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1/08/13 12:33:19 PM#161
Originally posted by Aelious There i a lot of time between now and EQN's release. Smedley has said that the future is f2p, but then he also thought the future was themepark at one point. And he was correct both times, but that was immediate future. If there is a clear shift in demand by the time that EQN is ready don't be surprised if EQN is a sub game. |
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1/08/13 12:33:48 PM#162
Who said anything about rape? Thats not even a subject to even joke about. Whats wrong with you?
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
1/08/13 12:41:04 PM#163
Originally posted by Onomas Lol, it isnt an insult... It is a term to refer to big cash shop spenders... Get over yourself. http://www.merriam-webster.com/dictionary/innovation |
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KingJiggly
Novice Member
Joined: 8/03/11
Definition for innovation is below. Your welcome. |
1/08/13 12:45:31 PM#164
Originally posted by Onomas You did: "And that makes it less derogatory? Just because a raper calls women the B word, its ok to label them all like that? Sorry but no go here. Terms are sometimes better not used. What if a poster was over weight and he called them a whale? Would kind of be insulting, yes? Again, its a sly way to insult someone. And that term isnt even a widely used here, its a gambling term coined by one guy and thats all of the sudden a industry term? Call them high rollers then, atleast thats not derogatory." http://www.merriam-webster.com/dictionary/innovation |
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1/08/13 12:47:02 PM#165
Originally posted by Boneserino
For some games a free to play game leads to a playerbase which are not dedicated to the game. The community suffers from it, the gameplay and pvp, since you will have players who will play the game more superficial. Because you never really quit in free to play games since there is no sub, you draw attention to all kind of people, you draw more attention to hackers and exploiters. In general the quality of the playerbase itself gets weaken. But in both cases there are players who invest into the games. In sub games, all of them invest with their monthly fee and in free to play games only a lower percentage will do. Both will think about if they enjoy a game and invest more in the future or just leave. Each paying player in a free to play is the core of the income of the game and the whole game is directed with the aim to get as many as possible customer, the "free to play" just draws attention as a marketing instrument and a lot of the development and game content is directed towards the ingame cash shop. Wheras the games with a monthly sub have their development concentrated on pure gameplay content and possible further expansions. This is the big difference and the quality of the content plays a role here. F2P is for sure not doing good for the gaming community or improving games and creative content you wish for. |
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1/08/13 12:47:12 PM#166
Originally posted by KingJiggly I think some people actively try to feel insulted at every possible opportunity. currently playing: DDO, AOC, WoT, P101 |
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1/08/13 12:50:08 PM#167
Regarding the op's thoughts/opinion , while I do understand where you are "coming from", In my opinion, those 15 dollar subs are perfectly fine. Is it a gamble for us as consumers ? of course but I have to say that ftp is not a model that I care for. In some instances the game company goes insane with their little cash-shops, look at sw:tor for instance. Also,the thrust of the game devs about the game changes from how to keep adding great content,to,what can I add to make more money, which I think is ultimately bad for games and gamers. |
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Originally posted by Praetalus no you just didnt read.
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1/08/13 1:03:58 PM#169
Originally posted by strangiato2112 I hope EQN is a sub game. |
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1/08/13 1:05:42 PM#170
The new generation mmos with an ingame cash shop and "free to play" models have a different aim on developing a game. The conventionel mmorpgs with a sub where developers did invest all their effort into the gameplay content did create games/mmorpgs with the aim to offer a high quality game that their customer are satisified and stick with the game for longer. Now in a f2p game, the developer invest a lot of time to adjust their gameplay content with the ingame shop and at the end a game is not anymore purely developed to satisfy the players but to get as many players buying stuff in their shop. The game development itself did change into a pure cash instrument and the former concentrations on game quality development suffers. |
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1/08/13 1:17:14 PM#171
Originally posted by Loktofeit I have seen no evidence to support this statement. I do not know of anyone personally that plays 10 games or so at a time, that the OP of this was talking about. Also, MMOs traditionally offer more updates, content, and take more infrastructure to provide quality service to people, so I play plants vs. zombies or angry birds, and try to put a AAA MMO on the same level of discussion of that or farmville is flawed to begin with imo.
Some non-MMO games do have support systems, online responsibilities and more things, like a MMO, but a lot of stuff doesn't. A discussion should involve games that are comparible, when it comes to fees, as Madden football does not traditionally have a free, where as MMOs do, they are not the same.
I would counter that a lot of current MMOs are shallow, and do not have quality systems in place for retention, verse the majority of gamers have gamer ADD, so every game should be made to have a short shelf life for players.
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1/08/13 1:19:10 PM#172
Originally posted by AlBQuirky Many posters enjoy using the "Appeal to Novelty" argument. "How should I know if it works? That's what beta testers are for. I only coded it." |
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1/08/13 1:23:30 PM#173
Originally posted by Onomas Are you a whale? Did you spend much more than average in a F2P game? If the definition fit, then you are one, whether i call you or not. Just like i free-ride on F2P game. If you have such a thin skin, it is your problem. |
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1/08/13 1:24:12 PM#174
Originally posted by Scarfe Yeah .. i think i will just ignore them, and use clearly defined industry terms like whales as i see fit. |
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1/08/13 1:26:17 PM#175
If this is so oldschool, I wonder if they have a "free to use" apartement already with "free to use" electricity and most all the stuff you pay for in general instead of having a monthly "sub".
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1/08/13 1:27:40 PM#176
Whale is a term that has been used in the Casino/Gambling world forever. For those offended, get over yourselves.
/boggled I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
1/08/13 1:28:00 PM#177
Originally posted by Boneserino There are also F2P games that can't make money, or--if they can--cannot feed enough wallets and bodies to make their owners happy. Which is why we've had a dozen or so close in the last few months. Someone above said something along the lines of "I don't mind the guy who pays $50 to the cash store, because they keep the game afloat." In some cases, that might be true. But then there are other cases where the guy who pays $50 to the cash store cannot keep the game afloat, and what then? The game gets yanked out from under everyone and the $50 counts for nothing. Don't get me wrong. The same thing happens in subscription games too. It's just something inherent in the genre that we can't avoid. Personally, I'd be more comfortable in a game where the costs are more evenly distributed among the players than borne entirely on a few "whales" (which is, in case you haven't noticed, a term that started in the casino industry). When the game depends on a few whales to keep it afloat, when the whales get used up, the game folds. And the reverse is also true. You might have people who spend hundreds--if not thousands--of dollars buying item store currency. But the hundreds and thousands they spend aren't enough to cover the costs, their game gets yanked away from them, and the person has nothing to show for it. At least the casinos treat their whales well. The only thing that awaits an MMO whale is the harpoon of regret when the game gets pulled out from under him. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/08/13 1:28:43 PM#178
Originally posted by Aelious So? Any business has risks. It is not like there is none in a sub game. And the good news is that it is easier for F2P games to attract new players because of its low bar to entry. And secondly, i am a player, why should i care? In fact, i am the one who is moving (or at least try out) the new games. BTW, the "moving" concept does not really apply to F2P games. You need "move" .. you just decide to play other games now. You can always go back. In a sub game, you "move" because if you are not subbing, you are not there in the game. There is no such thing in a F2P game. I can pop into STO anytime i want to .. to play a 20 min mission, and may be i won't for the next 3 weeks. |
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VengeSunsoar
Elite Member
Joined: 3/10/04
GRIND DOES NOT EXIST. IT IS ENTIRELY YOUR PERCEPTION. |
1/08/13 1:48:02 PM#179
Originally posted by Beatnik59 Other than CoH, what f2p game has closed in the last few months? You know, in ancient Egypt. One of the hieroglyphics on the walls of the pyramids actually says 'I am upset as my heir will ruin my kingdom' or something to that affect. This is 5000BC stuff and you know what? Nothing has changed. :P |
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1/08/13 1:51:25 PM#180
Originally posted by VengeSunsoar Zynga is shutting down 11 games. Does that count? "How should I know if it works? That's what beta testers are for. I only coded it." |
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