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1/09/13 4:49:10 AM#21
It is dynamic if you move about a lot but if you are in an area for too long the events keep repeating themselves then you will see it is not so dynamic, just a cycle. But hey it is better than what other games offer. Rift was okay too in that aspect. Although that Giant in Nagrand was it was coming far too often like every 30 mins or so,that got old real fast.
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1/09/13 4:58:51 AM#22
Originally posted by Scarfe Lol. Anyway, everything I said can be found here: http://www.arena.net/blog/colin-johanson-answers-your-dynamic-event-questions It's a 2010 article. "If we wanted every event we designed to run only once, we’d need to hire approximately 100,000 people to make enough events to fill GW2." "Dynamic events are cyclical in nature, yes." |
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1/09/13 5:09:34 AM#23
Originally posted by KhinRunite We all knew they would have to be cyclical, that's a given. I wonder where the 'large event chains' are? These are what I was expecting and failed to find in game. currently playing: DDO, AOC, WoT, P101 |
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1/09/13 5:11:54 AM#24
Originally posted by Scarfe Harathi Hinterlands have the largest event chains, go there. |
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1/09/13 5:13:33 AM#25
Originally posted by Scarfe Most faction warfare events, I guess. Orr and the Centaurs are the famous ones, but there's also Flame Legion and the Branded. They're not as fun as they could've been and definitely something I'd like ANet to improve in the future. Especially Orr. That place is a mess. Come to think of it, Orr's problem is that it's too dynamic. The whole area is a huge event chain and that causes major problems, like player population being very/too important, victory causing a boring stalemate with nothing for players to do and losing causing the whole area to become practically inaccessible via waypoint travel. |
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1/09/13 5:17:14 AM#26
Originally posted by Scalpless Yeah Orr need to be made less chaotic. Need bigger battles, siege weapons, castles and sea warfare. |
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1/09/13 5:24:29 AM#27
Your perception is correct. Events are only minimally dynamic and there are far too few of them. This becomes especially clear if you repeat a zone on a different character (for instance if you roll a new class). They are still an improvement over quest hubs with quest givers with a ! over their heads in most respects, but it will take another few generations of MMOs before this kind of thing achieves its full potential.
CU FP#0: The game must be fun. This overrides all the other FPs. Interested in: TESO, Wildstar, CU |
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1/09/13 5:28:49 AM#28
Originally posted by InFlamestwo It doesn't change in GW2, either. Besides having the 2, sometimes 3 ways an event can end, it's the same thing as an auto-accepted chain, technically. It's laughable how they managed to spin that into a whole thing as if it's an interesting feature.
Hell, WoW phasing changes the world more than anything in GW2 does, and more permanently so at that.
Honestly, though, anyone here really feels like this simplistic DE quest system is where the industry is headed? http://lyrics.iztok.org/verse/Lynyrd_Skynyrd/Simple_Man/80615 |
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1/09/13 5:32:38 AM#29
Originally posted by meddyck I always thought that dynamic (or static if you prefer) events were an addition to quest hubs as in previous games (WAR, Rift), and hearts were the replacement. Hearts to me are over symplistic, they remove any interraction and sense of 'belonging' in a zone. I always enjoyed quest hubs, I enjoyed the ability of an mmo to follow a coherent story arc through individual quests (although this has always been under-utilised), I enjoyed having my home from home in whatever zone I was in, and the interraction with other players that came from simply bumping into them more than once. I also enjoyed stumbling upon that occasional quest-giver hidden in some unexpected corner of the map. Hearts for me went a step too far and were an unecessary simplification. currently playing: DDO, AOC, WoT, P101 |
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1/09/13 5:36:31 AM#30
Originally posted by dimnikar Yes the DE system in GW2 doesn't give you the full potential it could if it's made right, but it's 100x better than Quests in the standard mmorpgs. In 2-3 years i'm sure ArenaNet have continued to develop their DE system and can make better DEs than the current ones, more sanboxy and random DEs, hopefully, combined with other features they will bring to the game. Personal isntances, guildhalls, ships etc and better crafting. WoWs phasing disconnects you from everyone else, it's instanced. It's a good system to tell stories with the quest system they have. GW2 already have Personal Stories that is equivalent to WoWs phasing system.
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1/09/13 5:36:38 AM#31
Originally posted by Trueforral1 A million times this. I really don't see where the confusion and disappointment is coming from. What was going to happen (excluding fotm) always seemed to be damned clear to me, not like they were hiding it. I got exactly what I was expecting with GW2, and I love it. I just wish there were more events, more skills, and more time for me to play. |
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1/09/13 5:40:07 AM#32
Originally posted by madazz There is nothing dynamic or ever changing about GW2. Changes are temporary and is nothing more than a gimmick to fool more people into buying GW2. |
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1/09/13 5:52:28 AM#33
If you want a true 100% dynamic events I fear you have to program Skynet.
If it's not broken, you are not innovating. |
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1/09/13 6:04:02 AM#34
Originally posted by Baitness The confusion is quite simple, people are naive and in some cases downright stupid; expecting MMO AI to accomplish something that even the most advanced supercomputers in the world can't do. Only thing you can do is ignore these people, as they jump from one "disappointment" to another. |
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1/09/13 6:09:19 AM#35
Originally posted by tv2zulu Why bother? Just ignore the thread if you don't like it but don't come onto it trolling. currently playing: DDO, AOC, WoT, P101 |
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Yamota
Elite Member
Joined: 10/05/03
There's a beast within every man that stirs when you put a sword in his hand |
1/09/13 6:10:07 AM#36
The dynamic thing is mostly hype. The "dynamic" events are just quest chains with different outcomes, that's it. If you want to call that dynamic then there you go. Anyway, it's 2013 and this game is so 2012. |
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1/09/13 6:16:39 AM#37
Well OP, the word "dynamic" in games is mostly advertising speak. And it is mostly the same in GW2 as in Rift. Dynamic events are not very well done imo, and get repetative very fast. I understand it is hard to do such things in MMORPGs, but Arenanet was just a little bit too optimistic with their forecasts.
I remember them saying, that whole zones will change if an event fails/succeeds. Ehrm, no, that was just a lie. For example sometimes zentaurs will overrun a camp, but after 15 minutes the event will start again and then maybe the humans will be victorious. The only thing that changes, are some unimportant vendors or npcs which will not be there for the next few minutes. I think one of the main problems there was, that if they would really change the zones and zentaurs or dragons would leave behind nothing but scorched earth, some people would get out their pitchforks and rampage at the forums, why they cant do their boring heart-quests anymore. In my humble opinion, Arenanet just took the easy way, tried to satisfy everyone and left the events with no real impact on the world. Thats a shame. There would have been great possibilities with that feature. But well, the sales numbers prove them right. Most people unfortunately dont want real dynamics in games, as long as they could mean any disadvantages for them. Playing: TSW, SWTOR, FM2013 |
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1/09/13 6:31:13 AM#38
Originally posted by Scarfe
Trolling? He speaks the truth and you know it. If it's not broken, you are not innovating. |
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1/09/13 6:34:51 AM#39
Originally posted by gwei1984 Yes whiners and lazy gamers did ruin this game. In beta1 there were no hearts on the map and people whined that they felt lost so Anet put them in. In beta1 the DEs were hard and did change some zones but whiners and lazy people cried that it was to hard to play so Anet dumbed it down.
If it's not broken, you are not innovating. |
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1/09/13 6:40:30 AM#40
Originally posted by Torgrim Read through the thread. Very few people expected something unrealistic, just something more engaging than the static events provided. Naive and stupid; not on the basis of the vast majority of the posts I have read, just a well-mannered debate until we get posts like this. currently playing: DDO, AOC, WoT, P101 |
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