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The Pub at MMORPG.COM  » What would make you interested in an open world PvP game?

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73 posts found
  Flex1

Novice Member

Joined: 11/29/06
Posts: 413

“Give thanks for a little and you will find a lot.”The Hausa of Nigeria

1/08/13 12:08:23 PM#41

Open world pvp.

Ways to make it work and be rewarding.

 

Add roads between major cities and make them be patroled by NPC guards, this guards will break up fights and jail both combatants. If they see a player killing another then they capture or if they cant they post bounties.

 

If a fight is not witness by npc or player then there is no crime or bandit tag to the killer, the dead player can post bounties but Bounties dont tag a player with any color or indication that the player is a killer.

 

Another point is not to make the pve part of the game suck bad, like it always happens.


  Maephisto

Novice Member

Joined: 2/15/12
Posts: 653

1/08/13 12:14:11 PM#42

I would like to see a 3+ faction setup that doesnt inhibit OWPvP.  I am looking for another experience similar to the days when Southshore and Tauren Mill were always busy.

 

 

  Disdena

Novice Member

Joined: 3/05/10
Posts: 1098

1/08/13 12:22:48 PM#43
Originally posted by Maelwydd
Originally posted by Disdena

How many times have you played a game like GTA or Saints Row and decided not to break the law because it would result in a totally effing sweet police chase potentially ending with your magnificent death? That's how effective a bounty system is at stopping ganks.

Well if by death you mean fail and die, for good, no reloading from a save....then that is a good deterent and in a single player game reloading is part of the game design. It is not in an MMO so you can't use a single player game design to justify the deisgn of a multiplayer one.

The only real comparrison would be if you couldn't reload from a save in GA or SR...would you still break the law for that car chase if you knew getting caught ment you would have to stat the game again from the start? If you had to think about it then that proves the point.

I would, if I didn't care about beating the game. That more or less proves my point. Since it is only a game, there is very little reason to care about the consequences, especially if having a high level character with a bunch of cool swag is NOT your goal. Haven't you ever turned on an old SNES game (the kind with limited lives and continues) and done a bunch of goof-off stuff rather than playing the game seriously? Did the Game Over screen make you feel bad after all your lives were gone?

Even in single player games with one life and no saving, it would still be absurd to call police surveillance a deterrent. It would be part of a system where you weigh one risk against another. Gotta get downtown in 2 minutes: drive my car or steal a faster one? I've got 1 cop chasing me: try to lose him or stay on target? You would design it to test the player's decisions, not to punish them for making a morally wrong choice.

  Raventree

Novice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

1/08/13 12:26:07 PM#44
Originally posted by evilastro

I think if you want a realistic consequence system it needs to hit them hard, something they dont want to lose.

I would love to see a open world PvP game, where murdering another player (that is killing them without just reason, no guild conflict or territory control, or free for all PvP flagged areas such as arenas) would lead to bounties. While you have a bounty on your head you should be limited to lawless camps and areas.

The first offense within a week should result in jail, which will then strip your character of all currency and give it to the player who collected the bounty.  If a second offense is commited, the second bounty should  result in permadeath for the offending character and the player collecting the bounty gets to keep all the equipment of the criminal character.

So my question is, what  would make other people who normally shun PvP games interested in an open world PvP system?

First of all, no one would play this game.  I can agree with penalties for players abusing their power, but your ideas swing so far to the other side that you would be the only one playing this piece of crap game.  Let's at least keep our penalties on the rational side of the equation.  I would say a bounty system would be fantastic, except it only applies to players killing characters that are lower level beyond a certain threshhold.  Second, bounties would come as an automatic payment, not from the character's money or they would just hide it all until someone collected.  Next, there would have to be something that says you cannot collect the bounty if you have been in direct contact with the player, prior.  That way players cannot massacre lowbies and then have their friends kill them to split the bounty.

As for other things that would make this game worth playing seige warfare, castle capture, and resource zones would be critical to giving you a point to play.  Also, it would need to be sandboxy with player crafted gear being the main way to equip yourself.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  Beatnik59

Elite Member

Joined: 11/23/05
Posts: 2257

"Playing things I shouldn''t be playing since 1977."

1/08/13 12:55:41 PM#45

Two things:

1)  Viable non-combat activities.

I don't mind a dangerous world, just so long as I have the option to advance in the game doing meaningful, non-combat work like building structures or weapons, building quests or creating entertaining characters who are rewarded for their entertainment value.

2)  PKers who support diverse playstyles.

I don't mind PKers, just as long as they roleplay (play in character and not as a 'toon'), support the needs of crafters (decay, craft-based economy over loot based), and become a citizen of the game (not running off to buffbots, interact with people outside of their TS/Vent set).  We're all in this together and we ought to support the things we might not understand or like, so we can enjoy the things we like.  We are asking a lot of the other playstyles when we ask them to support PK.  PKers ought to support a lot in return.

__________________________
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  Benedikt

Tipster

Joined: 12/12/04
Posts: 1364

We live for The One, we die for The One.

1/08/13 1:01:12 PM#46
Originally posted by Raventree
Originally posted by evilastro

I think if you want a realistic consequence system it needs to hit them hard, something they dont want to lose.

I would love to see a open world PvP game, where murdering another player (that is killing them without just reason, no guild conflict or territory control, or free for all PvP flagged areas such as arenas) would lead to bounties. While you have a bounty on your head you should be limited to lawless camps and areas.

The first offense within a week should result in jail, which will then strip your character of all currency and give it to the player who collected the bounty.  If a second offense is commited, the second bounty should  result in permadeath for the offending character and the player collecting the bounty gets to keep all the equipment of the criminal character.

So my question is, what  would make other people who normally shun PvP games interested in an open world PvP system?

First of all, no one would play this game.  I can agree with penalties for players abusing their power, but your ideas swing so far to the other side that you would be the only one playing this piece of crap game.  Let's at least keep our penalties on the rational side of the equation.  I would say a bounty system would be fantastic, except it only applies to players killing characters that are lower level beyond a certain threshhold.  Second, bounties would come as an automatic payment, not from the character's money or they would just hide it all until someone collected.  Next, there would have to be something that says you cannot collect the bounty if you have been in direct contact with the player, prior.  That way players cannot massacre lowbies and then have their friends kill them to split the bounty.

As for other things that would make this game worth playing seige warfare, castle capture, and resource zones would be critical to giving you a point to play.  Also, it would need to be sandboxy with player crafted gear being the main way to equip yourself.

if the bounty money dont come from character's money it is 1. easily exploitable (friend collecting bounty - and no, there is no way you can prevent it with some "no prior direct contact"), 2. usually not a punishment for that character at all.

as for hiding his money, it is easy - the bounty will be a choice - either cough up the money, or spend RL week in prison.

  Benedikt

Tipster

Joined: 12/12/04
Posts: 1364

We live for The One, we die for The One.

1/08/13 1:03:32 PM#47
Originally posted by Raventree
Originally posted by evilastro

I think if you want a realistic consequence system it needs to hit them hard, something they dont want to lose.

I would love to see a open world PvP game, where murdering another player (that is killing them without just reason, no guild conflict or territory control, or free for all PvP flagged areas such as arenas) would lead to bounties. While you have a bounty on your head you should be limited to lawless camps and areas.

The first offense within a week should result in jail, which will then strip your character of all currency and give it to the player who collected the bounty.  If a second offense is commited, the second bounty should  result in permadeath for the offending character and the player collecting the bounty gets to keep all the equipment of the criminal character.

So my question is, what  would make other people who normally shun PvP games interested in an open world PvP system?

First of all, no one would play this game.  I can agree with penalties for players abusing their power, but your ideas swing so far to the other side that you would be the only one playing this piece of crap game.  Let's at least keep our penalties on the rational side of the equation.  I would say a bounty system would be fantastic, except it only applies to players killing characters that are lower level beyond a certain threshhold.  Second, bounties would come as an automatic payment, not from the character's money or they would just hide it all until someone collected.  Next, there would have to be something that says you cannot collect the bounty if you have been in direct contact with the player, prior.  That way players cannot massacre lowbies and then have their friends kill them to split the bounty.

As for other things that would make this game worth playing seige warfare, castle capture, and resource zones would be critical to giving you a point to play.  Also, it would need to be sandboxy with player crafted gear being the main way to equip yourself.

actually i would say proly more ppl would play such game then ow pvp game w/o consequences, since more people avoid ow pvp mmorpgs.

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7642

1/08/13 1:04:18 PM#48
OP you have a deal, as long as when I pk you, you are perma dead. "Goes hand and hand with murder" right? Btw AoW system works. You'll have to play to understand. The rules have created a culture. I know now, I'm not a criminal, but donkt get in my way.
  BeansnBread

Apprentice Member

Joined: 9/19/06
Posts: 5562

1/08/13 1:04:46 PM#49
Originally posted by Benedikt
Originally posted by Raventree
Originally posted by evilastro

I think if you want a realistic consequence system it needs to hit them hard, something they dont want to lose.

I would love to see a open world PvP game, where murdering another player (that is killing them without just reason, no guild conflict or territory control, or free for all PvP flagged areas such as arenas) would lead to bounties. While you have a bounty on your head you should be limited to lawless camps and areas.

The first offense within a week should result in jail, which will then strip your character of all currency and give it to the player who collected the bounty.  If a second offense is commited, the second bounty should  result in permadeath for the offending character and the player collecting the bounty gets to keep all the equipment of the criminal character.

So my question is, what  would make other people who normally shun PvP games interested in an open world PvP system?

First of all, no one would play this game.  I can agree with penalties for players abusing their power, but your ideas swing so far to the other side that you would be the only one playing this piece of crap game.  Let's at least keep our penalties on the rational side of the equation.  I would say a bounty system would be fantastic, except it only applies to players killing characters that are lower level beyond a certain threshhold.  Second, bounties would come as an automatic payment, not from the character's money or they would just hide it all until someone collected.  Next, there would have to be something that says you cannot collect the bounty if you have been in direct contact with the player, prior.  That way players cannot massacre lowbies and then have their friends kill them to split the bounty.

As for other things that would make this game worth playing seige warfare, castle capture, and resource zones would be critical to giving you a point to play.  Also, it would need to be sandboxy with player crafted gear being the main way to equip yourself.

if the bounty money dont come from character's money it is 1. easily exploitable (friend collecting bounty - and no, there is no way you can prevent it with some "no prior direct contact"), 2. usually not a punishment for that character at all.

as for hiding his money, it is easy - the bounty will be a choice - either cough up the money, or spend RL week in prison.

Or you could just make sure currency is just a number and make the money automatically transfer. No banks or anything to put currency into. If funds are short, then you would get a portion of all money they make in the future until you are payed off. Basically garnished wages.

SWTOR is the greatest mmo ever!

  Raventree

Novice Member

Joined: 5/12/10
Posts: 457

It is a double pleasure to gank the ganker.
-Raven Treeavelli

1/08/13 1:10:06 PM#50
Originally posted by Benedikt
actually i would say proly more ppl would play such game then ow pvp game w/o consequences, since more people avoid ow pvp mmorpgs.

A PVP-based game in which the penalties for PVPing are the most harsh ever implemented?  I think not. 

As for the comments about bounty, I agree somewhat with the prior poster.  I think an automatic payment type of bounty would only work if you could prevent friends from gaming the system.  Otherwise, maybe it really should come out of the player's cash.  Hell, maybe he even loses a random piece of equipped gear as a special little backhand to the face.  You could NOT use this bounty to prevent players from PVPing though, only from lowbie ganking, otherwise your PVP game is self-defeating and will fail.

Currently playing:
Rift
Played:
SWToR, Aion,EQ, Dark Age of Camelot
World of Warcraft, AoC

  A.Blackloch

Novice Member

Joined: 10/21/07
Posts: 840

"Choke on the smoke from my quill."

1/08/13 1:11:44 PM#51

I used to like pvp when it was happening randomly on open world, like when I was traveling in enemy lands. Now that it's mostly happening on certain arenas or minigames in every single mmorpg, I just ignore the whole pvp and focus more on pve etc. (which simply means a big chunk of game's content is automatically useless to me) It's just meaningless grind me thinks.

Thing is, I like pvp but so far no one knows how to cater it properly. Even I'm not sure how it should be done so it would please me. :)

  Cameron27

Novice Member

Joined: 9/03/07
Posts: 150

1/08/13 1:13:16 PM#52

I agree that open world pvp games need a wide variety of goals other than pvp because that adds a lot of the meaning to pvp.

In addition, I feel like a game with open world pvp should be a lot more democratic in its character progression. Having levels where a player becomes untouchable creates tiers that lead to tears (ganking.) If the combat system could be made, where the player knowledge/experience with combat = player strength, then people wouldn't feel like they are being ganked, just outplayed.

Gear of course should matter to some degree, but they shouldn't let that get out of hand either. Sure a fully armored knight should be invincible to a naked guy with a dagger, but a swordsman with chainmail should still be able to lose to a guy wearing leather armor and a club.

"I will not play it nor any other MMO until they make it possible to obtain the best gear without forcing people to group up to do so." SwampRob

  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

1/08/13 1:16:04 PM#53
Originally posted by nariusseldon

Very simple. Don't mix pvp and pve.

Do it like PS2 .. a 100% open world pvp game, and nothing else. Or don't do it at all.

Amen..make a pure game no double dipping.  PVE and PVE only, no resources wasted on a  PVP system that wonldn't  satisfy anybody.  Just throw it out and not worry about it. 

*eye balls ToR :) *

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Boneserino

Elite Member

Joined: 12/08/07
Posts: 1062

1/08/13 1:18:29 PM#54

Add me to the absolutely nothing list.

I would find it just a complete waste of time.

 

P.S. this should be a poll, I would be curious to see numbers here.   Pretty sure a lot of crazed hardcore PVP'ers reside on these forums.  It would explain a lot of the whining.

FFA Nonconsentual Full Loot PvP ...You know you want it!!

  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

1/08/13 1:24:15 PM#55
Originally posted by Boneserino

Add me to the absolutely nothing list.

I would find it just a complete waste of time.

 

P.S. this should be a poll, I would be curious to see numbers here.   Pretty sure a lot of crazed hardcore PVP'ers reside on these forums.  It would explain a lot of the whining.

I dont think there is a lot..just they are LOUD !!   :)

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  bcbully

Elite Member

Joined: 3/03/12
Posts: 7642

1/08/13 1:29:00 PM#56
It's funny I hear people say if there was a game that did it like this and had more things to do other than pk, that would be the one. Age of Wushu is that one. I hate to keep mentioning it, but it's the answer to so many of the problems people present with todays mmorpgs. They nailed it. I'm not going to call it the best mmorpg I've played, but everyday it gives me more reasons to do just that.
  darkhalf357x

Hard Core Member

Joined: 1/25/12
Posts: 1126

I'm only playing the role chosen for me. Who you supposed to be?

1/08/13 1:40:29 PM#57

PVE and PVP in the same game is like mixing vodka and milk.   It just doesnt work.  What PVE players value is (almost) completely opposite of what PVP players value.

Whenever they ARE mixed PVP is secluded to a specific zone or portal to a specific area.  When I'm exploring I dont WANT to have to worry about some person killing me.  But on the flip side OWPvP doesn't seem to value that same exploration (with content worth finding).

I agree with others, you have to keep them separate to keep both sides happy.  I dont think there would be too many PVP lovers who would mind if PvE was completely removed from their game and vice versa.

So why try to mix them in the first place?  There is enough room (audience) for both types of games.

  apocoluster

Novice Member

Joined: 4/15/07
Posts: 1305

\m/,

1/08/13 1:49:12 PM#58
Originally posted by bcbully
It's funny I hear people say if there was a game that did it like this and had more things to do other than pk, that would be the one. Age of Wushu is that one. I hate to keep mentioning it, but it's the answer to so many of the problems people present with todays mmorpgs. They nailed it. I'm not going to call it the best mmorpg I've played, but everyday it gives me more reasons to do just that.

Great dude..im happy for you, seriously. I just wish the subject matter was different and I would give it a try as well.  Chop Sokey has no appeal to me.

No matter how cynical you become, its never enough to keep up - Lily Tomlin

  Cephus404

Novice Member

Joined: 2/27/08
Posts: 3697

1/08/13 1:58:08 PM#59
Absolutely nothing, I detest PvP with a burning passion.  I absolutely, positively will never play a PvP game that I cannot totally opt out of.

Played: UO, EQ, WoW, DDO, SWG, AO, CoH, EvE, TR, AoC, GW, GA, Aion, Allods, lots more
Relatively Recently (Re)Played: HL2 (all), Halo (PC, all), Batman:AA; AC, ME, BS, DA, FO3, DS, Doom (all), LFD1&2, KOTOR, Portal 1&2, Blink, Elder Scrolls (all), lots more
Now Playing: None
Hope: None

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 20541

1/08/13 2:30:04 PM#60
Originally posted by bcbully
It's funny I hear people say if there was a game that did it like this and had more things to do other than pk, that would be the one. Age of Wushu is that one. I hate to keep mentioning it, but it's the answer to so many of the problems people present with todays mmorpgs. They nailed it. I'm not going to call it the best mmorpg I've played, but everyday it gives me more reasons to do just that.

Age of Wushu ... takes too much walking around. Too much nothing happen when the character auto-run to some place. I tried the Chinese version ... the combat wasn't bad ... but the whole game design has too much dead time.

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