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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
Ok I understand your point. Yes I think they do market research, yes I think lots of people enjoy raids and stuff. However it doesn't change the fact that all games in existence are fairly terrible. The graphics are fine, the technology is getting better each year. The problem lies with the laziness and lack of integrity when it comes to making a game. So many perfectly plausible games are just ruined by easily avoidable completely illogical flaws. People are either not trying or constrained by some sort of upper level management issues. The end result is the same. Just because things are the way they are, doesn't mean it's the best way. Please forget the farmer thing, as it was only an example. I'm not saying lots of people want to be farmers, I just don't think any possibility should be ignored. To assume is to stunt the pursuit of knowledge, if you assume everyones likes cats, then bring home a big box of cats you basically just took a huge unfounded risk. A lot of people assume they are heterosexual and never question it. People assumed the world was flat because it looked that way. I don't mean to sound condescending or arrogant or say I know everything. I just want to ask the questions. Asking questions and making mistakes is how we learn after all. If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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1/08/13 10:21:02 AM#82
Choose adventurer, but my perfect path would be to play a Rogue/Ranger type. Explore the world, join guilds and then steal everything just to be on my way again onto the next adventure.
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/08/13 10:37:50 AM#83
Originally posted by nariusseldon A common contention here is that devs are lazy non-gamers that don't know what players want. However, if someone is looking to find out what the 162 people that post on these forums each week want in an MMO, this poll is as good as any. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/08/13 10:55:56 AM#84
Most mmorpgs are just a clone. All you do in most of the cases is killing to advance your character.....fps are already about killing, most movies on TV or in the cinema are about killing. At the end its just boring and inflationary.
It seems like the creativity in mmorpgs did stuck and it got even worse with all the upcomming free to play and ingam shop marketing instruments to dump down a game even more.
There are two other points which could be improved with more creativity. * In most games you are a "Hollywood" style hero * The economics and game content is based on greed, so many other possibilities here to form a better community ingame and therefore a more interesting gameplay with the people of your faction. |
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1/08/13 11:04:46 AM#85
Originally posted by Merilirem You mean terrible to you. If you don't enjoy them, why play at all? I highly doubt any of the stuff you said is true for all games. I just played and finished Dishonored several months ago. I don't know how you accuse game makers of "laziness" when obviously a lot of effort have been gone into making of the game. Even a game like D3, which is hated by lots here, has a lot of details and the effort is obviously there. And when you say "illogical flaws" .. you need to be more specific. And i don't assume anything. I am merely pointing out that evidence suggest many people like combat gameplay (duh .. do i really have to tell you that?). Does that mean that there should be no other games? No .. there are single games, dancing games, sports games, and what-not ... but that does not mena that devs should implement everything you ask for. |
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1/08/13 11:06:39 AM#86
Originally posted by spizz To you. I don't know about you, but i enjoy movies like The Avengers and while there are quite a bit of character stuff ... a lot of it is about combat and action.
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1/08/13 11:12:46 AM#87
I've always loved just running around the world looking at all the cool stuff that has been coded "just for me!". Games like Rift that let me work at climbing just about any hill I could if I found the right place to jump, or the right place to fall on to a ledge so I could get higher was just great. To find out what was on the other side and seeing into the distance always felt cool. It didn't matter if 100 others had done it. Catch is, in a "finite world" where there is no "technological hindrance" (no one sailed from Europe to NA until ships that could were available) explorer is a rather "one time" class. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
1/08/13 12:25:21 PM#88
Odysseus had it best in the Myth of Er: sometimes the best life is the life of a common man. The characters that I've tended to play the most were the humble ones. There was simply more material to work with there, from a role playing standpoint. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/08/13 1:33:31 PM#89
Originally posted by Beatnik59 We are talking about entertainment, not life. |
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Beatnik59
Elite Member
Joined: 11/23/05
"Playing things I shouldn''t be playing since 1977." |
1/08/13 2:19:58 PM#90
Originally posted by nariusseldon I don't find the relentless pursuit of überness to be very entertaining. __________________________ "...when it comes to pimping EVE I have little restraints." "It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." |
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1/08/13 2:26:27 PM#91
Originally posted by Beatnik59 And i don't find doing mundane labor day in and day out very entertaining. I would choose uberness over mundane stuff any time, but of course that is just me. |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
Just because it's entertainment doesn't mean it should be shallow, books are less flashy then movies but often hold a much more enjoyable experience within. A life that isn't yours isn't real, but bends to your will. If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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1/09/13 3:44:41 AM#93
I wish crafting and harvesting was better made in games, like in Vanguard: Saga of heroes. You can build your own house, build a guildhouse,build ships, endgame armour and weapons, jewels etc. I would defentively become a craftsman warrior that sailed the seas, climbed mountains and adventures with unknown players, have a family at my house in the forest and hunt boar and deers and prepare food etc. |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
Originally posted by nariusseldonOriginally posted by Beatnik59 Can you really not enjoy yourself unless your the big uber main character, even though it's an illusion? The main point is that you don't need to chose between playing a simple life, an explorer, or attempting to overcome the dark forces of evil through might, magic or glowing sticks and psychic powers. It's fully possible to make a game where u can chose, and so can everyone else. A game where every choice, every step and path not taken, all the failures, successes, and even those where no such clear distinction can be found forge the unique being that is your character. If you would prefer to just play the path chosen for you, you can always easily avoid games that don't tell you what to do, or guide your every move. It's not for anyone but you to say. If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
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You overlooked EVE. Eve is the only reasonable game I have seen in terms of player freedom. If all games were as interesting I would have much less reason to pursue the topic. It does however have some things I take issue with. Some of this may be personal preference like all things but here are my thoughts. Training skills without actually doing anything is by no means engaging, it may take thought but not effort. I believe appropriate mini game style actions should be taken to advance a skill, whether it's real time or not doesn't make a whole lot of difference in the lack effort, skill and experience that should be a staple of advancing anything. You don't get better at things without doing them after all. Well I guess that's the only skill based problem I can think of. The supply demand issues are more a technical issue and do not require too much thought at this time, as their system is fairly adequate. On an unrelated to skills note, escaping/overcoming the law should be part of the game, not a punishable offense. What happens in the game world should stay in the game world. In the end however it is a game limited to flying around in space, you can't play without being a pilot. Not that that's a bad thing, just a fact. If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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1/10/13 12:02:58 PM#96
Originally posted by Merilirem That is just rubbish generalization. I read and watch movies. They give different types of enjoyment. It is just wrong that books are much more enjoyable. The Avenger is as enjoyable as the Foundation .. just in different ways .. one appeal to intellectual curiosity, one appeal to the primal need of "hulk smash". |
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1/10/13 12:04:47 PM#97
Originally posted by Merilirem Can you really not enjoy yourself unless your the big uber main character, even though it's an illusion? The main point is that you don't need to chose between playing a simple life, an explorer, or attempting to overcome the dark forces of evil through might, magic or glowing sticks and psychic powers. It's fully possible to make a game where u can chose, and so can everyone else. A game where every choice, every step and path not taken, all the failures, successes, and even those where no such clear distinction can be found forge the unique being that is your character. If you would prefer to just play the path chosen for you, you can always easily avoid games that don't tell you what to do, or guide your every move. It's not for anyone but you to say. How simple? I don't think i will enjoy myself if the gameplay is about farming, and how to raise chicken the best. And illusion of being powerful, and mow down tons of digital goblins with my choice of magic is much preferable. |
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Merilirem
Novice Member
Joined: 1/01/13
Do not fear the unknown, for it does not fear you. |
I fully understand the joys of hulk smashing Loki, which was awesome. I simply mean that an intellectual pursuit, such as reading is deeper and more thought provoking, entrancing if you will, than your average movie of the same vein. I in no way meant to undermine movies or the thrill of visuals being thrown in your face. Movies are more relaxing in a way, since they don't require the same effort. I simply wished to use movies and books as an example. A good game after all can provide both visuals and deep story, dragging the player into a world of fantasy in a way which is hard for entirely visual or written experiences. I in no way wish to say that any form of entertainment is more valid than another, like you said simply in different ways.
When I said simple I did not mean the game play, I simply meant the station. An epic hero who saved the world or a queen who rules with an iron fist are both much less "simple" than the idea of exploring the world or living a cosy home life, hoping the epic hero succeeds. A simple life could entail many things, a mercenary, shopkeep, hunter, basically anything. Instead of simple perhaps humble would be more appropriate. Yes I think that would help alleviate the misunderstanding, which I am most sorry I have caused. It's sometimes hard to find the words to make everyone understand what your saying. The gameplay for anything you do should be engaging and enjoyable. If a butterfly learnt to speak, to live in human society, paid its bills, had a job, lived in a fancy house and married a human, is it human? Now what if that same butterfly knew how to write code better than any human and had years of experience in the game industry, would that make it a game designer? If u wouldn't let a construction worker design your house, then why let a programmer design your world? |
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1/11/13 1:20:36 AM#99
Originally posted by Merilirem ANd to expand on the point .. there are different style of entertaining gameplay experience, as different from books to movies. I recently play a puzzle game on my iPad called The ROOM. Great game. Nothing but thinking and making connection .. more like a book. But at the same time, on the other spectrum, games does not have to be deep in story to be good. Diablo has a very thin story, but deep in combat mechanics .. and awesome as you can blow up many mobs at the same time. I think it is a mistake to think that a MMO has to have this, or has to have that .. it is simply a matter of preference. Some enjoy playing a MMO like a SP game. Some enjoy playing a MMO like a lobby co-op game. Some enjoy a MMO as a world. Not everyone needs a deep world with a real population to enjoy a MMO. |
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1/11/13 3:38:34 AM#100
I have a question. In games that allow a more non combat role, like older MMO, how many crafting professions could you have at a single time? Was it locked to a few at a time like current mmo?
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