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1/05/13 1:27:31 PM#121
Originally posted by Chrisbox Are you sure it isn't 50 million? or 100+? The Smedley is strong in you. |
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1/05/13 1:47:25 PM#122
Originally posted by Xepo ANET did not innovate they itirated, there is nothing in GW2 that is new to MMO's.... quest hubs, dynamic events, pvp, dodging you name it it has been done in some other MMO is some form or another, Anet just did a Blizzard and polished up it a little. |
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1/05/13 4:20:36 PM#123
Originally posted by Aori All fine and dandy but all this means is GW is just a copy of a copy of a copy, but they are attacking WoW for being a copy of a copy, it still doesn't make any sense. |
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1/05/13 7:26:39 PM#124
Originally posted by Johnie-Marz The leaders at Anet (and Runic as well among a few others) are the guys who did develop Diablo, Warcraft, Starcraft, and WoW. They *are* the ones that were there, not the current lot of devs at Blizz. There are few old guard left there, but most went off to actually create new stuff. |
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1/08/13 3:41:43 AM#125
Originally posted by Xepo not a single part of GW2 made me feel like I was doing anything new, everything in the game, I have done somewhere else before. they took a lot of ideas and polished em up, ill give em a little credit for that, but still nothing new. I guess calling gnomes Asura is innovative though you want innovation, go play Asheron's Call 1 and 2, and realize that everything in those games is what triggered what we have today, yet they still did it better |
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1/08/13 4:00:53 AM#126
Originally posted by Myrdynn You see here's the thing. You want me to play Game X in order to get a taste of "true innovation", but conveniently left out the myriad of issues I have to deal with along the way. - Is it OWPvP? I prefer optional PvP. - Does it take too much of my time to get anywhere? - Does it sport a more dynamic quest system? - Does it even have a quest system? - Is the combat active, or is this a spreadsheet system? - Is it based on competition, rather than cooperation? - Does it look good, considering its age? - Do I have to pay monthly in order to play it? - Is it trinity based? WIll my preferred class/build give me difficulty finding groups? You see, I prefer DPS types. I want a taste of "true innovation". You make it sound so good! But first the game must pass a majority of my questions.
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1/08/13 1:16:58 PM#127
Originally posted by KhinRunite In addition to your criteria, which I think are very pertinent questions, I'm curious what either of those two games offered that was really innovative? What did they offer that Lineage or UO didn't do before or EQ do at the same time? |
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1/08/13 3:54:20 PM#128
Asheron's Call- innovations in MMOrpgs Twitch based combat, collision detection, you could dodge arrows and spells, and you could work with teams to trap people. Melee combat was location based attack high, mid or low, also could do an extremely fast jab, or a very long swing for more damage. Armor that actually protected you, not just added to your overall "Armor Class", as well as each piece of armor having 7 different base resitances that could range from poor to unparalleled, you could have a bludgeing set of armor, as well as one that is strong against fire. This brings to next point Weapons that didnt just "do damage" I had a fire, acid, lightning, and frost weapon, as well as my traditional pierce, bludge and slash attacks, and it was my decision what type of attack to use, especially if I used life magic in correlation to weaken my target against a specific type. Mobs for example were strong vs piercing if they had a hard shell (Olthoi) but weak vs bludgeoning. To my next point Mobs that were unique to their world, it wasnt goblins, elves, orcs, dwarves, but was every bit as fantasy, we lived in their world, where Drudges, Banderlings, Olthoi, Tuskers, Virindi, and every other mob was unique to their universe. The Patron System, while eventually turned into an exploitable thing, on the surface was incredible. The ability to recruit and build a pyramid army underneath you, one that you can supply with gear, pyreal, supplies, and help level, and in turn you receive a %of their exp earned based on their loyalty skill and your leadership skill, which leads to skills. Skills you actually chose to use and specialize in were your choice, classless wasnt innovative, but increasing your skills was. You had traditional Str, Int, Dex etc, and skills, when you killed a mob you got exp, you then spent your earned exp on whatever skill you wanted to. Raise that War Magic skill, Bow skill, etc, your choice Danger, you know like if you die it actually meant something Open World, yah I know not their innovation, but GW2 cant even do that 13 yrs later Theres more I am leaving out but this is getting too long Asheron's Call 2 Their biggest add to the gaming community is the Talent Tree, but one that you actually had choices in, there was no game prior that had this, and no game present that does it better, again you earn exp and you pick your talents and level them as you want
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1/09/13 10:49:09 PM#129
What the hell is a MOBA?
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1/09/13 10:56:00 PM#130
Originally posted by Wolferider it's like an RTS, except instead of building lots of units, you just control one "hero" character. Defense of the Ancients is an example.
it's really strange for WoW to have though... Then again, Blizzard seems to be putting pretty much every genre of everything in the game these days. |
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1/10/13 12:15:32 AM#131
Originally posted by Wolferider play League of Legends for about an hr, or you tube a video
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1/10/13 2:40:12 AM#132
WoW descends further into a "twitch" game. I know PvP is twitch anyway - a sweaty twitch grindfest for people to whom the RPG part of MMORPG means little or nothing. I expect WoW to go full hog and become a cover based shooter by 2014 - and still somehow get labelled an RPG. Not Blizzards fault, all good franchise suffer "feature entropy" and become glorified cover based shooters after a few years. It's what the mindless masses want. Just had a thought. What can they do to degrade cover based shooters themselves. Maybe degrade them back to "Pong" or "Press the big button when you see the red light flash" reaction games. I reckon if you put fancy graphics around that concept it, would sell millions. |
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1/10/13 7:00:22 AM#133
Not surprised, they are a for profit compnay, and since League of Legends has has more players than wow for some time now, why not add this feature, wow has been leaking subs off and on for some time losing more subs in some quarters than some games have in total subs, not saying wow is dying or anything like that, they are still making millions, why not make a few more..:) I did my time in wow, never really enjoyed it, but lots of folks seem to, and more options of diferent types of play is never a bad thing, in my opnion any way.
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1/10/13 9:26:29 AM#134
The problem I have with WOW after having re-played the game 1-90 is that while the 1-90 is a fun ride, at 90 it is simply best to stop and quit and wait for the next expansion to come along.
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illutian
Advanced Member
Joined: 9/21/06
"Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
1/10/13 1:14:23 PM#135
Originally posted by Kaneth lol.. community complains about World PVP, gets BGs. years later... community complains BGs are boring.
Ya...imagine that...PVP is boring when you don't have any danger of being jumped while questing or farming. And no thrill of beating the shit out of the ganker who thought he 'had you'. "Our greatest glory is not in never falling but in rising everytime we fall." - Confucius |
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1/10/13 4:38:02 PM#136
what the hell is a moba?
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1/13/13 5:02:05 PM#137
Originally posted by ChuckNorris_13 "Multiplayer Online Battle Arena" I think the prostitute mod corrupted your game files man. -elhefen |
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