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1/08/13 1:31:55 PM#61
Originally posted by apocoluster ToR is better done as a online MP RPG. The world part is just not compelling. And because it is restricted to so many MMO convention, the combat is not fun. If it has Force Unleashed type (with modification of course) action combat, I may actually be playing it. It jsut don't feel right when a jedi is fighting like 3 non-descript worker at the same time. A jedi needs to be able to mow down tons of enemies (like in D3). |
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Vesavius
Old School
Joined: 3/08/04
Players come for the game, but they stay for the people- Most Devs have forgotten this. |
1/08/13 1:33:48 PM#62
Originally posted by evilastro
A complete change in player culture away from the juvenile posturing cheating mentality that seems to pervade these games. |
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1/08/13 1:39:42 PM#63
The only open world pvp game that I have enjoyed is DayZ. That is because the game is based around pvp, it's constructed from the ground up with this in mind. Besides how this game works one big difference there and mmorpg's is the fact that in a shooter like DayZ even with all the top weapons and gear you are still VERY vulnerable to everyone, that just doesn't happen on rpg style games.
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coretex666
Advanced Member
Joined: 1/03/12
"I shall take your position into consideration" |
1/08/13 1:42:23 PM#64
I think this was quite well handled in Lineage II where you became a PK and your name turned red after killing another player. When you were a PK and you were killed, you had increased chance of dropping items you were wearing...quite a lot. In order to lose the PK status, you had to kill monsters. The more people you killed, the more monsters you had to kill. As I remember from early chronicles, it took hours of grind in order to lose this status. Also once someone spotted you, everyone started to chase you. People were shouting in general chat that there is a PK at this and that location. It was pretty tough life for a PK. Nevertheless, there were some successful PK clans on the server where I used to play. Playing: Nothing atm My game concept thread: http://www.mmorpg.com/discussion2.cfm/thread/369707 (any feedback appreciated) |
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1/08/13 1:44:24 PM#65
Originally posted by coretex666 Nothing like a good old fashioned lynching to improve a game. currently playing: DDO, AOC, WoT, P101 |
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1/08/13 8:58:18 PM#66
Originally posted by evilastro For sure should have significant penaltys for gankers, but the penaltys should be proportional to the offenses. There is not any sense in punishing a PK with permadeath or lose of all itens if the kill commited by him didn't made even 5% of this damage to the victim.
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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1/08/13 9:02:56 PM#67
Originally posted by eric1000 Archeage will be a OW FFA pvp with some loot and punishments controled by the players. AA dont seens to be a mmo that will be only a "niche".
"What we are aiming in ArcheAge is to let the players feel the true fun of MMORPG by forming a community like real life by interacting with other players, whether it be conflict or cooperation." (Jake Song) |
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1/08/13 9:23:42 PM#68
take EvE totally massive areas safe-ish areas for new players and ppl looking to relax, but lower rewards now make itany genre of character (sci-fi, fantasy, etc) player guilds can build where they want, owning areas of land to get supplies tithed to them from both players and NPC's of that area. making stuff important to own. these controlled areas will not revert to any NPC faction, 1 guild could rule them all (technically possible in EvE) in depth alliance system where smaller guilds could be hired on coin per day for tasks (war, collection, mission protection) guild sizes capped (nice high number like 300) to incourage alliance system hirable and trainable NPC's. Must be led by a PC into the field to train against NPC monsters (or PC's they find). can later be posted with their xp level wherever the guild controlling them wants. resources unevenly distributed across the many massive maps to encourange trading. player run trade caravans night/day system (6 hour cycle about) where Mobs change patterns buildable roads, taverns, walls, castles, ships (think Warcraft rts on crack) player collected resources are used to buff the NPC's that work such constructs. the constructs give said player/guild bonuses during the day cycle. (owning a tavern gives 5% gold cost reduction to trade goods with NPC's, being captain of a guard allows you to summon once per day 4 npc guardsmen.... etc.) you see where i am going
that would make me want to play
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1/08/13 9:31:25 PM#69
An mmo that focuses mainly on open world pvp is not a really good way to get non pvp players to play. I don't mind the pvp, but if thats the first and foremost objective then it's not really fun. I would definitely play the game if the other features is something I can get into. Give me a whole bunch of things to do and put pvp at the bottom of all the features available and you'll have a player. |
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1/08/13 9:36:41 PM#70
A PvE server.. :)
What can men do against such reckless hate? |
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1/08/13 9:49:58 PM#71
The ONLY thing that would make open world PvP worth my while is an off switch that isn't instantaneous and is SET for a matter of hours before you can toggle it again. Personally, I don't mind open PvP. Darkfall, for instance, played it for a good year or so, almost from launch. Problem is, I played a crafter. Which means I spent most of my time lying face down in the dirt while some idiot was screaming "WHA HAPPEN!?" at my grave stone or sending me tells about how "your tears feed me" when I wasn't actually pissed off. Just a simple "Sigh, gotta go find a new spot to mine." when ALL I was interested in was gathering up some iron/wood and grinding up my crafting skills.
The biggest problem I have with PvP is the standard PvP gamer. Honorless, cowardly, and juvenile. If I'm rolling out in force, sure, I'm looking for a fight. Come find me, and I'll tear off your face. However, if I'm rolling out and I come across someone who's mining, or obviously not geared for combat or just trying to get somewhere, I'll leave you the fuck be. Simple as that. Standard PvP gamer? Kill you on sight for "teh lulz" and spank the monkey imagining how pissed off they got over being killed. It's retarded. It's not a contest of skill, it's not a glorious victory over an equal opponent, it's absolutely pointless. Give me my switch to deny these juvenile twats their "lulz" and I'll play the game. Until then, fuck PvP in ANY game that isn't purely PvP. All it's going to do is bore me to tears, because what I want to do is un-doable.
First person to tell me "Get a clan noob" gets a brick to the face. (edited for typo) |
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1/08/13 9:58:20 PM#72
no levels just prestige or notoriety ranks. You gain prestige from killing notorious players, and notoriety from killing prestigous players. If you are Notoriety rank 10, you gain points for killing prestige rank 5 and up. Less than that and you don't gain anything. If you initiate combat, and kill someone 10 levels below your rank, you lose points. If you are notorious, you can kill other notorious players but if you are prestigous than you can't kill other prestigous players without drastically losing prestige.
No classes. There would also have to be a good mechanic in place to balance armor types and weapon types.
Lots of roleplay mechanics. lots of emotes, actions, etc.
Permadeath When your character dies, you start over. Lower level toons would have pretty rampant fighting, but once your rank got high enough, you'd start being more careful.
Clothing options opened up with rank levels. You can pick how your character looks, but some clothing requires a certain rank to be able to wear it.
Decaying rank from not playing. Every day you don't play you lose 1 rank.
Only one toon. You make one character and play that character until it dies. You're not bound by class so your one toon can play however you want. All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/09/13 1:35:36 AM#73
Nothing.
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