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I'm in the camp of, AoW is about as sandy as it gets. Others think AoW is a hybrid.
What I'd like to know is, what do you feel are the "themepark" elements? Is it slpit 50/50? No right or wrong answers here, but i'd like to hear some. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/07/13 10:29:39 PM#2
One could argue that missions, quests and instances to be themepark elements Other could argue based on what it lacks, which would be housing, terraforming and such "Some of the less objective people tend to be close-minded though and basically disregard any possible shortcomings that gw2 could have." |
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Originally posted by dinams Those are the three I thought of, with missions being a kind of blend. What percent would you say is the split? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/07/13 11:46:57 PM#4
There are thousands of quests and few dungeons, but in more then 2 weeks I havent done any of them and I dont feel like I miss something
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/08/13 12:10:11 AM#5
Originally posted by bcbully Players follow a basic storyline (one of a half dozen) Combat is the primary path, with professions intended to complement fighting, not to provide an alternative to it.
Other than that, the game seems to look toward open ended gameplay in most other areas but seems to lack many of the social tools that make the sandbox content more than just alternate themepark grinds. It's an interesting mix of themepark and sandbox, but without social emphasis the sandbox side tends to fall flat much the way themepark does when it lacks forced interdependency.
filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
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1/08/13 12:22:55 AM#6
Originally posted by Loktofeit Exactly what crafting would you like to see that didn't complement fighting? Are you thinking Lotro style house decorations in crafting or something else? |
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1/08/13 12:25:00 AM#7
This is a hybrid being that ive played on the Far right (Sandbox) Far Left (Themepark) and see that it fits in the middle.
Because i can. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/08/13 12:31:32 AM#8
Originally posted by GrayKodiak My statement wasn't that the end results of crafting were solely intended for use by fighters, but that the crafting professions are designed to complement your main path as a fighter, not replace it. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by Loktofeit I said "no right and wrong answers, buuut ;) Perhaps you didn't know about fishing, weqi, devination, and caligraphy.
What social elements do you feel are missing? I'm in no guild and have a 20+ person friend list (talk to 7 or 8 of them a day for all types of things) a couple follwers a hand full of enemies, and I random open world group atleast 3 times a day. School leaders, deacons, managers, guild keeps, guildwars, and an inter-connected profession system. Honest question, what elements are missing?
damnit I bit... So what are the theme park elements in this game? What's the split? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/08/13 1:00:33 AM#10
no one likes fishing.
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Originally posted by GrayKodiak lmao best fishing in a mmorpg evaaa! to bad I can't sell any of this. I wanted to open a fish market. Gonna have to wait till later in live I guess lol.
@gary the *Number 1 Evil* DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/08/13 1:10:36 AM#12
Sandbox games give the players the ability to actually alter the code in a game to include, move or remove game ellements. If you can't plop down a building or town, move things around the landscape or otherwise affect the game world in a permenant manner, then it has zero to do with the concept of sandbox. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/08/13 1:11:56 AM#13
Originally posted by bcbullyAh, the snake pit. nvm. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by rdrpappy You know you just disqualified EVE from being a sandbox right?
On topic though. What do you feel are the theme park elements of the game DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Originally posted by Loktofeit Look you got me to bite. The least you could do is answer my honest questions about the social elements you think are missing, and what is this storyline you keep talking of. Is it good?
edit - what are you talking about at all? DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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Loktofeit
Elite Member
Joined: 1/13/10
EVE in 2013 - DUST 514, CSM8, Fanfest, 10th Anniversary, Uprising, Odyssey. Gonna be a good year :) |
1/08/13 1:16:22 AM#16
Originally posted by rdrpappy I know that crafters can help to build the guild's village once they control territory. Not sure if it's in an instanced area, conquerable or any of the other specifics beyond that. filmoret: One thing I have never figured out is why the game devs hardly ever fix simple problems that arise. It is like they don't care about the pvp community. Nitth: What makes you so sure its a simple fix? filmoret: Because most of them are. Sometimes its just changing a number in a code string other times its creating a few variables. However none of them should take over a few hours of coding. |
Originally posted by Loktofeit Open world, and conquerable. DamonVile- Games built for disposable players are now apparently built by disposable employees. |
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1/08/13 1:26:19 AM#18
Originally posted by bcbully Ok, well then Eve isn't a sandbox, the term itself should be fairly apparent to everyone if you think about it. If a game developer makes a game world you can join and persistantly alter such as city building, then they have given you a sandbox to play in as you will. If a game developer makes a game world that you simply have fun on their premade rides then it's a themepark , people think because some games have an economy they are sandbox and that is where the confusion is. So if you as a player have the GUI to affect the code of the game by making permenant changes as you see fit, you sir are in a sandbox. Anything else is themepark no matter how tedious it is or how many rocks you mine. |
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Hokie
Elite Member
Joined: 1/11/04
Hey Devs, just so you know. The more you give us to play with, the more we play. |
1/08/13 2:08:44 AM#19
Originally posted by rdrpappy I hate to be the one to tell you this. Your definition of sandbox is incorrect as how it currently releates to MMOs and what is commonly accepted to mean by the developers and the players. Sand Box is player choice. Or more specifically putting choice back in the players hands. The more freedom to choose the more snadbox game is. The more guided the player is the more theampark it is.
It has nothing to do with changing, adding or removing game code... As a matter of fact, how the fu..., hell did you even come up with that?!? |
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1/08/13 7:03:46 AM#20
Originally posted by rdrpappy So griefers can add permanent code "Area effect: Cause 9999hp dps on newbie as they enter " to ground area where new players spawn into this "sandbox" and watch the virtual bodies pilling up... Next idea please... "A game is fun if it is learnable but not trivial" -- Togelius & Schmidhuber |
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