|43 posts found|
Hard Core Member
1/08/13 5:32:05 PM#41
Originally posted by azzamasin
Who needs good gameplay?
They've got a hot IP, and they want to tell you a story.
Look how well that worked for ToR.
Gameplay first is always a bad idea when you've got a popular IP. Look at all the emphasis on gameplay developers have historically put on games based on popular IP's, and how horrible they always turned out.
No one ever stopped playing a game because it had great lore. I can't help think of all the games with really awesome gameplay and crappy lore that I just coudln't manage to get through.
1/08/13 5:54:33 PM#42
Originally posted by Uhwop
I'm playing LOTRO right now and its amazing, the gfx are unbeatable and the Lore and story is so vast and intresting it keeps me playimg, and they have an expansion every year.
1/08/13 10:08:43 PM#43
Originally posted by asmkm22
Holy crap, how cool would that have been. You create an Orc character and you start off in a cave with a loin cloth. After a few levels/story arcs/quests you move out into the world and begin your journey. They could be barbarain like fighters, brutal and feral. Other races see them as monstes but the military uses them for fighting. They are slaves of war going to the faction who captures them.
Originally posted by rguilbert
YOU CURSE THE GOOD NAME OF ELDER SCROLLS TO ASSUME THEY HAVE AN END GAME!!... sorry caps got sfuck. Seriously, the game ends when you stop playing it. Get the mmo out of your head and look upon the elder scroll.
Originally posted by asmkm22
No one is right or wrong, regardless of what we think these are just opinions we are throwing around. Personally I prefer to have open factions because it creates characters.
There is no changing sides, you belong to no faction. Each race will start in the faction owned areas already assigned. There will be a prominent military force of that faction that will always try to recruit you BUT you have a choice. After a certain level you must join the military or you can flee. If you flee you begin the exploration part of the game.
There will be NPC military presence all over Tamriel from each of the factions, around the borders and in major towns. If you are from another area your enviroment is considered hostile territory (enemy NPCs you would quest against). You could quest with rebellion armies hiding around, traders, travelers, other players, or you can try to join the opposing faction. You surrender to the army and pledge your service. You may have to go to a prison camp, work as a mercenary, be a messenger, or other storylines depending on the faction. Eventually you'll work your way up through the ranks the good ol' fashion elder scrolls way.
Factions are not meaningless in this senerio. Yes it would be difficult and risky but no more difficult and risky a standard mmo is currently. Let go of the mmo stereotype, make it more casual to join the faction you started with but for people who want to work for something, give them the option to join another faction. Every project has problems but part of the creation process is to plan, solve and execute.
I have to be honest, I wouldn't want racial segeration in guild wars 2 (I even liked the legacy racial thing in SWTOR). The games depth and complexity had nothing to do with mixing races. I also enjoyed going up to stormwind in stealth as a horde. I liked the fact I could travel there and see where they quest. If they wanted to copy wow, why didn't they at least copy the persistent world with natural borders and no limitations part.