was said on the Paizo forums, "if you want to play, wait for normal enrollment; if you want to build, become a crowdforger". (if you are at all into pathfinder/DnD, the other kickstarter reward alone are also seriously worth checking out). |
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1/09/13 8:32:34 AM#34
Originally posted by randomwalker re Title: Subscription required for Beta? WTH!?! |
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1/09/13 8:34:56 AM#35
Originally posted by AlBQuirky If the game seems fun in beta I would not mind paying in beta. It's about me having fun in a game and me finding it worth it. Do not really care what stage a game would be in. |
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1/09/13 8:36:17 AM#36
its not really paying for a beta though. if you read the blogs what you are paying for is slot to play the game, the full release game. its not going to be a beta in the traditional sense. no character wiping and the community is going to be very much a part of the games development stage. they are doing a mmo the only way they can, they dont have lots of investors or money to throw into the game, they are going to build it up slowly. the lead developer was a guy that was with eve and is building it kind of like eve, slowly and not spending 100 million dollars on a game that turns out to not make money. im still kind of torn about whether to support it or not. i like everything they say they want to do, i like the design so far, but until i see something concrete like their technology demo they talked about, I dont feel comfortable paying money. they have been talking about this demo for months now and still havent shown it, even though their first kickstarter ended months ago and they say it has been completed. yes they are asking the community to fund the game, but they also listen to the community and seeing as how they are trying to be responsible with their finances it doesnt seem like such a big deal. your skills improve in real time just like eve so anyone that gets in early will have more skills than someone who doesnt but if it is done in true eve fashion that skill jump wont be so bad on new players. time will tell but i like the way they are making this game so far, just would like to see something concrete before i decide to spend money.
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1/09/13 8:40:03 AM#37
Meh... this happen back in the days of SWG and Entropia already.
Simply no need for people to play the BETA if they do not want to. In fact if you really love the game staying out of the beta is most likley the best path as you will not get burnt out that way. This have been a good conversation |
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1/09/13 8:45:56 AM#38
Could be taken in the same vein as paying for MineCraft in alpha and beta phases. Sure you had to pay, but you were also playing and considerable improvements came to the game from the people who were playing, making mods, making let's play videos, etc. Considering the expense, this might be something we see more of from indie developers. Get cash flow boosts from people purcashing and playing. If the game turns out to be completely freaking awesome, the expense might be very well worth it, but I'm not going to hold my breath. |
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1/09/13 8:46:45 AM#39
Originally posted by azzamasin Because God knows all the "Good" games are made by the suites at the big name developers. Good luck waiting on them to turn out a decent Sandbox game. (I imagine you'll be waiting a real long time)
What exactly was the last decent Sandbox game made by Big name developers? SWG i imagine and that lasted what 2 years before it was basically destroyed and remade as a theme park with the NGE. Color me as slightly less then trusting of Big name Developers like EA/bioware that brought us such great games as SW;TOR |
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1/09/13 8:47:21 AM#40
Thats what Ea did with Swtor: we payed to beta test their game for the upcoming Swtor F2P http://www.furians.it/firme/signature.php |
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