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FlawSGI
Elite Member
Joined: 8/14/10
All of history is a lie. The truth depends on who does the listening, and who does the telling... |
1/07/13 4:38:03 PM#141
Originally posted by caetftl
RIP Jimmy "The Rev" Sullivan and Paul Gray. |
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1/08/13 12:07:03 AM#142
Originally posted by Gaia_Hunter It's not about what they *should* be doing in the city; it's about the fact that they are in the city at all. With WoW, players pop in and out of cities while waiting on queues, which are pretty short, meaning that any one person isn't in the city for a long time. Not unless they truly are there to just chat or RP or something. With GW2, it seems people are in the cities because there's nothing else to do. queues are nearly instant, so it's not like they're waiting on those. If the wide open world truly has so much to do, I'd see more people out in it while leveling characters, which I don't see these days. But sure, you can go wander around and see the sites again. Watch the same "dynamic event" play out for the 100th time, or masterfully complete a jumping puzzle again for some random loot. This is all assuming you've filled all the hearts on the map though. I suppose if you still haven't done that (which is incredibly easy and a bit boring) then yes, there is a wide open world for you to explore for a couple of hours. That's hardly a compelling end-game scenario though. |
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1/08/13 3:25:42 AM#143
Originally posted by asmkm22 People are in Lion's Arch looking for groups, crafting (Mystic Forge is Lion's Arch only), several NPCs traders only exist in LA like the dungeon rewards or Lionguard Lyn, displaying gear, in transit to other parts of the world (jumping to the heart of mists -> lion's arch is free after all), collecting stuff from the TP, sorting their loot in th bank. What queues? WvW queues? Why are you assuming the majority of people playing in GW2 are in cities? LA is only a fraction the players playing - still it is normal that the central HUB will always have people. GW2 after level cap- Alts, PvP, collect stuff, get gear, get titles. WoW after level cap- Alts, PvP, collect stuff, get gear, get titles. Yeah, a world of difference.
Currently playing: GW2 |
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1/08/13 3:43:23 AM#144
On my current EU Server [Heavy] Elona Reach it's like that: Lions Ar...ch got an Overflow between 17:00 and 0:00 ~ Orr is empty
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1/08/13 4:51:11 AM#145
Originally posted by Gaia_Hunter Look, even ANet admitted the wasteland in the 20-70 zones is an issue; 'we have to figure something out'. So if players are not in cities, where are they? GW2 actually makes it harder to go out into the world at level cap while WoW makes it easier since WoW doesn't level you down. Having a challenge all the time is a game design choice that doesn't appeal to everyone and it isn't surprizing that 20-70 zones are dead. I have a full exotic geared level 80 elemental. I really hate going anywhere in Orr cause of the amount of mobs and now that there are less players in Orr (most are in FoTM), it is even worse. So I won't go to Orr, count another player that isn't in the world and in cities / WvW. I had my doubts about this whole level scaling in GW2 and well, guess ANet 'has to figure something out'. LOL Wonder why there seems to be more haters on the internet? Read this by an actual marketing guy to find out why. |
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1/08/13 8:23:56 AM#146
Originally posted by jpnz So you don't know where the players are. The you know the players are in FOTM. While it is easy (and boring) when you can kill all the mobs with a sneeze in WoW you get nothing - no challenge and no rewards. So everyone queueing in town. Yes, (some) Orr events aren't easy without a zerg and now there are areas with higher rewards. Of course Orr was also designed for groups but challenge is something MMORPG players don't like very much. Still, I'm currently around Orr and I see players everywhere although not the massive zergs. Currently playing: GW2 |
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