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Guild Wars 2

Guild Wars 2 

General Discussion  » A short guide to everything we know about GW2

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319 posts found
  FlawSGI

Advanced Member

Joined: 8/14/10
Posts: 1405

All of history is a lie. The truth depends on who does the listening, and who does the telling...

1/14/12 12:39:36 PM#301
Originally posted by Master10K
Originally posted by FlawSGI
Originally posted by Master10K
Originally posted by Jolander
Why no battle-ax? The image on the main website for the warrior profession shows him carrying a battle-ax. Why did they relinquish this from us who like to be Gimli and run in yelling and swinging without a moments thought?

It shows him carrying a one-handed axe, in one-hand and there's no battle axe because that would mean ArenaNet would have to figure out who should use it and what they should use it for and I just don't see where it would fit in. Polearm maybe, but not a battle-axe.

 I agree with the polearm comment though I don't like it. I do think they could have found a use for battleaxes if they wanted to though. Hell they have warhammers in there and, for me, that weapon is the least used in any MMO that has it. No battleaxe has been one of my biggest complaints with the game. Hell they have necros running around with axes so is it really that far fetched that they could have other classes using battleaxes?

The thing is, the 2-Hammer has a clearly defined purpose amongst all the professions that use it. It is a devastating CC weapon. All weapons seem to come with a theme (depending on the profession), that clearly defines the skills it comes with. I just don't see what theme a battleaxe would come with that doesn't conflict with the other weapons. Also a Warrior already has a bloated skillset, so I don't think they need more weapons. Now a Thief & maybe Engineer need more.

Oh I never disagreed with the reasoning, but I still don't have to like it. Most of the MMO's i have played have had the batteaxe so for me it has become a staple and something every war I play has to have tinkered with. Yes the 2 handed hammer has a clearly defined purpose but don't tell me they couldn't have done the same for a 2 handed axe. If the game had released information that the battleaxe was a weapon I don't think anyone would argue that it is out of place but since they didn't we can discuss it till we are blue in the face. As the game stands now,  the battleaxe would probably conflict. Had they balanced it differently they could have put it in there. Same can be said for greatswords and one haded swords. They didn't write off greatswords for fear of conflicting with other weapons. if Anet had implemented greataxes from the begining we wouldn't be having this discussion in reverse I bet.

RIP Jimmy "The Rev" Sullivan and Paul Gray.

  cinos

Novice Member

Joined: 8/22/05
Posts: 975

1/14/12 12:58:58 PM#302
{mod edit}

No one I know would say GW was the best MMO ever. The fact that it wasn't even an mmo may be a reason towards that.

Either way, GW2 is an entirely different kettle of fish. If you haven't even taken the time to look into it then you don't know what you are missing. Be it something you will or won't like, you still won't know till you look. :p

  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

 
OP  2/21/12 12:21:47 PM#303

I've gone back and edited this, added new info and changed its title.

The mass info thread is a large piece of work, this was always intended to be succinct (well mostly *grin*), I figured they could happily co-exist and this was worth updating


  Metanol

Advanced Member

Joined: 1/20/05
Posts: 238

3/01/12 8:46:53 PM#304

I don't really know what to think of GW 2... it has so many wonderful features, yet it feels "dumbed down" to a "vet" like me...

But! After watching a bunch of videos again, the over-done effects are kind of getting to me, I mean, they are just horrible! Does anyone else wish for a feature to disable 80% of them? Or scale them down.. As in, big flashy lights when you hit take a swing with a greatsword, or epic hammer hitting which sends bright lights and dust flying everywhere when you strike at ground. :/

Oh well, I'm still quite sure I will enjoy GW 2 very much, just wish they had gone for a darker, more "realistic" feeling instead (Yes, I know GW is high fantasy, don't start bringing that up.)

We´re all dead, just say it.

  FlutterGuy

Novice Member

Joined: 3/02/12
Posts: 1

3/02/12 10:28:26 AM#305

Why is GW2 marked as "free" on the website's list? Is it because the price is unknown or undecided?

 

I'm quite sure it's not going to be free. It even says so on this thread...

I'm a little confused...=/

  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

 
OP  3/02/12 10:32:50 AM#306


Originally posted by FlutterGuy
Why is GW2 marked as "free" on the website's list? Is it because the price is unknown or undecided?
 
I'm quite sure it's not going to be free. It even says so on this thread...
I'm a little confused...=/


I guess they listed it as free because there is no subscription, but your right it isn't free to download, you need to buy the game :)


  Falcon760

Novice Member

Joined: 4/11/12
Posts: 6

4/11/12 11:03:04 AM#307

I guess  I'm kinda disappointed Guild Wars 2 is going to be a twitchy game dominated by young video gamers who are good at Street Fighter.  I was looking forward to seeing what dynamic events were about, but I'm going to be attacked and ganked by the embodiment of ChunLi and Ryu every two seconds, forget it.  Actually pigeon holing your game to appeal to twtichy video gamers is a good idea, since modern warfare sold a billion copies, but it's only appealing to part of the market.  That's pretty stupid.  I really don't think there's going to be as much rpg elements or strategy elements or crafting elements as other games and that's also pretty stupid.  It'll be a strong twitchy video game with dynamic events and endless pvp.  Ultima Online used to have enforced and open pvp too, but look at that game.

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

4/11/12 11:05:24 AM#308
Originally posted by Falcon760

I guess  I'm kinda disappointed Guild Wars 2 is going to be a twitchy game dominated by young video gamers who are good at Street Fighter.  I was looking forward to seeing what dynamic events were about, but I'm going to be attacked and ganked by the embodiment of ChunLi and Ryu every two seconds, forget it.  Actually pigeon holing your game to appeal to twtichy video gamers is a good idea, since modern warfare sold a billion copies, but it's only appealing to part of the market.  That's pretty stupid.  I really don't think there's going to be as much rpg elements or strategy elements or crafting elements as other games and that's also pretty stupid.  It'll be a strong twitchy video game with dynamic events and endless pvp.  Ultima Online used to have enforced and open pvp too, but look at that game.

You haven't really read anything about the game have you and are just going on hearsay.

  Falcon760

Novice Member

Joined: 4/11/12
Posts: 6

4/11/12 11:11:03 AM#309

Of course I've watched and read things about the game.  I believe it was the video on this very site that detailed things about the twitchy combat, where your reflexes make the difference in a fight or some crap like that.  Things like that create a bias toward twitchy players.

  xenpt

Novice Member

Joined: 11/19/06
Posts: 439

www.knights-end.net

4/11/12 11:18:31 AM#310

Awesome article the best i´ve seen so far, thank you.

  Connmacart

Novice Member

Joined: 2/24/12
Posts: 693

4/11/12 11:23:11 AM#311
Originally posted by Falcon760

Of course I've watched and read things about the game.  I believe it was the video on this very site that detailed things about the twitchy combat, where your reflexes make the difference in a fight or some crap like that.  Things like that create a bias toward twitchy players.

Yeah that's why your entire post consisted of 90% false statements. You can't get ganked during DE's because PvP and PvE are seperate. the UO PvP remark again was completely off the mark due to PvP and PvE being seperate again. Strategy will be very important in WvW, a superior strategy will still prevail even against stronger opposition. On a smaller scale, determining how to tackle an opponent will be just as important. 

And boohoo some players will be better then you, when isn't that the case.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/11/12 11:29:18 AM#312
Originally posted by Metanol

I don't really know what to think of GW 2... it has so many wonderful features, yet it feels "dumbed down" to a "vet" like me...

But! After watching a bunch of videos again, the over-done effects are kind of getting to me, I mean, they are just horrible! Does anyone else wish for a feature to disable 80% of them? Or scale them down.. As in, big flashy lights when you hit take a swing with a greatsword, or epic hammer hitting which sends bright lights and dust flying everywhere when you strike at ground. :/

Oh well, I'm still quite sure I will enjoy GW 2 very much, just wish they had gone for a darker, more "realistic" feeling instead (Yes, I know GW is high fantasy, don't start bringing that up.)

My understanding is that was a big complaint from the last beta and that they are being toned down, how significantly we won't know until later in the month.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Derpybird

Novice Member

Joined: 4/02/12
Posts: 1006

4/11/12 11:32:54 AM#313
Originally posted by Falcon760

I guess  I'm kinda disappointed Guild Wars 2 is going to be a twitchy game dominated by young video gamers who are good at Street Fighter.  I was looking forward to seeing what dynamic events were about, but I'm going to be attacked and ganked by the embodiment of ChunLi and Ryu every two seconds, forget it.  Actually pigeon holing your game to appeal to twtichy video gamers is a good idea, since modern warfare sold a billion copies, but it's only appealing to part of the market.  That's pretty stupid.  I really don't think there's going to be as much rpg elements or strategy elements or crafting elements as other games and that's also pretty stupid.  It'll be a strong twitchy video game with dynamic events and endless pvp.  Ultima Online used to have enforced and open pvp too, but look at that game.

The PvE elements are all cooperative, so you will never be "ganked". In fact, in order to succeed in the PvE part, you have to work cooperatively with other players, which may at times include reviving them in combat, or hoping that they revive you in combat. I would describe the combat as more calculated than twitchy, but reacting fast to, say, dodge out of something or pop your heal does matter, since most abilities can be activated while moving.

In PvP you play as part of a team on a 3 faction map. You can, of course, go off on your own, and if you find someone from an opposing faction, then skill will decide what happens.

"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  Wolvards

Apprentice Member

Joined: 1/27/12
Posts: 674

4/11/12 11:44:35 AM#314

That April fools joke is awesome. ANet should look into a shooter mmorpg haha, those short vids are halarious.

The "Youtube Pro": Someone who watches video's on said subject, and obviously has a full understanding of what is being said about such subject.

  Tshober

Apprentice Member

Joined: 10/27/05
Posts: 24

6/06/12 3:41:47 PM#315

I tried and did not like GW1.  The fully instanced world with no opportunity to explore and the weak PvE content and heavy emphasis on PvP turned me off.  It's pretty bad when you are not willing to play a game you can play for free, because you have essentially pre-paid for a lifetime subscription.  But that was how it was for me with GW1.  I am by no means convinced (yet) that I will like GW2 any better, but they do seem to have addressed at least some of the things I disliked about GW1.  So I will very likely give it a try.  There are few big name MMO's that I don't at least try out.   Hoping for a much better experience than I had with GW1.

At this point my biggest concern about GW2 is it that may be a bit to "twitchy" for my taste.  Too much crazed button mashing gets old, at least to me.  But many of the elements of it sound like a game I absolutely loved, City of Heroes, so that gives me some hope. 

 

Tshober  

 

 

  dtowns

Novice Member

Joined: 7/07/10
Posts: 4

7/31/12 9:04:58 AM#316

thanks alot for the information, i have been on the fence with this game, this has explained somethings. One thing i didnt see i might have missed it, is the economy/currency, what is that gonna be like in the  game, this the AH like all other AH's? thanks for the information

  EvilGeek

Advanced Member

Joined: 8/17/08
Posts: 1241

My freedom relies on yours

 
OP  7/31/12 3:06:50 PM#317


Originally posted by dtowns
thanks alot for the information, i have been on the fence with this game, this has explained somethings. One thing i didnt see i might have missed it, is the economy/currency, what is that gonna be like in the  game, this the AH like all other AH's? thanks for the information


The AH is like most games with the following differences: You can make a 'bid' for an item you want that isn't listed, so if someone comes along with the item you want and likes your price they will sell it to you. You can access the AH from anywhere, buy, search and sell, but you need to be next to an AH NPC to collect items.


  Nsein1

Apprentice Member

Joined: 11/19/12
Posts: 22

11/19/12 8:52:21 PM#318

Prepare to grind and not to be challenged if you're a vet gamer, it is visually striking at first, then that wear off and you're left with buttons to push n that's about it. 

But don't worry about the lifetime sub, your account WILL randomly get banned if you play it. You can petition it and get it back after a few days, but it's status quo for them.

Everything is easy, even the champion fights are a joke, I solo most champion events now with rare-exotic gear, the pvp is a joke, it's basically numbers win IE 4 beat 3, 2 beat 1. So after you get to level 80 and grind through all the dungeons and all the content you won't even want to log back in unless you're a masocist.

  Proof001

Apprentice Member

Joined: 1/09/13
Posts: 1

1/09/13 1:30:33 AM#319

                                                                               GW2 is my wife

The day I got married August 20, I married GW2, I married a very nice name for her, rose in my heart forever unbeaten rose I bought her the best equipment.I am 30 years old, my parents drives me to marry another woman, how can I do it?Who can give me some advice?

 

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