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1/07/13 3:03:27 PM#221
I'm sorry, but I've been in other MMO's that were dying, and you could visibly see it when you played them. City of Heroes was not a game that was dying. NCSoft blindsided us and Paragon Studios, and right now they are getting the backlash they deserve. When you piss off your consumers as company you should pay a price. Look at what the NHL is going to face in the coming years after ANOHTER lockout. All NCSoft has to do is sell the IP rights and they can save face and the gaming community will back off. I can't recall another instance where a MMO that was shut down had received such support from it's playerbase in order to keep it alive. |
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1/07/13 3:05:33 PM#222
Read the "lawyerspeak". Paragon Studios was not profitable - maybe not, given that more than half the people were working on something other than CoH which was generating no revenue yet. My suspicion is that the anonymous source was quoting the CoH figures, and NCSoft the ones for the whole studio.
Also note that in Q3 they took no revenue for September and had to refund some stuff purchased in August so I'm not surprised the Q3 figures were way down.
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
1/07/13 3:08:34 PM#223
Originally posted by Wraithone This is what I'm thinking too. 2013 is shaping up to be a morbid year for online gaming, with the Zynga closures, the phone fetish, consoles on the wane, and the total customer pool plateauing (in absolute terms). I have a feeling we'll see two to three more AAA titles announce closings this year. Maybe more. The thing about a move like this from one of the "majors" is that it makes investors press the other majors to do the same. There's a boatload of sub-performing subscription, FTP/hybrid games that are a bit older or younger that CoH...and are in even worse shape than CoH ever was (Vanguard, Age of Connan, Warhammer Online, and I could name others). __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/08/13 5:03:55 AM#224
As to how much this affects NCsoft, clearly it does give them a bad image. But I think it is one they can easily survive, look how much stick SOE has had and they are still going strong. The reason for this is that new customers are always coming in; this only really matters to those who were playing the game when it closed. They will kick up a fuss. Those of us who played CoH a while back will do a bit of posting too. But new players coming in this year will have not even heard of CoH, those who joined us in the last couple of years will have heard of it but never played the game. For every customer who will now question NCsofts long term commitment to its MMO’s, a newcomer is starting this year who will dive in. And there is the “well they would not do that to our MMO” position and that’s where GW2 players are at. And those GW2 players are right, at least for a couple of years. Some companies do put their players first more often, I would single out Turbine though it is hardly spotless when it comes to putting money first. They recently brought back Asheron’s Call, it is not going to make them a a huge profit, they did it because it was what fans wanted. Keeping some servers up for a MMO and not adding content is not that expensive, but for NCsoft it clearly was. |
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1/08/13 5:14:37 AM#225
It kind of amazes me how all of these armchair biz-wizzes know what is "profitable" to any specific company and what is not. After all is said and done and paid out, let's just say NCSoft makes a nickel on every game account on average. Is that a profit? Yup. Is it enough to stay in business? I highly doubt it. The investors may disagree with *your* idea of "profitable." Who has access to NCSoft's financials where they state clearly what CoH brought in for them? Anybody? Anybody? Beuhler? Than stop stating your opinions as facts. Or at least state exactly what your facts are. There is "profitable" and there is "profitable enough." I played CoH for years. I enjoyed the game and my time there (well over 3 years). It was probably the best MMORPG I have played yet. Let it go, already. - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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1/08/13 1:27:16 PM#226
Originally posted by Beatnik59 You keep portraying doom and gloom, but I'm not seeing it. The Zynga closures were all minor flash FB games. They didn't close Farmville, YoVille, or any of their most popular titles. The most popular games they closed were PetVille and ChefVille, both games with nowhere to go and declining popularity. Your FB credits and Zynga bucks (whatever those are called) are still good at any of their other games and they still offer quite a choice for those that like that style of game. Then you mention the "phone fetish" as though that is supposed to be signficant. Toss in some hyperbole about consoles "waning" (nice power word though - I liked it), and something ambiguous about customer pools plateauing (another nice word btw) and it's just a bunch of vague empty nothing meant to promote your fear agenda. There are more gaming options now than ever before and more accessible gaming than ever before. A few titles closing doesn't mean the whole industry is in a tailspin heading for a crash. It's sad that the game closed, it really is, but that doesn't mean every other niche game is going to suddenly cave or that the entire genre is unstable. I fully expect to see other games close over the next couple of years, but I also expect new games will open up. If we're fortunate payment models will merge somewhat and we will see them compete on quality instead of just offering cheaper gameplay. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
1/08/13 2:30:33 PM#227
Originally posted by Torvaldr That might be true. All the same, I don't think it's a good idea to spend a lot of time and money in some of the games on the margins. Too risky. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/08/13 2:36:53 PM#228
Originally posted by AlBQuirky Not sure if serious. Much of the financial are known, and it's almost a certainty that it brought in 4 million in profit anually. |
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1/08/13 2:44:34 PM#229
The earnings are known. The profit is not. Join the League For Gamers. |
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1/08/13 5:02:30 PM#230
Originally posted by Beatnik59 Yeah, now that I do have to agree with. This has reminded me that what I spend money on could be gone tomorrow. Not that I won't spend that money, but it has made me examine more closely if I really want it or not. |
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1/08/13 5:51:33 PM#231
Could you post a link that shows CoH profits? - Al Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
1/08/13 6:37:40 PM#232
Originally posted by AlBQuirky It's spelled out really simply in the article attached to this thread. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/08/13 6:49:04 PM#233
O.o That's just more guesswork. Which was also stated in the article. There is no definitive way to know if the game or the studio was running at a loss or a profit. ** edit ** Regardless of what Matt Miller said, Paragon Studios had eighty employees. It seems unlikely that the lead developer or designer was doing the accounting. Join the League For Gamers. |
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1/08/13 11:21:11 PM#234
Originally posted by Torvaldr No I don't agree at all. Lineage 2 is their baby...their game...they are a publisher for GW2 but that is an important distinction right there. As for marketing L2, yes they can if they want because L2 isn't the only grinder on the western market and based on the recent changes I wouldn't categorized L2 a grinder anymore. As for the selling of intellectual property that is how money is made these days unless you are living under a rock. So, making money is what corporations are about afterall. You keep making assumptions and you seem to have the same myopic vision NCSOFT exhibits which is ironic.
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1/08/13 11:41:10 PM#235
Originally posted by Hoplites Actually I got that from their 2012 Q3 financials. The Q4 haven't been released yet. If you go to the NCSoft corporate site in Korea and download the Q3 PDF you will see it says on the revenue page that B&S and GW2 are positioned well as the flagship titles of the company. "Strong growth was achieved in US and EU, fueled by successful launch of GW2. Lineage out performed every other game but GW2 including B&S. L2 was the lowest performing listed title. Revenue by percent: GW2 - 27%, L1 - 23%, B&S - 20%, Aion - 16%, L2 - 8%, and all others 6%. ANet is a wholly owned subsidiary company of NCSoft. NC is the publisher, but also the owner, just not the direct development studio. |
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JYCowboy
Apprentice Member
Joined: 1/11/05
SWG: Jess Youngstar(CIA)-Ahazi |
1/09/13 10:28:19 AM#236
On whether CoH was profitable? Some of you have reported the downward trend of the game. With the changes in US Taxes could CoH crossed its threshold prematurely? There comes a point that the profits just are not enough for the hassle of maintaining a loosing battle. NCSoft pulled the plug on a low yeilding situation. I bet more and more of thier games will be based in Asia to stem off taxes. |
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1/10/13 12:27:54 AM#237
Do I believe or not if CoH was profitable. Yes, they were. Anyone who bought the game when the x-pansion Going Rogue came out would have to have been a subscriber. Why do I say this? Basically when the game went FTP, it cut off everything that was good about the x-pansion. The new contumes and powers were not available in the FTP side, only the subscription. Before people jump up and down, it was in the Faq's and basically stated that in order to access Going Rogue you had to sub, I could not access any of the powers or costumes when I decided to give it a shot. Tried to keep going back and kept checking the website for any changes and none came. I say that if your gonna cut off a big chunk from the FTP players, don't make it the stuff they have already paid for if they were former subscribers. It has the tendancy to piss people off. Played for almost 5 years from mid 2005 to early 2010. Took a break, then came back for Going Rogue and played till May 2011. Took another break till after FTP, went live and saw that NCSoft no longer cared about people who had bought their products, they just wanted more money. Kept trying to get back into it, but was nagged by the feeling of" We got your money, go screw yourself if you don't want to sub to keep the stuff you paid for". Finally uninstalled in Jan 2012. Used to be a good game, but I think NCSoft bigwigs just started getting more dollar signs in their eyes and it was'nt coming from CoH enough. |
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1/10/13 12:41:10 AM#238
NcSoft has done massive wrong in the past, and this closure sucks and seems too fishy because maybe a month before the announcement of the closure Paragon Studios was showing us players new content new costume sets etc... If NcSoft was going to close it down, because it was losing money they would have given some sort of warning down the line at least to the devs so they wouldn't be investing time into something that would never see the light of day? It would be like if Ford was going to shut down for good but said even though we're not going to actually sell anything keep making cars and expending resources.
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1/10/13 1:03:36 AM#239
Originally posted by jtcgs Do some reading and some math. CoH servers were *NOT* merged - the list of servers and hosting location of the servers was merged. There was some talk on the forums of merging a few very low population servers but this never happened. Just google for "coh server merge" and you'll see. Also, I'm pretty sure it's not 95-98% of the subscribers - it's 95-98% of subscribers month-on-month (98% over 4 years would be 38% of Sep 2008 so it either kept over 98% or added a fair number of new players that spent money). Active: CoH/CoV, Warhammer (beta,live) |
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1/10/13 1:04:33 AM#240
Acussintg a corporation of shutting down a game because it was still profitable but the company is lying is really not that different than acussing them of not being able to do math and understand the difference between cost and profit.
I played Cox for about 5 years so i can say it was easily one of the better MMO's i have played, most MMO communities remind me of the one wow has to be honest. I am really sorry for anyone that was still super attached to this game, but sorry games get the plug pulled cause they are not profitable if it was still making money it would be running. I have not played the game in years but the other issue of this games closing that bothered me is this is easily the best super hero MMO ever made cause champions and DCUO frankly suck if they were good they wouldn't have gone F2P in record time. |
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