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1/08/13 9:58:57 AM#81
I know how ANet could keep the PVE and PVP players attention; go and play GW1 for a while and reaquaint themselves with the mechanics that made that game so good.
currently playing: DDO, AOC, WoT, P101 |
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1/08/13 12:22:29 PM#82
Originally posted by fiontar I'm sorry, but there's nothing complex about hitting the same 4 or 5 skills on cooldown, dodging once in a while, and rolling with a massive zerg of people. Even without the zerg aspect, there's very little meat. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
1/08/13 12:24:42 PM#83
Originally posted by Alberel Well, seeing that the game is b2p, it shouldnt be too hard to get those people back (i doubt many people refunded the game...) so if they make these neccessary changes, and the community that left (which I doubt the size or amount that left) will return. Focus on making pvp replayable, adding more events and better scaling, fix scaling and add more incentive all around. http://www.merriam-webster.com/dictionary/innovation |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
1/08/13 12:27:11 PM#84
Originally posted by asmkm22 The mobs need to scale better and be more varied in there attacks I agree, nut combat is incredibly fluid. What may sem like a zerg in wvw is actually more than that, you just have to take part. As a solo engineer in wvw, I often inform people where to go and how to do things, especially since our server has no wvw guilds. So yes, we will zerg there and around, but what we accomplish as a zerg is amazing. http://www.merriam-webster.com/dictionary/innovation |
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1/08/13 12:48:37 PM#85
GW2 is a visually stunning game and was fun for awhile. Didn't have the motivation to go till 80 and most likely won't have the motivation to get back into the game. Not saying the game is bad but its not this gem that everyone makes it out to be. Unless your a PVPer I don't know what else there is to do once you get all the gear at 80. Sure there is crafting and all the toys but that is just fluff. I'll side with the OP here they either have to put out new content on a regular basis or keep people busy by adding better gear options. Adding more fluff will only cater to a small groupl of players and won't pull back those that left the game. |
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1/08/13 12:50:45 PM#86
Originally posted by fat_taddler This game isnt sub based. Let them leave and come back for the expansion. |
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1/08/13 12:59:26 PM#87
Originally posted by asmkm22 Hit the skills on cooldown? That explains a lot... you have no idea what you're doing. (Yes, that's a "you're doing it wrong" comment. Basically... you're doing it wrong.
I'm going to pick one of my favorite skills as an example. mesmer Focus 4. (Off hand focus, skill slot 4) Anyone vaguely familiar with the skill knows quite obviously that you won't be hitting that skill right off cooldown... what it does is create a "line" on the ground. If you go through the line, you get a speed boost. If an enemy goes through the line they get a cripple applied. So, right there, it's clear it's a tactically used skill, not a CD based one. But... what happens when you cast Focus 4? Look at your skill bar... the skill has now changed. You have the new ability to shatter the line you've created. This has a fun effect... it pulls foes near it to the space where the line was. THIS is where the skill really becomes a tactical joy to deploy! Why... you can cast it between you and a foe and pull your foe towards you. Or... you can cast it behind a foe and use it to pull a foe away from you. Of course... pulling has one other fun-filled effect when you combine that with walls or cliffs... you can use it to yank foes off of structures. I use that in WvW a lot... pulling foes off siege weapons, off walls, over cliffs to their splattered demise... it's a blast.
Yes, that's one specific skill. However, many or most skills have multiple effects that are best used tactically and would be wasted if you were fullish enough to only burn them on CD. It could be something simple, such as mesmer Greatsword 3, which not only damages but also removes a boon when it hits foes in an area. Instead of using it off CD, hold a little and take that regen they applied to themselves away. GS2 dances between foes and allies buffing allies it hits... hold it for a moment and wait until that warrior or thief closes on the foe. They'll appreciate the stacks of might.
Oh... one last note about dodging... as a mesmer I have traited dodging as an offensive boost. I don't "dodge once in a while". I dodge often, to good effect... not to simply avoid damage. |
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1/08/13 2:54:23 PM#88
Or you could just play and enjoy the game and not care what could, maybe, might happen 6 months, a year, or 2 years from now. I simply don't understand why people get obsessed over these stupid things. It's a game. If you derive pleasure from it, play it. If you don't, then don't. Not everything needs to be intricately analyzed and torn apart. Read a book. Go outside and get some sun. Go skiing or take a trip to the beach. Cause it's obvious you have way too much time on your hands. |
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1/08/13 3:26:24 PM#89
Originally posted by Volkon I've been wondering lately, that if a person fails to read the description on a skill, would they end up reading a thread reply telling them that they should read the skill descriptions?
All of my posts are either intelligent, thought provoking, funny, satirical, sarcastic or intentionally disrespectful. Take your pick. |
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1/08/13 3:31:07 PM#90
Originally posted by asmkm22 you've never played an engineer i can see. |
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1/08/13 3:35:43 PM#91
Originally posted by Pixilated
What got me was all the pvpers were talking about how horrible it was they didn't implement a pvp ganking zone, well what do they think WvW is? They do realize it's required for world map completion right? It's one of the reasons I've never completed the map on this game, I'm a pve engi. Aion tried this crap with me and I left the first month. |
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1/08/13 3:43:09 PM#92
Originally posted by asmkm22 I don't know I just watched a fella solo a 5 man dungeon ....seems to me he has a little more skill then average ??perhaps the fact that he appears to be hitting about 15 skills seperates him from the 4-5 skill crowd ? |
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1/08/13 3:48:59 PM#93
What corner? If they chose to go with teir based gear, they will target that type of player... if they chose not to go with it and stick to their original idea, they will target that kind of player... Just remember this, GW1 was the second highest population MMORPG next to only WoW. There is no short supply of either type of player and they will do fine with which ever they choose. The worst thing they could do is attempt to satisfy everyone which is just plain not possible. “I hope we shall crush...in its birth the aristocracy of our moneyed corporations, which dare already to challenge our government to a trial of strength and bid defiance to the laws of our country." ~Thomes Jefferson |
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1/08/13 3:51:55 PM#94
I don't think GW1 ever had the highest population (meaning the highest concurrent players) after WoW. It had that something though, which GW2 is imo missing. That is a soul. ANet needs to decide what they want their game to be as soon as possible or they will lose a variety of players.
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1/08/13 4:05:36 PM#95
Originally posted by IPolygon I agree. Unless they return horizontal progress (much as it was), returning the rewards to open world to keep players in every zone, and stop harming the legit farmers with DR they'll have a permanent loss of players imo. |
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1/08/13 4:06:41 PM#96
Originally posted by KingJiggly That would be the best thing going if they wake up over at Anet or any other MMO team and take the chance on it. I am sick of gear grinds!!! I am sick of running through the same dungeons and killing the same bosses over and over and over again for better loot!!!! STOP THE MADNESS please! Someone come out swinging with something new when it comes to the proverbial "end game" concept of MMOs. I am sure ther are multitudes out there that desire something more than new bling to flaunt for a few weeks. Blank-man |
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1/08/13 7:57:41 PM#97
suicidal MMO, IMO. I guess soon we'll have only very occasional players, who will coming most at weekend. I keep this game as "in case" and "when nothing else". try before buy, even if it's a game to avoid bad surprises. |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
1/08/13 8:02:16 PM#98
Originally posted by Xepo I like my ideas as well, thank you lol. http://www.merriam-webster.com/dictionary/innovation |
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1/08/13 8:52:35 PM#99
Originally posted by KingJiggly uhhhh wouldn't that be robbing paul to pay peter? Lets not grind for gear...lets grind for skills!!!! No wait its better! instead of grinding gear you grinds skillz, then you use your skills instead of gear to bash monsters so you can progress to the next level of skills. It's totally different!!! There is nothing different. You honestly believe that in all the years MMO games have been around absolutley nobody has thought there has to be a better way and attempted to create it? It's akin to the same insanity as asking someone to make a FPS really awesome but exclude the guns, and bombs, and knives...... Never argue with stupid people, they will drag you down to their level and then beat you with experience. |
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1/08/13 9:43:04 PM#100
Nah, they didn't paint themselves into a corner. They said that they will have vertical progression since the incident. The people that didn't like that probably already left. I was one of them. That's what all the stink was about. They said they don't make grindy games then they made a grind. It was a change of philosophy from what they said at the start.
Apparently they are allowed to change their mind whenever they want. They aren't the first game to do it. They are just the first game with the fan support I saw getting away with it. That was what first got me watching the game was all the fans saying things like - these guys are gamers and they do what they say they will, they proved it to us in their first game. We didn't get gear in expansions etc. I've even seen some of them say they feel betrayed and the game didn't turn out like it's related to GW1 at all so a few of them are taking it badly. Others though just say, well, I guess it's just different now, I'll stick around because I have so much time invested in the lore.
Even when I watched the developers cast on twitch they only talked about PVP, they never sold the PVE side and always made it seem like something that was a rite of passage just to get to PVP. On release, the game is very PVE, daily, weekly, monthly PVE tasks. I never knew that because they never talked about it. They really acted like the end-game was about PVP, not chasing gear in dungeons.
The people that stuck around said they want it so they accept vertical progression. They won't be shocked when it hits, they have been told it's coming. I don't think many people will be phased unless they have just ignored this set of gear thinking it was too incremental to matter. Those people will have their rude awakening 2 or 3 sets of gear later. At some point they will have to keep up or face criticism or the inability to keep up with creatures or pvp.
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