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Diablo 3

Diablo 3 

General Discussion  » Finally got to play Diablo 3.....

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33 posts found
  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1938

"See how I reward those who fail me!"

1/05/13 4:17:23 AM#21

My main complaints with the game are the following:

The layouts of places aren't random enough - especially the outside areas. Some of the indoor dungeon areas are nicely done, though.

I think the character building could have been done better. I don't mind not being able to assign stats, but you don't really feel like you're developing a character when you play. More like a toolbox where you just switch stuff in and out.

My last complaint is probably quite controversial, but I find in this type of game, the thing that makes the random loot drop mechanism really fun is when you get your stuff on your own by killing something and see it spew out that Vorpal Longsword or whatever. I feel like any kind of trading system diminishes the potential fun of the game. Trading in Diablo 2 sucked horribly since it didn't even have a proper trade system. Diablo 3 at least makes it more convenient, but I feel it shouldn't be possible to move items from one account to another AT ALL.

Other than that, I find it to be a good game. I love the personal loot drops and think it would have been major idiocy by Blizzard had they chosen not to have it.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  skeaser

Hard Core Member

Joined: 6/13/07
Posts: 3685

Don't die mad, just die.

1/05/13 4:22:51 AM#22
Originally posted by Zetsuei
Originally posted by Renton81

So I only recently just got Diablo 3, mainly due to the fact of all this 'always online' rubbish. At home, we had issues with our internet connection where it would suddenly go off for an extended period of time. But now I'm at Uni and its pyre luxury. I decided to  make use of this and finally play D3.

I gotta say, its not anywhere as near as what I made it out to be judging from critics and friends.

A few pointers I hate:

 

4 Player co-op max

 

Really? That’s it? Diablo 2 boasted 8-player games. We live in an age when even our aging consoles can support FPS games that have 64+ capacity per server. Why in the bloody hell would you limit us to 4 players per game? It’s as if the developers at DICE, who used to believe in squad-based, tactical combat for their Battlefield franchise, had a little meet and greet with the Blizzard folks and said, “Eight players? We used to offer squad sizes roughly that big. You know what players really love? Squad sizes of 4. After all, they only have 3 friends on average anyway.”

 

No pvp

Why would you leave out pvp? I heard somewhere that blizzard said that they didn't want the game to be an e-sport. But just because you include pvp into a game it doesn't necessarily mean it will 100% become an e-sport. Valve made Dota 2 an e-sport by first announcing that it will be a major e-sport and then supporting that by holding several high reward competitions.... Don't want it to become an e-sport, just deprive it of all that.

Let the game have pvp and give it a feature that will extend the lifespan of the game. Why would you hide away from valuable features like that

 

Individual loot drop

Okay this isn't so much of an issue compared to the first two. But what made every fight in diablo 2 with a group that bit more enjoyable was that bit at the end where you'd rush to be the first to get it. I miss that feeling and now, the combat just seems bland after a while. It's like you're just going through the monotony of various dungeons just for the 1 second of excitement when you've found you've looted something cool.

 

Before, I respected Blizzard. Because I had this image of them that they knew what they were doing, that they know how not to disappointment. Things changed. Not quite sure what to believe now.

 

No, it wasn't enjoyable nor fun. Losing on out loot cause I didn't spam left click enough was a stupid mechanic.

It wasn't even about spam left clicking, it was whoever had the autolooter running with the best internet connection.


A casual stroll through the lunatic asylum shows that faith does not prove anything.
-Friedrich Nietzsche

  Kwintpod

Gumshoe

Joined: 9/19/09
Posts: 269

1/05/13 4:34:35 AM#23
Originally posted by Axxar

 

My last complaint is probably quite controversial, but I find in this type of game, the thing that makes the random loot drop mechanism really fun is when you get your stuff on your own by killing something and see it spew out that Vorpal Longsword or whatever. I feel like any kind of trading system diminishes the potential fun of the game. Trading in Diablo 2 sucked horribly since it didn't even have a proper trade system. Diablo 3 at least makes it more convenient, but I feel it shouldn't be possible to move items from one account to another AT ALL.

 

I hope this one isn't controversial at all.

A loot piñata game where you progress by selling most of your drops to a vendor and then go on a buying spree at the AH is one of the worst ideas imaginable.

What where they thinking?

 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 5177

1/05/13 6:48:13 AM#24
Originally posted by Kwintpod
Originally posted by Axxar

 

My last complaint is probably quite controversial, but I find in this type of game, the thing that makes the random loot drop mechanism really fun is when you get your stuff on your own by killing something and see it spew out that Vorpal Longsword or whatever. I feel like any kind of trading system diminishes the potential fun of the game. Trading in Diablo 2 sucked horribly since it didn't even have a proper trade system. Diablo 3 at least makes it more convenient, but I feel it shouldn't be possible to move items from one account to another AT ALL.

 

I hope this one isn't controversial at all.

A loot piñata game where you progress by selling most of your drops to a vendor and then go on a buying spree at the AH is one of the worst ideas imaginable.

What where they thinking?

 

 They were thinking people do it already using scam sites. There was a huge black market in gear for D2 and people have always traded it. They thought it would be good to make it safer for their customers. Contrary to the opinion of some people you don't need to use the auction house. I've finished the game many times and bought nothing wth either gold or cash.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  FrodoFragins

Advanced Member

Joined: 4/29/10
Posts: 2757

1/05/13 7:04:09 AM#25
Originally posted by Deathenger
I thought the game was a complete waste of money. Sorry but repeating the same content over and over except with more difficulty levels is not my idea of content.

You must have hated D2 then with just hell difficulty to farm.  ARPGs aren't for everyone.

  3-4thElf

Hard Core Member

Joined: 6/03/12
Posts: 451

1/05/13 7:07:52 AM#26

I liked it well enough, had a similar critque myself. 

The game play for some of the classes progresses a bit weird still is all I'd really add. I liked the over all story, thought the level and boss design was a lil' soft for a Diablo game - but gamers are soft now. 

Wasn't a terrible experience by any means, but I don't think it'll get 1000 hours + from me like Diablo 2 did.

a yo ho ho

  Axxar

Hard Core Member

Joined: 12/09/08
Posts: 1938

"See how I reward those who fail me!"

1/05/13 8:09:54 AM#27
Originally posted by Kwintpod
Originally posted by Axxar

 

My last complaint is probably quite controversial, but I find in this type of game, the thing that makes the random loot drop mechanism really fun is when you get your stuff on your own by killing something and see it spew out that Vorpal Longsword or whatever. I feel like any kind of trading system diminishes the potential fun of the game. Trading in Diablo 2 sucked horribly since it didn't even have a proper trade system. Diablo 3 at least makes it more convenient, but I feel it shouldn't be possible to move items from one account to another AT ALL.

 

I hope this one isn't controversial at all.

A loot piñata game where you progress by selling most of your drops to a vendor and then go on a buying spree at the AH is one of the worst ideas imaginable.

What where they thinking?

 

Trading was possible in the previous games, so it may not have crossed their mind the game might be better without it. Or they might be afraid of fan backlash when the new Diablo didn't support it. Or they might think trading -was- important. Personally trading was so boring in Diablo 2 I always played it with just the gear I found. Diablo 3 showed another reason why trading sucks in this type of game.

Currently playing: Divinity: Original Sin, FTL, Hearthstone and Skyrim.
Eagerly anticipating: Camelot Unchained, Elite: Dangerous, Legend of Grimrock 2 and Star Citizen.

  Kwintpod

Gumshoe

Joined: 9/19/09
Posts: 269

1/05/13 8:29:58 AM#28
Originally posted by zymurgeist
Originally posted by Kwintpod
Originally posted by Axxar

 

My last complaint is probably quite controversial, but I find in this type of game, the thing that makes the random loot drop mechanism really fun is when you get your stuff on your own by killing something and see it spew out that Vorpal Longsword or whatever. I feel like any kind of trading system diminishes the potential fun of the game. Trading in Diablo 2 sucked horribly since it didn't even have a proper trade system. Diablo 3 at least makes it more convenient, but I feel it shouldn't be possible to move items from one account to another AT ALL.

 

I hope this one isn't controversial at all.

A loot piñata game where you progress by selling most of your drops to a vendor and then go on a buying spree at the AH is one of the worst ideas imaginable.

What where they thinking?

 

 They were thinking people do it already using scam sites. There was a huge black market in gear for D2 and people have always traded it. They thought it would be good to make it safer for their customers. Contrary to the opinion of some people you don't need to use the auction house. I've finished the game many times and bought nothing wth either gold or cash.

Diablo games were never about finishing the game(at least not for most people).

They were(untill diablo III, sadly) about doing farm runs and finding cool and interesting gear for your character. With the introduction of the Auction House however came the need to make every good item super rare, or otherwise the AH would be flooded with them. 

What isn't really helping is that Diablo III's items are reaaaaaaally boring, and only a select few stats are even desirable.

  nariusseldon

Elite Member

Joined: 12/21/07
Posts: 19137

1/07/13 6:09:59 PM#29
Originally posted by Kwintpod
Originally posted by zymurgeist
Originally posted by Kwintpod
Originally posted by Axxar

 

My last complaint is probably quite controversial, but I find in this type of game, the thing that makes the random loot drop mechanism really fun is when you get your stuff on your own by killing something and see it spew out that Vorpal Longsword or whatever. I feel like any kind of trading system diminishes the potential fun of the game. Trading in Diablo 2 sucked horribly since it didn't even have a proper trade system. Diablo 3 at least makes it more convenient, but I feel it shouldn't be possible to move items from one account to another AT ALL.

 

I hope this one isn't controversial at all.

A loot piñata game where you progress by selling most of your drops to a vendor and then go on a buying spree at the AH is one of the worst ideas imaginable.

What where they thinking?

 

 They were thinking people do it already using scam sites. There was a huge black market in gear for D2 and people have always traded it. They thought it would be good to make it safer for their customers. Contrary to the opinion of some people you don't need to use the auction house. I've finished the game many times and bought nothing wth either gold or cash.

Diablo games were never about finishing the game(at least not for most people).

They were(untill diablo III, sadly) about doing farm runs and finding cool and interesting gear for your character. With the introduction of the Auction House however came the need to make every good item super rare, or otherwise the AH would be flooded with them. 

What isn't really helping is that Diablo III's items are reaaaaaaally boring, and only a select few stats are even desirable.

Not if you also play and experiment with builds. I just got some gear for a 0 dog  build, which is 100% different than other gear set that max your dps & ehp

  User Deleted
1/07/13 6:27:13 PM#30

I played for like 300+ hours and made about $600 from selling vitrual pants. Not exactly good pay for the time invested, but I enjoyed every minute of it. It wasn't the best ARPG I've played, but it was still well worth the $60. Inferno around launch was exceptionally difficult beyond act 1, and really proved to be a fun experience to get through with my friends.

I think people were expecting the ultimate version of D2 with better graphics, and that's a game that the Blizzard of today was never going to make in the first place.

 

  zymurgeist

Elite Member

Joined: 12/24/04
Posts: 5177

1/08/13 12:26:38 AM#31
Originally posted by Kwintpod
Originally posted by zymurgeist
Originally posted by Kwintpod
Originally posted by Axxar

 

My last complaint is probably quite controversial, but I find in this type of game, the thing that makes the random loot drop mechanism really fun is when you get your stuff on your own by killing something and see it spew out that Vorpal Longsword or whatever. I feel like any kind of trading system diminishes the potential fun of the game. Trading in Diablo 2 sucked horribly since it didn't even have a proper trade system. Diablo 3 at least makes it more convenient, but I feel it shouldn't be possible to move items from one account to another AT ALL.

 

I hope this one isn't controversial at all.

A loot piñata game where you progress by selling most of your drops to a vendor and then go on a buying spree at the AH is one of the worst ideas imaginable.

What where they thinking?

 

 They were thinking people do it already using scam sites. There was a huge black market in gear for D2 and people have always traded it. They thought it would be good to make it safer for their customers. Contrary to the opinion of some people you don't need to use the auction house. I've finished the game many times and bought nothing wth either gold or cash.

Diablo games were never about finishing the game(at least not for most people).

They were(untill diablo III, sadly) about doing farm runs and finding cool and interesting gear for your character. With the introduction of the Auction House however came the need to make every good item super rare, or otherwise the AH would be flooded with them. 

What isn't really helping is that Diablo III's items are reaaaaaaally boring, and only a select few stats are even desirable.

 Most people quit D2 after the first play through like other games. Very few did Baal runs to 99.  Nothing is more rare in D3 than it was in D2. It's easier to get that stuff than ever because of the auction house but you don't need to. You can farm legendaries and sets easily if you know how.  As the farming and build strategies develop it turns out all the drama was pointless.

"Strong and bitter words indicate a weak cause" ~Victor Hugo

  Walic

Apprentice Member

Joined: 7/01/09
Posts: 42

1/08/13 12:46:21 AM#32
Originally posted by ezpz77

I played for like 300+ hours and made about $600 from selling vitrual pants. Not exactly good pay for the time invested, but I enjoyed every minute of it. It wasn't the best ARPG I've played, but it was still well worth the $60. Inferno around launch was exceptionally difficult beyond act 1, and really proved to be a fun experience to get through with my friends.

I think people were expecting the ultimate version of D2 with better graphics, and that's a game that the Blizzard of today was never going to make in the first place.

 

2 dollars a hour? Were you in a sweat shop? A gaming sweat shop? lol sorry couldn't help myself

 

  GabboFunes

Apprentice Member

Joined: 2/26/11
Posts: 42

1/09/13 5:11:58 PM#33
Originally posted by ShakyMo
Oh boy, nothing as blind as blizzard and Apple fanbois.

I guess all those people who put tl2 way higher on gory lists were wrong.

Anyway why tl2 is better.
1 loot drops, these games are loot pinatas, your supposed to drop look not buy it off a fecking auction house.
2 the game was designed to be fun, not to incentive players to use the auction house
3 no constant drudgery of portaling back to town to sell shit every 5 minutes (so you can buy from the ah)
4 the levels are much more random than d3, a second play through is still fun.
5 more content its a bigger game than d3, d3 just makes you repeat stuff on a harder difficulty
6 no boring old slow through noob mode 1 and noob mode 2 before you can play it at an interesting difficulty, tl2 let's you the player decide the difficulty
7 shock horror you can play a single player game off line!
8 and yay with steam cloud I can use that offline when I want to play in on my work laptop
9 the choices you make with your class matter. You can play once using one build, play a second time using a completely different build and have a very different play experience. Each class can be played in several different ways with different equipment requirements.
In d3 a barb is always a melee monster a mage is always a ranged glass cannon etc.. not so with tl2

Yeah... you do know that you can build a ranged Barbarian? There's even an item designed for this, which boosts the chain  and the throwing axe skills.

Also, you can play a meele mage, with a huge variety of skills.

You can play a trap Demon Hunter or a ranged one-

A healer Monk, a fighter or a tank

Summoner Witch Doctor, or mage, or crowd controler.

I just mentioned a few examples, i think that you just suck and didn't wanted to experiment with the classes. All the characters in the D3 can be played again from level 1 using a completely different skillset, nobody stops you.

 

I know, i know, ye olde "BUT WHY WOULD I MAKE A NEW CHARACTER, THERES NO POINT". There wasn't either in Diablo 2, if you wanted to try a new build, you just could use the Hero Creator and try it out offline - even some D2 guide pages let you download the "perfect" character.

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